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'''CA(V):''' [[Tone]], [[Chikuma]]<br>
 
'''CA(V):''' [[Tone]], [[Chikuma]]<br>
 
'''CL:''' [[Abukuma]] <br>
 
'''CL:''' [[Abukuma]] <br>
'''DD:''' [[Kagerou]], [[Shiranui]], [[Arare]], [[Hamakaze]], [[Urakaze]], [[Isokaze]], [[Tanikaze]]
+
'''DD:''' [[Kagerou]], [[Shiranui]], [[Kasumi]], [[Arare]], [[Hamakaze]], [[Urakaze]], [[Isokaze]], [[Tanikaze]]
    
Keep in mind that for the operation you will be mainly using ther '''Kidou Butai''' to complete various tasks and for chipping away at the boss. So keep some historical carriers for this section. When you reach the anti installations segment for the Kidou Butai, it's recommended to use [[Yuubari]] for this segment if you have her.
 
Keep in mind that for the operation you will be mainly using ther '''Kidou Butai''' to complete various tasks and for chipping away at the boss. So keep some historical carriers for this section. When you reach the anti installations segment for the Kidou Butai, it's recommended to use [[Yuubari]] for this segment if you have her.
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'''Bonus for the Final Kill'''
 
'''Bonus for the Final Kill'''
 +
 
Upon unlocking the 3rd starting point, fleets associated with Pearl Harbor will be given a boost in thier combat capabilities allowing them to do higher than normal amount of damage. The following modifier bonuses are applied to the following ships:
 
Upon unlocking the 3rd starting point, fleets associated with Pearl Harbor will be given a boost in thier combat capabilities allowing them to do higher than normal amount of damage. The following modifier bonuses are applied to the following ships:
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* [[Shoukaku]], [[Zuikaku]] x1.25
 
* [[Shoukaku]], [[Zuikaku]] x1.25
 
* [[Kaga]] x1.2
 
* [[Kaga]] x1.2
* [[Kirishima]], [[Hiei]], [[Souryuu]], [[Hiryuu]], [[Abukuma]],[[Kagerou]], [[Shiranui]], [[Arare]], [[Hamakaze]], [[Urakaze]], [[Isokaze]], [[Tanikaze]] x1.15
+
* [[Kirishima]], [[Hiei]], [[Souryuu]], [[Hiryuu]], [[Abukuma]],[[Kagerou]], [[Shiranui]], [[Arare]], [[Kasumi]], [[Hamakaze]], [[Urakaze]], [[Isokaze]], [[Tanikaze]] x1.15
 
* Every ship included the fleet will also get an '''additional 1.15x modifier on top of whatever benefits they get if they are historical and will stack.'''
 
* Every ship included the fleet will also get an '''additional 1.15x modifier on top of whatever benefits they get if they are historical and will stack.'''
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'''Path: X-Y-O-V'''
 
'''Path: X-Y-O-V'''
   −
For this segment, you will be using most of your historical to make it possible to deliver the final killing blow against the [[Central Princess]]. Since you will likely be using your strongest anti-installation units here, be sure to bring [[Kirishima]], [[Hiei]], [[Tone]], [[Chikuma]], [[Arare]], along with other strong anti-installation ships such as [[Arashio]], and you can consider bringing an fast AV like [[Nisshin]] to help with process ('''If you choose to do this, have a way speed modify your slow AV or AO for E-5's segments'''). Also for air power purposes, it's recomended to bring [[Kaga]] along with 1 CAV that will be mainly carrying Seaplane Fighters to help secure air power.
+
For this segment, you will be using most of your historical to make it possible to deliver the final killing blow against the [[Central Princess]]. Since you will likely be using your strongest anti-installation units here, be sure to bring [[Kirishima]], [[Hiei]], [[Tone]], [[Chikuma]], [[Arare]], along with other strong anti-installation ships such as [[Arashio]], and you can consider bringing an fast AV like [[Nisshin]] to help with process ('''If you choose to do this, have a way speed modify your slow AV or AO for E-5's segments'''). Also for air power purposes, it's recommended to bring [[Kaga]] along with 1 CAV that will be mainly carrying Seaplane Fighters to help secure air power.
   −
You will also need to bring a ASW capable DD (Prefferably Tanikaze D Kai or Urakaze D Kai ) as you will be facing a sub in a mixed fleet along the way that will be in line ahead, double line or Diamond formation making more prone to damaging a ship along the path. Using an pre-ASW DD can help wipe it out quickly.
+
You will also need to bring a ASW capable DD (Preferably Tanikaze D Kai or Urakaze D Kai ) as you will be facing a sub in a mixed fleet along the way that will be in line ahead, double line or Diamond formation making more prone to damaging a ship along the path. Using an pre-ASW DD can help wipe it out quickly.
    
Outside of this, you'll have to go through an air raid and a battle with Ru-classes before facing the boss node.  
 
Outside of this, you'll have to go through an air raid and a battle with Ru-classes before facing the boss node.  
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* In addition to this, do not forget to have a DD that can pick off the PT-Imp Group if it somehow survives attacks from your LBAS with an AA gun or Skilled look out.  
 
* In addition to this, do not forget to have a DD that can pick off the PT-Imp Group if it somehow survives attacks from your LBAS with an AA gun or Skilled look out.  
   −
For lower difficulties, taking out the [[Central Princess]] shouldn't be problematic, but on higher difficulties the major concern will be your plane loosing rank due to the [[Artillery Imp]]s AACI, and the [[Battleship Water Demon Kai]]'s tanky Armor which will make it hard to penitrate and will make her a destraction to your fleet. Feel free to use your Friend Fleet to help give you additiona edge in battle and with enough effort, the [[Central Princess]] should eventually fall.
+
For lower difficulties, taking out the [[Central Princess]] shouldn't be problematic, but on higher difficulties the major concern will be your plane loosing rank due to the [[Artillery Imp]]s AACI, and the [[Battleship Water Demon Kai]]'s tanky Armor which will make it hard to penetrate and will make her a distraction to your fleet. Feel free to use your Friend Fleet to help give you additional edge in battle and with enough effort, the [[Central Princess]] should eventually fall.
    
==Grunilgs Proposal==
 
==Grunilgs Proposal==
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