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| * The fleet must have attained {{color|green|'''Air Superiority (AS)'''}} or {{color|green|'''Air Supremacy (AS+)'''}} Air State. | | * The fleet must have attained {{color|green|'''Air Superiority (AS)'''}} or {{color|green|'''Air Supremacy (AS+)'''}} Air State. |
| ** For details on Air State, please refer to [[Aerial Combat#Stage 1 - Battle for Air Superiority|Aerial Combat - Stage 1]] | | ** For details on Air State, please refer to [[Aerial Combat#Stage 1 - Battle for Air Superiority|Aerial Combat - Stage 1]] |
− | * The ship must be equipped with at least one {{SPR}}[[SPR|Seaplane Recon]] or {{SPB}}[[SPB|Seaplane Bomber]] on a slot with size '''higher than 0'''. | + | * The ship must be equipped with at least one {{SPR}}[[Seaplane Recon]] or {{SPB}}[[Seaplane Bomber]] on a slot with size '''higher than 0'''. |
− | ** {{SeaplaneFighter}} [[SPF|Seaplane Fighters]] or {{YellowPlane}} [[:Category:Carrier-based Reconnaissance Aircraft|Reconnaissance Aircraft]] '''do not''' enable Artillery Spotting. | + | ** {{SPF}} [[Seaplane Fighter]]s or {{Carrier Recon}} [[Carrier Recon]]s '''do not''' enable Artillery Spotting. |
| ** '''Main Suisei Cut-in''' specifically ignores this condition. | | ** '''Main Suisei Cut-in''' specifically ignores this condition. |
− | * The ship must be equipped with at least one {{RedGunHeavy}}{{RedGunMedium}}{{RedGunLight}}{{Main Green}} '''[[Main Gun]]'''. | + | * The ship must be equipped with at least one {{Large Gun}}{{Med Gun}}{{Light Gun}}{{Main Green}} '''[[Main Gun]]'''. |
| * The ship must target another ship and attack it with Surface Shelling. | | * The ship must target another ship and attack it with Surface Shelling. |
| ** ASW shelling has no Artillery Spotting setups. | | ** ASW shelling has no Artillery Spotting setups. |
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| * {{AP Shell}} is used to indicate an '''[[AP Shell]]''', | | * {{AP Shell}} is used to indicate an '''[[AP Shell]]''', |
| * {{Radar}} is used to indicate a '''[[Radar]]''' of ''any type'', | | * {{Radar}} is used to indicate a '''[[Radar]]''' of ''any type'', |
− | * {{RedPlane}} is used to indicate any '''{{Equipment/Link|Suisei Model 22 (634 Air Group)|Suisei Model 22 (634 Air Group/Skilled)|Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)|text="634 Air Group" Suiseis}}'''. | + | * {{Dive Bomber}} is used to indicate any '''{{Equipment/Link|Suisei Model 22 (634 Air Group)|Suisei Model 22 (634 Air Group/Skilled)|Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)|text="634 Air Group" Suiseis}}'''. |
| * {{ZuiunPlane}} is a custom icon used to indicate any '''Zuiun''' variant: | | * {{ZuiunPlane}} is a custom icon used to indicate any '''Zuiun''' variant: |
| {{Zuiun}} | | {{Zuiun}} |
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| |- | | |- |
| !style="background-color:#ff7f50" |{{color|black|Main Zuiun Cut-in<br>(Zuiun CI)}} | | !style="background-color:#ff7f50" |{{color|black|Main Zuiun Cut-in<br>(Zuiun CI)}} |
− | |{{RedGunHeavy}}{{ZuiunPlane}}{{ZuiunPlane}} | + | |{{Large Gun}}{{ZuiunPlane}}{{ZuiunPlane}} |
| |1.35||?||1 | | |1.35||?||1 |
| |rowspan=2|{{Ship/Link|Ise/Kai Ni|Hyuuga/Kai Ni|text=''Ise''-class Kai Ni|link_class=Ise}} only | | |rowspan=2|{{Ship/Link|Ise/Kai Ni|Hyuuga/Kai Ni|text=''Ise''-class Kai Ni|link_class=Ise}} only |
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| |- | | |- |
| !style="background-color:#ff7f50" |{{color|black|Main Suisei Cut-in<br>(Suisei CI)}} | | !style="background-color:#ff7f50" |{{color|black|Main Suisei Cut-in<br>(Suisei CI)}} |
− | |{{RedGunHeavy}}{{RedPlane}}{{RedPlane}} | + | |{{Large Gun}}{{Dive Bomber}}{{Dive Bomber}} |
| |1.3||?||1 | | |1.3||?||1 |
| |130||0.77% | | |130||0.77% |
| |- | | |- |
| !style="background-color:#81c784" |{{color|black|Main AP Shell Cut-in<br>(APCI)}} | | !style="background-color:#81c784" |{{color|black|Main AP Shell Cut-in<br>(APCI)}} |
− | |{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}} | + | |{{Large Gun}}{{Large Gun}}{{Seaplane}}{{AP Shell}} |
| |1.5||1.2||1 | | |1.5||1.2||1 |
| | | | | |
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| |- | | |- |
| !style="background-color:gold"|{{color|black|Secondary AP Shell Cut-in<br>(Sec APCI)}} | | !style="background-color:gold"|{{color|black|Secondary AP Shell Cut-in<br>(Sec APCI)}} |
− | |{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{RedAmmo}} | + | |{{Large Gun}}{{Sec Gun}}{{Seaplane}}{{AP Shell}} |
| |1.3||1.3||1 | | |1.3||1.3||1 |
| | | | | |
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| |- | | |- |
| !style="background-color:gold"|{{color|black|Secondary Radar Cut-in<br>(Radar CI)}} | | !style="background-color:gold"|{{color|black|Secondary Radar Cut-in<br>(Radar CI)}} |
− | |{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{Radar}} | + | |{{Large Gun}}{{Sec Gun}}{{Seaplane}}{{Radar}} |
| |1.2||1.5||1 | | |1.2||1.5||1 |
| | | | | |
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| |- | | |- |
| !style="background-color:gold"|{{color|black|Secondary Cut-in<br>(Sec CI)}} | | !style="background-color:gold"|{{color|black|Secondary Cut-in<br>(Sec CI)}} |
− | |{{RedGunHeavy}}{{YellowGun}}{{Seaplane}} | + | |{{Large Gun}}{{Sec Gun}}{{Seaplane}} |
| |1.1||1.3||1 | | |1.1||1.3||1 |
| | | | | |
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| |- | | |- |
| !style="background-color:#59f"|{{color|black|Double Attack<br>(DA)}} | | !style="background-color:#59f"|{{color|black|Double Attack<br>(DA)}} |
− | |{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}} | + | |{{Large Gun}}{{Large Gun}}{{Seaplane}} |
| |1.2||1.1||2 | | |1.2||1.1||2 |
| | | | | |
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| =Aircraft Carrier Cut-In= | | =Aircraft Carrier Cut-In= |
| | | |
− | Aircraft Carrier Cut-in, or CVCI for short, is a feature for ships that can launch {{BluePlane}}{{RedPlane}}{{GreenPlane}}Carrier-based planes. Similar to Artillery Spotting, using special equipment setups, those ships may perform one of multiple special attacks. | + | Aircraft Carrier Cut-in, or CVCI for short, is a feature for ships that can launch {{Torpedo Bomber}}{{Dive Bomber}}{{Fighter}}Carrier-based planes. Similar to Artillery Spotting, using special equipment setups, those ships may perform one of multiple special attacks. |
| | | |
| CVCI may be activated during a ship's turn and will override its normal shelling attack. | | CVCI may be activated during a ship's turn and will override its normal shelling attack. |
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| For a given Cut-in, any other equipment can be added to the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from '''top to bottom'''. | | For a given Cut-in, any other equipment can be added to the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from '''top to bottom'''. |
| | | |
− | * {{BluePlane}} is used to indicate a '''[[Torpedo Bomber]]'''. In the game, is referred to as ''Attacker''. | + | * {{Torpedo Bomber}} is used to indicate a '''[[Torpedo Bomber]]'''. In the game, is referred to as ''Attacker''. |
− | * {{RedPlane}} is used to indicate a '''[[Dive Bomber]]'''. In the game, is referred to as ''Bomber''. | + | * {{Dive Bomber}} is used to indicate a '''[[Dive Bomber]]'''. In the game, is referred to as ''Bomber''. |
− | * {{GreenPlane}} is used to indicate a '''[[Fighter]]'''. | + | * {{Fighter}} is used to indicate a '''[[Fighter]]'''. |
| | | |
| {|class="wikitable" style="text-align:center; margin:auto" | | {|class="wikitable" style="text-align:center; margin:auto" |
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| |- | | |- |
| !style="background-color:#81c784" |{{color|black|Fighter-Bomber-Attacker<br>(FBA)}} | | !style="background-color:#81c784" |{{color|black|Fighter-Bomber-Attacker<br>(FBA)}} |
− | |nowrap|{{GreenPlane}}{{RedPlane}}{{BluePlane}} | + | |nowrap|{{Fighter}}{{Dive Bomber}}{{Torpedo Bomber}} |
| |1.25||1.2~1.3?||1 | | |1.25||1.2~1.3?||1 |
| |125||0.86% | | |125||0.86% |
| |- | | |- |
| !style="background-color:#ff7f50" |{{color|black|Bomber-Bomber-Attacker<br>(BBA)}} | | !style="background-color:#ff7f50" |{{color|black|Bomber-Bomber-Attacker<br>(BBA)}} |
− | |nowrap|{{RedPlane}}{{RedPlane}}{{BluePlane}} | + | |nowrap|{{Dive Bomber}}{{Dive Bomber}}{{Torpedo Bomber}} |
| |1.2||1.2~1.3?||1 | | |1.2||1.2~1.3?||1 |
| |135||0.80% | | |135||0.80% |
| |- | | |- |
| !style="background-color:#59f" |{{color|black|Bomber-Attacker<br>(BA)}} | | !style="background-color:#59f" |{{color|black|Bomber-Attacker<br>(BA)}} |
− | |nowrap|{{RedPlane}}{{BluePlane}} | + | |nowrap|{{Dive Bomber}}{{Torpedo Bomber}} |
| |1.15||1.2~1.3?||1 | | |1.15||1.2~1.3?||1 |
| |150||0.66% | | |150||0.66% |
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| * If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack. | | * If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack. |
| * If a CVCI attack is evaded, it will deal [[Damage_Calculations#Chip_Damage|chip damage]] instead. | | * If a CVCI attack is evaded, it will deal [[Damage_Calculations#Chip_Damage|chip damage]] instead. |
− |
| |
| | | |
| '''Note:''' The Critical Damage modifier granted by Aircraft [[Proficiency#Critical Bonus|Proficiency]] works differently when performing a CVCI. | | '''Note:''' The Critical Damage modifier granted by Aircraft [[Proficiency#Critical Bonus|Proficiency]] works differently when performing a CVCI. |
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| =Trigger Rates= | | =Trigger Rates= |
| Artillery Spotting and Aircraft Carrier Cut-Ins share the same trigger rate formula. The chance of successfully rolling and triggering a cut-in is mainly affected by the [[Air State]] and the "raw [[LoS]]", as well as some other factors like the type of CI, the ship's luck, and the Recons/Bombers currently in the fleet. | | Artillery Spotting and Aircraft Carrier Cut-Ins share the same trigger rate formula. The chance of successfully rolling and triggering a cut-in is mainly affected by the [[Air State]] and the "raw [[LoS]]", as well as some other factors like the type of CI, the ship's luck, and the Recons/Bombers currently in the fleet. |
− |
| |
| {{Formula | | {{Formula |
| |Title=Trigger rate formula | | |Title=Trigger rate formula |
| |Math= \text{Trigger %}_\text{Cut-in} = \dfrac{10 + \text{Base}_\text{ship} }{\text{Base}_\text{attack} } \times 100 | | |Math= \text{Trigger %}_\text{Cut-in} = \dfrac{10 + \text{Base}_\text{ship} }{\text{Base}_\text{attack} } \times 100 |
− |
| |
| |Var=<math>\text{Base}_\text{ship} = \left \lfloor \lfloor \sqrt{\text{Luck}} \rfloor + \text{Mod}_\text{Flag} + \text{Mod}_\text{AS1} + \left \lfloor \text{LoS}_\text{Fleet} + \text{Mod}_\text{AS2} \times \text{LoS}_\text{Ship} | | |Var=<math>\text{Base}_\text{ship} = \left \lfloor \lfloor \sqrt{\text{Luck}} \rfloor + \text{Mod}_\text{Flag} + \text{Mod}_\text{AS1} + \left \lfloor \text{LoS}_\text{Fleet} + \text{Mod}_\text{AS2} \times \text{LoS}_\text{Ship} |
| \right \rfloor \times \text{Mod}_\text{AS3}\right \rfloor</math> | | \right \rfloor \times \text{Mod}_\text{AS3}\right \rfloor</math> |