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{{CombatPortal}}
 
  
'''Submarines''' ([[SS]], also including '''"Aircraft Carrying Submarines"''' [[SSV]]) are characterized by relatively low armor and HP. By contrast, they are difficult to handle using normal setups, requiring instead specific '''Anti-Submarine Warfare (ASW)''' equipment and setups in order to be sunk.
 
 
During sorties, submarines are typically found at pre-boss nodes, but some can be boss themselves, see ''[[Enemy#Bosses (SS)|here]]''.
 
 
=Anti-Submarine Warfare=
 
==Attack Behavior==
 
Unlike regular surface ships, submarines:
 
*Cannot be targeted by normal shelling attacks,
 
*Are immune to air and torpedo attacks,
 
*Cannot take more than [[Scratch Damage|scratch damage]] during night battle,
 
**'''Therefore they cannot be sunk at night''',
 
**The exception to this rule is when a battle starts at night, or when attacking with a [[Combined Fleet]].
 
 
===ASW attack conditions===
 
Only certain ships meeting certain conditions can attack SS(V).
 
*Here, {{AnyBomber}} refers to any {{RedPlane}}/{{BluePlane}}
 
{|class="wikitable"
 
!Ship!!Condition!!Day Battle!!Night Battle
 
|-
 
|{{Ship/Link|Taiyou Kai Ni|Shinyou Kai Ni|Unyou Kai Ni|text=''Taiyou''-class Kai Ni|link_class=Taiyou}}<br>{{Ship/Link|Kaga Kai Ni Go}}
 
|rowspan=4|Not more than {{color|orange|'''moderately damaged (中破)'''}}<br>Have an {{AnyBomber}} with 1+{{ASW}}<ref>A 0{{ASW}} attack plane paired with a [[Rotorcraft]] {{Autogyro}} or a [[Liaison Aircraft]] {{ASWPlane}} do work</ref>
 
|rowspan=3|Prioritize SS
 
|[[Combat/Night_Battle#Trigger Requirements|Nigth Air Attack]] will prioritize surface target<ref>In absence of surface target will do a night shelling against SS</ref><br>Nigth Shelling prioritize SS
 
|-
 
|{{Ship/Link|Gambier Bay Mk.II}}
 
|Prioritize SS (with a special night air attack)
 
|-
 
|All other [[CVL]]
 
|rowspan=4|Do not attack SS
 
|-
 
|{{Ship/Link|Suzuya Kou Kai Ni|Kumano Kou Kai Ni|text=''Mogami''-class Kou Kai Ni|link_class=Mogami}}
 
|Prioritize surface target<ref>Can still attack SS</ref>
 
|-
 
|{{Ship/Link|Hayasui Kai}}<br>{{Ship/Link|Yamashio Maru Kai}}
 
|Equiped with {{AnyBomber}}
 
|rowspan=2|Prioritize SS
 
|-
 
|[[BBV]], [[CAV]], [[AV]], [[LHA]]
 
|{{SPB}}, {{Autogyro}}, {{Large Flying Boat}}, {{AnyBomber}} with 1+{{ASW}}
 
|-
 
|{{Ship/Link|Hayasui Kai}}<br>{{Ship/Link|Yamashio Maru Kai}}
 
|Not equiped with {{AnyBomber}}
 
|colspan=2 rowspan=2|Prioritize SS
 
|-
 
|All other ships
 
|At least 1 base {{ASW}} ASW
 
|}
 
<references/>
 
 
==Damage calculation==
 
The stats use to calculate damage against submarine is {{ASW}} ASW.
 
* When contributing to ASW power, Base {{ASW}} ASW is '''square rooted''', while equipment ASW is '''multiplied by 1.5'''
 
** ASW equipment is therefore the primary source of ASW damage, with base ASW playing a very minor role.
 
** However, base ASW is the primary determinant of whether a ship can reach 100 total ASW to perform opening ASW attacks.
 
* Unlike sheeling ASW damage is capped at 170.
 
*ASW attacks are the only one to have [[Formation]]s damage modifier above 1, with  {{ToolTip|[[Combat#Formation_Selection|Line Abreast]]|[[File:LineAbreast.png]]}} being the highest at x1.3 ({{ToolTip|[[Combined_Fleet#Formation_Selection|Cruising Formation 1]]|[[File:Formation_1.png]]}} for [[Combined Fleet]]s).
 
 
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 
!Anti-Submarine
 
|-
 
|'''Pre-cap:
 
 
*<math>\text{ASW Power} = \left( 2\sqrt{\text{ASW}_\text{ship}} + 1.5\text{ASW}_\text{equip} + \bigstar + \text{Type}_\text{ship} \right) \times \text{Mod}_\text{synergy}</math>
 
 
'''With:
 
* <math>\text{Type}_\text{ship}</math> is a constant depending on the type of the ship performing the attack. See below for details.
 
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 
!colspan=2|Ship Type Constant
 
|-
 
! Ship Types
 
! <math>\text{Type}_\text{ship}</math>
 
|-
 
| Coastal Defence Ships ([[DE]])<br>Destroyers ([[DD]])<br>Light Cruisers ([[CL]]/[[CT]])<br>Oilers ([[AO]]) (without carrier bomber)
 
| 13
 
|-
 
| Aviation Cruisers ([[CAV]])<br>Aviation Battleships ([[BBV]])<br>Seaplane Tenders ([[AV]])<br>Light Carriers ([[CVL]])<br>Landing Ships ([[LHA]])<br>Oilers ([[AO]]) (with carrier bomber)
 
| 8
 
|}
 
 
* <math>\text{Mod}_\text{synergy}</math> is the synergy multiplier bonus from using certain combinations of ASW equips. See below for details.
 
* The bonuses do not stack, meaning only the highest possible bonus applies.
 
** The exception is the depth charge '''penetration''' detailed above.
 
* Multiple equipments of the same type still only apply the bonus '''once'''.
 
* There is an accuracy bonus as well but it is small. Stacking sonars will give a bigger accuracy bonus.
 
|}
 
{{Template:Equipment/ASW_Synergy}}
 
 
==LBAS==
 
''See the [[Land-Based Air Squadron#Attack Power|Land-Based Air Squadron]] page
 
*Only [[ASW Aircraft|ASW Planes]] (7+ {{ASW}} ASW) can attack submarine during this phase.
 
**If submarines are present, those planes will prioritize attacking submarines, while other attackers will only be able to attack surface targets.
 
{{Category:ASW Aircrafts}}
 
 
==Opening ASW Shelling (OASW)==
 
{{:Combat/Battle Opening}}
 
 
==ASW Support Expedition==
 
''See [[Support Expedition#Anti-Submarine Support|ASW Support Expedition]]
 
* If a CVL is present, aircraft with {{ASW}} ASW will attack submarines regardless of the ship on which it's equipped.
 
 
=See Also=
 
 
{{Mechanics}}
 

Revision as of 20:12, 27 September 2024