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**'''0''' for all other ranks.
 
**'''0''' for all other ranks.
 
* <math>\text{Mod}_\text{Ship}</math> the fishing bonuses given by the ships listed [[#Fishing Ships|below]],
 
* <math>\text{Mod}_\text{Ship}</math> the fishing bonuses given by the ships listed [[#Fishing Ships|below]],
**''Exact bonus values currently unknown.
+
**''Those bonuses are currently unknown.
 
* <math>\text{Mod}_\text{Equip}</math> the fishing bonuses given by the equipment listed [[#Fishing Equipment|below]],
 
* <math>\text{Mod}_\text{Equip}</math> the fishing bonuses given by the equipment listed [[#Fishing Equipment|below]],
**''Exact bonus values currently unknown.
+
**''Those bonuses are currently unknown.
 
* <math>\text{Mod}_\bigstar</math> the fishing bonus given by [[Large Searchlight]]s when at 8+ {{Star}},
 
* <math>\text{Mod}_\bigstar</math> the fishing bonus given by [[Large Searchlight]]s when at 8+ {{Star}},
**''Exact bonus value currently unknown.
+
**''This bonus is currently unknown.
 
* <math>\text{Overfishing}_\text{World}</math> the overfishing status of the world (affecting the same all maps of said world),
 
* <math>\text{Overfishing}_\text{World}</math> the overfishing status of the world (affecting the same all maps of said world),
**''Exact malus value currently unknown, varying with the world stockpile as well as the time (recovery).
+
**''This malus is currently unknown, varying with the world stockpile as well as the time (recovery).
* <math>\text{Dropped}_\text{Fish}</math> the amount of fish dropped throughout the duration of the event.
+
* <math>\text{Dropped}_\text{Fish}</math> the amount of fishes dropped during the duration of the event.
* <math>\text{Dropped}_\text{Rate}</math> the rate at wish dropped fish are counted, being '''7''' until 2024.
+
* <math>\text{Dropped}_\text{Rate}</math> the rate at wish dropped fishes are counted, being '''7''' until 2024.
* <math>\text{Mod}_\text{Dropped}</math> the malus factor induced by the dropped fish,
+
* <math>\text{Mod}_\text{Dropped}</math> the malus factor induced by the dropped fishes,
**''Exact malus value currently unknown.
+
**''This malus is currently unknown.
    
|Notes= {{Color|red|'''Due to the multitude and amplitude of factors, there is no definitive formula/values yet for fishing.}}
 
|Notes= {{Color|red|'''Due to the multitude and amplitude of factors, there is no definitive formula/values yet for fishing.}}
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*Source: [https://twitter.com/yukicacoon/status/1590328612028571648]
 
*Source: [https://twitter.com/yukicacoon/status/1590328612028571648]
 
}}
 
}}
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 +
Every nodes where saury can be fished has its own default drop rate.
 +
*This rate will be further altered by several factors, positively and negatively.
    
The drop rate can be increased by using [[#Fishing Equipment]] or [[#Fishing Ships]].
 
The drop rate can be increased by using [[#Fishing Equipment]] or [[#Fishing Ships]].
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*All [[Coastal Defense Ships]] as well as some auxiliaries count here as "Fishing Ships", having an innate fishing bonus stacking with each other.
 
*All [[Coastal Defense Ships]] as well as some auxiliaries count here as "Fishing Ships", having an innate fishing bonus stacking with each other.
   −
The drop rates will also depend on the current world's fish stock.
+
The drop rates will also depend on the current world's fish stock, fishing on any map of a given world decreasing its overall fish stock.
*Fishing on any map of a given world will decrease its overall fish stock.
   
*{{color|red|'''"Overfishing"'''}} will happen if too many fish are caught within a given world in a short amount of time.
 
*{{color|red|'''"Overfishing"'''}} will happen if too many fish are caught within a given world in a short amount of time.
 
** Using [[Depth Charge]]s speeds up the overfishing rate.  
 
** Using [[Depth Charge]]s speeds up the overfishing rate.  
*Once overfished, the drop rate will decrease until fishing becomes impossible (due to extremely low rate).
+
*Once overfished, the drop rate will decrease until fishing becomes almost impossible (due to extremely low rates).
 
*The fish stock will regenerate over time.
 
*The fish stock will regenerate over time.
**The exact amount of fish restocked and the time needed is not known, but depends on the overfishing state, and will take about one or two days at worst.
+
**The exact amount of fish restocked and the time needed is unknown, but depends on the overfishing state, and will take about one or two days at worst.
*It is recommended to cycle between worlds and event maps to maximize drops while avoiding overfishing.
+
*It is recommended to cycle between worlds to maximize drops while avoiding overfishing.
   −
The drop rate will also decrease with the amount of obtained fish throughout the entire event duration, regardless of world.
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Finally, the drop rate will decrease across '''ALL''' locations proportionally to the total amount of fished fishes.
*Consuming fish has no effect on this reduction
+
*This reduction will not recover and will severely limit how many total fishes can be obtained across the event.
 
<references/>
 
<references/>
  
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