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Difference between revisions of "Sandbox"
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m (Kill invoke) |
(Enemy composition test) |
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}} | }} | ||
− | == | + | ==Japan Offshore/Nanao Northern Bay/Maizuru Bay== |
{{AreaDetails | {{AreaDetails | ||
|AreaCode =E-1 | |AreaCode =E-1 | ||
− | |MapAreaCode = | + | |MapAreaCode =37-1 |
− | |AreaOrigName = | + | |AreaOrigName =日本近海/七尾北湾/舞鶴湾 |
− | |AreaTransName = | + | |AreaTransName =Japan Offshore/Nanao Northern Bay/Maizuru Bay |
− | |Difficulty = | + | |Difficulty =☆☆☆☆☆☆☆ |
− | |OperationOrigName = | + | |OperationOrigName =「光」作戦準備 |
− | |OperationTransName = | + | |OperationTransName =Preparation for Operation Hikari |
− | |OperationOrigContent = | + | |OperationOrigContent = |
|OperationTransContent = | |OperationTransContent = | ||
− | | | + | |AreaTP =100 |
− | |EventCommonRewards = | + | |EventCommonRewards =[[Reinforcement Expansion]]<br />Submarine Dresser<br />2nd Land Based Air Squadron |
− | |EventOpARewards = | + | |EventOpARewards =[[Zuiun (631 Air Group)]], Irako x 3, Mamiya |
− | |EventOpBRewards = | + | |EventOpBRewards =[[Zuiun (631 Air Group)]], Irako x 2 |
− | |EventOpCRewards =Irako | + | |EventOpCRewards =Irako |
− | |Tips =*''' | + | |Tips =*'''Important Note:''' Upon depleting the TP gauge, you will need to complete the map one more time in order to actually finish it |
− | * | + | *'''Recommended Compositions:''' |
− | ** | + | **No (F)BBs are allowed on this map. |
− | *1-2 | + | **4-6SS(V) |
− | + | ***Using all submarines can make the map relatively easy and will reduce the gauge very quickly. | |
− | ** | + | ***On lower difficulties, 4SS can make it through the map relatively unharmed. |
− | ** | + | ***LBAS strikes should be focused on node B. |
− | * | + | ***There are no LoS checks for this map. |
− | * | + | **For people who lack the subs needed |
− | * | + | ***0-1CAV 1-2CL, 3-4 DD 0-2 SS(V) |
− | + | ****Good for map clearing up till the final run | |
− | *Node | + | *'''Final Run Composition:''' |
+ | **1CA(V), 1CVL, CL, 3DD | ||
+ | ***Since you're facing additional battles in Wo-class Nodes, additional air defence is required. | ||
+ | *'''Post Clear Run Composition:''' | ||
+ | **1CA(V), 2CL, 3DD | ||
+ | ***Can be used for post-clear run and evades Node D. | ||
+ | *TP Gauge on this map is depleted based upon the type of ships you bring (submarines seems to have the most impact) and the number of Zuiun and Seiran seaplane bombers you have equipped in your fleet (which also aid in depleting the TP Gauge). | ||
+ | *Once you pass '''Node I''', you can safely advance even with ships at red health, as the nodes after that do not involve any more battles. | ||
+ | *On the final run, the map will change its routing and your fleet will encounter more battles where you'll face more carrier battles and air attacks unless you follow the requirements to prevent being sent to Node D. <br> | ||
+ | '''Recommended LBAS Attack locations:'''<br> | ||
+ | '''Node B''' and '''Node I''' | ||
+ | *Use All Torpedo Bombers or Land Based Attack Aircrafts | ||
+ | **If using an all-Submarine team, it may be advisable to deploy your LBAS to Node B. | ||
+ | **If you're aiming to farm Node I you may want to eliminate the surface ships so your fleet has a better chance for S-rank. | ||
+ | |OpAEnemyData ={{EnemyComposition | ||
+ | |node =A | ||
+ | |nodeorigname =敵侵入潜水艦隊 先遣群 | ||
+ | |nodetransname = | ||
+ | |formation ={{Formation|echelon}}{{Formation|abreast}} | ||
+ | |enemy ={{AbyssalBanner|534|110px}}{{AbyssalBanner|532|110px}}{{AbyssalBanner|532|110px}} | ||
+ | |formation2 ={{Formation|echelon}} | ||
+ | |enemy2 ={{AbyssalBanner|534|110px}}{{AbyssalBanner|532|110px}}{{AbyssalBanner|532|110px}}{{AbyssalBanner|532|110px}} | ||
+ | }} | ||
+ | {{EnemyComposition | ||
+ | |node =B | ||
+ | |nodeorigname =深海軽快戦隊 先行侵入群 | ||
+ | |nodetransname = | ||
+ | |formation ={{Formation|ahead}} | ||
+ | |enemy ={{AbyssalBanner|527|110px}}{{AbyssalBanner|554|110px}}{{AbyssalBanner|575|110px}}{{AbyssalBanner|575|110px}}{{AbyssalBanner|501|110px}}{{AbyssalBanner|501|110px}} | ||
+ | |formation2 ={{Formation|ahead}}{{Formation|double}} | ||
+ | |enemy2 ={{AbyssalBanner|527|110px}}{{AbyssalBanner|527|110px}}{{AbyssalBanner|554|110px}}{{AbyssalBanner|575|110px}}{{AbyssalBanner|575|110px}}{{AbyssalBanner|575|110px}} | ||
+ | }} | ||
}} | }} |
Revision as of 05:29, 20 February 2017
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