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Difference between revisions of "Sandbox/Key Ships"
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'''Abukuma Kai Ni 阿武隈 - Lander/Tank Capable, Minisub Capable''' - Level 75, '''Blueprint''' | '''Abukuma Kai Ni 阿武隈 - Lander/Tank Capable, Minisub Capable''' - Level 75, '''Blueprint''' | ||
− | + | Abukuma is the most important ship in the game to understand, by designation, Abukuma is a CL, however, in practice, she is a CLT. This is because she possesses the unique ability to equip the Kou-Hyouteki, better known as the midget submarine, allowing her to perform opening torpedo attacks. This ability alone makes her probably ''the'' single strongest CL in the game. | |
− | + | Her pure stats belie her amazing power, her FP/TP is just 56/94 (Jintsuu being 71/98), but firing a torpedo with a power of at least 111 (94+5+12) early, gives her an extra attack phase. Her torpedo serves as her main damage in the day, while having the added benefit of preventing an enemy from shelling, while her short range prevents her from clashing with any ships with strong shelling power (e.g. Heavy Cruisers) | |
− | + | It often becomes feasible for her to be equipped with dual torpedoes, this boosts her daytime torpedo power directly, keeps her range at short to prevent her from clashing with stronger ships, and also enables her to perform a torpedo CI at night. No other surface ship in the game innately benefits as much as her from running a torpedo set (the CLTs are at daytime torpedo cap of 151 already), as a consequence of this, '''she is a natural candidate for luckmodding''', allowing her to keep her boosted day power while improving her at night. | |
− | + | Equipment-wise, 2 guns and a minisub is generally better against lighter opposition (111 torp can still kill DDs, and her weak FP will still be capable of dispatching DDs | |
Don't forget that she can also carry tanks and daihatsus, making her extremely versatile against hardeded installations, while also allowing her to contribute on a strategic level as an expedition leader. | Don't forget that she can also carry tanks and daihatsus, making her extremely versatile against hardeded installations, while also allowing her to contribute on a strategic level as an expedition leader. |
Revision as of 08:51, 8 April 2017
Destroyers - DDs
Light Cruisers and Torpedo Cruisers - CLs and CLTs
Jintsuu 神通
Abukuma Kai Ni 阿武隈 - Lander/Tank Capable, Minisub Capable - Level 75, Blueprint
Abukuma is the most important ship in the game to understand, by designation, Abukuma is a CL, however, in practice, she is a CLT. This is because she possesses the unique ability to equip the Kou-Hyouteki, better known as the midget submarine, allowing her to perform opening torpedo attacks. This ability alone makes her probably the single strongest CL in the game.
Her pure stats belie her amazing power, her FP/TP is just 56/94 (Jintsuu being 71/98), but firing a torpedo with a power of at least 111 (94+5+12) early, gives her an extra attack phase. Her torpedo serves as her main damage in the day, while having the added benefit of preventing an enemy from shelling, while her short range prevents her from clashing with any ships with strong shelling power (e.g. Heavy Cruisers)
It often becomes feasible for her to be equipped with dual torpedoes, this boosts her daytime torpedo power directly, keeps her range at short to prevent her from clashing with stronger ships, and also enables her to perform a torpedo CI at night. No other surface ship in the game innately benefits as much as her from running a torpedo set (the CLTs are at daytime torpedo cap of 151 already), as a consequence of this, she is a natural candidate for luckmodding, allowing her to keep her boosted day power while improving her at night.
Equipment-wise, 2 guns and a minisub is generally better against lighter opposition (111 torp can still kill DDs, and her weak FP will still be capable of dispatching DDs
Don't forget that she can also carry tanks and daihatsus, making her extremely versatile against hardeded installations, while also allowing her to contribute on a strategic level as an expedition leader.
Despite this, it is most important not to overestimate her, she is incredibly strong and possibly overpowered, but remember that other cruisers do possess their niches, Ooyodo with her four slots in particular is often better at anti-installation combat. She is also extremely expensive to obtain, not only being relatively rare, but only reaching her full combat potential at level 75 while also requiring a blueprint to do so.
Torpedo Cruisers - CLTs
Heavy/Aviation Cruisers - CAs and CAVs
Furutaka-Class
Furutaka 古鷹 and Kako 加古
Aoba-Class
Aoba 青葉 and Kinugasa 衣笠
Myoukou-Class
Myoukou 妙高, Nachi 那智, Ashigara 足柄, and Haguro 羽黒
The Myoukou-class is one of the best
Takao-Class
Takao 高雄 & Atago 愛宕
The next two Takao sisters will be reviewed separately, simply because they have vastly differing roles in a fleet, Maya is an overall strong K2 with a specialization in anti-air, while Choukai is the single-best night attacker in the game apart from the CLTs.
Maya 摩耶
Choukai 鳥海
Tone-Class
Tone and Chikuma are pretty special, they become CAVs when they hit level 70
Tone 利根 and Chikuma 筑摩
Aviation Cruisers - CAVs
Battleships, Fast Battleships, and Aviation Battleships - BB, FBB, BBV
Fast Battleships - FBB
Aviation Battleships - BBV
Light Carriers - CVL
Fleet Carriers and Armored Fleet Carriers - CVs and CVBs
Armored Fleet Carriers - CVBs
The good news is that there are only three armored carriers in the game