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** [[Night Recon]] trigger rate,
 
** [[Night Recon]] trigger rate,
 
** [[Night Cut-In]] trigger rate,
 
** [[Night Cut-In]] trigger rate,
** [[Combat/Night Battle#"New Type" Cut-ins|Chance for 2nd Hit for "New Type" Cut-ins]] for DD after level 80,
+
** [[Touch]] trigger rates,
** [[Touch]] trigger rates for (F)BB(V),
   
** [[Touch]] damage for SS(V),
 
** [[Touch]] damage for SS(V),
 
** [[Experience]] bonus for CT,
 
** [[Experience]] bonus for CT,
* ''See [[Tutorial:Leveling|leveling]] for more details and advice on leveling up ships.
+
** [[Combat/Night Battle#"New Type" Cut-ins|Chance for 2nd Hit for "New Type" Cut-ins]] for DD after level 80,
 +
** Innate [[Opening Torpedo Salvo]] for SS/V after level 10,
 +
** Possibility to trigger the [[Submarine Touch]] for AS after level 30,
 +
** Possibility to trough either 2 torpedo strikes during the [[Submarine Touch]] for SS after level 75,
 +
* ''See [[leveling]] for more details and advice on leveling up ships.
    
==={{anchor|SGSortie}}Sorties===
 
==={{anchor|SGSortie}}Sorties===
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|
 
|
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
|valign="center"| <math>\text{Exp}_\text{post-cap} = \lfloor \text{Exp}_\text{cap} \times \text{Mod}_\text{rank} \times \text{Mod}_\text{MVP} \times \text{Mod}_\text{flag} \times \text{Mod}_\text{CT} \rfloor</math>
+
|valign="center"| <math>\text{Exp}_\text{post-cap} = \Big\lfloor \lfloor \text{Exp}_\text{cap} \times \text{Mod}_\text{rank} \rfloor \times \text{Mod}_\text{MVP} \times \text{Mod}_\text{flag} \times \text{Mod}_\text{CT} \Big\rfloor</math>
 
|}
 
|}
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* <math>\text{Mod}_\text{MVP}</math> the MVP bonus, being '''2''' for the MVP and '''1''' for all other ships,
 
* <math>\text{Mod}_\text{MVP}</math> the MVP bonus, being '''2''' for the MVP and '''1''' for all other ships,
 
* <math>\text{Mod}_\text{flag}</math> the flagship bonus, being '''1.5''' for the flagship and '''1''' for all other ships,
 
* <math>\text{Mod}_\text{flag}</math> the flagship bonus, being '''1.5''' for the flagship and '''1''' for all other ships,
* <math>\text{Mod}_\text{rank}</math> the rank bonus according to the table below,
+
* <math>\text{Mod}_\text{rank}</math> the rank bonus:
 
{|class="wikitable" style="text-align:center"
 
{|class="wikitable" style="text-align:center"
 
!colspan=2|<math>\text{Mod}_\text{rank}</math>
 
!colspan=2|<math>\text{Mod}_\text{rank}</math>
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|E||0.4
 
|E||0.4
 
|}
 
|}
* <math>\text{Mod}_\text{CT}</math> the training cruiser bonus according to the table below.
+
* <math>\text{Mod}_\text{CT}</math> the training cruiser bonus:
 
{{Category:Training Cruisers}}
 
{{Category:Training Cruisers}}
 
|-
 
|-
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* Exercises and expeditions give minimal HQ experience.
 
* Exercises and expeditions give minimal HQ experience.
 
* The most important use of HQ experience is for [[Ranking]].
 
* The most important use of HQ experience is for [[Ranking]].
* HQ experience is '''capped at 360 000 000'''.
+
* HQ experience is '''capped at 396 000 000'''.
    
Do note that the HQ level will directly affect the difficulty of certain maps, by changing the enemy compositions, or even the map's HP bar.
 
Do note that the HQ level will directly affect the difficulty of certain maps, by changing the enemy compositions, or even the map's HP bar.
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