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| 1.50|| 1.50|| 1.52||colspan=2| 1.30
 
| 1.50|| 1.50|| 1.52||colspan=2| 1.30
 
|-
 
|-
|{{Radar}} '''[[:Category:Surface Radar|Surface Radar]] Only'''
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|{{Radar}} '''[[Surface Radar]] Only'''
 
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| 1.73|| 1.72|| 1.75||colspan=2| 1.50
 
|-
 
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|-
 
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|{{RedAmmo}} '''{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP|link_category=Armour-Piercing Shells}} + {{Radar}} [[:Category:Surface Radar|Radar]]'''
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|{{RedAmmo}} '''{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP|link_category=Armour-Piercing Shells}} + {{Radar}} [[Surface Radar|Radar]]'''
 
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|-|Trigger Rate=
 
|-|Trigger Rate=
* Trigger rate is affected by the Level and luck {{Luck}} stat of the participating ships.<ref>https://docs.google.com/spreadsheets/d/1WM9aEgxE5ZV5aGoCp1tzM0ZX2CugILIPtSeigHPhp80/edit#gid=1646567925</ref>
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** If all three ships are lv.99 the trigger rate is around 52%~60%.
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The touch:
 
* Can be triggered even if artillery spotting fails to activate.
 
* Can be triggered even if artillery spotting fails to activate.
 
* Can only be activated '''once per sortie'''.
 
* Can only be activated '''once per sortie'''.
 
* Has a chance to trigger every time the flagship takes a turn at shelling.  
 
* Has a chance to trigger every time the flagship takes a turn at shelling.  
 
** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
 
** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
 +
*The rate is probably:
 +
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>
 +
\text{Trigger}_\text{Rate}\text{%} = \sqrt{\text{Lv}_\text{FS}} + \sqrt{\text{Lv}_\text{2nd}} + \sqrt{\text{Lv}_\text{3rd}} + \sqrt{\text{Luck}_\text{FS}} + \sqrt{\text{Luck}_\text{2nd}} + \sqrt{\text{Luck}_\text{3rd}} + \text{X} + \text{Y}
 +
</math>
 +
|}
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 +
;With
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*<math>\text{Lv}_\text{FS}</math> the flagship's Level,
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*<math>\text{Lv}_\text{2nd}</math> the 2nd ship's Level,
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*<math>\text{Lv}_\text{3rd}</math> the 3rd ship's Level,
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*<math>\text{Luck}_\text{FS}</math> the flagship's {{Luck}} Luck,
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*<math>\text{Luck}_\text{2nd}</math> the 2nd ship's {{Luck}} Luck,
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*<math>\text{Luck}_\text{3rd}</math> the 3rd ship's {{Luck}} Luck,
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*<math>\text{X}</math> some yet unknown bonus variables,
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*<math>\text{Y}</math> some yet unknown base rate.
 +
 +
It is notably affected by:
 +
*The Level and luck {{Luck}} stat of the participating ships<ref>https://docs.google.com/spreadsheets/d/1WM9aEgxE5ZV5aGoCp1tzM0ZX2CugILIPtSeigHPhp80/edit#gid=1646567925</ref>,
 +
It is currently measured around 52~60 % if all three ships are lv.99.
 
<references/>
 
<references/>
  
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