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There are two adjusted anti-air values that are taken into account when calculating shoot down; the ship adjusted AA and fleet adjusted AA. The following formulas only apply to '''ship girls'''. Abyssals have their own formula.
 
There are two adjusted anti-air values that are taken into account when calculating shoot down; the ship adjusted AA and fleet adjusted AA. The following formulas only apply to '''ship girls'''. Abyssals have their own formula.
   −
<math>\text{Adj AA}_\text{ship} = \text{AA}_\text{ship} + \sum_{\text{All Slots}} \left( \text{Mod}_\text{equipS} \times \text{AA}_\text{equip} \right) + \left( \text{Mod}_\text{ImprS} \times \sqrt{\bigstar} \right)</math>
+
<math>\text{Adj AA}_\text{ship} = \text{AA}_\text{ship} + \sum_{\text{All Slots}} \left( \text{Mod}_\text{equipS} \times \text{AA}_\text{equip} \right) + \left( \text{Mod}_\text{ImprS} \times \sqrt{\bigstar} \right) \times \text{Mod}_\text{protection}</math>
    
* <math>\text{AA}_\text{ship}</math> is the base {{AA}} of the ship.
 
* <math>\text{AA}_\text{ship}</math> is the base {{AA}} of the ship.
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** [[:Category:Anti-Air Guns|Anti-Air Guns]]: <math>4.0</math>
 
** [[:Category:Anti-Air Guns|Anti-Air Guns]]: <math>4.0</math>
 
* <math>\bigstar</math> is the level of [[Improvement]].
 
* <math>\bigstar</math> is the level of [[Improvement]].
 +
* <math>\text{Mod}_\text{protection}</math> is the '''ship anti-air''' shoot down resistance of the plane. Please see [[Anti-Air Fire#Shoot Down Resistance|below]] for more details.
   −
<math>\text{Adj AA}_\text{fleet} = 1.54 \times \left[ \text{Mod}_\text{formation} \times \sum_{\text{All Ships}} \left( \sum_{\text{All Slots}} \left( \text{Mod}_\text{equipF} \times \text{AA}_\text{equip} \right) + \left( \text{Mod}_\text{ImprF} \times \sqrt{\bigstar} \right) \right) \right]</math>
+
<math>\text{Adj AA}_\text{fleet} = 1.54 \times \left[ \text{Mod}_\text{formation} \times \sum_{\text{All Ships}} \left( \sum_{\text{All Slots}} \left( \text{Mod}_\text{equipF} \times \text{AA}_\text{equip} \right) + \left( \text{Mod}_\text{ImprF} \times \sqrt{\bigstar} \right) \right) \right] \times \text{Mod}_\text{protection}</math>
    
* <math>\text{Mod}_\text{formation}</math> is the formation modifier.  
 
* <math>\text{Mod}_\text{formation}</math> is the formation modifier.  
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** [[:Category:Anti-Air Guns|Anti-Air Guns]]: <math>0</math>
 
** [[:Category:Anti-Air Guns|Anti-Air Guns]]: <math>0</math>
 
* <math>\bigstar</math> is the level of [[Improvement]].
 
* <math>\bigstar</math> is the level of [[Improvement]].
 +
* <math>\text{Mod}_\text{protection}</math> is the '''fleet anti-air''' shoot down resistance of the plane. Please see [[Anti-Air Fire#Shoot Down Resistance|below]] for more details.
    
===Fixed Shoot Down===
 
===Fixed Shoot Down===
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<math>\text{Shootdown}_\text{proportional} = \frac{\text{Adj AA}_\text{Aship}}{400}</math>
 
<math>\text{Shootdown}_\text{proportional} = \frac{\text{Adj AA}_\text{Aship}}{400}</math>
 +
 +
===Shoot Down Resistance===
 +
 +
Certain elite planes have a resistance to being shot down. This is expressed as a modifier that reduces ship anti-air, fleet anti-air or both.
 +
 +
{| class="wikitable"
 +
|-
 +
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:128px;"|Plane
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;width:64px;"|Ship AA Modifier
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;width:64px;"|Fleet AA Modifier
 +
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:192px;|Notes
 +
|-
 +
|[[Type 97 Torpedo Bomber (Murata Squadron)]]
 +
|0.6
 +
|1.0
 +
|
 +
|-
 +
|[[Tenzan Model 12 (Murata Squadron)]]
 +
|0.6
 +
|1.0
 +
|
 +
|-
 +
|[[Type 97 Torpedo Bomber (Tomonaga Squadron)]]
 +
|0.6
 +
|1.0
 +
|
 +
|-
 +
|[[Tenzan Model 12 (Tomonaga Squadron)]]
 +
|0.6
 +
|1.0
 +
|
 +
|-
 +
|[[Type 99 Dive Bomber (Egusa Squadron)]]
 +
|0.6
 +
|1.0
 +
|
 +
|-
 +
|[[Suisei (Egusa Squadron)]]
 +
|0.6
 +
|0.7
 +
|
 +
|-
 +
|[[Zero Fighter Type 62 (Fighter-bomber/Iwai Squadron)]]
 +
|0.6
 +
|0.7
 +
|
 +
|-
 +
|[[Zuiun (634 Air Group)]]
 +
|0.6
 +
|1.0
 +
|
 +
|-
 +
|[[Zuiun Model 12]]
 +
|0.6
 +
|1.0
 +
|
 +
|-
 +
|[[Zuiun Model 12 (634 Air Group)]]
 +
|??
 +
|??
 +
|
 +
|-
 +
|[[Zuiun (634 Air Group/Skilled)]]
 +
|0.6
 +
|0.7
 +
|
 +
|-
 +
|[[Zuiun Kai Ni (634 Air Group)]]
 +
|0.5
 +
|0.7
 +
|
 +
|-
 +
|[[Zuiun Kai Ni (634 Air Group/Skilled)]]
 +
|??
 +
|??
 +
|
 +
|-
 +
|[[Jet Keiun Kai]]
 +
|0.5
 +
|0.7
 +
|
 +
|-
 +
|[[Kikka Kai]]
 +
|0.5
 +
|0.5
 +
|
 +
|-
 +
|[[Type 1 Land Attacker (Nonaka Squadron)]]
 +
|0.6
 +
|1.0
 +
|
 +
|-
 +
|}
    
=Anti-Air Cut-In=
 
=Anti-Air Cut-In=
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| {{GreenGunDP}}{{GreenGunDP}}
 
| {{GreenGunDP}}{{GreenGunDP}}
 
| +8
 
| +8
| 1.1.6
+
| 1.6
 
| ??
 
| ??
 
| [[:Category:Fletcher Class|Fletcher-class]]
 
| [[:Category:Fletcher Class|Fletcher-class]]
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|-  
 
|-  
 
|{{GreenGunDP}}{{Radar}}
 
|{{GreenGunDP}}{{Radar}}
|28
+
|26
|This is the standard setup for all battleships. It allows you to perform both the powerful AP cut-in and a double attack as backup. For battleships with 5 slots, the last equipment must not be a secondary gun or radar.
+
|This is a useful setup only when [[Musashi]] is in the '''main fleet''' of a combined fleet. It also requires a reinforcement expansion so she can fit the [[10cm Twin High-angle Gun Mount Kai + Additional Machine Guns]] in it. It slightly interferes with her daytime spotting setup but it gives a decent AACI if routing requirements are tight.
 +
|-
 +
|{{GreenGunMG}}{{Radar}}
 +
|26
 +
|This one works for [[Musashi]], [[Ise]] and [[Hyuuga]] when you have no other AACI in the fleet. It also requires that they have a reinforcement expansion to fit the [[12cm 30 Tube Rocket Launcher Kai 2]] or you will be compromising their combat ability.
 +
|-
 +
!style="text-align: center; border-radius: 6px 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;" colspan="3"| Heavy Cruisers
 +
|-
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Equipment Setup'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''AACI Type'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:60%;"| '''Notes'''
 +
|-
 +
|{{GreenGunDP}}{{GreenGunMG}}{{Radar}}
 +
|10
 +
|To get the most out of this, [[Maya]] should have a reinforcement expansion so she can free up her slots for recons to maintain daytime spotting or more high angle secondary guns to night time DA.
 +
|-
 +
!style="text-align: center; border-radius: 6px 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;" colspan="3"| Light Cruisers
 +
|-
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Equipment Setup'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''AACI Type'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:60%;"| '''Notes'''
 +
|-
 +
|{{GreenGunDP}}{{Radar}}
 +
|21
 +
|Ideally, the High-Angle gun should be a [[8cm Twin High-angle Mount + Additional Machine Guns]] in [[Yura]]'s reinforcement expansion. This leaves the rest of her slots free so she can still perform opening torpedoes, have a recon and gun for daytime spotting or carry seaplane fighters for air support.
 +
|-
 +
!style="text-align: center; border-radius: 6px 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;" colspan="3"| Destroyers
 +
|-
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Equipment Setup'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''AACI Type'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:60%;"| '''Notes'''
 +
|-
 +
|{{GreenGunDP}}{{GreenGunDP}}{{Radar}}
 +
|1
 +
|Even though any High-Angle mount works for triggering this AACI, you'll want the [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director]] that come with the [[:Category:Akizuki Class|Akizuki-class]] ships. It has a high fleet anti-air stat and can be upgraded for more.
 +
|-
 +
|{{GreenGunDP}}{{GreenGunDP}}{{Radar}}
 +
|5
 +
|Generally, this isn't a very good AACI to use if you have the option of using API 1. But, it can work in a pinch if you need a more combat capable destroyer to carry the AACI role.
 
|-
 
|-
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{GreenAmmo}}
+
|{{GreenGunDP}}{{Radar}}
|Double Attack
+
|29
|This is reserved for anti-installation work. It will reduce a battleship's effectiveness against surface targets so keep that in mind when using this setup.
+
|You'll only want to use the [[10cm Twin High-angle Mount]] to activate this AACI since it has the highest fleet AA of the guns that won't trigger API 5 instead.  
 
|-
 
|-
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}}{{Radar}}'''<'''{{GreenGunDP}}'''>'''
+
|{{GreenGunDP}}{{GreenGunDP}}'''/'''{{Radar}}
|Main/Main Cut-In<br>
+
|34, 35, 36, 37
Main/AP Cut-In<br>
+
|The best setup for the [[:Category:Fletcher Class|Fletcher-class]] is to have two [[5inch Naval Gun Mk.30 Kai + GFCS Mk.37]] and a [[GFCS Mk.37]]. This allows them to roll for all of their available AACI. Failing that, two [[5inch Naval Gun Mk.30 Kai]] with a [[GFCS Mk.37]] will suffice.
Main/RADAR Cut-In<br>
  −
Main/Secondary Cut-In<br>
  −
Double Attack
  −
|This setup is exclusive to [[Musashi|Musashi Kai Ni]] when she has the [[10cm Twin High-angle Gun Mount Kai + Additional Machine Guns]] equipped in her reinforcement expansion and an anti-air radar. This setup is to allow her to perform her special AACI.
   
|-
 
|-
 
|}
 
|}
 +
 +
{{Mechanics}}
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