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Phase 3: 2DDs mandatory, fast fleet mandatory
 
Phase 3: 2DDs mandatory, fast fleet mandatory
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'''Phase 1 - Sinking the [[Seaplane Tender Princess]]'''
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'''Phase 1 - AV Hime'''
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'''Example Composition:'''<br>
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2DD Mandatory, Fast mandatory.
2-3 CA(V), 2DD, 2-3 FBB
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[[Seaplane Tender Princess]] will require the use of the <font color="Purple">'''Shima Fleet'''</font>. This phase is relatively simple and straightforward, but will feature several obstacles to overcome.
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AV Hime will require the use of the Shima fleet (Purple). This phase is relatively straightforward.
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The fleet will have to battle against 2 Air Battles, 2 Surface Battles, and 1 Sub Node before reaching the boss.
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Attaining AS here is completely impractical (504 FP) if not impossible, as it would require the sacrifice of Nachi and Ashigara, removing bombers from LBAS for fighters, and more.
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The Air Battle nodes will feature strong Air Power, attaining AS here with your fleet or Air completely impractical (504 FP) if not impossible, as it would require the sacrifice of combat efficient ships such as [[Nachi]] and [[Ashigara]].
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Key Pointers:
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The best way to deal with these nodes is to prepare a ship that can perform [[Anti-Air Cut In]], and if needed, bring in a CAV loaded with Seaplane fighters to help minimize damage.
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* Nachi and Ashigara are highly recommended for their post-cap firepower bonuses, as are most historical ships.
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* The Littorio-Class are  also excellent here for their ability to attain AS (they are capable of carrying Seaplane Fighters) when unopposed
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Using LBAS fighters to wipe out additional planes, while potentially useful, may be impractical and can be used for other more important nodes.
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* A submarine may be utilized to divert fire, however, as a fast fleet is a requirement, a boiler+turbine combination is mandatory
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** The SS may be retreated without consequence. As sparkling a submarine is extremely cheap and submarines benefit greatly proportionately from the extra evasion when sparkled, it is highly recommended that you sparkle the SSV.
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** This can be done extremely cheaply at E5
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Node H will feature a set of Submarines which can present some problems in higher difficulties. Use either the Vanguard Formation or an [[LBAS]] of ASW capable planes to clear out the node.
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The final composition of the fleet would therefore look along the lines of: SSV 2FBB 2CA 3DD
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Node O will present some difficuty due to the Nu-class carries that are present on that node and your inability to gain AS. This can result in the enemy easily gaining artillery spotting and presenting a issue. Use the vanguard formation along with an LBAS or a In-route support fleet to help make this node easier.
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* ASW bombers may be sent to node H to increase the consistency of reaching the boss node
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* Node O checks for 2DD, an FCF may therefore be used prior to or at node O if you would still have at least 2DDs remaining
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As an important reminder if you are using a [[Striking Force Fleet Command Facility]], '''avoid removing less than 2 destroyer from your fleet until you have passed node O'''. If too many of your destroyers take heavy damage that you cannot make it to node O with at least 2 of them your only option is to retreat.
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The boss node of E6 Phase 1 contains AV hime, due to the historical bonuses and the presence of the friend fleet, finishing this phase should be relatively simple
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The [[Seaplane Tender Princess]] and her fleet is mostly a simple fleet consisting of destroyers, light cruisers and possibly a light carrier. Gaining AS here is not exactly important as your fleet should be able to take out most of the enemies without issue. If you bring enough [[LBAS]] strikes, it is possible to wipe out the majority of the enemy fleet in the process.
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'''Phase 2 - BB Hime Kai'''
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Historical ships from the Shima Fleet such as [[Ashigara]], [[Nachi]], [[Kasumi]] etc can provide stronger damage against the boss fleet.
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BB Hime requires the use of the Kurita fleet (Green), this phase is arguably the hardest of the three due to the extreme durability of the boss. One CAV should be used to provide AP/AS (3-4 Seaplane fighters) at the boss.
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Finally, when night battle begins it is possible that a '''Friend Fleet''' will appear in this segment. Out of all the known combinations, the '''Russian''' and '''Northern Friend Fleets''' can provide the best assistance in this battle.
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'''Node V - BB Hime Kai'''
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BB Hime Kai represents most of the challenge in clearing E6; this is largely due to two factors, her extreme durability, and the lack of a friend fleet.
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'''Phase 2 - [[Battleship Princess Kai]]'''
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* This is a prime area for using TCIs
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** Do not neglect the flagship cut-in rate bonus. On ships without luck modifications (e.g. Naganami K2), the use of skilled lookouts is worth consideration/
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** Ideally, the CA used should be TCI capable, Myoukou in particular comes with a high base luck good night battle power. Luckmodded Choukai or Maya would be ideal for this map.
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** TCIs on a CLT, however, is still not recommended, they may, however, be moved further up the shelling order, ahead of a capped TCI ship
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BB Hime requires the use of the Kurita fleet (Green), this phase is arguably the hardest of the three due to the extreme durability of the boss.
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'''Phase 3 - CV Water Demon'''
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'''Phase 3 - [[Aircraft Carrier Water Demon]]'''
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Key Pointers
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* As with Phase 1, the FCF should only be used at (or prior to) node O if your fleet would have at least 2DDs after withdrawing one
    
===E-7===
 
===E-7===
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