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** Each {{Equipment/Link|Smoke Generator Kai (Smoke Screen)}} counts as 2, | ** Each {{Equipment/Link|Smoke Generator Kai (Smoke Screen)}} counts as 2, | ||
** {{Star}} [[improvement]]s of the generator can also count as 1 ([https://twitter.com/Nanano88_/status/1777318858845749464][https://twitter.com/DjArpeggio/status/1777361218925420902?t=LadScMNhTupd4Gbj-LkZSw&s=19]). | ** {{Star}} [[improvement]]s of the generator can also count as 1 ([https://twitter.com/Nanano88_/status/1777318858845749464][https://twitter.com/DjArpeggio/status/1777361218925420902?t=LadScMNhTupd4Gbj-LkZSw&s=19]). | ||
− | * | + | |
+ | Two formulas have been determined to approximate the trigger rate of smoke screens. | ||
+ | *The 2nd formula is based on the 1st one with additional hypothesis, | ||
+ | *A measurement of the trigger rate can be found ''[https://docs.google.com/spreadsheets/d/1I_HMplw81mR7g9_jUKRmI7ylhlhKkuvGKtrpj3DJ9zo/edit#gid=0 here]'', | ||
+ | *Both formulas can be directly compared ''[https://docs.google.com/spreadsheets/d/1tEqI13g2LmzR0L8N-I39W6mgmAyc8DxJ-R0_qlEkjlQ/edit?gid=1505561028#gid=1505561028 here]''. | ||
*It is possible to have a total trigger rate for all 3 sizes of 100%, giving the FS has enough luck & enough generators are used. | *It is possible to have a total trigger rate for all 3 sizes of 100%, giving the FS has enough luck & enough generators are used. | ||
+ | |||
+ | {|class="wikitable mw-collapsible mw-collapsed" width="100%" | ||
+ | !colspan=3|Trigger Rate Formula 1 [https://x.com/yukicacoon/status/1739481809375895854] | ||
+ | |- | ||
+ | |colspan=3| | ||
+ | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | ||
+ | |valign="center"|<math>\text{P}_\text{0} = 3.2 - 0.2 \times \text{K} - \text{N}_\text{Generator}</math> | ||
+ | |} | ||
+ | *''If <math> \text{Luck}_\text{flag} ≥ 1 \text{ & } \text{N}_\text{Generator} ≥ 3</math>, then <math>\text{P}_\text{0} = 0</math> | ||
+ | |||
+ | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | ||
+ | |valign="center"| <math>\text{K} = \bigg\lceil \sqrt{ \text{Luck}_\text{flag} } + 0.3 \times \bigstar_\text{base} + 0.5 \times \bigstar_\text{Kai} \bigg\rceil</math> | ||
+ | |} | ||
+ | |- | ||
+ | !<math>\text{N}_\text{Generator} = 1</math> | ||
+ | !<math>\text{N}_\text{Generator} = 2</math> | ||
+ | !<math>\text{N}_\text{Generator} ≥ 3</math> | ||
+ | |- | ||
+ | | | ||
+ | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | ||
+ | |valign="center"| <math>\begin{align} | ||
+ | \text{P}_\text{1} = 1 - \text{P}_\text{0} \\ | ||
+ | \text{P}_\text{2} = 0 \\ | ||
+ | \text{P}_\text{3} = 0 | ||
+ | \end{align}</math> | ||
+ | |} | ||
+ | | | ||
+ | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | ||
+ | |valign="center"| <math>\begin{align} | ||
+ | \text{P}_\text{1} = 1 - \text{P}_\text{0} - \text{P}_\text{2} \\ | ||
+ | \text{P}_\text{2} = 0.5 \times ( 1 - \text{P}_\text{0} ) \times ( \text{K} + 2 ) \\ | ||
+ | \text{P}_\text{3} = 0 | ||
+ | \end{align}</math> | ||
+ | |} | ||
+ | | | ||
+ | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | ||
+ | |valign="center"| <math>\begin{align} | ||
+ | \text{P}_\text{1} = 1 - \text{P}_\text{2} - \text{P}_\text{3} \\ | ||
+ | \text{P}_\text{2} = mini ( 0.3 ; 1 - \text{P}_\text{3}) \\ | ||
+ | \text{P}_\text{3} = X \times \text{K} + 0.15 \times ( \text{N} - 3 ) | ||
+ | \end{align}</math> | ||
+ | |} | ||
+ | *''The X coefficient is unclear yet, being about 0.04~0.045. | ||
+ | |- | ||
+ | |colspan=3| | ||
+ | ;With | ||
+ | *<math>\text{N}_\text{Generator}</math> the amount of Smoke Generators: | ||
+ | **Each [[Smoke Generator (Smoke Screen)|base generator]] count as 1, | ||
+ | **Each [[Smoke Generator Kai (Smoke Screen)|Kai generator]] count as 2, | ||
+ | **A very high [[improvement]] {{Star}} level (~ ≥ 17) counts as 1. | ||
+ | *<math>\text{Luck}_\text{flag}</math> the flagship's luck, | ||
+ | *<math>\bigstar_\text{base}</math> the total [[improvement]] {{Star}} level of the [[Smoke Generator (Smoke Screen)|base generators]], | ||
+ | *<math>\bigstar_\text{Kai}</math> the total [[improvement]] {{Star}} level of the [[Smoke Generator Kai (Smoke Screen)|Kai generators]], | ||
+ | |} | ||
+ | |||
+ | {|class="wikitable mw-collapsible mw-collapsed" width="100%" | ||
+ | !colspan=3|Trigger Rate Formula 2 [https://x.com/Xe_UCH/status/1767407602554855730] | ||
+ | |- | ||
+ | |colspan=3| | ||
+ | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | ||
+ | |valign="center"| <math>\text{K} = 1.5 \times \sqrt{ \text{Luck}_\text{flag} } + 0.3 \times \bigstar_\text{base} + 0.5 \times \bigstar_\text{Kai}</math> | ||
+ | |} | ||
+ | |||
+ | |- | ||
+ | !<math>\text{N}_\text{Generator} = 1</math> | ||
+ | !<math>\text{N}_\text{Generator} = 2</math> | ||
+ | !<math>\text{N}_\text{Generator} ≥ 3</math> | ||
+ | |- | ||
+ | | | ||
+ | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | ||
+ | |valign="center"| <math>\begin{align} | ||
+ | \text{Level 1}_\text{Rate %} = ? \\ | ||
+ | \text{Level 2}_\text{Rate %} = ? \\ | ||
+ | \text{Level 3}_\text{Rate %} = ? | ||
+ | \end{align}</math> | ||
+ | |} | ||
+ | |||
+ | | | ||
+ | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | ||
+ | |valign="center"| <math>\begin{align} | ||
+ | \text{Level 1}_\text{Rate %} = ? \\ | ||
+ | \text{Level 2}_\text{Rate %} = 3 \times \bigg\lceil 5 \times \text{N}_\text{Generator} + \text{K} - 5 \bigg\rceil + 1 \\ | ||
+ | \text{Level 3}_\text{Rate %} = ? | ||
+ | \end{align}</math> | ||
+ | |} | ||
+ | |||
+ | | | ||
+ | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | ||
+ | |valign="center"| <math>\begin{align} | ||
+ | \text{Level 1}_\text{Rate %} = 100 - \text{Level 2}_\text{Rate %} - \text{Level 3}_\text{Rate %} \\ | ||
+ | \text{Level 2}_\text{Rate %} = 30 \\ | ||
+ | \text{Level 3}_\text{Rate %} = 3 \times \bigg\lceil 5 \times \text{N}_\text{Generator} + \text{K} - 15 \bigg\rceil + 1 | ||
+ | \end{align}</math> | ||
+ | |} | ||
+ | *''If <math>\text{Level 3}_\text{Rate %} ≥ 70 \text{ %}</math>, then <math>\text{Level 2}_\text{Rate %}</math> is reduced for the total of the three rates to be at 100 %. | ||
+ | |||
+ | |- | ||
+ | |colspan=3| | ||
+ | ;With | ||
+ | *<math>\text{N}_\text{Generator}</math> the amount of Smoke Generators: | ||
+ | **Each [[Smoke Generator (Smoke Screen)|base generator]] count as 1, | ||
+ | **Each [[Smoke Generator Kai (Smoke Screen)|Kai generator]] count as 2, | ||
+ | **A very high [[improvement]] {{Star}} level (~ ≥ 17) counts as 1. | ||
+ | *<math>\text{Luck}_\text{flag}</math> the flagship's luck, | ||
+ | *<math>\bigstar_\text{base}</math> the total [[improvement]] {{Star}} level of the [[Smoke Generator (Smoke Screen)|base generators]], | ||
+ | *<math>\bigstar_\text{Kai}</math> the total [[improvement]] {{Star}} level of the [[Smoke Generator Kai (Smoke Screen)|Kai generators]], | ||
+ | |} | ||
+ | |||
{{Clear}} | {{Clear}} | ||
Revision as of 18:55, 8 July 2024
This category contains all equipment or equipment types classified as Smoke Generators.
This category is populated by Template:EquipmentCategoriesKai. Please do not manually add pages to this category.
Mechanics
Smoke Generators can be used in combat to deploy a smoke screen.
- There are 3 smoke screen sizes, being Small < Medium < Large.
- The maximum smoke size that can be generated is dependent on the number of smoke generators, being respectively 1/2/3.
- Note that improvements also affect the maximum smoke level possible.
- It sharply reduces the accuracy of all fleets, proportionally to the smoke screen size (the hit rate is still capped at 11%).
- This effect can be partially bypassed by using radars (both sides).
- The effect will last for the day battle, even so the animation will fade before the battle's end.
- If equipped, it can be activated with a specific button when selecting the formation.
- It can be activated multiple times per sortie until it triggers, being triggerable once, in day battle only.
- It cannot be activated in Exercises in the current implementation.
- The trigger rate is not 100% and depends on the fleet's flagship's luck , as well as the amount and type of Smoke Generators used.
- For combined fleets, it is the luck of the main flagship.
- The size of the triggered smoke screen depends on how many smoke generators are used.
- It will only trigger at the beginning of the Shelling phase.
- The trigger rate depends on:
- The number of "Smoke Generators" in the fleet,
- The flagship Level and Luck (secretary for Combined Fleets),
- improvements of the generator.
- Regarding the equipment:
- Each Smoke Generator (Smoke Screen) counts as 1,
- Each Smoke Generator Kai (Smoke Screen) counts as 2,
- improvements of the generator can also count as 1 ([1][2]).
Two formulas have been determined to approximate the trigger rate of smoke screens.
- The 2nd formula is based on the 1st one with additional hypothesis,
- A measurement of the trigger rate can be found here,
- Both formulas can be directly compared here.
- It is possible to have a total trigger rate for all 3 sizes of 100%, giving the FS has enough luck & enough generators are used.
Trigger Rate Formula 1 [3] | |||||
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[math]\displaystyle{ \text{N}_\text{Generator} = 1 }[/math] | [math]\displaystyle{ \text{N}_\text{Generator} = 2 }[/math] | [math]\displaystyle{ \text{N}_\text{Generator} ≥ 3 }[/math] | |||
|
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| |||
|
Trigger Rate Formula 2 [4] | |||||
---|---|---|---|---|---|
| |||||
[math]\displaystyle{ \text{N}_\text{Generator} = 1 }[/math] | [math]\displaystyle{ \text{N}_\text{Generator} = 2 }[/math] | [math]\displaystyle{ \text{N}_\text{Generator} ≥ 3 }[/math] | |||
|
|
| |||
|
- The smoke gives an Accuracy malus to both fleets when used:
- Please note that these are initial estimations and are subject to change.
- It is currently unknown if the airstrike accuracy is affected by the smoke.
- Some modifiers are impossible to determine because the fleet hit the lower bound hit rate (11% hard cap).
- There are some inconsistencies between "old" and "new" enemies.
- Having a (surface ?) radar equipped reduces the smoke effect for both fleets, but only for the shelling phase.
[math]\displaystyle{ \text{Mod}_\text{smoke} }[/math][1] | ||||
---|---|---|---|---|
Day Shelling[2] | ||||
Fleet | Radar Equipped | Type 1 | Type 2 | Type 3 |
Allied | No | < 0.3 | < 0.33 | < 0.37 |
Yes | 0.35 | 0.25 | < 0.37 | |
Enemy | No | < 0.69 | < 0.7 | < 0.7 |
Yes | 0.91 | 0.83 | 0.75 | |
Torpedo Phases | ||||
Fleet | Type 1 | Type 2 | Type 3 | |
Allied | 0.45 | 0.42 | 0.42 | |
Enemy | 0.7 | 0.6 | 0.5 | |
ASW | ||||
Allied | 0.25 | |||
Enemy | 1 |
- ↑ https://twitter.com/Divinity_123/status/1707331554228195746
- ↑ Special Attacks might not be affected [5]
- AA effects:
- The smoke affects the allied shootdown but not the enemy shootdown.
- No fixed shootdown above 2 has been observed under a smoke.
- The guaranteed shootdown does not seem to be affected.
- A modifier to the Adjusted AA is suspected but there is not enough data to confirm it.
- The Smoke reduce the Anti-Air Rocket Barrage trigger rate either directly or by reducing the Adjusted AA.
Listed By Stats
No. | Rarity | Name | Equipment Type | Refittable Types | Notes | |||
---|---|---|---|---|---|---|---|---|
500 | ☆
|
Smoke Generator (Smoke Screen) 発煙装置(煙幕) |
Surface Ship Equipment | 1 | DE, DD, CL, CLT, CA, CAV, FBB (Only: Richelieu Deux), BBV (Only: Fusou Kai Ni, Yamashiro Kai Ni), AV (Only: Mikuma Kai Ni Toku), CT, AO (Only: Souya (AGB), Souya (AGL), Souya (AGS)) | ✔️ | ✔️ | |
501 | ☆
☆ |
Smoke Generator Kai (Smoke Screen) 発煙装置改(煙幕) |
3 | ❌ | ❌ | |||
No. | Rarity | Name | Equipment Type | Refittable Types | Notes |
Pages in category "Smoke Generators"
The following 2 pages are in this category, out of 2 total.