- Welcome to the Kancolle Wiki!
- If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord
Difference between revisions of "Sandbox/Key Ships"
Line 94: | Line 94: | ||
====Armored Fleet Carriers - CVBs==== | ====Armored Fleet Carriers - CVBs==== | ||
− | The good news is that there are only three armored carriers in the game, '''Shoukaku 翔鶴, Zuikaku 瑞鶴, and Taihou 大鳳''', the even better news is that since they're all but out of reach for beginners and even intermediate players, there's no real need to worry about them. In any case, we're going to go through them here, both as | + | The good news is that there are only three armored carriers in the game, '''Shoukaku 翔鶴, Zuikaku 瑞鶴, and Taihou 大鳳''', the even better news is that since they're all but out of reach for beginners and even intermediate players, there's no real need to worry about them. |
+ | |||
+ | In any case, we're going to go through them here, both as a showcase of the Shoukaku-class's capability in future, and on the off chance that you actually went out and crafted Taihou (you absolute madman). |
Revision as of 14:54, 10 April 2017
The Ships
Destroyers - DDs
Your Starter
So before we continue, if you're reading this guide, odds are that your starter ship is *probably* one of your higher-levelled ships.
The starter ships are Fubuki 吹雪, Murakumo 叢雲, Sazanami 漣, Inazuma 電, and Samidare 五月雨. You're probably wondering how they will fit into your overall strategy, well there's good news and bad news:
The bad news is that only Fubuki 吹雪 and possibly Murakumo 叢雲 have any real long-term potential, as they're the only two with K2 forms that greatly increase their stats. The good news is that for now, we need immediate power, and a well-le
The point here is: With a few key exceptions, destroyers are effectively equivalent to each other until they reach Kai Ni at around level 70. Training a ship to level 70 in the early game is a significant investment in time and resources. If your starter is well-levelled and modernized, she'll do just fine in the context of easy mode, especially since you will be picking up at least Yuudachi and Shigure during your preparation.
Discussing the Destroyers
Light Cruisers and Torpedo Cruisers - CLs and CLTs
Jintsuu 神通 - Level 60
Jintsuu has no tricks, she's just really good at hitting targets really hard. Possessing an FP/TP combination of 71/98 makes her the strongest day attacker in terms of raw stats. Two guns and a plane place her at a base of 96 (71+10+10+5)
Abukuma Kai Ni 阿武隈 - Lander/Tank Capable, Minisub Capable - Level 75, Blueprint
By designation, Abukuma is a CL; however, in practice, she is a CLT. This is because she possesses the unique ability to equip the Kou-Hyouteki, better known as the midget submarine, allowing her to perform opening torpedo attacks. This ability alone makes her probably the single strongest CL in the game.
While her FP/TP is just 56/94 (Jintsuu being 71/98), firing an opening torpedo with a power of at least 111 (94+5+12) early means that she gains an attack phase. Her torpedo serves as her main damage in the day, having the additional benefit of preventing an enemy from shelling, and her short range prevents her from clashing with any ships with stronger shelling power (e.g. Heavy Cruisers).
It often becomes feasible for her to be equipped with dual torpedoes (refer to image). This boosts her daytime torpedo power directly, keeps her range at short to prevent her from clashing with stronger ships, and also enables her to perform a torpedo CI at night. No other surface ship in the game (save perhaps Maya) innately benefits from running a torpedo set (the CLTs are at daytime torpedo cap of 151 already); consequently, she is a natural candidate for luckmodding, which allows her to keep her boosted day power while improving her at night. She can also carry tanks and daihatsus, making her extremely versatile against hardened installations, while also allowing her to contribute on a strategic level as an expedition leader.
The Four-Slotters: Yuubari 夕張 and Ooyodo 大淀
Torpedo Cruisers - CLTs
Discussing the Light Cruisers
Abukuma vs Jintsuu vs Ooyodo
Abukuma and her midget submarine form the the gold standard of damage output, being capable of dealing damage early before enemies are capable of
Despite this, it is most important not to overestimate her, she is incredibly strong and possibly overpowered, but remember that other cruisers do possess their niches, Ooyodo with her four slots in particular is often better at anti-installation combat. She is also extremely expensive to obtain, not only being relatively rare, but only reaching her full combat potential at level 75 while also requiring a blueprint to do so.
Heavy/Aviation Cruisers - CAs and CAVs
Furutaka-Class
Furutaka 古鷹 and Kako 加古
Aoba-Class
Aoba 青葉 and Kinugasa 衣笠
Myoukou-Class
Myoukou 妙高, Nachi 那智, Ashigara 足柄, and Haguro 羽黒
The Myoukou-class is one of the best
Takao-Class
Takao 高雄 & Atago 愛宕
The next two Takao sisters will be reviewed separately, simply because they have vastly differing roles in a fleet, Maya is an overall strong K2 with a specialization in anti-air, while Choukai is the single-best night attacker in the game apart from the CLTs.
Maya 摩耶
Choukai 鳥海
Tone-Class
Tone and Chikuma are pretty special, they become CAVs when they hit level 70
Tone 利根 and Chikuma 筑摩
Aviation Cruisers - CAVs
Battleships, Fast Battleships, and Aviation Battleships - BB, FBB, BBV
Fast Battleships - FBB
Aviation Battleships - BBV
Light Carriers - CVL
Fleet Carriers and Armored Fleet Carriers - CVs and CVBs
Armored Fleet Carriers - CVBs
The good news is that there are only three armored carriers in the game, Shoukaku 翔鶴, Zuikaku 瑞鶴, and Taihou 大鳳, the even better news is that since they're all but out of reach for beginners and even intermediate players, there's no real need to worry about them.
In any case, we're going to go through them here, both as a showcase of the Shoukaku-class's capability in future, and on the off chance that you actually went out and crafted Taihou (you absolute madman).