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**Usually, the amount of a given ship being possessed will affect the drop rate, the more ships the worse the rate, down to 0 %, and being reseted back if the duplicates are "removed" (scrapped, fodder uses, sunk...).
 
**Usually, the amount of a given ship being possessed will affect the drop rate, the more ships the worse the rate, down to 0 %, and being reseted back if the duplicates are "removed" (scrapped, fodder uses, sunk...).
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*For the '''"overfishing cap"''', there might be a limit on how many of a ship type can be dropped by an account on ALL maps (normal and event) for a given amount of time or period.
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*For the '''"[[#Overfishing Cap|overfishing cap]]"''', there might be a limit on how many of a ship type can be dropped by an account on ALL maps (normal and event) for a given amount of time or period.
**''So far only observed for [[Kaiboukan]]s [https://note.com/shiroos/n/nc69eeb09585f][https://note.com/shiroos/n/nf94178915b6c][https://twitter.com/Sashimi91640578/status/1807745269595025450][https://twitter.com/Sashimi91640578/status/1852977074488897829][https://twitter.com/Sashimi91640578/status/1852977245671076129][https://twitter.com/Sashimi91640578/status/1852977384565460998].
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**''So far only observed for [[Kaiboukan]]s [https://twitter.com/Sashimi91640578/status/1852977074488897829][https://twitter.com/Sashimi91640578/status/1852977245671076129][https://twitter.com/Sashimi91640578/status/1852977384565460998].
    
===Drop Caps List===
 
===Drop Caps List===
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| 5||
 
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===Overfishing Cap===
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So far, only [[DE]] seem to be affected by the "overfishing cap".
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;Possession Penalty
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*When owning '''3 copies''' of a DE and farming for her 4th copy onwards, her drop rate will decrease. So try to '''keep 2 copies''' of each DE at most.
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;Cumulative Penalty
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*For every time that DE is '''scrapped, sunk, or used as fodder''', the game will add '''+1''' to the player's "cumulative decommission" counter for that DE. If this counter '''reaches 10 or hiher''', that DE's drop rate will also be decreased.
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**This counter is '''invisible and will keep going up for each DE''', making it really hard to get more copies of each given DE after a certain amount of copies have been removed, unless there is a '''"hard reset of drop pool"'''.
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***So far, only one "hard reset of drop pool" has been observed, with the {{GameUpdates|2023/11/02}} [https://x.com/shiroos/status/1738122210588647929]. When this reset happens, every player's '''cumulative penalties''' are reseted back to 0, allowing to farm for all DE with their normal rate. However, it is unknown when/if the devs will reset the drop pool again.
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**The cumulative penalty effects depend on the map, some being more or less affected.
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***For map [[1-3]], it kicks in when the counter is '''10 or higher''' [https://x.com/shiroos/status/1728817901686452653], for [[Early Spring 2024 Event]] E2 Boss, the effect kicked in when the counter was '''14 or higher''' [https://x.com/shiroos/status/1772304298669457604].
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**There is no fixed amount for this counter as it may change, so the safest bet is still try to keep the counter at '''9 or less''' to avoid the penalty.
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**When cumulative penalty kicks in, it '''does not reduce that DE drop rate to 0%''', but might get close to it.
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Both '''penalties''' applies to the player in '''every maps, including events''' (as seen in map [[2-3]] [https://x.com/shiroos/status/1772303252454854707] and [[Early Spring 2024 Event]] E2 Boss [https://x.com/Sashimi91640578/status/1807745269595025450])
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''For full details of how it works, please check out these articles: [https://note.com/shiroos/n/nc69eeb09585f], [https://note.com/shiroos/n/nf94178915b6c].
    
=Drop Theory=
 
=Drop Theory=
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