• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
Line 207: Line 207:  
!Colspan=5|Combined Fleet<ref>https://twitter.com/Divinity_123/status/1470001784009773057</ref>
 
!Colspan=5|Combined Fleet<ref>https://twitter.com/Divinity_123/status/1470001784009773057</ref>
 
|-
 
|-
|Combined Fleet Cruising Formation 1||?||?||1.25||?
+
|Combined Fleet Cruising Formation 1||0.9||?||1.25||?
 
|-
 
|-
 
|Combined Fleet Cruising Formation 2||1.0||1.0||?||0.9
 
|Combined Fleet Cruising Formation 2||1.0||1.0||?||0.9
Line 231: Line 231:  
|}
 
|}
   −
*<math>\text{Mod}_\text{smoke}</math> is an accuracy malus when {{Smoke}} [[smoke|Smoke Generators]] are used.
+
*<math>\text{Mod}_\text{smoke}</math> is an accuracy malus when {{Smoke}} [[Smoke Generator]]s are used.
**{{Color|red|Pleas note that these are a first estimation and are subject to change.}}
+
**{{Color|red|Please note that these are initial estimations and are subject to change.}}
** Some modifier are impossible to determine because the fleet hit the lower bound hit rate (11% hard cap).
+
** It is currently unknown if the airstrike accuracy is affected by the smoke.
** There are some inconsistency between old enemy and new enemy.
+
** Some modifiers are impossible to determine because the fleet hit the lower bound hit rate (11% hard cap).
**Having a radar equiped reduce the smoke effect but only for the shelling phase.
+
** There are some inconsistencies between "old" and "new" enemies.
 +
** Having a ([[Surface Radar|surface ?]]) [[radar]] equipped reduces the smoke effect for both fleets, but only for the shelling phase.
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 
!colspan=5|<math>\text{Mod}_\text{smoke}</math><ref>https://twitter.com/Divinity_123/status/1707331554228195746</ref>
 
!colspan=5|<math>\text{Mod}_\text{smoke}</math><ref>https://twitter.com/Divinity_123/status/1707331554228195746</ref>
Line 241: Line 242:  
!colspan=5|Day Shelling
 
!colspan=5|Day Shelling
 
|-
 
|-
!Fleet!!Radar Equiped!!Type 1!!Type 2!!Type 3
+
!Fleet!!Radar Equipped!!Type 1!!Type 2!!Type 3
 
|-
 
|-
 
|rowspan=2|Allied
 
|rowspan=2|Allied
Line 263: Line 264:  
!colspan=5|ASW
 
!colspan=5|ASW
 
|-
 
|-
|colspan=2|Allied||colspan=3; rowspan=2|0.25
+
|colspan=2|Allied||colspan=3|0.25
 
|-
 
|-
|colspan=2|Enemy
+
|colspan=2|Enemy||colspan=3|~1.0?<ref>https://twitter.com/about6833/status/1658101370430574592</ref>
 
|}
 
|}
      
;Notes
 
;Notes
Line 798: Line 798:  
* Evasion term can be '''negative''' with the fuel penalty.
 
* Evasion term can be '''negative''' with the fuel penalty.
 
* The speed of the fleet is supposed to play a role in evasion. Currently, said increase is either nonexistent or too small to test,
 
* The speed of the fleet is supposed to play a role in evasion. Currently, said increase is either nonexistent or too small to test,
 +
* {{SubmarineRadar}} [[Submarine Equipment]] provide an evasion bonus to submarines against [[ASW]] attacks (around 1.2),
 
* Using {{Supplies}} {{EquipmentLink|Underway Replenishment}} is a way to mitigate fuel penalties,
 
* Using {{Supplies}} {{EquipmentLink|Underway Replenishment}} is a way to mitigate fuel penalties,
 
* Because of the evasion cap, trying to increase evasion above 65 has negligible effects,
 
* Because of the evasion cap, trying to increase evasion above 65 has negligible effects,
 
* As most ships are capable of reaching 65 {{Evasion}}, trying to increase evasion using pre-cap means has little to no effect, this includes:
 
* As most ships are capable of reaching 65 {{Evasion}}, trying to increase evasion using pre-cap means has little to no effect, this includes:
 
** Increasing the {{Evasion}} (e.g. with boilers, even if improved),
 
** Increasing the {{Evasion}} (e.g. with boilers, even if improved),
** [[Modernization#Luck Modernization|Luckmodding]] {{Luck}},
+
** [[Luckmod]]ding {{Luck}},
 
** Choosing a weaker formation with an evasion bonus (except for [[Vanguard]]).
 
** Choosing a weaker formation with an evasion bonus (except for [[Vanguard]]).
* Historical evasion exists but is not always measured due to the limited-time nature of events.
+
* [[Events]] often have "historical evasion bonuses" alongside other historical bonuses, but are not always measured due to their limited-time nature.
    
='''Special Cases'''=
 
='''Special Cases'''=
35,316

edits

Navigation menu