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=Help:Resource Farming=
+
<includeonly>|-id="{{{ID}}}" class="q1"
This article aims to provide advice on the better ways to farm the main resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}) and consumables ({{IR}}{{IC}}{{DM}}{{IM}}).
+
|class="q0{{#switch:{{{cat}}}|Composition=1|Sortie=2|PVP=3|Expedition=4|Supply=5|Factory=6|Modernization=7}} qw1"|<div class="q2">'''{{{ID}}}'''</div>{{#switch:{{{type}}}
;As some general rules
+
|One=[[File:Quest once.png|One-Time Quest|30px]] '''One-Time'''
*[[Expeditions]] are the best way to gain most resources, with the advantage of being AFK compatible,
+
|Daily|Weekly|Monthly|Quarterly=[[File:Quest Frequency {{{type|}}}.png|{{{type|}}} Quest|30px]] '''{{{type|}}}'''
*[[Quests]] are often the better way to farm consumables, especially screws {{IM}},
+
|Spring|Summer|Autumn|Winter=<span class="qs1">'''{{{type|}}}</span>
*[[Sortie]]s generally provide the greatest hourly gain for any resource/consumable, but at the cost of more active playtime and some other resources.
+
|January|February|March|April|May|June|July|August|September|October|November|December=<span class="qs2">[[File:Quest Frequency Yearly {{{type|}}}.png|Yearly {{{type|}}} Quest|30px]]<span class="qs3">{{{type|}}}</span></span>}}
 
+
|class="q0{{#switch:{{{cat}}}|Composition=1|Sortie=2|PVP=3|Expedition=4|Supply=5|Factory=6|Modernization=7}}" colspan=2 width=50%|<div class="q3">{{lang|ja|{{{namejp}}}}}<br>''{{{nameen}}}''</div>
;Notes
+
!class="q5"|[[file:Fuel.png|Fuel|25px|link=Fuel]]<br>{{{fuel|0}}}
*[[#Other Consumables|Special resources]] are not detailed here, as they are difficultly "farmable", please refer to each individual page for more details.
+
!class="q6"|[[file:Ammunition.png|Ammunition|25px|link=Ammo]]<br>{{{ammo|0}}}
*Only repeatable quests are listed on this page, as they are the most relevant in a "farming mindset",
+
!class="q7"|[[file:Steel.png|Steel|25px|link=Steel]]<br>{{{steel|0}}}
**One-time quests can also be a major source of resources. Please refer to [[Quests]] for more details.
+
!class="q8"|[[File:Bauxite.png|Bauxite|25px|link=Bauxite]]<br>{{{bauxite|0}}}
*Expected for screws, monthly expeditions are also omitted here, as even so they reward great amounts of resources and consumables, they are incompatible with a "farming mindset",
 
*[[Events]] and limited-time quests are often a great way to gain all types of consumables, with some events introducing great resource farming spots.
 
**Please refer to the current event's page for more details on such addition.
 
 
 
=General Tips=
 
===Sortie Tips===
 
Resources in sorties are gained from '''[[Resource Node]]s''' and '''[[Scrap]]ing''' dropped ships.
 
* Using the lightest possible fleet is recommended to reduce the average sortie costs and so maximize gains.
 
* For resource nodes, using appropriate gear ({{Landing Craft}}/{{Amphibious Tank}}/{{Drum}}) is essential to maximize gains:
 
{{Gain Modifier}}
 
* '''A battle has to be completed (win or loss) after the resource node''' in order to claim the resources.
 
** Exceptions are resource nodes that are dead-end nodes.
 
*In the following guide, {{Landing Craft}} and {{Amphibious Tank}} are fully interchangeable, and on refer to "type A craft"
 
 
 
===Expedition Tips===
 
Expeditions come in various types and forms, being each more or less suited for some resources or even farming methods.
 
*Regarding resources:
 
**Some expeditions will reward a '''"modest"''' amount of resources, but on a '''short timer''', being great on an "hourly gain" perspective, being more suited alongside '''active gameplay''',
 
**Some expeditions will reward a '''"high"''' amount of resources, but on a '''long timer''', being great on an "absolute gain" perspective, being more suited alongside '''AFK periods'''.
 
*Regarding consumables:
 
**Some expeditions will reward a "fixed" consumable, being rewarded 50% of the time,
 
**Some expeditions will reward a "GS" consumable, being rewarded with "Great Success" only,
 
**Since no expedition rewards more than very few consumables, there is no "long timer" expedition adequate for farming, unless the consumable is a side reward of other resources.
 
*For most expeditions, having a '''"Great Success"''' is advisable, especially for "short timer" ones.
 
**This mostly requires sparkling ships, which is time-consuming, but still worth it when trying to reach greater hourly gains,
 
**''See [[Expeditions#Success Conditions|Success Conditions]] for more details.
 
 
 
===Quest Tips===
 
Quests are mostly used to farm consumables ({{IR}}{{IC}}{{DM}}{{IM}}).
 
* While it is ideal to use the lightest fleets possible to maximize primary resource gains, it is more important to use fleets that reliably clear the quests.
 
 
 
===Landing Craft Carriers===
 
Here is a list of the Landing Equipment {{Landing Craft}}/{{Amphibious Tank}} capable ships, used in sorties and expeditions.
 
*Note that [[Kinu Kai Ni]] have special behaviours in those cases.
 
{{Landing_Craft/Amphibious_Tank_Capable_Ships}}
 
 
 
={{Fuel}} Fuel=
 
<div class="mw-collapsible mw-collapsed">
 
 
 
<tabber>
 
Sortie=
 
==[[1-3]]==
 
Node {{MapRoute|D|green}} is a "normal resource node" rewarding 10~20 {{fuel}}
 
 
 
*Has many {{LandingCraft}} [[Landing Craft]] and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} should be equipped to maximize fuel gain.
 
**{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} work as an inferior substitute.
 
**Only using those equipment in the fleet is a viable solution.
 
*When lacking enough Amphibious Tanks for SS(V), [[Luigi Torelli]] is recommended as a substitute that can carry Drums.
 
*When using an AO, the reach rate is 100%, but is only 80% when using an AV instead.
 
*Once the first battle is complete, "retreat" and "[[resupply]]" before going back out.
 
If done correctly, this can result in an outstanding fuel gain that can surpass [[expedition]] gains.
 
*Using "cheap" ships to refuel in the fleet (such as {{Class|Kamikaze}} and {{Class|Mutsuki}}) will optimize the fuel consumption/farming.
 
*It is alternatively possible to use throwaway DDs with Drums that are never refueled until they are ''critically damaged'', and then scraped to save on resources (do not forget to swap their drums with the new ones before doing this).
 
 
 
;Recommended Fleets
 
*'''[[Kamoi]]/[[Souya]], 4-5DD, 0-1SS(V)'''
 
*1AV/AO, 4-5DD, 0-1SS(V) (if lacking those AO)
 
*Route = {{MapRoute|A|blue|D|green|B|blue|E|red}}
 
 
 
;Equipment Setups
 
{|class="wikitable" width=100%
 
!width=50px|Ship Type
 
!width=170px|Equipment
 
!Notes
 
|-
 
! DD/AO/AV
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
 
| {{Drum}} can serve as Landing Craft substitutes when lacking enough.
 
|-
 
! SS(V)
 
| {{Amphibious Tank}}{{Amphibious Tank}}
 
| {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Tanks.
 
*[[Luigi Torelli]] is also a recommended substitute that can carry {{Drum}}
 
|}
 
 
 
==1-3 Souya Immortal Farming<ref>Source: https://twitter.com/ych0701/status/1410537016714940420?s=20&t=RfACXTRmiJf6hpzwoYQkQQ</ref>==
 
<div class="mw-collapsible mw-collapsed">
 
Thanks to her incredible ''Luck'' (77+) and ''Armor'' (62) stats, '''[[Souya (AGB)]]''' (not AGS nor AGL) can exploit damage mechanics to farm on fuel on [[1-3]].
 
*Souya needs to:
 
**Be on AGB form (last one),
 
**Be max moded, especially her armor,
 
**Carry a {{EquipmentLink|Anti-torpedo Bulge (Large)|Pugliese Underwater Protection Bulkhead|New Kanhon Design Anti-torpedo Bulge (Large)|text=Large armor}} (if possible the one at {{EquipmentLink|New Kanhon Design Anti-torpedo Bulge (Large)|text=+10 armor}}),
 
***The {{ArmorEquipment}} armor can be put in a [[Reinforcement Expansion]] to save one slot,
 
**Be {{color|orange|'''moderately damaged (中破)'''}}, with '''7 HPs,
 
**Carry as much '''{{EquipmentLink|Daihatsu Landing Craft|Toku Daihatsu Landing Craft|text=Landing Craft}}''' as possible.
 
 
 
When setup like that, Souya can be sortie alone on [[1-3]],
 
*She will follow the route {{MapRoute|A|blue|D|green|B|blue|E|red}}
 
*One the battle of Node {{MapRoute|E|red}}, thanks to how damages are calculated in Kancolle, she will be virtually immune to damages and so will survive the battle almost every time,
 
*Once the battle is completed, the sortie can be ended to gather the fuel and restart a run,
 
*It is possible to farm about {{color|lime|'''900+ fuel/h}} ''"risk free"''''' using this method.
 
 
 
;Note
 
*The method only works on [[1-3]] Node {{MapRoute|E|red}}, other battles being able to damage Souya.
 
<references/>
 
</div>
 
 
 
==[[7-4]]==
 
[[7-4]] is a great "risck free" place to farm both fuel and bauxite.
 
*See the relevant page for more details.
 
 
 
==[[4-3]]==
 
Node {{MapRoute|B|green}} is a "normal resource node" rewarding 30~90 {{Fuel}}
 
 
 
It is possible to use this map to farm both fuel and bauxite. This requires the use of either an '''AV''' or '''AO''' and will go through 2 combat nodes.
 
 
 
;Recommended Fleets
 
* 1AV/AO, 1CL, 2DD, 2CLT (Fast)
 
*Route = {{MapRoute|A|red|B|green|G|red|J|green}}
 
**Node {{MapRoute|A|red}} should not present much difficulty, however, node {{MapRoute|G|red}} may present some challenge to pass.
 
**AV, CLTs, and CLs carrying {{Minisub}} [[Midget Submarine]] can be useful for taking out many of the ships in node {{MapRoute|G|red}} during the [[Otorp]] attack, to minimize damage taken.
 
**Slow AV/AO needs to be [[Fast]] (see [[Improving Ship Speed]]).
 
**Due to the danger this path has, bringing {{LandingCraft}} to gain extra resources can be optional.
 
 
 
;Equipment Setups
 
{|class="wikitable" width=100%
 
!width=50px|Ship Type
 
!width=170px|Equipment
 
!Notes
 
|-
 
! DD
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
 
| {{Drum}} can serve as Landing Craft substitutes when lacking enough. Using a combat setup is also viable when having trouble passing this route.
 
|-
 
! CL/CLT
 
| {{Sec Gun}}{{Sec Gun}}{{Minisub}}<br>{{Minisub}}{{Sonar}}{{DepthCharge}}<br>{{Med Gun}}{{Med Gun}}{{SPR}}
 
| {{Minisub}} will take out some enemies earlier. Some [[OASW]] setup is recommended to pass the 1st node, but can be replaced by a more standard setup if this part is not troublesome.
 
*The standard [[Artillery Spotting]] is a default solution when making {{Minisub}} capable CL.
 
|-
 
! AV
 
| {{SPB}}{{SPB}}{{Minisub}}
 
| A setup giving both an Otorp and an airstrike.
 
|-
 
! AO
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
 
| Outside of {{LandingCraft}} carrier, AO do not have a standard setup. The general rule is to make them as less of a dead weight as possible, usually giving them guns, planes, or armor.
 
|}
 
 
 
|-|Expedition=
 
{|class="wikitable" style="text-align:center"
 
!colspan=5|Short
 
|-
 
!Expedition
 
!Timer
 
!Hourly<br>Yield
 
!Side<br>Resource
 
|-
 
| 05|| 01:30|| 133||{{Ammo}}{{Steel}}{{Bauxite}}
 
|-
 
| 21|| 02:20|| 137||{{Ammo}}{{FBsmall}}
 
|-
 
| 38|| 02:55|| 144||{{Steel}}{{FBsmall}}
 
|-
 
!colspan=5|Long
 
|-
 
!Expedition
 
!Timer
 
!Total<br>Yield
 
!Side<br>Resource
 
|-
 
| 05|| 01:30|| 200||{{Ammo}}{{Steel}}{{Bauxite}}
 
|-
 
| 16|| 15:00|| 500||{{Ammo}}{{Steel}}{{Bauxite}}{{IC}}{{DM}}
 
|-
 
| 19|| 06:00|| 400||{{Ammo}}{{Steel}}{{Bauxite}}{{FBsmall}}{{DM}}
 
|-
 
| 21|| 02:20|| 320||{{Ammo}}{{FBsmall}}
 
|-
 
| 24|| 08:20|| 500||{{Bauxite}}{{DM}}{{IR}}
 
|-
 
| 38|| 02:55|| 420||{{Steel}}{{FBsmall}}
 
|-
 
| 40|| 06:50|| 300||{{Ammo}}{{Bauxite}}{{FBsmall}}{{IR}}
 
|}
 
</tabber>
 
</div>
 
 
 
={{Ammo}} Ammunitions=
 
<div class="mw-collapsible mw-collapsed">
 
 
 
<tabber>
 
Sortie=
 
==[[3-2]]==
 
Node {{MapRoute|B|green}} is a "normal resource node" rewarding 50~150 {{Ammo}}
 
 
 
It is recommended to use a '''throwaway DD''' equipped with {{Landing Craft}}/{{Drum}}, and a {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel}}.
 
*This saves on spending resources while completing the take. Alternatively, a set of good DD can be used, but they will need to be repaired, slowing down the farming rate.
 
*If the battle on {{MapRoute|A|red}} critically damages the DD, select to use the Repair Personnel onward.
 
*'''The Damage control is not consumed while doing this process.
 
*Once complete, remove the Damage control from the DD, that can now be scraped, and repeat.
 
Another method is to send a fleet of 3-6SS(V) using {{Amphibious Tank}}. This method brings a bit greater return at a higher risk and has steeper requirements.
 
 
 
{{color|red|Doing this farming will bring a lot of "loses", which can impact the overall win rate and so the "event eligibility".}}
 
 
 
 
 
;Recommended Fleet
 
* 1DD
 
* 3-6SSV
 
*Route = {{MapRoute|A|red|B|green}}
 
 
 
;Equipment Setups
 
{|class="wikitable" width=100%
 
!width=50px|Ship Type
 
!width=170px|Equipment
 
!Notes
 
|-
 
! XX
 
| {{Landing Craft}}{{Landing Craft}}{{EmergencyRepair}}
 
| {{Drum}} can serve as Landing Craft substitutes when lacking enough.
 
|-
 
! SS(V)
 
| {{Amphibious Tank}}{{Amphibious Tank}}
 
| {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Tanks.
 
*[[Luigi Torelli]] is also a recommended substitute that can carry {{Drum}}
 
|}
 
 
 
|-|Expedition=
 
{|class="wikitable" style="text-align:center"
 
!colspan=5|Short
 
|-
 
!Expedition
 
!Timer
 
!Hourly<br>Yield
 
!Side<br>Resource
 
|-
 
| 03|| 00:20|| 200||{{Steel}}{{IR}}
 
|-
 
| 05|| 01:30|| 133||{{Fuel}}{{Steel}}{{Bauxite}}
 
|-
 
| 37|| 02:45|| 138||{{Steel}}{{FBsmall}}
 
|-
 
!colspan=5|Long
 
|-
 
!Expedition
 
!Timer
 
!Total<br>Yield
 
!Side<br>Resource
 
|-
 
| 13|| 04:00|| 300||{{Fuel}}{{IR}}{{FBsmall}}
 
|-
 
| 16|| 15:00|| 500||{{Fuel}}{{Steel}}{{Bauxite}}{{IC}}{{DM}}
 
|-
 
| 37|| 02:45|| 380||{{Steel}}{{FBsmall}}
 
|-
 
| 40|| 06:50|| 300||{{Fuel}}{{Bauxite}}{{FBsmall}}{{IR}}
 
|}
 
</tabber>
 
</div>
 
 
 
={{Steel}} Steel=
 
<div class="mw-collapsible mw-collapsed">
 
 
 
<tabber>
 
Sortie=
 
==[[1-4]]==
 
Node {{MapRoute|C|green}} is a "normal resource node" rewarding 10~20 {{Steel}}
 
*Also rewads the same quantity of ammo {{Ammo}}, or {{Bauxite}}.
 
Not a great place to farm {{Steel}}. This is mitigated by the easy route, low cost, and the other resources gained.
 
 
 
;Recommended Fleets
 
* 0-1AV, 1-2CVL, 3DD, 1SS(V)
 
*Route = {{MapRoute|B|red|C|green|F|blue|J|green|H|green}}
 
**There is a random chance to go on the South route instead.
 
 
 
;Equipment Setups
 
{|class="wikitable" width=100%
 
!width=50px|Ship Type
 
!width=170px|Equipment
 
!Notes
 
|-
 
! DD
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
 
| {{Drum}} can serve as Landing Craft substitutes when lacking enough.
 
|-
 
! CVL
 
| {{BluePlane}}{{BluePlane}}{{RedPlane}}{{GreenPlane}}<br>{{BluePlane}}/{{RedPlane}} & {{LandingCraft}}{{LandingCraft}}
 
| As no air power is required, this setup maximizes the CVL's airstrike capability and gives them CVCI capabilities to clean up any survivors.
 
*Using {{LandingCraft}} capable CVL is also a viable option to maximize gains.
 
|-
 
! SS(V)
 
| {{Amphibious Tank}}{{Amphibious Tank}}
 
| {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Tanks.
 
*[[Luigi Torelli]] is also a recommended substitute that can carry {{Drum}}
 
|-
 
! AV
 
| {{SPB}}{{SPB}}{{Minisub}}<br>{{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
 
| Either a setup giving both an Otorp and an airstrike, or resource focused.
 
|}
 
 
 
|-|Expedition=
 
{|class="wikitable" style="text-align:center"
 
!colspan=5|Short
 
|-
 
!Expedition
 
!Timer
 
!Hourly<br>Yield
 
!Side<br>Resource
 
|-
 
| 03|| 00:20|| 120||{{Fuel}}{{Ammo}}
 
|-
 
| 20|| 02:00|| 75||{{DM}}{{FBsmall}}
 
|-
 
| 37|| 02:45|| 98||{{Ammo}}{{FBsmall}}
 
|-
 
| 38|| 02:55|| 69||{{Fuel}}{{FBsmall}}
 
|-
 
!colspan=5|Long
 
|-
 
!Expedition
 
!Timer
 
!Total<br>Yield
 
!Side<br>Resource
 
|-
 
| 15|| 12:00|| 300||{{Bauxite}}{{FBlarge}}{{DM}}
 
|-
 
| 18|| 05:00|| 300||{{Bauxite}}{{IR}}
 
|-
 
| 37|| 02:45|| 270||{{Ammo}}{{FBsmall}}
 
|-
 
| 38|| 02:55|| 200||{{Fuel}}{{FBsmall}}
 
|}
 
 
 
|-|Scrapping=
 
'''[[Scrap]]ing''' unwanted drops is an excellent source of {{Steel}}.
 
*Larger ships will provide more steel when scrapped.
 
*Remember that any equiped gear will also be scraped in the process, adding some resources, unless the "unequip" switch is toggled.
 
 
 
</tabber>
 
</div>
 
 
 
={{Bauxite}} Bauxite=
 
<div class="mw-collapsible mw-collapsed">
 
 
 
<tabber>
 
Sortie=
 
==[[2-2]]==
 
Node {{MapRoute|A|green}} is a "normal resource node" rewarding 10~20 {{Bauxite}}
 
*This map is ideal for farming Transport kills for {{Q|Bw3}} and {{Q|Bw4}}, as node {{MapRoute|B|red}} contains 2 Transports and can be reached consistently
 
*Node {{MapRoute|A|green}} gives '''bauxite''', and even with multiple carriers in the fleet, it is possible to break even on bauxite consumption and even make a net gain.
 
*In addition, many medium ships (mostly CAs) will be dropped, that can be scrapped for a reasonable amount of steel {{Steel}}.
 
 
 
;Recommended Fleets
 
*3-6CV(L)/BBV, 0-3XX
 
*'''3CVL, 3CAV/CL
 
*Route = {{MapRoute|C|blue|B|red|A|green}}
 
**Using 3CL/CAV carrying a {{Minisub}} [[Midget Submarine]] and {{LandingCraft}} [[Landing Craft]] alongside the carriers will create a strong opening, coupled with a higher resource gain.
 
 
 
;Equipment Setups
 
{|class="wikitable" width=100%
 
!width=50px|Ship Type
 
!width=170px|Equipment
 
!Notes
 
|-
 
! XX
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
 
| {{Drum}} can serve as Landing Craft substitutes when lacking enough.
 
*Using a {{Minisub}} on capable ships is recommended to reach an opening clear.
 
|-
 
! CVL
 
| {{BluePlane}}/{{RedPlane}}<br>{{BluePlane}}/{{RedPlane}} & {{LandingCraft}}{{LandingCraft}}
 
| As no air power is required, this setup maximizes the CVL's airstrike capability and gives them CVCI capabilities to clean up any survivors.
 
*Using {{LandingCraft}} capable CVL is also a viable option to maximize gains.
 
|}
 
 
 
==[[7-4]]==
 
[[7-4]] is a great "risck free" place to farm both fuel and bauxite.
 
*See the relevant page for more details.
 
 
 
==[[4-3]]==
 
Node {{MapRoute|J|green}} is a "normal resource node" rewarding 50~100 {{Bauxite}}
 
 
 
It is possible to use this map to farm both fuel and bauxite. This requires the use of either an '''AV''' or '''AO''' and will go through 2 combat nodes.
 
 
 
;Recommended Fleets
 
* 1AV/AO, 1CL, 2DD, 2CLT (Fast)
 
*Route = {{MapRoute|A|red|B|green|G|red|J|green}}
 
**Node {{MapRoute|A|red}} should not present much difficulty, however, node {{MapRoute|G|red}} may present some challenge to pass.
 
**AV, CLTs, and CLs carrying {{Minisub}} [[Midget Submarine]] can be useful for taking out many of the ships in node {{MapRoute|G|red}} during the [[Otorp]] attack, to minimize damage taken.
 
**Slow AV/AO needs to be [[Fast]] (see [[Improving Ship Speed]]).
 
**Due to the danger this path has, bringing {{LandingCraft}} to gain extra resources can be optional.
 
 
 
;Equipment Setups
 
{|class="wikitable" width=100%
 
!width=50px|Ship Type
 
!width=170px|Equipment
 
!Notes
 
|-
 
! DD
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
 
| {{Drum}} can serve as Landing Craft substitutes when lacking enough. Using a combat setup is also viable when having trouble passing this route.
 
|-
 
! CL/CLT
 
| {{Sec Gun}}{{Sec Gun}}{{Minisub}}<br>{{Minisub}}{{Sonar}}{{DepthCharge}}<br>{{Med Gun}}{{Med Gun}}{{SPR}}
 
| {{Minisub}} will take out some enemies earlier. Some [[OASW]] setup is recommended to pass the 1st node, but can be replaced by a more standard setup if this part is not troublesome.
 
*The standard [[Artillery Spotting]] is a default solution when making {{Minisub}} capable CL.
 
|-
 
! AV
 
| {{SPB}}{{SPB}}{{Minisub}}
 
| A setup giving both an Otorp and an airstrike.
 
|-
 
! AO
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
 
| Outside of {{LandingCraft}} carrier, AO do not have a standard setup. The general rule is to make them as less of a dead weight as possible, usually giving them guns, planes, or armor.
 
|}
 
 
 
|-|Expedition=
 
{|class="wikitable" style="text-align:center"
 
!colspan=5|Short
 
|-
 
!Expedition
 
!Timer
 
!Hourly<br>Yield
 
!Side<br>Resource
 
|-
 
| 06|| 00:40|| 120||{{FBsmall}}
 
|-
 
| B1|| 00:35|| 51||{{Fuel}}{{FBsmall}}{{IR}}
 
|-
 
| 45|| 3:20|| 66||{{Fuel}}{{FBmedium}}
 
|-
 
!colspan=5|Long
 
|-
 
!Expedition
 
!Timer
 
!Total<br>Yield
 
!Side<br>Resource
 
|-
 
| 11|| 05:00|| 250||{{FBsmall}}{{IR}}
 
|-
 
| 15|| 12:00|| 400||{{Steel}}{{FBlarge}}{{DM}}
 
|-
 
| 35|| 07:00|| 280||{{Steel}}{{FBsmall}}{{DM}}
 
|}
 
</tabber>
 
</div>
 
 
 
={{IR}} Instant Repair Materials=
 
<div class="mw-collapsible mw-collapsed">
 
<tabber>
 
Sortie=
 
==[[2-4]]==
 
Node {{MapRoute|A|green}} is a "special resource node" rewarding 1 {{IR}}.
 
*Using 4 {{LandingCraft}} [[Landing Craft]] and/or {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} give a 50% chance of rewarding 2 {{IR}}.
 
*Using more than 4 will not increase this rate.
 
 
 
Farming this map can prove a bit frustrating because of the random routing at node {{MapRoute|C|purple}}.
 
*It is recommended to farm for {{DM}} DevMats too, as they are rewarded on the off-route path (see below).
 
*It is additionally recommended to bring 1 {{Surface Radar}} [[Surface Radar]] on each girl to diminish the resource losses on the storm maelstrom.
 
 
 
;Recommended Fleets
 
* 3CV, 2-3CA(V)/CL/SS(V), 0-1DD
 
*Route = {{MapRoute|B|red|C|purple|F|red|A|green}}
 
**50% chance to route to {{MapRoute|A|green}}, 50% to {{MapRoute|G|green}}
 
**No CVL allowed and 1DD max, else, the routing to {{MapRoute|A|green}} becomes even worse.
 
 
 
;Equipment Setups
 
{|class="wikitable" width=100%
 
!width=50px|Ship Type
 
!width=170px|Equipment
 
!Notes
 
|-
 
! rowspan=2|CA(V)/CL/DD
 
| {{WildCard}}{{WildCard}}{{Radar}}
 
| The {{WildCard}} should be whatever brings the most combat/AA power to the ship, being {{Green Gun}} for an [[AACI]] setup, or {{SPF}} for air power.
 
|-
 
| {{LandingCraft}}/{{Amphibious Tank}} {{WildCard}}
 
| The {{WildCard}} can preferably be a {{Minisub}} if equipped on capable CAV/CL, or a [[Surface Radar]] otherwise.
 
|-
 
! CV
 
| {{BluePlane}}{{RedPlane}}{{GreenPlane}}{{Radar}}<br>{{BluePlane}}{{BluePlane}}{{RedPlane}}{{Radar}}
 
| At least 144 fighter power is needed for AS+ on node F. When enough fighters are used to reach this value, the other planes can be bombers to maximize damage.
 
*It is recommended to use carriers with at least "'''[[Range|medium range]]'''", so that their attack takes priority over the other ships. ''See [[Range]] for more details.
 
*The [[Radar]] can be used to block the largest slot and limit bauxite losses.
 
|-
 
! SS(V)
 
| {{TorpedoWeapon}}{{TorpedoWeapon}}<br>{{Amphibious Tank}}{{Amphibious Tank}}
 
| When using a SS, it should either use torpedoes to maximize damage, or {{Amphibious Tank}} to bring additional buckets.
 
|}
 
 
 
|-|Expedition=
 
{|class="wikitable" style="text-align:center"
 
!rowspan=2|Expedition
 
!rowspan=2|Timer
 
!colspan=2|Yield
 
!rowspan=2|Side<br>Resource
 
|-
 
!Left
 
!Right
 
|-
 
!colspan=5|Short
 
|-
 
| 02|| 00:55|| 1|| 0||{{Ammo}}{{Steel}}
 
|-
 
| 04|| 00:50|| 1|| 0||{{Ammo}}{{FBsmall}}
 
|-
 
| A2|| 00:55|| 0|| 1||{{Fuel}}{{Ammo}}{{Bauxite}}{{DM}}
 
|-
 
| 41|| 01:00|| 0|| 1||{{Fuel}}{{Bauxite}}{{DM}}
 
|-
 
!colspan=5|Long
 
|-
 
|colspan=5|None
 
|}
 
 
 
|-|Quests=
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 
!colspan=4|{{Qdaily}} Daily
 
|-
 
!Quest
 
!Type
 
!Yield
 
!Notes
 
|-
 
|{{Q|Bd2}}||rowspan=5|{{Qsortie}}||1
 
|-
 
|{{Q|Bd4}}||2
 
|-
 
|{{Q|Bd5}}||1
 
|-
 
|{{Q|Bd7}}||1
 
|-
 
|{{Q|Bd8}}||1
 
|-
 
|{{Q|E3}}||{{Qsupply}}||2
 
|-
 
|{{Q|F6}}||rowspan=3|{{Qfactory}}||1
 
|-
 
|{{Q|F9}}||1
 
|-
 
|{{Q|F66}}||1
 
|-
 
|{{Q|G2}}||{{Qmodernization}}||1
 
|}
 
 
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 
!colspan=4|{{Qweekly}} Weekly
 
|-
 
!Quest
 
!Type
 
!Yield
 
!Notes
 
|-
 
|{{Q|Bw4}}||rowspan=3|{{Qsortie}}||3
 
|-
 
|{{Q|Bw5}}||2
 
|-
 
|{{Q|Bw8}}||1
 
|-
 
|{{Q|F68}}||rowspan=2|{{Qfactory}}||1
 
|-
 
|{{Q|F69}}||5
 
|}
 
 
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 
!colspan=4|{{Qmonthly}}Monthly
 
|-
 
!Quest
 
!Type
 
!Yield
 
!Notes
 
|-
 
|{{Q|Bm4}}||rowspan=2|{{Qsortie}}||3
 
|-
 
|{{Q|Bm8}}||4||Choice
 
|-
 
|{{Q|C8}}||rowspan=2|{{Qpvp}}||2
 
|-
 
|{{Q|C16}}||2||Choice
 
|}
 
 
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 
!colspan=4|{{Qquarterly}}Quarterly
 
|-
 
!Quest
 
!Type
 
!Yield
 
!Notes
 
|-
 
|{{Q|Bq3}}||rowspan=2|{{Qsortie}}||4
 
|-
 
|{{Q|Bq13}}||10||Choice
 
|-
 
|{{Q|C44}}||{{Qpvp}}||4||Choice
 
|}
 
 
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 
!colspan=4|Seasonal
 
|-
 
!Quest
 
!Type
 
!Yield
 
!Notes
 
|-
 
|{{Q|2204 B1}}||{{Qsortie}}||6||Choice
 
|-
 
|"Large Scale Winter Exercise"||{{Qpvp}}||5||Choice
 
|}
 
 
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 
!colspan=4|Yearly
 
|-
 
!Quest
 
!Type
 
!Yield
 
!Notes
 
|-
 
|{{Q|By1}}||rowspan=5|{{Qsortie}}||8||Choice
 
|-
 
|{{Q|By2}}||6||Choice
 
|-
 
|{{Q|By3}}||5||Choice
 
|-
 
|{{Q|By4}}||5||Choice
 
|-
 
|{{Q|By12}}||9||Choice
 
|-
 
|{{Q|C49}}||rowspan=4|{{Qpvp}}||5||Choice
 
|-
 
|{{Q|C50}}||4||Choice
 
|-
 
|{{Q|C53}}||3||Choice
 
|-
 
|{{Q|C55}}||4||Choice
 
|-
 
|{{Q|D32}}||rowspan=4|{{Qexpedition}}||5||Choice
 
|-
 
|{{Q|D33}}||4||Choice
 
|-
 
|{{Q|D36}}||6||Choice
 
|-
 
|{{Q|D40}}||5||Choice
 
|-
 
|{{Q|G6}}||rowspan=3|{{Qmodernization}}||1||Choice
 
|-
 
|{{Q|G7}}||2||Choice
 
|-
 
|{{Q|G8}}||2||Choice
 
|}
 
 
 
</tabber>
 
</div>
 
 
 
={{IC}} Instant Construction Materials=
 
<div class="mw-collapsible mw-collapsed">
 
<tabber>
 
Sortie=
 
==[[2-1]]==
 
Node {{MapRoute|E|green}} is a "normal resource node" rewarding 1 {{IC}}.
 
*This map does not pose any challenge, also being a good enough spot to farm steel {{Steel}} from drops.
 
*This map should be cleared alongside quest {{Q|Bd7}}.
 
 
 
;Recommended Fleet
 
*1AV, 1CL, 4DD (Fast)
 
*Route = {{MapRoute|C|red|E|green|H|red}}
 
**The AV guarantees routing to node {{MapRoute|E|green}},
 
**A slow fleet will hit one extra combat node.
 
 
 
;Equipment Setups
 
{|class="wikitable" width=100%
 
!width=50px|Ship Type
 
!width=170px|Equipment
 
!Notes
 
|-
 
! DD
 
| {{GreenGunDP}}{{GreenGunDP}}{{Air Radar}}
 
| Standard setup for DD, with some AA emphasis, with at least one [[AACI]] being recommended.
 
*Putting more CL and CA in the fleet would still work, but at a greater cost.
 
|-
 
! CL
 
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}
 
| Setup for CLs that are capable of [[Artillery Spotting]]. For those that are not, simply replace the seaplane with a radar.
 
|-
 
! AV
 
| {{SPF}}{{SPF}}{{SPF}}
 
| The main role of the AV is to bring air power, with 81 being needed to reach AS on the boss.
 
*{{Minisub}} and {{SPB}} can be used if enough air power is reached with minimal SPF use.
 
|}
 
 
 
|-|Expedition=
 
{|class="wikitable" style="text-align:center"
 
!rowspan=2|Expedition
 
!rowspan=2|Timer
 
!colspan=2|Yield
 
!rowspan=2|Side<br>Resource
 
|-
 
!Left
 
!Right
 
|-
 
!colspan=5|Short
 
|-
 
| 07|| 01:00|| 1|| 0||{{Steel}}{{Bauxite}}
 
|-
 
| 10|| 01:30|| 1|| 0||{{Ammo}}{{Bauxite}}{{IR}}
 
|-
 
!colspan=5|Long
 
|-
 
| 16|| 15:00|| 2|| 0||{{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}{{DM}}
 
|}
 
 
 
|-|Quests=
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 
!colspan=4|{{Qdaily}} Daily
 
|-
 
!Quest
 
!Type
 
!Yield
 
!Notes
 
|-
 
|{{Q|Bd7}}||{{Qsortie}}||1
 
|-
 
|{{Q|C2}}||{{Qpvp}}||1
 
|-
 
|{{Q|E4}}||{{Qsupply}}||1
 
|-
 
|{{Q|F5}}||rowspan=2|{{Qfactory}}||1
 
|-
 
|{{Q|F8}}||1
 
|}
 
 
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 
!colspan=4|{{Qweekly}} Weekly
 
|-
 
!Quest
 
!Type
 
!Yield
 
!Notes
 
|-
 
|{{Q|Bw1}}||{{Qsortie}}||2
 
|-
 
|{{Q|G3}}||{{Qmodernization}}||1
 
|}
 
</tabber>
 
</div>
 
 
 
={{DM}} Development Materials=
 
<div class="mw-collapsible mw-collapsed">
 
<tabber>
 
Sortie=
 
==[[2-4]]==
 
Node {{MapRoute|G|green}} is a "normal resource node" rewarding 1 {{DM}}.
 
 
 
Farming this map can prove a bit frustrating because of the random routing at node {{MapRoute|C|purple}}.
 
*It is recommended to farm for {{IR}} Buckets too, as they are rewarded on the off-route path (see above).
 
*It is additionally recommended to bring 1 {{Surface Radar}} [[Surface Radar]] on each girl to diminish the resource losses on the storm maelstrom.
 
 
 
;Recommended Fleets
 
* '''3CV, 2-3CA(V)/CL/SS(V), 0-1DD
 
* 3CV/L, 1AO, 2SS(V)
 
*Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}}
 
**50% chance to route to {{MapRoute|A|green}}, 50% to {{MapRoute|G|green}}
 
**When farming for buckets too, no CVL allowed and 1DD max, else, the routing to {{MapRoute|A|green}} becomes even worse.
 
 
 
;Equipment Setups
 
{|class="wikitable" width=100%
 
!width=50px|Ship Type
 
!width=170px|Equipment
 
!Notes
 
|-
 
! rowspan=2|CA(V)/CL/DD
 
| {{WildCard}}{{WildCard}}{{Radar}}
 
| The {{WildCard}} should be whatever brings the most combat/AA power to the ship, being {{Green Gun}} for an [[AACI]] setup, or {{SPF}} for air power.
 
|-
 
| {{LandingCraft}}/{{Amphibious Tank}} {{WildCard}}
 
| Those are only useful when trying to farm for buckets as well.
 
*The {{WildCard}} can preferably be a {{Minisub}} if equipped on capable CAV/CL, or a [[Surface Radar]] otherwise.
 
|-
 
! CV/L
 
| {{BluePlane}}{{RedPlane}}{{GreenPlane}}{{Radar}}<br>{{BluePlane}}{{BluePlane}}{{RedPlane}}{{Radar}}
 
| At least 144 fighter power is needed for AS+ on node F. When enough fighters are used to reach this value, the other planes can be bombers to maximize damage.
 
*It is recommended to use carriers with at least "'''[[Range|medium range]]'''", so that their attack takes priority over the other ships. ''See [[Range]] for more details.
 
*The [[Radar]] can be used to block the largest slot and limit bauxite losses.
 
|-
 
! SS(V)
 
| {{TorpedoWeapon}}{{TorpedoWeapon}}<br>{{Amphibious Tank}}{{Amphibious Tank}}
 
| When using a SS, it should either use torpedoes to maximize damage, or {{Amphibious Tank}} to bring additional buckets.
 
*{{Amphibious Tank}} are only useful when trying to farm for buckets as well.
 
|-
 
! AO
 
| {{WildCard}}{{WildCard}}{{Radar}}
 
| Because of their nature, AO do not have a standard setup. The general rule is to make them as less of a dead weight as possible, usually giving them guns, planes, or armor.
 
|}
 
 
 
==[[6-3]]==
 
Nodes {{MapRoute|G|green|H|green}} are "'''[[Air Reconnaissance]]'''", a unique kind of node, rewarding {{Ammo}}, {{Bauxite}}, and {{DM}}.
 
*Bringing {{Large Flying Boat}} {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Large Flying Boats|link_category=Large Flying Boat}} and {{Seaplane}} [[Seaplane]]s ([[SPR]] and [[SPB]]) will increase the chance of getting more resources/materials.
 
 
 
While this map has the potential to return significantly more DevMats than 2-4, it is also costlier and more difficult. The enemies encountered are strong and any node has the potential to force a retreat. Furthermore, to claim the resources, the boss has to be at least '''B ranked'''. This can be a tall order when fighting BB, CA, and DD Hime with a light fleet.
 
 
 
;Recommended Fleets
 
* 1CL, 4DD, 1AV
 
* Route = {{MapRoute|A|blue|C|red|E|red|G|green|H|green|J|red}}
 
 
 
;Equipment Setups
 
{|class="wikitable" width=100%
 
!width=50px|Ship Type
 
!width=170px|Equipment
 
!Notes
 
|-
 
| rowspan=2| DD
 
| {{RedGunLight}}{{RedGunLight}}{{WildCard}}
 
| Because this map has no air power, the guns can be whatever is best on each DD. The wildcard can be anything that does not interfere with the double attack setup, usually a [[Radar]].
 
*This setup can alternatively be swapped with other [[Night Cut-In]] setup if available.
 
|-
 
| {{Sonar}}{{WildCard}}{{WildCard}}
 
| It is advisable to have 1-2 DD on [[OASW]] duty, preventing some retreats.
 
|-
 
| CL
 
| {{TorpedoWeapon}}{{TorpedoWeapon}}{{Minisub}}/{{Seaplane}}/{{Sonar}}
 
| The CL can play most roles, being a crucial component to defeat the boss. It should therefore be focused for combat/night battle, carrying additional geras if possible (especially true for 4 slots CL).
 
|-
 
| AV
 
| {{SPB}}/{{LFB}}/{{Minisub}}
 
| [[Akitsushima]] and [[Nisshin]] are the only {{LFB}} [[LFB]] capable AV, and so should preferably carry as many planes as possible to maximize gains.
 
*Other AV are still viable, with the ability to carry either more {{SPB}} or one {{Minisub}}.
 
*{{SPR}} can be used but are a waste of potential.
 
|}
 
 
 
|-|Expedition=
 
{|class="wikitable" style="text-align:center"
 
!rowspan=2|Expedition
 
!rowspan=2|Timer
 
!colspan=2|Yield
 
!rowspan=2|Side<br>Resource
 
|-
 
!Left
 
!Right
 
|-
 
!colspan=5|Short
 
|-
 
| A2|| 00:55|| 1|| 0||{{IR}}
 
|-
 
| 20|| 02:00|| 1|| 0||{{Steel}}
 
|-
 
| 41|| 01:00|| 1|| 0||{{Fuel}}{{IR}}
 
|-
 
!colspan=5|Long
 
|-
 
| 35|| 07:00|| 0|| 1||{{Steel}}{{Bauxite}}
 
|}
 
 
 
|-|Quests=
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 
!colspan=4|{{Qdaily}} Daily
 
|-
 
!Quest
 
!Type
 
!Yield
 
!Notes
 
|-
 
|{{Q|Bd1}}||rowspan=5|{{Qsortie}}||1
 
|-
 
|{{Q|Bd2}}||1
 
|-
 
|{{Q|Bd3}}||1
 
|-
 
|{{Q|Bd5}}||1
 
|-
 
|{{Q|Bd6}}||2
 
|-
 
|{{Q|C4}}||{{Qpvp}}||1
 
|-
 
|{{Q|D2}}||{{Qexpedition}}||1
 
|-
 
|{{Q|E4}}||{{Qsupply}}||1
 
|-
 
|{{Q|F5}}||rowspan=6|{{Qfactory}}||1
 
|-
 
|{{Q|F6}}||1
 
|-
 
|{{Q|F7}}||2
 
|-
 
|{{Q|F8}}||2
 
|-
 
|{{Q|F65}}||1
 
|-
 
|{{Q|F66}}||1
 
|}
 
 
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 
!colspan=4|{{Qweekly}} Weekly
 
|-
 
!Quest
 
!Type
 
!Yield
 
!Notes
 
|-
 
|{{Q|Bw1}}||rowspan=7|{{Qsortie}}||2
 
|-
 
|{{Q|Bw2}}||2
 
|-
 
|{{Q|Bw3}}||3
 
|-
 
|{{Q|Bw6}}||2
 
|-
 
|{{Q|Bw7}}||3
 
|-
 
|{{Q|Bw8}}||1
 
|-
 
|{{Q|Bw9}}||2
 
|-
 
|{{Q|C4}}||{{Qpvp}}||2
 
|-
 
|{{Q|D4}}||rowspan=2|{{Qexpedition}}||3
 
|-
 
|{{Q|D11}}||2
 
|-
 
|{{Q|F34}}||rowspan=2|{{Qfactory}}||2
 
|-
 
|{{Q|F68}}||7
 
|-
 
|{{Q|G3}}||{{Qmodernization}}||2
 
|}
 
 
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 
!colspan=4|{{Qmonthly}}Monthly
 
|-
 
!Quest
 
!Type
 
!Yield
 
!Notes
 
|-
 
|{{Q|Bm1}}||rowspan=5|{{Qsortie}}||5
 
|-
 
|{{Q|Bm4}}||3
 
|-
 
|{{Q|Bm5}}||5
 
|-
 
|{{Q|Bm7}}||4
 
|-
 
|{{Q|Bm8}}||4||Choice
 
|-
 
|{{Q|C16}}||{{Qpvp}}||2||Choice
 
|}
 
 
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 
!colspan=4|{{Qquarterly}}Quarterly
 
|-
 
!Quest
 
!Type
 
!Yield
 
!Notes
 
|-
 
|{{Q|Bq4}}||rowspan=2|{{Qsortie}}||4
 
|-
 
|{{Q|Bq9}}||4||Choice
 
|-
 
|{{Q|C29}}||rowspan=3|{{Qpvp}}||3||Choice
 
|-
 
|{{Q|C42}}||8||Choice
 
|-
 
|{{Q|C44}}||4||Choice
 
|-
 
|{{Q|D24}}||{{Qexpedition}}||4
 
|-
 
|{{Q|F39}}||rowspan=5|{{Qfactory}}||2
 
|-
 
|{{Q|F55}}||3
 
|-
 
|{{Q|F67}}||4
 
|-
 
|{{Q|F70}}||8||Choice
 
|-
 
|{{Q|F72}}||6||Choice
 
|}
 
 
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 
!colspan=4|Yearly
 
|-
 
!Quest
 
!Type
 
!Yield
 
!Notes
 
|-
 
|{{Q|By1}}||rowspan=6|{{Qsortie}}||10||Choice
 
|-
 
|{{Q|By2}}||8||Choice
 
|-
 
|{{Q|By3}}||6||Choice
 
|-
 
|{{Q|By5}}||10||Choice
 
|-
 
|{{Q|By6}}||5||Choice
 
|-
 
|{{Q|By11}}||8||Choice
 
|-
 
|{{Q|C49}}||rowspan=4|{{Qpvp}}||4||Choice
 
|-
 
|{{Q|C50}}||6||Choice
 
|-
 
|{{Q|C65}}||4||Choice
 
|-
 
|{{Q|C66}}||6||Choice
 
|-
 
|{{Q|D34}}||rowspan=5|{{Qexpedition}}||7||Choice
 
|-
 
|{{Q|D35}}||5||Choice
 
|-
 
|{{Q|D36}}||4||Choice
 
|-
 
|{{Q|D38}}||6||Choice
 
|-
 
|{{Q|D40}}||6||Choice
 
|-
 
|{{Q|F92}}||rowspan=6|{{Qfactory}}||10
 
|-
 
|{{Q|F94}}||10||Choice
 
|-
 
|{{Q|F98}}||5||Choice
 
|-
 
|{{Q|F99}}||5||Choice
 
|-
 
|{{Q|F100}}||10||Choice
 
|-
 
|{{Q|F113}}||8||Choice
 
|-
 
|{{Q|G6}}||rowspan=4|{{Qmodernization}}||2||Choice
 
|-
 
|{{Q|G7}}||3||Choice
 
|-
 
|{{Q|G8}}||3||Choice
 
|-
 
|{{Q|G9}}||4||Choice
 
|}
 
</tabber>
 
</div>
 
 
 
={{IM}} Improvement Materials=
 
<div class="mw-collapsible mw-collapsed">
 
<tabber>
 
Expedition=
 
As every Expedition rewarding screws are monthly ones, the timer is irrelevant here.
 
*''See the [[Expeditions#Reference Tables|Reference Tables]] for more details.
 
{|class="wikitable" style="text-align:center"
 
!rowspan=2|Expedition
 
!colspan=2|Yield
 
!rowspan=2|Notes
 
|-
 
!Left
 
!Right
 
|-
 
| A6|| 0|| 1
 
|rowspan=9|Monthly Expeditions
 
|-
 
| B4|| 0|| 1
 
|-
 
| B5|| 0|| 1
 
|-
 
| B6|| 0|| 1
 
|-
 
| 43|| 0|| 1
 
|-
 
| 46|| 0|| 1
 
|-
 
| D3|| 0|| 1
 
|-
 
| E1|| 0|| 1
 
|-
 
| E2|| 0|| 1
 
|}
 
 
 
|-|Quests=
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 
!colspan=4|{{Qdaily}} Daily
 
|-
 
!Quest
 
!Type
 
!Yield
 
!Notes
 
|-
 
|{{Q|F18}}||{{Qfactory}}||1
 
|}
 
 
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 
!colspan=4|{{Qweekly}} Weekly
 
|-
 
!Quest
 
!Type
 
!Yield
 
!Notes
 
|-
 
|{{Q|Bw5}}||rowspan=5|{{Qsortie}}||1
 
|-
 
|{{Q|Bw7}}||3
 
|-
 
|{{Q|Bw7}}||2
 
|-
 
|{{Q|Bw9}}||3
 
|-
 
|{{Q|Bw10}}||3
 
|-
 
|{{Q|C4}}||{{Qpvp}}||1
 
|-
 
|{{Q|D11}}||{{Qexpedition}}||1
 
|-
 
|{{Q|F34}}||{{Qfactory}}||1
 
|}
 
 
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 
!colspan=4|{{Qmonthly}}Monthly
 
|-
 
!Quest
 
!Type
 
!Yield
 
!Notes
 
|-
 
|{{Q|Bm3}}||rowspan=6|{{Qsortie}}||3
 
|-
 
|{{Q|Bm4}}||4
 
|-
 
|{{Q|Bm5}}||3
 
|-
 
|{{Q|Bm6}}||2
 
|-
 
|{{Q|Bm7}}||2
 
|-
 
|{{Q|Bm8}}||2||Choice
 
|}
 
 
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 
!colspan=4|{{Qquarterly}}Quarterly
 
|-
 
!Quest
 
!Type
 
!Yield
 
!Notes
 
|-
 
|{{Q|Bq1}}||rowspan=6|{{Qsortie}}||5
 
|-
 
|{{Q|Bq2}}||4
 
|-
 
|{{Q|Bq4}}||4
 
|-
 
|{{Q|Bq7}}||4||Choice
 
|-
 
|{{Q|Bq10}}||4||Choice
 
|-
 
|{{Q|Bq11}}||2||Choice
 
|-
 
|{{Q|C38}}||rowspan=2|{{Qpvp}}||3||Choice
 
 
|-
 
|-
|{{Q|C42}}||3||Choice
+
|colspan=3 class="q4"|''{{{text|}}}
 +
|colspan=4 rowspan=4 class="qw2"|{{{main|}}}{{#if:{{{choice1|}}}|'''Choose between:'''<br>}}{{{choice1|}}}{{#if:{{{choice2|}}}|<br>'''Then choose between:'''<br>}}{{{choice2|}}}
 
|-
 
|-
|{{Q|F35}}||rowspan=2|{{Qfactory}}||3
+
|colspan=3 class="q4"|{{{req|}}}
 
|-
 
|-
|{{Q|F67}}||4||Choice
+
!Prerequisites
|}
+
|colspan=2 class="q4"|{{#if:{{{qreq1|}}}|{{#ifeq:{{#sub:{{{qreq1}}}|0|1}}|{{#sub:{{{ID}}}|0|1}}|[[#{{{qreq1|}}}|{{{qreq1|}}}]]|{{Q|{{{qreq1|}}}}}}}}}{{#if:{{{qreq2|}}}|, {{#ifeq:{{#sub:{{{qreq2}}}|0|1}}|{{#sub:{{{ID}}}|0|1}}|[[#{{{qreq2|}}}|{{{qreq2|}}}]]|{{Q|{{{qreq2|}}}}}}}}}{{#if:{{{qreq3|}}}|, {{#ifeq:{{#sub:{{{qreq3}}}|0|1}}|{{#sub:{{{ID}}}|0|1}}|[[#{{{qreq3|}}}|{{{qreq3|}}}]]|{{Q|{{{qreq3|}}}}}}}}}{{#if:{{{qreq4|}}}|, {{#ifeq:{{#sub:{{{qreq4}}}|0|1}}|{{#sub:{{{ID}}}|0|1}}|[[#{{{qreq4|}}}|{{{qreq4|}}}]]|{{Q|{{{qreq4|}}}}}}}}}{{#if:{{{qreq5|}}}|, {{#ifeq:{{#sub:{{{qreq5}}}|0|1}}|{{#sub:{{{ID}}}|0|1}}|[[#{{{qreq5|}}}|{{{qreq5|}}}]]|{{Q|{{{qreq5|}}}}}}}}}{{#if:{{{qreq6|}}}|, {{#ifeq:{{#sub:{{{qreq6}}}|0|1}}|{{#sub:{{{ID}}}|0|1}}|[[#{{{qreq6|}}}|{{{qreq6|}}}]]|{{Q|{{{qreq6|}}}}}}}}}
 
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 
!colspan=4|Yearly
 
 
|-
 
|-
!Quest
 
!Type
 
!Yield
 
 
!Notes
 
!Notes
|-
+
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</tabber>
 
</div>
 
 
 
=Other Consumables=
 
Special resources are not detailed on this page, as they are difficultly "farmable", please refer to each individual page for more details:
 
*{{Irako}} [[Irako]],
 
*{{Mamiya}} [[Mamiya]],
 
*{{FBsmall}}{{FBmedium}}{{FBlarge}} [[Furniture Box]]es,
 
*{{PBox}} [[Present Box]]es,
 
*{{RE}} [[Reinforcement Expansion]]s,
 
*{{SCM}} [[Skilled Crew Member]]s,
 
*{{Medal}} [[Medal]]s,
 
*{{BP}} [[Remodel Blueprint]]s,
 
*{{AR}} [[Action Report]]s,
 
*{{Protopult}} [[Prototype Flight Deck Catapult]]s,
 
*{{GunMat}} [[New Model Gun Mount Improvement Material]]s,
 
*{{AvMat}} [[New Model Aerial Armament Material]]s,
 
*{{RocketMat}} [[New Model Rocket Development Material]]s,
 
*{{ArmMat}} [[New Model Armament Material]]s.
 
 
 
=See Also=
 
{{Help}}
 

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