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All the "cap" in the game. For any value, caps can be:
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*"Soft-caps",  that once reached, will increase in diminishing returns,
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*"Hard-caps", the top most a value can reach.
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Some values have no cap, some have either a soft or a hard cap, and others have both caps.
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{|class="wikitable"
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!rowspan=2|Value
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!colspan=2|Caps
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!rowspan=2|Notes
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|-
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!Soft
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!Hard
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|-
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!colspan=4|Player Slots
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|-
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|Ship Slots
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|100 (base)
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|640
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|rowspan=2|54 [[Shop]] purchases + 143 free equipment slots
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|-
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|Equipment Slots
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|500 (base)
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|2 803
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|-
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|Fleet Saving Presets
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|3 (base)
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|19
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|16 [[Key]]s needed
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|-
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|Equipment Set-ups Saving Presets
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|4 (base)
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|16
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|6 [[Key]]s needed
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|-
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|[[Docking|Repairs]] docks<br>[[Construction]] docks
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|2 (base)
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|4
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|2 [[Key]]s needed for each
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|-
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!colspan=4|Resources
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|-
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|Primary [[Resources]] ({{Fuel}}/{{Ammo}}/{{Steel}}/{{Bauxite}})
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| ([[HQ]] + 3) x 250
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| 350 000
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| A bug allows to go beyond the hard-cap
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|-
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| [[Furniture Coin]]s {{FC}}
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| -
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| 300 000
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|
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|-
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| Secondary [[Resources]] ({{IR}}/{{IC}}/{{DM}}/{{IM}})
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| -
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| 3 000
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|
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|-
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| [[Construction Corps]] ({{Item/Icon|Construction Corps|small=true}})<br>Seasonal [[Item]]s (e.g. {{Item/Icon|Saury|small=true}})
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| -
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| 99
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| Most limited items are limited by how many are given during their availability period
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|-
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| Special Resources (e.g. {{FBsmall}}{{FBmedium}}{{FBlarge}})
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| -
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| ?
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| Unknown exactly (beyond 25 000 at least)
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|-
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!colspan=4|General Gameplay
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|-
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| [[HQ]] level
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| -
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| 120
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| At 15 000 000 xp
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|-
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| [[HQ]] experience
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| -
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| 396 000 000
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|
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|-
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| Ship level
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| 99
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| 180
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| Normal cap and [[Marriage|married]] cap
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|-
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| PVP [[Experience]] gain
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| 500
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| -
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|
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|-
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| Ship stats<br>Normal & Luck [[Modernization]] ({{Firepower}}/{{Torpedo}}/{{AA}}/{{Armor}}/{{Luck}})
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| -
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| Ship-to-ship dependant
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|
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|-
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| [[Modernization]] ASW {{ASW}}
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| -
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| 9
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|
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|-
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| [[Modernization]] HP {{HP}}
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| -
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| 2
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| Limited by each ship's own cap and [[marriage]]
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|-
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!colspan=4|Combat
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|-
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| Day Shelling [[Damage]]
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| 220
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| -
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|
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|-
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| [[Night Battle]] Damage
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| 360
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| -
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|
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|-
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| [[LBAS]], [[Support]], [[ASW]], & [[Airstrike]] Damage
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| 170
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| -
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|-
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| [[oTorp|Opening]] & [[Closing Torpedo Salvo|closing]] torpedo salvos Damage
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| 180
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| -
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|
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|-
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| Damage Displayed
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| 0
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| 9999
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| Damage of 0 are displayed as "miss"
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|-
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| [[Evasion]]
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| 40 (1st cap)<br>65 (2nd cap)
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| -
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|
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|-
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| Luck for [[Night Cut-in]] trigger rate
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| 50
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| -
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|}
 
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