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| ==Expeditions== | | ==Expeditions== |
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| + | When it comes to expeditions, three expeditions stand head-and-shoulders above all others in terms of importance: Expeditions 2, 5, and 6. |
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| + | Expedition 2 is ''the'' best source of buckets for an expedition, averaging one bucket every hour of play |
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| + | ==Blueprint Discipline== |
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| + | Blueprints are probably not what you think of as a resource, but they are. They're limited, valuable, and in this case, gamechanging |
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| + | The #1 piece of advice with regard to blueprints is this: '''<span style=" color:blue">DO NOT SPEND ANY BLUEPRINTS UNTIL IT IS CLEAR YOU WILL NEED TO.</span>''' This holds true even if the choice is as apparently obvious, such as Abukuma K2 versus Italia. |
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| + | Blueprints don't go away if you don't use them, neither will your fleet lose levels. The only real disadvantage is in not being able to re-modernize the ship in advance. To refer back to the earlier example, although Abukuma K2 will almost always be far more useful than Amagi |
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| + | We'll evaluate how much bang you get for your blueprint further in the ship guide. |