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Difference between revisions of "Category:Smoke Generators"

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(Formulas)
 
(9 intermediate revisions by 2 users not shown)
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**For combined fleets, it is the luck of the main flagship.
 
**For combined fleets, it is the luck of the main flagship.
 
**The size of the triggered smoke screen depends on how many smoke generators are used.
 
**The size of the triggered smoke screen depends on how many smoke generators are used.
*It will only trigger at the beginning of the [[Shelling]] phase.
+
*It will only trigger at the beginning of day battle.
 
{{Clear}}
 
{{Clear}}
  
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
|valign="center"| <math>\begin{align}
 
|valign="center"| <math>\begin{align}
\text{P}_\text{1} = 1 - \text{P}_\text{0} \\
+
\text{P}_\text{1} &= 1 - \text{P}_\text{0} \\
\text{P}_\text{2} = 0 \\
+
\text{P}_\text{2} &= 0 \\
\text{P}_\text{3} = 0
+
\text{P}_\text{3} &= 0
 
\end{align}</math>
 
\end{align}</math>
 
|}
 
|}
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
|valign="center"| <math>\begin{align}
 
|valign="center"| <math>\begin{align}
\text{P}_\text{1} = 1 - \text{P}_\text{0} - \text{P}_\text{2} \\
+
\text{P}_\text{1} &= 1 - \text{P}_\text{0} - \text{P}_\text{2} \\
\text{P}_\text{2} = 0.5 \times ( 1 - \text{P}_\text{0} ) \times ( \text{K} + 2 ) \\
+
\text{P}_\text{2} &= 0.05 \times ( 1 - \text{P}_\text{0} ) \times ( \text{K} + 2 ) \\
\text{P}_\text{3} = 0
+
\text{P}_\text{3} &= 0
 
\end{align}</math>
 
\end{align}</math>
 
|}
 
|}
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
|valign="center"| <math>\begin{align}
 
|valign="center"| <math>\begin{align}
\text{P}_\text{1} = 1 - \text{P}_\text{2} - \text{P}_\text{3} \\
+
\text{P}_\text{1} &= 1 - \text{P}_\text{2} - \text{P}_\text{3} \\
\text{P}_\text{2} = mini ( 0.3 ; 1 - \text{P}_\text{3}) \\
+
\text{P}_\text{2} &= \min ( 0.3 ; 1 - \text{P}_\text{3}) \\
\text{P}_\text{3} = X \times \text{K} + 0.15 \times ( \text{N} - 3 )
+
\text{P}_\text{3} &= X \times \text{K} + 0.15 \times ( \text{N}_\text{Generator} - 3 )
 
\end{align}</math>
 
\end{align}</math>
 
|}
 
|}
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|colspan=3|
 
|colspan=3|
 
;With
 
;With
 +
*<math>\text{P}_\text{0}, \text{P}_\text{1}, \text{P}_\text{2}, \text{P}_\text{3}</math> the respective rates for the trigger of smokes levels 0 to 3,
 
*<math>\text{N}_\text{Generator}</math> the amount of Smoke Generators:
 
*<math>\text{N}_\text{Generator}</math> the amount of Smoke Generators:
 
**Each [[Smoke Generator (Smoke Screen)|base generator]] count as 1,
 
**Each [[Smoke Generator (Smoke Screen)|base generator]] count as 1,
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|colspan=3|
 
|colspan=3|
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
|valign="center"| <math>\text{K} = 1.5 \times \sqrt{ \text{Luck}_\text{flag} } + 0.3 \times \bigstar_\text{base} + 0.5 \times \bigstar_\text{Kai}</math>
+
|valign="center"|<math>\text{Level 0}_\text{Rate %} = \max \big( 0 ; \min ( 100 ; 3.2 - 0.2 \times \text{K} - \text{N}_\text{Generator} ) \big)</math>
 +
|}
 +
*''If <math> \text{Luck}_\text{flag} ≥ 1 \text{ & } \text{N}_\text{Generator} ≥ 3</math>, then <math>\text{Level 0}_\text{Rate %} = 0</math>
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\text{K} = 5 \times \text{N}_\text{Generator} + 1.5 \times \sqrt{ \text{Luck}_\text{flag} } + 0.3 \times \bigstar_\text{base} + 0.5 \times \bigstar_\text{Kai}</math>
 
|}
 
|}
  
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
|valign="center"| <math>\begin{align}
 
|valign="center"| <math>\begin{align}
\text{Level 1}_\text{Rate %} = ? \\
+
\text{Level 1}_\text{Rate %} &= 100 - \text{Level 0}_\text{Rate %} \\
\text{Level 2}_\text{Rate %} = ? \\
+
\text{Level 2}_\text{Rate %} &= 0 \\
\text{Level 3}_\text{Rate %} = ?
+
\text{Level 3}_\text{Rate %} &= 0
 
\end{align}</math>
 
\end{align}</math>
 
|}
 
|}
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
|valign="center"| <math>\begin{align}
 
|valign="center"| <math>\begin{align}
\text{Level 1}_\text{Rate %} = ? \\
+
\text{Level 1}_\text{Rate %} &= ( 100 - \text{Level 2}_\text{Rate %} ) \times ( 1 - \text{Level 0}_\text{Rate %} ) \\
\text{Level 2}_\text{Rate %} = 3 \times \bigg\lceil 5 \times \text{N}_\text{Generator} + \text{K} - 5 \bigg\rceil + 1 \\
+
\text{Level 2}_\text{Rate %} &= ( 3 \times \big\lceil \text{K} - 5 \big\rceil + 1 ) \times ( 1 - \text{Level 0}_\text{Rate %} ) \\
\text{Level 3}_\text{Rate %} = ?
+
\text{Level 3}_\text{Rate %} &= 0
 
\end{align}</math>
 
\end{align}</math>
 
|}
 
|}
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
|valign="center"| <math>\begin{align}
 
|valign="center"| <math>\begin{align}
\text{Level 1}_\text{Rate %} = 100 - \text{Level 2}_\text{Rate %} - \text{Level 3}_\text{Rate %} \\
+
\text{Level 1}_\text{Rate %} &= \min ( 0 ; 100 - \text{Level 2}_\text{Rate %} - \text{Level 3}_\text{Rate %}) \\
\text{Level 2}_\text{Rate %} = 30 \\
+
\text{Level 2}_\text{Rate %} &= \min ( 30 ; 100 - \text{Level 3}_\text{Rate %} ) \\
\text{Level 3}_\text{Rate %} = 3 \times \bigg\lceil 5 \times \text{N}_\text{Generator} + \text{K} - 15 \bigg\rceil + 1
+
\text{Level 3}_\text{Rate %} &= 3 \times \big\lceil \text{K} - 15 \big\rceil + 1
 
\end{align}</math>
 
\end{align}</math>
 
|}
 
|}
*''If <math>\text{Level 3}_\text{Rate %} ≥ 70 \text{ %}</math>, then <math>\text{Level 2}_\text{Rate %}</math> is reduced for the total of the three rates to be at 100 %.
 
  
 
|-
 
|-
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*<math>\bigstar_\text{Kai}</math> the total [[improvement]] {{Star}} level of the [[Smoke Generator Kai (Smoke Screen)|Kai generators]],
 
*<math>\bigstar_\text{Kai}</math> the total [[improvement]] {{Star}} level of the [[Smoke Generator Kai (Smoke Screen)|Kai generators]],
 
|}
 
|}
 
 
{{Clear}}
 
{{Clear}}
  
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**{{Color|red|Please note that these are initial estimations and are subject to change.}}
 
**{{Color|red|Please note that these are initial estimations and are subject to change.}}
 
** It is currently unknown if the airstrike accuracy is affected by the smoke.
 
** It is currently unknown if the airstrike accuracy is affected by the smoke.
** Some modifiers are {{Color|red|impossible}} to determine because the fleet hit the lower bound hit rate (11% hard cap).
+
** Some modifiers are near {{Color|red|impossible}} to determine because the fleet hit the lower bound hit rate (11% hard cap).
 
** There are some inconsistencies between "old" and "new" enemies.
 
** There are some inconsistencies between "old" and "new" enemies.
 
** Having a ([[Surface Radar|surface ?]]) [[radar]] equipped reduces the smoke effect for both fleets, but only for the shelling phase.
 
** Having a ([[Surface Radar|surface ?]]) [[radar]] equipped reduces the smoke effect for both fleets, but only for the shelling phase.
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!colspan=5|<math>\text{Mod}_\text{smoke}</math><ref>https://twitter.com/Divinity_123/status/1707331554228195746</ref>
 
!colspan=5|<math>\text{Mod}_\text{smoke}</math><ref>https://twitter.com/Divinity_123/status/1707331554228195746</ref>
 
|-
 
|-
!colspan=5|Day Shelling<ref>[[Special Attack]]s might not be affected [https://x.com/hoge__/status/1810365473231712359]</ref>
+
!colspan=5|Day Shelling
 
|-
 
|-
 
!Fleet!!Radar Equipped!!Type 1!!Type 2!!Type 3
 
!Fleet!!Radar Equipped!!Type 1!!Type 2!!Type 3
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|-
 
|-
 
|Yes||0.91||0.83||0.75
 
|Yes||0.91||0.83||0.75
 +
|-
 +
!colspan=5|[[Special Attack]]s<ref>https://x.com/matsu_class_dd/status/1810389374548443411?s=46&t=wqdHOiwZafhjQcIf6bODGA</ref>
 +
|-
 +
|colspan=2|Allied||colspan=3|1
 
|-
 
|-
 
!colspan=5|Torpedo Phases
 
!colspan=5|Torpedo Phases

Latest revision as of 06:18, 24 March 2025

This category contains all equipment or equipment types classified as Smoke Generators.

This category is populated by Template:EquipmentCategoriesKai. Please do not manually add pages to this category.

Mechanics

Smoke Generator Smoke Generators can be used in combat to deploy a smoke screen.

Example of a large smoke deployed.
  • There are 3 smoke screen sizes, being Small < Medium < Large.
    • The maximum smoke size that can be generated is dependent on the number of smoke generators, being respectively 1/2/3.
    • Note that Improved improvements also affect the maximum smoke level possible.
  • It sharply reduces the accuracy of all fleets, proportionally to the smoke screen size (the hit rate is still capped at 11%).
    • This effect can be partially bypassed by using radars (both sides).
  • The effect will last for the day battle, even so the animation will fade before the battle's end.

Listed By Stats

No. Rarity Name Equipment Type Evasion Refittable Types Craftable Improvable Notes
500
Smoke Generator (Smoke Screen)Equipment Card Smoke Generator (Smoke Screen).png
Smoke Generator.png 発煙装置(煙幕)
Surface Ship Equipment 1 DE, DD, CL, CLT, CA, CAV, FBB (Only: Richelieu Deux), BBV (Only: Fusou Kai Ni, Yamashiro Kai Ni), AV (Only: Mikuma Kai Ni Toku), CT, AO (Only: Ootomari, Ootomari Kai, Souya (AGB), Souya (AGL), Souya (AGS)) ✔️ ✔️
501

Smoke Generator Kai (Smoke Screen)Equipment Card Smoke Generator Kai (Smoke Screen).png
Smoke Generator.png 発煙装置改(煙幕)
3
No. Rarity Name Equipment Type Evasion Refittable Types Craftable Improvable Notes

Pages in category "Smoke Generators"

The following 2 pages are in this category, out of 2 total.