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Many of the maps featured reflected similarities to the original game and also featured other locations that would were inspired off from Event based locations within the game. As you slowly began to take control of the waters, you had to also make sure you could be able to stop enemy abyssal fleets from reclaiming the map which you gain controlled of. Failure to do this and having the Abyssal fleet end up taking control of the Naval Base Waters where your main base is located would result in a game over. The overall objective of the game was to gain complete control of the Pacific Ocean in which you would have to start with most of map that were also featured in the main part of the game, followed by maps inspired by the event, and then ultimatly travese across the Pacific Ocean to battle against the Abyssal Fleets in the USA Mainland location where you would ultimately fight off the [[Central Princess]] in a final battle in Hawaii to ultimately beat the game.
 
Many of the maps featured reflected similarities to the original game and also featured other locations that would were inspired off from Event based locations within the game. As you slowly began to take control of the waters, you had to also make sure you could be able to stop enemy abyssal fleets from reclaiming the map which you gain controlled of. Failure to do this and having the Abyssal fleet end up taking control of the Naval Base Waters where your main base is located would result in a game over. The overall objective of the game was to gain complete control of the Pacific Ocean in which you would have to start with most of map that were also featured in the main part of the game, followed by maps inspired by the event, and then ultimatly travese across the Pacific Ocean to battle against the Abyssal Fleets in the USA Mainland location where you would ultimately fight off the [[Central Princess]] in a final battle in Hawaii to ultimately beat the game.
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==Reception==
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Kancolle Kai received a decent score from Famitsu magazine which rated it around average of 7.5 among the 4 editors who reviewed the game. The reviewer described the game to be fun and engaging, but also leaving some things desired within it. Overall, KanColle Kai ended up selling over 138,000 copies over the course of the first week. Outside of that, little is known regarding many more units were sold outside of the fact that in a article Tanaka posted back in 2015 he stated that he aimed to get the game to sell 500,000 units in the first week, which it fell drastically short from reaching. Needless to say, those who bought the game as far view went were mixed with either enjoying the game, or feeling it was lacking in things which the browser version already fulfilled for them.
    
==Development History==
 
==Development History==
advmod, cssedit, Moderators, oversight, prechecked, Account Reviewers
18,475

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