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, 2 months ago
{{Disambigbox}}
All the "cap" in the game. For any value, caps can be:
*"Soft-caps", that once reached, will increase in diminishing returns,
*"Hard-caps", the top most a value can reach.
Some values have no cap, some have either a soft or a hard cap, and others have both caps.
{|class="wikitable"
!rowspan=2|Value
!colspan=2|Caps
!rowspan=2|Notes
|-
!Soft
!Hard
|-
!colspan=4|Player Slots
|-
|Ship Slots
|100 (base)
|640
|rowspan=2|54 [[Shop]] purchases + 143 free equipment slots
|-
|Equipment Slots
|500 (base)
|2 803
|-
|Fleet Saving Presets
|3 (base)
|19
|16 [[Key]]s needed
|-
|Equipment Set-ups Saving Presets
|4 (base)
|16
|6 [[Key]]s needed
|-
|[[Docking|Repairs]] docks<br>[[Construction]] docks
|2 (base)
|4
|2 [[Key]]s needed for each
|-
!colspan=4|Resources
|-
|Primary [[Resources]] ({{Fuel}}/{{Ammo}}/{{Steel}}/{{Bauxite}})
| ([[HQ]] + 3) x 250
| 350 000
| A bug allows to go beyond the hard-cap
|-
| [[Furniture Coin]]s {{FC}}
| -
| 300 000
|
|-
| Secondary [[Resources]] ({{IR}}/{{IC}}/{{DM}}/{{IM}})
| -
| 3 000
|
|-
| [[Construction Corps]] ({{Item/Icon|Construction Corps|small=true}})<br>Seasonal [[Item]]s (e.g. {{Item/Icon|Saury|small=true}})
| -
| 99
| Most limited items are limited by how many are given during their availability period
|-
| Special Resources (e.g. {{FBsmall}}{{FBmedium}}{{FBlarge}})
| -
| ?
| Unknown exactly (beyond 25 000 at least)
|-
!colspan=4|General Gameplay
|-
| [[HQ]] level
| -
| 120
| At 15 000 000 xp
|-
| [[HQ]] experience
| -
| 396 000 000
|
|-
| Ship level
| 99
| 180
| Normal cap and [[Marriage|married]] cap
|-
| PVP [[Experience]] gain
| 500
| -
|
|-
| Ship stats<br>Normal & Luck [[Modernization]] ({{Firepower}}/{{Torpedo}}/{{AA}}/{{Armor}}/{{Luck}})
| -
| Ship-to-ship dependant
|
|-
| [[Modernization]] ASW {{ASW}}
| -
| 9
|
|-
| [[Modernization]] HP {{HP}}
| -
| 2
| Limited by each ship's own cap and [[marriage]]
|-
!colspan=4|Combat
|-
| Day Shelling [[Damage]]
| 220
| -
|
|-
| [[Night Battle]] Damage
| 360
| -
|
|-
| [[LBAS]], [[Support]], [[ASW]], & [[Airstrike]] Damage
| 170
| -
|-
| [[oTorp|Opening]] & [[Closing Torpedo Salvo|closing]] torpedo salvos Damage
| 180
| -
|
|-
| Damage Displayed
| 0
| 9999
| Damage of 0 are displayed as "miss"
|-
| [[Evasion]]
| 40 (1st cap)<br>65 (2nd cap)
| -
|
|-
| Luck for [[Night Cut-in]] trigger rate
| 50
| -
|
|}