- Welcome to the Kancolle Wiki!
- If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord
Difference between revisions of "Category:Smoke Generators"
Jump to navigation
Jump to search
Jigaraphale (talk | contribs) m |
Jigaraphale (talk | contribs) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 22: | Line 22: | ||
**For combined fleets, it is the luck of the main flagship. | **For combined fleets, it is the luck of the main flagship. | ||
**The size of the triggered smoke screen depends on how many smoke generators are used. | **The size of the triggered smoke screen depends on how many smoke generators are used. | ||
− | *It will only trigger at the beginning of | + | *It will only trigger at the beginning of day battle. |
{{Clear}} | {{Clear}} | ||
Line 102: | Line 102: | ||
|colspan=3| | |colspan=3| | ||
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | ||
− | |valign="center"|<math>\text{Level 0}_\text{Rate %} = 3.2 - 0.2 \times \text{K} - \text{N}_\text{Generator}</math> | + | |valign="center"|<math>\text{Level 0}_\text{Rate %} = \max \big( 0 ; \min ( 100 ; 3.2 - 0.2 \times \text{K} - \text{N}_\text{Generator} ) \big)</math> |
|} | |} | ||
*''If <math> \text{Luck}_\text{flag} ≥ 1 \text{ & } \text{N}_\text{Generator} ≥ 3</math>, then <math>\text{Level 0}_\text{Rate %} = 0</math> | *''If <math> \text{Luck}_\text{flag} ≥ 1 \text{ & } \text{N}_\text{Generator} ≥ 3</math>, then <math>\text{Level 0}_\text{Rate %} = 0</math> | ||
Line 126: | Line 126: | ||
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | ||
|valign="center"| <math>\begin{align} | |valign="center"| <math>\begin{align} | ||
− | \text{Level 1}_\text{Rate %} &= 100 - \text{Level | + | \text{Level 1}_\text{Rate %} &= ( 100 - \text{Level 2}_\text{Rate %} ) \times ( 1 - \text{Level 0}_\text{Rate %} ) \\ |
− | \text{Level 2}_\text{Rate %} &= 3 \times \ | + | \text{Level 2}_\text{Rate %} &= ( 3 \times \big\lceil \text{K} - 5 \big\rceil + 1 ) \times ( 1 - \text{Level 0}_\text{Rate %} ) \\ |
\text{Level 3}_\text{Rate %} &= 0 | \text{Level 3}_\text{Rate %} &= 0 | ||
\end{align}</math> | \end{align}</math> | ||
Line 137: | Line 137: | ||
\text{Level 1}_\text{Rate %} &= \min ( 0 ; 100 - \text{Level 2}_\text{Rate %} - \text{Level 3}_\text{Rate %}) \\ | \text{Level 1}_\text{Rate %} &= \min ( 0 ; 100 - \text{Level 2}_\text{Rate %} - \text{Level 3}_\text{Rate %}) \\ | ||
\text{Level 2}_\text{Rate %} &= \min ( 30 ; 100 - \text{Level 3}_\text{Rate %} ) \\ | \text{Level 2}_\text{Rate %} &= \min ( 30 ; 100 - \text{Level 3}_\text{Rate %} ) \\ | ||
− | \text{Level 3}_\text{Rate %} &= 3 \times \ | + | \text{Level 3}_\text{Rate %} &= 3 \times \big\lceil \text{K} - 15 \big\rceil + 1 |
\end{align}</math> | \end{align}</math> | ||
|} | |} | ||
Line 152: | Line 152: | ||
*<math>\bigstar_\text{Kai}</math> the total [[improvement]] {{Star}} level of the [[Smoke Generator Kai (Smoke Screen)|Kai generators]], | *<math>\bigstar_\text{Kai}</math> the total [[improvement]] {{Star}} level of the [[Smoke Generator Kai (Smoke Screen)|Kai generators]], | ||
|} | |} | ||
− | |||
{{Clear}} | {{Clear}} | ||
Latest revision as of 06:18, 24 March 2025
This category contains all equipment or equipment types classified as Smoke Generators.
This category is populated by Template:EquipmentCategoriesKai. Please do not manually add pages to this category.
Mechanics
Smoke Generators can be used in combat to deploy a smoke screen.
- There are 3 smoke screen sizes, being Small < Medium < Large.
- The maximum smoke size that can be generated is dependent on the number of smoke generators, being respectively 1/2/3.
- Note that
improvements also affect the maximum smoke level possible.
- It sharply reduces the accuracy of all fleets, proportionally to the smoke screen size (the hit rate is still capped at 11%).
- This effect can be partially bypassed by using radars (both sides).
- The effect will last for the day battle, even so the animation will fade before the battle's end.
Listed By Stats
No. | Rarity | Name | Equipment Type | ![]() |
Refittable Types | ![]() |
![]() |
Notes |
---|---|---|---|---|---|---|---|---|
500 | ☆
|
Smoke Generator (Smoke Screen)![]() ![]() |
Surface Ship Equipment | 1 | DE, DD, CL, CLT, CA, CAV, FBB (Only: Richelieu Deux), BBV (Only: Fusou Kai Ni, Yamashiro Kai Ni), AV (Only: Mikuma Kai Ni Toku), CT, AO (Only: Ootomari, Ootomari Kai, Souya (AGB), Souya (AGL), Souya (AGS)) | ✔️ | ✔️ | |
501 | ☆
☆ |
Smoke Generator Kai (Smoke Screen)![]() ![]() |
3 | ❌ | ❌ | |||
No. | Rarity | Name | Equipment Type | ![]() |
Refittable Types | ![]() |
![]() |
Notes |
Pages in category "Smoke Generators"
The following 2 pages are in this category, out of 2 total.