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■ Smokescreen multiple activation rate estimation 2
 
■ Smokescreen multiple activation rate estimation 2
 
*We present an estimation formula that takes into account the difference between modified and normal renovations.
 
*We present an estimation formula that takes into account the difference between modified and normal renovations.
*A = number of smoke generators installed + number of modified equipment x 2
 
 
2重:3*roundup(5A+1.5√旗艦運+0.5改改修値+0.3ノーマル改修値-5)+1
 
2重:3*roundup(5A+1.5√旗艦運+0.5改改修値+0.3ノーマル改修値-5)+1
  
 
Level 2 :
 
Level 2 :
<math>3 \times \lceil 5 \times \sum_\text{ \text{N}_\text{Generator} } + 1.5 \times \sqrt{ \text{Luck}_\text{flag} } + 0.5 \text{Mod}_\text{1} + 0.3 \text{Mod}_\text{1} -5 \rceil</math>
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>3 \times \lceil 5 \times \sum_\text{ \text{N}_\text{Generator} } + 1.5 \times \sqrt{ \text{Luck}_\text{flag} } + 0.5 \text{Mod}_\text{1} + 0.3 \text{Mod}_\text{1} -5 \rceil</math>
 +
|}
  
 
;With
 
;With

Revision as of 13:32, 8 July 2024

https://x.com/yukicacoon/status/1739481809375895854 ② p0=3.2-0.2*k-n>=0(luk≥1&n≥3,p0=0) 1、n=1 p1=1-p0 p2=0 p3=0 2、n=2 p2=(1-p0)*0.05*(k+2) p1=1-p0-p2 p3=0 3、n>=3 p3=(0.04~0.045?)*k+0.15*(n-3) p2=min(0.3,1-p3) p1=1-p2-p3 The coefficient here (0.04~0.045) is undecided


https://x.com/Xe_UCH/status/1767407602554855730 ■ Smokescreen multiple activation rate estimation 2

  • We present an estimation formula that takes into account the difference between modified and normal renovations.

2重:3*roundup(5A+1.5√旗艦運+0.5改改修値+0.3ノーマル改修値-5)+1

Level 2 :

[math]\displaystyle{ 3 \times \lceil 5 \times \sum_\text{ \text{N}_\text{Generator} } + 1.5 \times \sqrt{ \text{Luck}_\text{flag} } + 0.5 \text{Mod}_\text{1} + 0.3 \text{Mod}_\text{1} -5 \rceil }[/math]
With
  • [math]\displaystyle{ \text{N}_\text{Generator} }[/math] the amount of Smocke Generators (conted twice for the Kai one),
  • [math]\displaystyle{ \text{Mod}_\text{1} }[/math] the "Revised Value",
  • [math]\displaystyle{ \text{Mod}_\text{2} }[/math] the "Normal Modification Value",


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