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Difference between revisions of "User:Jigaraphale/Sandbox/10"
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{{Formula | {{Formula | ||
|Title=Trigger rate formula | |Title=Trigger rate formula | ||
− | |Math=\text{Trigger %}_\text{Cut-in} = | + | |Math=\text{Trigger %}_\text{Cut-in} = \dfrac{\lfloor 15 + \text{Mod}_\text{Luck1} + \text{Mod}_\text{Luck2} \times \sqrt{\text{Level}} + \text{Modifiers}\rfloor}{\text{Base}_\text{attack}} \times 100 |
− | |Var=<math>\text{ | + | |Var=If the Ship's Luck {{Luck}} stat is less than 50: |
− | + | **<math>\text{Mod}_\text{Luck1} = \text{Luck}</math> | |
− | *<math>\text{ | + | **<math>\text{Mod}_\text{Luck2} = 0.75</math> |
+ | *If the Ship's Luck {{Luck}} stat is 50 or greater.: | ||
+ | **<math>\text{Mod}_\text{Luck1} = 50 + \sqrt{ \left( \text{Luck} - 50 \right) }</math> | ||
+ | **<math>\text{Mod}_\text{Luck2} = 0.80</math> | ||
*<math>\text{Base}_\text{attack}</math> is the Value used by each type of Cut-in. See the above tables for value. | *<math>\text{Base}_\text{attack}</math> is the Value used by each type of Cut-in. See the above tables for value. | ||
− | *<math>\text{Modifiers}</math> is the sum of various equipment modifiers | + | *<math>\text{Modifiers}</math> is the sum of various equipment modifiers (''see the below table for value). |
− | ** | + | **Modifiers change based on the cut-in that is being used. |
− | ** | + | **Modifiers can affect the enemy fleet. |
|Notes=The effect of {{Luck}} over 51 is negligible due to diminishing returns, thus going above such value is generally discouraged. | |Notes=The effect of {{Luck}} over 51 is negligible due to diminishing returns, thus going above such value is generally discouraged. | ||
* The formula used above was datamined from KanColle Kai and is corroborated by test results in the browser version. | * The formula used above was datamined from KanColle Kai and is corroborated by test results in the browser version. | ||
}} | }} |
Revision as of 08:05, 20 October 2024
Trigger rate formula | |
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+ \text{Modifiers}\rfloor}{\text{Base}_\text{attack}} \times 100
|Var=If the Ship's Luck stat is less than 50:
- [math]\displaystyle{ \text{Mod}_\text{Luck1} = \text{Luck} }[/math]
- [math]\displaystyle{ \text{Mod}_\text{Luck2} = 0.75 }[/math]
- If the Ship's Luck stat is 50 or greater.:
- [math]\displaystyle{ \text{Mod}_\text{Luck1} = 50 + \sqrt{ \left( \text{Luck} - 50 \right) } }[/math]
- [math]\displaystyle{ \text{Mod}_\text{Luck2} = 0.80 }[/math]
- [math]\displaystyle{ \text{Base}_\text{attack} }[/math] is the Value used by each type of Cut-in. See the above tables for value.
- [math]\displaystyle{ \text{Modifiers} }[/math] is the sum of various equipment modifiers (see the below table for value).
- Modifiers change based on the cut-in that is being used.
- Modifiers can affect the enemy fleet.
|Notes=The effect of over 51 is negligible due to diminishing returns, thus going above such value is generally discouraged.
- The formula used above was datamined from KanColle Kai and is corroborated by test results in the browser version.
}}