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;Notes
 
;Notes
*[[#Other Consumables|Special resources]] are not detailed here, as they are difficultly "farmable", please refer to each individual page for more details.  
+
*[[#Other Consumables|Special resources]] are not detailed here, as they are difficult to "farm", please refer to each individual page for more details.
 
*Only repeatable quests are listed on this page, as they are the most relevant in a "farming mindset",
 
*Only repeatable quests are listed on this page, as they are the most relevant in a "farming mindset",
 
**One-time quests can also be a major source of resources. Please refer to [[Quests]] for more details.
 
**One-time quests can also be a major source of resources. Please refer to [[Quests]] for more details.
*Expected for screws, monthly expeditions are also omitted here, as even so they reward great amounts of resources and consumables, they are incompatible with a "farming mindset",
+
*Except for screws, monthly expeditions are also omitted here, as while they reward great amounts of resources and consumables, they are incompatible with a "farming mindset",
 
*[[Events]] and limited-time quests are often a great way to gain all types of consumables, with some events introducing great resource farming spots.
 
*[[Events]] and limited-time quests are often a great way to gain all types of consumables, with some events introducing great resource farming spots.
 
**Please refer to the current event's page for more details on such addition.
 
**Please refer to the current event's page for more details on such addition.
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* For resource nodes, using appropriate gear ({{Landing Craft}}/{{Amphibious Tank}}/{{Drum}}) is essential to maximize gains:
 
* For resource nodes, using appropriate gear ({{Landing Craft}}/{{Amphibious Tank}}/{{Drum}}) is essential to maximize gains:
 
{{Gain Modifier}}
 
{{Gain Modifier}}
* '''A battle has to be completed (win or loss) after the resource node''' in order to claim the resources.
+
{{Gain Modifier Sp}}
 +
{{Gain Modifier Sp2}}
 +
* '''A battle has to be completed (win or loss) after the resource node''' in order to claim the resources (refreshing the game will not work).
 
** Exceptions are resource nodes that are dead-end nodes.
 
** Exceptions are resource nodes that are dead-end nodes.
*In the following guide, {{Landing Craft}} and {{Amphibious Tank}} are fully interchangeable, and on refer to "type A craft"
+
** Items are rewarded in any situation, so refreshing the game is fine to farm them.
 +
*In the following guide, {{Landing Craft}} and {{Amphibious Tank}} are fully interchangeable, and refer to "type A craft"
 +
 
 +
====1-6 Spacial Case====
 +
[[1-6]] is a unique case for farming, not listed in the following guide. Unlike all other node types, the final node {{MapRoute|N}} in 1-6 rewards great amount of all four resources {{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}, but only for the 7 clearing runs.
 +
*It is therefore highly encouraged to clear 1-6 each month to earn those easy to get resources,
 +
*1-6 additionally reward a {{PBox}} [[Present Box]] which is a nice asset for emergency situations.
 +
 
 +
====6-3 Spacial Case====
 +
[[6-3]] has ''"Aerial Reconnaissance Nodes"''' and not "resource nodes", being a special kind of nodes only seen here, giving ammo {{Ammo}}, bauxite {{Bauxite}}, and DevMats {{DM}}.
 +
*''See [[Air Reconnaissance|here]] for more details.
    
===Expedition Tips===
 
===Expedition Tips===
Line 29: Line 41:  
**Some expeditions will reward a '''"high"''' amount of resources, but on a '''long timer''', being great on an "absolute gain" perspective, being more suited alongside '''AFK periods'''.
 
**Some expeditions will reward a '''"high"''' amount of resources, but on a '''long timer''', being great on an "absolute gain" perspective, being more suited alongside '''AFK periods'''.
 
*Regarding consumables:
 
*Regarding consumables:
**Some expeditions will reward a "fixed" consumable, being rewarded 50% of the time,
+
**Some expeditions will reward a "fixed" consumable, being rewarded 50 % of the time,
 
**Some expeditions will reward a "GS" consumable, being rewarded with "Great Success" only,
 
**Some expeditions will reward a "GS" consumable, being rewarded with "Great Success" only,
 
**Since no expedition rewards more than very few consumables, there is no "long timer" expedition adequate for farming, unless the consumable is a side reward of other resources.
 
**Since no expedition rewards more than very few consumables, there is no "long timer" expedition adequate for farming, unless the consumable is a side reward of other resources.
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===Landing Craft Carriers===
 
===Landing Craft Carriers===
 
Here is a list of the Landing Equipment {{Landing Craft}}/{{Amphibious Tank}} capable ships, used in sorties and expeditions.
 
Here is a list of the Landing Equipment {{Landing Craft}}/{{Amphibious Tank}} capable ships, used in sorties and expeditions.
*Note that [[Kinu Kai Ni]] have special behaviours in those cases.
+
*Note that {{Ship/Link|Kinu/Kai Ni}} has special behaviours in those cases.
 
{{Landing_Craft/Amphibious_Tank_Capable_Ships}}
 
{{Landing_Craft/Amphibious_Tank_Capable_Ships}}
   Line 53: Line 65:  
Node {{MapRoute|D|green}} is a "normal resource node" rewarding 10~20 {{fuel}}
 
Node {{MapRoute|D|green}} is a "normal resource node" rewarding 10~20 {{fuel}}
   −
*Has many {{LandingCraft}} [[Landing Craft]] and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} should be equipped to maximize fuel gain.
+
*The maximum possible {{LandingCraft}} [[Landing Craft]] and {{Amphibious Tank}} [[Amphibious Vehicle]]s should be equipped to maximize fuel gain.
 
**{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} work as an inferior substitute.  
 
**{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} work as an inferior substitute.  
 
**Only using those equipment in the fleet is a viable solution.
 
**Only using those equipment in the fleet is a viable solution.
*When lacking enough Amphibious Tanks for SS(V), [[Luigi Torelli]] is recommended as a substitute that can carry Drums.
+
*When lacking enough Amphibious Vehicles for SS(V), Drum-capable SS are recommended as a substitute.
*When using an AO, the reach rate is 100%, but is only 80% when using an AV instead.
+
*When using an AO, the reach rate is 100 %, but is only 80 % when using an AV instead.
 
*Once the first battle is complete, "retreat" and "[[resupply]]" before going back out.
 
*Once the first battle is complete, "retreat" and "[[resupply]]" before going back out.
 
If done correctly, this can result in an outstanding fuel gain that can surpass [[expedition]] gains.
 
If done correctly, this can result in an outstanding fuel gain that can surpass [[expedition]] gains.
 
*Using "cheap" ships to refuel in the fleet (such as {{Class|Kamikaze}} and {{Class|Mutsuki}}) will optimize the fuel consumption/farming.
 
*Using "cheap" ships to refuel in the fleet (such as {{Class|Kamikaze}} and {{Class|Mutsuki}}) will optimize the fuel consumption/farming.
*It is alternatively possible to use throwaway DDs with Drums that are never refueled until they are ''critically damaged'', and then scraped to save on resources (do not forget to swap their drums with the new ones before doing this).
+
*It is alternatively possible to use throwaway DDs with Drums that are never refuelled until they are ''critically damaged'', and then scrapped to save on resources (do not forget to remove their Drums before scrapping).
    
;Recommended Fleets
 
;Recommended Fleets
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! DD/AO/AV
 
! DD/AO/AV
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
| {{Drum}} can serve as Landing Craft substitutes when lacking enough.
+
| {{Drum}} can serve as Landing Craft substitutes if the DD cannot carry Landing Craft.
 
|-
 
|-
 
! SS(V)
 
! SS(V)
 
| {{Amphibious Tank}}{{Amphibious Tank}}
 
| {{Amphibious Tank}}{{Amphibious Tank}}
| {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Tanks.
+
| {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Vehicles.
*[[Luigi Torelli]] is also a recommended substitute that can carry {{Drum}}
+
*Drum-capable SS are also recommended as a substitute.
 
|}
 
|}
   Line 89: Line 101:  
*Souya needs to:  
 
*Souya needs to:  
 
**Be on AGB form (last one),
 
**Be on AGB form (last one),
**Be max moded, especially her armor,
+
**Be max modded, especially her armor,
 
**Carry a {{EquipmentLink|Anti-torpedo Bulge (Large)|Pugliese Underwater Protection Bulkhead|New Kanhon Design Anti-torpedo Bulge (Large)|text=Large armor}} (if possible the one at {{EquipmentLink|New Kanhon Design Anti-torpedo Bulge (Large)|text=+10 armor}}),
 
**Carry a {{EquipmentLink|Anti-torpedo Bulge (Large)|Pugliese Underwater Protection Bulkhead|New Kanhon Design Anti-torpedo Bulge (Large)|text=Large armor}} (if possible the one at {{EquipmentLink|New Kanhon Design Anti-torpedo Bulge (Large)|text=+10 armor}}),
 
***The {{ArmorEquipment}} armor can be put in a [[Reinforcement Expansion]] to save one slot,
 
***The {{ArmorEquipment}} armor can be put in a [[Reinforcement Expansion]] to save one slot,
**Be {{color|orange|'''moderately damaged (中破)'''}}, with '''7 HPs,
+
**Be {{color|orange|'''moderately damaged (中破)'''}}, with '''7 HPs''',
**Carry as much '''{{EquipmentLink|Daihatsu Landing Craft|Toku Daihatsu Landing Craft|text=Landing Craft}}''' as possible.
+
**Carry as many '''{{EquipmentLink|Daihatsu Landing Craft|Toku Daihatsu Landing Craft|text=Landing Craft}}''' as possible.
    
When setup like that, Souya can be sortie alone on [[1-3]],
 
When setup like that, Souya can be sortie alone on [[1-3]],
Line 107: Line 119:     
==[[7-4]]==
 
==[[7-4]]==
[[7-4]] is a great "risck free" place to farm both fuel and bauxite.
+
[[7-4]] is a great "risk free" place to farm both fuel and bauxite.
*See the relevant page for more details.
+
*See the 7-4 map page for more details.
    
==[[4-3]]==
 
==[[4-3]]==
Node {{MapRoute|B|green}} is a "normal resource node" rewarding 30~90 {{Fuel}}
+
Node {{MapRoute|B|green}} is a "normal resource node" rewarding 30~90 {{Fuel}}.
    
It is possible to use this map to farm both fuel and bauxite. This requires the use of either an '''AV''' or '''AO''' and will go through 2 combat nodes.
 
It is possible to use this map to farm both fuel and bauxite. This requires the use of either an '''AV''' or '''AO''' and will go through 2 combat nodes.
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! DD
 
! DD
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
| {{Drum}} can serve as Landing Craft substitutes when lacking enough. Using a combat setup is also viable when having trouble passing this route.
+
| {{Drum}} can serve as Landing Craft substitutes. Using a combat setup is also viable when having trouble passing this route.
 
|-
 
|-
 
! CL/CLT
 
! CL/CLT
Line 191: Line 203:  
<tabber>
 
<tabber>
 
Sortie=
 
Sortie=
 +
==[[2-4]]==
 +
Node {{MapRoute|N|green}} is a "normal resource node" rewarding 20~60 {{Ammo}}
 +
 +
When doing {{DM}} DevMat farming, it is possible to further advance to node {{MapRoute|N|green}} with some fleets.
 +
*''See below for more details.
 +
 +
;Recommended Fleets
 +
*'''1-2AO, 1AV/AS, 1-2CVL, 1-3CL(T), 0-2SS(V)
 +
*Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red|K|blue|N|green}} / {{MapRoute|B|red|G|green|H|blue|I|red|K|blue|N|green}} (not 100% routing)
 +
**It is recommended to use CVL instead of CV(B) for 60 % of avoiding the maelstrom node.
 +
 
==[[3-2]]==
 
==[[3-2]]==
 
Node {{MapRoute|B|green}} is a "normal resource node" rewarding 50~150 {{Ammo}}
 
Node {{MapRoute|B|green}} is a "normal resource node" rewarding 50~150 {{Ammo}}
   −
It is recommended to use a '''throwaway DD''' equipped with {{Landing Craft}}/{{Drum}}, and a {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel}}.
+
It is recommended to use a '''throwaway DD''' equipped with {{Landing Craft}}/{{Drum}}, and one {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel}}.
*This saves on spending resources while completing the take. Alternatively, a set of good DD can be used, but they will need to be repaired, slowing down the farming rate.
+
*This saves on spending resources while completing the sortie. Alternatively, a set of good DD can be used, but they will need to be repaired, slowing down the farming rate.
*If the battle on {{MapRoute|A|red}} critically damages the DD, select to use the Repair Personnel onward.
+
*If the battle on {{MapRoute|A|red}} critically damages the DD, select to use the Repair Personnel and continue onward.
*'''The Damage control is not consumed while doing this process.
+
*'''The Repair Personnel is not consumed while doing this process.
*Once complete, remove the Damage control from the DD, that can now be scraped, and repeat.
+
*Once complete, remove the Repair Personnel from the DD, that can now be scrapped, and repeat.
 
Another method is to send a fleet of 3-6SS(V) using {{Amphibious Tank}}. This method brings a bit greater return at a higher risk and has steeper requirements.
 
Another method is to send a fleet of 3-6SS(V) using {{Amphibious Tank}}. This method brings a bit greater return at a higher risk and has steeper requirements.
   −
{{color|red|Doing this farming will bring a lot of "loses", which can impact the overall win rate and so the "event eligibility".}}
+
{{color|red|Doing this farming will bring a lot of "losses", which can impact the overall win rate and so the "event eligibility".}}
 
      
;Recommended Fleet
 
;Recommended Fleet
Line 217: Line 239:  
! XX
 
! XX
 
| {{Landing Craft}}{{Landing Craft}}{{EmergencyRepair}}
 
| {{Landing Craft}}{{Landing Craft}}{{EmergencyRepair}}
| {{Drum}} can serve as Landing Craft substitutes when lacking enough.
+
| {{Drum}} can serve as Landing Craft substitutes.
 
|-
 
|-
 
! SS(V)
 
! SS(V)
 
| {{Amphibious Tank}}{{Amphibious Tank}}
 
| {{Amphibious Tank}}{{Amphibious Tank}}
| {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Tanks.
+
| {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Vehicles.
*[[Luigi Torelli]] is also a recommended substitute that can carry {{Drum}}
+
*Drum-capable SS are also recommended as a substitute.
 
|}
 
|}
   Line 234: Line 256:  
!Side<br>Resource
 
!Side<br>Resource
 
|-
 
|-
| 03|| 00:20|| 200||{{Steel}}{{IR}}
+
| 02|| 00:30|| 200||{{Steel}}{{IR}}
 
|-
 
|-
 
| 05|| 01:30|| 133||{{Fuel}}{{Steel}}{{Bauxite}}
 
| 05|| 01:30|| 133||{{Fuel}}{{Steel}}{{Bauxite}}
Line 265: Line 287:  
==[[1-4]]==
 
==[[1-4]]==
 
Node {{MapRoute|C|green}} is a "normal resource node" rewarding 10~20 {{Steel}}
 
Node {{MapRoute|C|green}} is a "normal resource node" rewarding 10~20 {{Steel}}
*Also rewads the same quantity of ammo {{Ammo}}, or {{Bauxite}}.
+
*Also rewads the same quantity of {{Ammo}} or {{Bauxite}}.
 
Not a great place to farm {{Steel}}. This is mitigated by the easy route, low cost, and the other resources gained.
 
Not a great place to farm {{Steel}}. This is mitigated by the easy route, low cost, and the other resources gained.
   Line 281: Line 303:  
! DD
 
! DD
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
| {{Drum}} can serve as Landing Craft substitutes when lacking enough.
+
| {{Drum}} can serve as Landing Craft substitutes.
 
|-
 
|-
 
! CVL
 
! CVL
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! SS(V)
 
! SS(V)
 
| {{Amphibious Tank}}{{Amphibious Tank}}
 
| {{Amphibious Tank}}{{Amphibious Tank}}
| {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Tanks.
+
| {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Vehicles.
*[[Luigi Torelli]] is also a recommended substitute that can carry {{Drum}}
+
*Drum-capable SS are also recommended as a substitute.
 
|-
 
|-
 
! AV
 
! AV
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|-|Scrapping=
 
|-|Scrapping=
'''[[Scrap]]ing''' unwanted drops is an excellent source of {{Steel}}.  
+
'''[[Scrap]]ping''' unwanted drops is an excellent source of {{Steel}}.  
 
*Larger ships will provide more steel when scrapped.  
 
*Larger ships will provide more steel when scrapped.  
*Remember that any equiped gear will also be scraped in the process, adding some resources, unless the "unequip" switch is toggled.
+
*Remember that any equipped gear will also be scrapped in the process, adding some resources, unless the "unequip" switch is toggled.
    
</tabber>
 
</tabber>
Line 364: Line 386:  
! XX
 
! XX
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
| {{Drum}} can serve as Landing Craft substitutes when lacking enough.
+
| {{Drum}} can serve as Landing Craft substitutes.
 
*Using a {{Minisub}} on capable ships is recommended to reach an opening clear.
 
*Using a {{Minisub}} on capable ships is recommended to reach an opening clear.
 
|-
 
|-
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==[[7-4]]==
 
==[[7-4]]==
[[7-4]] is a great "risck free" place to farm both fuel and bauxite.
+
[[7-4]] is a great "risk free" place to farm both fuel and bauxite.
 
*See the relevant page for more details.
 
*See the relevant page for more details.
   Line 398: Line 420:  
! DD
 
! DD
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
| {{Drum}} can serve as Landing Craft substitutes when lacking enough. Using a combat setup is also viable when having trouble passing this route.
+
| {{Drum}} can serve as Landing Craft substitutes. Using a combat setup is also viable when having trouble passing this route.
 
|-
 
|-
 
! CL/CLT
 
! CL/CLT
Line 439: Line 461:  
|-
 
|-
 
| 15|| 12:00|| 400||{{Steel}}{{FBlarge}}{{DM}}
 
| 15|| 12:00|| 400||{{Steel}}{{FBlarge}}{{DM}}
 +
|-
 +
| 45|| 3:20|| 220||{{Fuel}}{{FBmedium}}
 
|-
 
|-
 
| 35|| 07:00|| 280||{{Steel}}{{FBsmall}}{{DM}}
 
| 35|| 07:00|| 280||{{Steel}}{{FBsmall}}{{DM}}
Line 451: Line 475:  
==[[2-4]]==
 
==[[2-4]]==
 
Node {{MapRoute|A|green}} is a "special resource node" rewarding 1 {{IR}}.
 
Node {{MapRoute|A|green}} is a "special resource node" rewarding 1 {{IR}}.
*Using 4 {{LandingCraft}} [[Landing Craft]] and/or {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} give a 50% chance of rewarding 2 {{IR}}.
+
*Using 4 {{LandingCraft}} [[Landing Craft]] and/or {{Amphibious Tank}} [[Amphibious Vehicle]]s give a 33 % chance of rewarding 2 {{IR}}.
 
*Using more than 4 will not increase this rate.
 
*Using more than 4 will not increase this rate.
   Line 461: Line 485:  
* 3CV, 2-3CA(V)/CL/SS(V), 0-1DD
 
* 3CV, 2-3CA(V)/CL/SS(V), 0-1DD
 
*Route = {{MapRoute|B|red|C|purple|F|red|A|green}}
 
*Route = {{MapRoute|B|red|C|purple|F|red|A|green}}
**50% chance to route to {{MapRoute|A|green}}, 50% to {{MapRoute|G|green}}
+
**50 % chance to route to {{MapRoute|A|green}}, 50 % to {{MapRoute|G|green}}
**No CVL allowed and 1DD max, else, the routing to {{MapRoute|A|green}} becomes even worse.
+
**No CVL allowed and 1DD max, otherwise, the routing to {{MapRoute|A|green}} becomes even worse.
    
;Equipment Setups
 
;Equipment Setups
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!colspan=5|Short
 
!colspan=5|Short
 
|-
 
|-
| 02|| 00:55|| 1|| 0||{{Ammo}}{{Steel}}
+
| 02|| 00:30|| 1|| 0||{{Ammo}}{{Steel}}
 
|-
 
|-
 
| 04|| 00:50|| 1|| 0||{{Ammo}}{{FBsmall}}
 
| 04|| 00:50|| 1|| 0||{{Ammo}}{{FBsmall}}
Line 532: Line 556:  
|{{Q|Bd8}}||1
 
|{{Q|Bd8}}||1
 
|-
 
|-
|{{Q|E3}}||{{Qsupply}}||2
+
|{{Q|Ed1}}||{{Qsupply}}||2
 
|-
 
|-
|{{Q|F6}}||rowspan=3|{{Qfactory}}||1
+
|{{Q|Fd2}}||rowspan=3|{{Qfactory}}||1
 
|-
 
|-
|{{Q|F9}}||1
+
|{{Q|Fd5}}||1
 
|-
 
|-
|{{Q|F66}}||1
+
|{{Q|Fd8}}||1
 
|-
 
|-
 
|{{Q|G2}}||{{Qmodernization}}||1
 
|{{Q|G2}}||{{Qmodernization}}||1
Line 557: Line 581:  
|{{Q|Bw8}}||1
 
|{{Q|Bw8}}||1
 
|-
 
|-
|{{Q|F68}}||rowspan=2|{{Qfactory}}||1
+
|{{Q|Fw3}}||rowspan=2|{{Qfactory}}||1
 
|-
 
|-
|{{Q|F69}}||5
+
|{{Q|Fw4}}||5
 
|}
 
|}
   Line 574: Line 598:  
|{{Q|Bm8}}||4||Choice
 
|{{Q|Bm8}}||4||Choice
 
|-
 
|-
|{{Q|C8}}||rowspan=2|{{Qpvp}}||2
+
|{{Q|Cm1}}||rowspan=2|{{Qpvp}}||2
 
|-
 
|-
|{{Q|C16}}||2||Choice
+
|{{Q|Cm2}}||2||Choice
 
|}
 
|}
   Line 591: Line 615:  
|{{Q|Bq13}}||10||Choice
 
|{{Q|Bq13}}||10||Choice
 
|-
 
|-
|{{Q|C44}}||{{Qpvp}}||4||Choice
+
|{{Q|Cq4}}||{{Qpvp}}||4||Choice
 
|}
 
|}
   Line 602: Line 626:  
!Notes
 
!Notes
 
|-
 
|-
|{{Q|2204 B1}}||{{Qsortie}}||6||Choice
+
|{{Q|Cs2}}||{{Qpvp}}||5||Choice
|-
  −
|"Large Scale Winter Exercise"||{{Qpvp}}||5||Choice
   
|}
 
|}
   Line 625: Line 647:  
|{{Q|By12}}||9||Choice
 
|{{Q|By12}}||9||Choice
 
|-
 
|-
|{{Q|C49}}||rowspan=4|{{Qpvp}}||5||Choice
+
|{{Q|Cy1}}||rowspan=6|{{Qpvp}}||5||Choice
 +
|-
 +
|{{Q|Cy2}}||4||Choice
 
|-
 
|-
|{{Q|C50}}||4||Choice
+
|{{Q|Cy3}}||3||Choice
 
|-
 
|-
|{{Q|C53}}||3||Choice
+
|{{Q|Cy4}}||4||Choice
 
|-
 
|-
|{{Q|C55}}||4||Choice
+
|{{Q|Cy11}}||3||Choice
 
|-
 
|-
|{{Q|D32}}||rowspan=4|{{Qexpedition}}||5||Choice
+
|{{Q|Cy12}}||2||Choice
 
|-
 
|-
|{{Q|D33}}||4||Choice
+
|{{Q|Dy1}}||rowspan=4|{{Qexpedition}}||5||Choice
 
|-
 
|-
|{{Q|D36}}||6||Choice
+
|{{Q|Dy2}}||4||Choice
 
|-
 
|-
|{{Q|D40}}||5||Choice
+
|{{Q|Dy5}}||6||Choice
 
|-
 
|-
|{{Q|G6}}||rowspan=3|{{Qmodernization}}||1||Choice
+
|{{Q|Dy8}}||5||Choice
 
|-
 
|-
|{{Q|G7}}||2||Choice
+
|{{Q|Gy1}}||rowspan=3|{{Qmodernization}}||1||Choice
 
|-
 
|-
|{{Q|G8}}||2||Choice
+
|{{Q|Gy2}}||2||Choice
 +
|-
 +
|{{Q|Gy3}}||2||Choice
 
|}
 
|}
   Line 719: Line 745:  
|{{Q|Bd7}}||{{Qsortie}}||1
 
|{{Q|Bd7}}||{{Qsortie}}||1
 
|-
 
|-
|{{Q|C2}}||{{Qpvp}}||1
+
|{{Q|Cd1}}||{{Qpvp}}||1
 
|-
 
|-
|{{Q|E4}}||{{Qsupply}}||1
+
|{{Q|Ed2}}||{{Qsupply}}||1
 
|-
 
|-
|{{Q|F5}}||rowspan=2|{{Qfactory}}||1
+
|{{Q|Fd1}}||rowspan=2|{{Qfactory}}||1
 
|-
 
|-
|{{Q|F8}}||1
+
|{{Q|Fd4}}||1
 
|}
 
|}
   Line 738: Line 764:  
|{{Q|Bw1}}||{{Qsortie}}||2
 
|{{Q|Bw1}}||{{Qsortie}}||2
 
|-
 
|-
|{{Q|G3}}||{{Qmodernization}}||1
+
|{{Q|Gw1}}||{{Qmodernization}}||1
 
|}
 
|}
 
</tabber>
 
</tabber>
Line 753: Line 779:  
*It is recommended to farm for {{IR}} Buckets too, as they are rewarded on the off-route path (see above).
 
*It is recommended to farm for {{IR}} Buckets too, as they are rewarded on the off-route path (see above).
 
*It is additionally recommended to bring 1 {{Surface Radar}} [[Surface Radar]] on each girl to diminish the resource losses on the storm maelstrom.
 
*It is additionally recommended to bring 1 {{Surface Radar}} [[Surface Radar]] on each girl to diminish the resource losses on the storm maelstrom.
 +
*After reaching node {{MapRoute|G|green}}, '''it is possible to refresh the game to save time and resources'''.
    
;Recommended Fleets
 
;Recommended Fleets
 
* '''3CV, 2-3CA(V)/CL/SS(V), 0-1DD
 
* '''3CV, 2-3CA(V)/CL/SS(V), 0-1DD
* 3CV/L, 1AO, 2SS(V)
+
* 3CV(L), 1AO, 2SS(V)
 
*Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}}
 
*Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}}
**50% chance to route to {{MapRoute|A|green}}, 50% to {{MapRoute|G|green}}
+
**50 % chance to route to {{MapRoute|A|green}}, 50 % to {{MapRoute|G|green}}
**When farming for buckets too, no CVL allowed and 1DD max, else, the routing to {{MapRoute|A|green}} becomes even worse.
+
**When farming for buckets too, no CVL allowed and 1DD max, otherwise, the routing to {{MapRoute|A|green}} becomes even worse.
 +
 
 +
*'''1-2AO, 0-1AV/AS, 1-2CVL, 1-3CL(T), 0-2SS(V)
 +
*Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}} / {{MapRoute|B|red|G|green|H|blue|I|red}}
 +
**It is recommended to use CVL instead of CV(B) for 60 % of avoiding the maelstrom node.
 +
**The AV/AS are only needed to reach node {{MapRoute|N|green}} for {{Ammo}} farming (not 100% routing).
    
;Equipment Setups
 
;Equipment Setups
Line 786: Line 818:  
*{{Amphibious Tank}} are only useful when trying to farm for buckets as well.
 
*{{Amphibious Tank}} are only useful when trying to farm for buckets as well.
 
|-
 
|-
! AO
+
! AO/AS
 
| {{WildCard}}{{WildCard}}{{Radar}}
 
| {{WildCard}}{{WildCard}}{{Radar}}
| Because of their nature, AO do not have a standard setup. The general rule is to make them as less of a dead weight as possible, usually giving them guns, planes, or armor.
+
| Because of their nature, AO/AS do not have a standard setup. The general rule is to make them as less of a dead weight as possible, usually giving them guns, planes, or armor.
 
|}
 
|}
   Line 817: Line 849:  
| CL
 
| CL
 
| {{TorpedoWeapon}}{{TorpedoWeapon}}{{Minisub}}/{{Seaplane}}/{{Sonar}}
 
| {{TorpedoWeapon}}{{TorpedoWeapon}}{{Minisub}}/{{Seaplane}}/{{Sonar}}
| The CL can play most roles, being a crucial component to defeat the boss. It should therefore be focused for combat/night battle, carrying additional geras if possible (especially true for 4 slots CL).
+
| The CL can play most roles, being a crucial component to defeat the boss. It should therefore be focused for combat/night battle, carrying additional gears if possible (especially true for 4 slots CL).
 
|-
 
|-
 
| AV
 
| AV
Line 868: Line 900:  
|{{Q|Bd6}}||2
 
|{{Q|Bd6}}||2
 
|-
 
|-
|{{Q|C4}}||{{Qpvp}}||1
+
|{{Q|Cd2}}||{{Qpvp}}||1
 
|-
 
|-
|{{Q|D2}}||{{Qexpedition}}||1
+
|{{Q|Dd1}}||{{Qexpedition}}||1
 
|-
 
|-
|{{Q|E4}}||{{Qsupply}}||1
+
|{{Q|Ed2}}||{{Qsupply}}||1
 
|-
 
|-
|{{Q|F5}}||rowspan=6|{{Qfactory}}||1
+
|{{Q|Fd1}}||rowspan=6|{{Qfactory}}||1
 
|-
 
|-
|{{Q|F6}}||1
+
|{{Q|Fd2}}||1
 
|-
 
|-
|{{Q|F7}}||2
+
|{{Q|Fd3}}||2
 
|-
 
|-
|{{Q|F8}}||2
+
|{{Q|Fd4}}||2
 
|-
 
|-
|{{Q|F65}}||1
+
|{{Q|Fd7}}||1
 
|-
 
|-
|{{Q|F66}}||1
+
|{{Q|Fd8}}||1
 
|}
 
|}
   Line 909: Line 941:  
|{{Q|Bw9}}||2
 
|{{Q|Bw9}}||2
 
|-
 
|-
|{{Q|C4}}||{{Qpvp}}||2
+
|{{Q|Cw1}}||{{Qpvp}}||2
 
|-
 
|-
|{{Q|D4}}||rowspan=2|{{Qexpedition}}||3
+
|{{Q|Dw1}}||rowspan=2|{{Qexpedition}}||3
 
|-
 
|-
|{{Q|D11}}||2
+
|{{Q|Dw3}}||2
 
|-
 
|-
|{{Q|F34}}||rowspan=2|{{Qfactory}}||2
+
|{{Q|Fw2}}||rowspan=2|{{Qfactory}}||2
 
|-
 
|-
|{{Q|F68}}||7
+
|{{Q|Fw3}}||7
 
|-
 
|-
|{{Q|G3}}||{{Qmodernization}}||2
+
|{{Q|Gw1}}||{{Qmodernization}}||2
 
|}
 
|}
   Line 940: Line 972:  
|{{Q|Bm8}}||4||Choice
 
|{{Q|Bm8}}||4||Choice
 
|-
 
|-
|{{Q|C16}}||{{Qpvp}}||2||Choice
+
|{{Q|Cm2}}||{{Qpvp}}||2||Choice
 
|}
 
|}
   Line 955: Line 987:  
|{{Q|Bq9}}||4||Choice
 
|{{Q|Bq9}}||4||Choice
 
|-
 
|-
|{{Q|C29}}||rowspan=3|{{Qpvp}}||3||Choice
+
|{{Q|Cq1}}||rowspan=3|{{Qpvp}}||3||Choice
 
|-
 
|-
|{{Q|C42}}||8||Choice
+
|{{Q|Cq3}}||8||Choice
 
|-
 
|-
|{{Q|C44}}||4||Choice
+
|{{Q|Cq4}}||4||Choice
 
|-
 
|-
|{{Q|D24}}||{{Qexpedition}}||4
+
|{{Q|Dq1}}||{{Qexpedition}}||4
 
|-
 
|-
|{{Q|F39}}||rowspan=5|{{Qfactory}}||2
+
|{{Q|Fq2}}||rowspan=5|{{Qfactory}}||2
 
|-
 
|-
|{{Q|F55}}||3
+
|{{Q|Fq3}}||3
 
|-
 
|-
|{{Q|F67}}||4
+
|{{Q|Fq4}}||4
 
|-
 
|-
|{{Q|F70}}||8||Choice
+
|{{Q|Fq5}}||8||Choice
 
|-
 
|-
|{{Q|F72}}||6||Choice
+
|{{Q|Fq6}}||6||Choice
 
|}
 
|}
   Line 994: Line 1,026:  
|{{Q|By11}}||8||Choice
 
|{{Q|By11}}||8||Choice
 
|-
 
|-
|{{Q|C49}}||rowspan=4|{{Qpvp}}||4||Choice
+
|{{Q|Cy1}}||rowspan=7|{{Qpvp}}||4||Choice
 
|-
 
|-
|{{Q|C50}}||6||Choice
+
|{{Q|Cy2}}||6||Choice
 
|-
 
|-
|{{Q|C65}}||4||Choice
+
|{{Q|Cy8}}||4||Choice
 
|-
 
|-
|{{Q|C66}}||6||Choice
+
|{{Q|Cy9}}||6||Choice
 
|-
 
|-
|{{Q|D34}}||rowspan=5|{{Qexpedition}}||7||Choice
+
|{{Q|Cy10}}||6||Choice
 
|-
 
|-
|{{Q|D35}}||5||Choice
+
|{{Q|Cy11}}||3||Choice
 
|-
 
|-
|{{Q|D36}}||4||Choice
+
|{{Q|Cy12}}||7||Choice
 
|-
 
|-
|{{Q|D38}}||6||Choice
+
|{{Q|Dy3}}||rowspan=5|{{Qexpedition}}||7||Choice
 
|-
 
|-
|{{Q|D40}}||6||Choice
+
|{{Q|Dy4}}||5||Choice
 
|-
 
|-
|{{Q|F92}}||rowspan=6|{{Qfactory}}||10
+
|{{Q|Dy5}}||4||Choice
 
|-
 
|-
|{{Q|F94}}||10||Choice
+
|{{Q|Dy7}}||6||Choice
 
|-
 
|-
|{{Q|F98}}||5||Choice
+
|{{Q|Dy8}}||6||Choice
 
|-
 
|-
|{{Q|F99}}||5||Choice
+
|{{Q|Fy1}}||rowspan=6|{{Qfactory}}||10
 
|-
 
|-
|{{Q|F100}}||10||Choice
+
|{{Q|Fy3}}||10||Choice
 
|-
 
|-
|{{Q|F113}}||8||Choice
+
|{{Q|Fy5}}||5||Choice
 
|-
 
|-
|{{Q|G6}}||rowspan=4|{{Qmodernization}}||2||Choice
+
|{{Q|Fy6}}||5||Choice
 
|-
 
|-
|{{Q|G7}}||3||Choice
+
|{{Q|Fy7}}||10||Choice
 
|-
 
|-
|{{Q|G8}}||3||Choice
+
|{{Q|Fy9}}||8||Choice
 
|-
 
|-
|{{Q|G9}}||4||Choice
+
|{{Q|Gy1}}||rowspan=4|{{Qmodernization}}||2||Choice
 +
|-
 +
|{{Q|Gy2}}||3||Choice
 +
|-
 +
|{{Q|Gy3}}||3||Choice
 +
|-
 +
|{{Q|Gy4}}||4||Choice
 
|}
 
|}
 
</tabber>
 
</tabber>
Line 1,078: Line 1,116:  
!Notes
 
!Notes
 
|-
 
|-
|{{Q|F18}}||{{Qfactory}}||1
+
|{{Q|Fd6}}||{{Qfactory}}||1
 
|}
 
|}
   Line 1,099: Line 1,137:  
|{{Q|Bw10}}||3
 
|{{Q|Bw10}}||3
 
|-
 
|-
|{{Q|C4}}||{{Qpvp}}||1
+
|{{Q|Cw1}}||{{Qpvp}}||1
 
|-
 
|-
|{{Q|D11}}||{{Qexpedition}}||1
+
|{{Q|Dw3}}||{{Qexpedition}}||1
 
|-
 
|-
|{{Q|F34}}||{{Qfactory}}||1
+
|{{Q|Fw2}}||{{Qfactory}}||1
 
|}
 
|}
   Line 1,147: Line 1,185:  
|{{Q|Bq11}}||2||Choice
 
|{{Q|Bq11}}||2||Choice
 
|-
 
|-
|{{Q|C38}}||rowspan=2|{{Qpvp}}||3||Choice
+
|{{Q|Cq2}}||rowspan=2|{{Qpvp}}||3||Choice
 
|-
 
|-
|{{Q|C42}}||3||Choice
+
|{{Q|Cq3}}||3||Choice
 
|-
 
|-
|{{Q|F35}}||rowspan=2|{{Qfactory}}||3
+
|{{Q|Fq1}}||rowspan=2|{{Qfactory}}||3
 
|-
 
|-
|{{Q|F67}}||4||Choice
+
|{{Q|Fq4}}||4||Choice
 
|}
 
|}
   Line 1,174: Line 1,212:  
|{{Q|By12}}||4||Choice
 
|{{Q|By12}}||4||Choice
 
|-
 
|-
|{{Q|C53}}||rowspan=4|{{Qpvp}}||3||Choice
+
|{{Q|Cy3}}||rowspan=6|{{Qpvp}}||3||Choice
 
|-
 
|-
|{{Q|C62}}||3||Choice
+
|{{Q|Cy7}}||3||Choice
 
|-
 
|-
|{{Q|C65}}||3||Choice
+
|{{Q|Cy8}}||3||Choice
 
|-
 
|-
|{{Q|C66}}||4||Choice
+
|{{Q|Cy9}}||4||Choice
 
|-
 
|-
|{{Q|D32}}||rowspan=5|{{Qexpedition}}||3||Choice
+
|{{Q|Cy10}}||4||Choice
 
|-
 
|-
|{{Q|D34}}||3||Choice
+
|{{Q|Cy12}}||2||Choice
 
|-
 
|-
|{{Q|D35}}||4||Choice
+
|{{Q|Dy1}}||rowspan=5|{{Qexpedition}}||3||Choice
 
|-
 
|-
|{{Q|D38}}||3||Choice
+
|{{Q|Dy3}}||3||Choice
 
|-
 
|-
|{{Q|D40}}||4||Choice
+
|{{Q|Dy4}}||4||Choice
 
|-
 
|-
|{{Q|F92}}||rowspan=8|{{Qfactory}}||5||Choice
+
|{{Q|Dy7}}||3||Choice
 
|-
 
|-
|{{Q|F94}}||5||Choice
+
|{{Q|Dy8}}||4||Choice
 
|-
 
|-
|{{Q|F95}}||4||Choice
+
|{{Q|Fy1}}||rowspan=8|{{Qfactory}}||5||Choice
 
|-
 
|-
|{{Q|F98}}||2||Choice
+
|{{Q|Fy3}}||5||Choice
 
|-
 
|-
|{{Q|F99}}||2||Choice
+
|{{Q|Fy4}}||4||Choice
 
|-
 
|-
|{{Q|F100}}||8||Choice
+
|{{Q|Fy5}}||2||Choice
 
|-
 
|-
|{{Q|F102}}||3||Choice
+
|{{Q|Fy6}}||2||Choice
 
|-
 
|-
|{{Q|F113}}||3||Choice
+
|{{Q|Fy7}}||8||Choice
 
|-
 
|-
|{{Q|G7}}||rowspan=2|{{Qmodernization}}||2||Choice
+
|{{Q|Fy8}}||3||Choice
 
|-
 
|-
|{{Q|G9}}||2||Choice
+
|{{Q|Fy9}}||3||Choice
 +
|-
 +
|{{Q|Gy2}}||rowspan=2|{{Qmodernization}}||2||Choice
 +
|-
 +
|{{Q|Gy4}}||2||Choice
 
|}
 
|}
 +
 +
;{{Q|Fd6}} Special Case
 +
Unlike all other quests, Fd6 requires to perform an [[improvement]] in order to be completed, meaning that screws have to be consumed.
 +
*This quest is then to be taken as a "daily improvement 1 screw discount" for any improvement, saving screws in the long term.
 +
*In addition, as upgrading {{Rations}} {{EquipmentLink|Combat Ration|text=Onigiris}} up to +6★ cost '''0''' screw, it is possible to farm some screw by upgrading a ration once a day while doing this quest.
 +
 
</tabber>
 
</tabber>
 
</div>
 
</div>
    
=Other Consumables=
 
=Other Consumables=
Special resources are not detailed on this page, as they are difficultly "farmable", please refer to each individual page for more details:
+
Special resources are not detailed on this page, as they are difficult to "farm", please refer to each individual page for more details:
 
*{{Irako}} [[Irako]],
 
*{{Irako}} [[Irako]],
 
*{{Mamiya}} [[Mamiya]],
 
*{{Mamiya}} [[Mamiya]],
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