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=Resource Nodes Guide=
+
<includeonly>|-id="{{{ID}}}" class="q1"
==Regular Ressource Nodes==
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|class="q0{{#switch:{{{cat}}}|Composition=1|Sortie=2|PVP=3|Expedition=4|Supply=5|Factory=6|Modernization=7}} qw1"|<div class="q2">'''{{{ID}}}'''</div>{{#switch:{{{type}}}
[[File:ResourceNode.png|thumb|right|Resource Node]]
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|One=[[File:Quest once.png|One-Time Quest|30px]] '''One-Time'''
Upon entering, adds a specific amount of a specific resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), consumables ({{IR}}{{IC}}{{DM}}), or coin boxes ({{FBsmall}}{{FBmedium}}{{FBlarge}}) to the '''stockpile'''. Resource Nodes do not refill the fleet's current resource levels.
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|Daily|Weekly|Monthly|Quarterly=[[File:Quest Frequency {{{type|}}}.png|{{{type|}}} Quest|30px]] '''{{{type|}}}'''
 
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|Spring|Summer|Autumn|Winter=<span class="qs1">'''{{{type|}}}</span>
;Note
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|January|February|March|April|May|June|July|August|September|October|November|December=<span class="qs2">[[File:Quest Frequency Yearly {{{type|}}}.png|Yearly {{{type|}}} Quest|30px]]<span class="qs3">{{{type|}}}</span></span>}}
*The resources are added to the overall stockpile ONLY if either:
+
|class="q0{{#switch:{{{cat}}}|Composition=1|Sortie=2|PVP=3|Expedition=4|Supply=5|Factory=6|Modernization=7}}" colspan=2 width=50%|<div class="q3">{{lang|ja|{{{namejp}}}}}<br>''{{{nameen}}}''</div>
**The node is a "dead-end".
+
!class="q5"|[[file:Fuel.png|Fuel|25px|link=Fuel]]<br>{{{fuel|0}}}
**The subsequent '''battle''' node must be completed.
+
!class="q6"|[[file:Ammunition.png|Ammunition|25px|link=Ammo]]<br>{{{ammo|0}}}
*Immediately refreshing the game after reaching such nodes '''does not''' provide resources.
+
!class="q7"|[[file:Steel.png|Steel|25px|link=Steel]]<br>{{{steel|0}}}
 
+
!class="q8"|[[File:Bauxite.png|Bauxite|25px|link=Bauxite]]<br>{{{bauxite|0}}}
Using {{Drum}} [[Drum]]s, some {{LandingCraft}} [[Landing Craft]], and {{Amphibious Tank}} [[Special Amphibious Tank]]s increases the resource gain up to a possible node-specific cap:
 
 
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 
! colspan=5|Resource Gain Bonuses
 
 
|-
 
|-
! rowspan=2|Type
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|colspan=3 class="q4"|''{{{text|}}}
! rowspan=2|Name
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|colspan=4 rowspan=4 class="qw2"|{{{main|}}}{{#if:{{{choice1|}}}|'''Choose between:'''<br>}}{{{choice1|}}}{{#if:{{{choice2|}}}|<br>'''Then choose between:'''<br>}}{{{choice2|}}}
! colspan=3|Base Bonus
 
 
|-
 
|-
!{{Fuel}}{{Ammo}}{{Steel}}
+
|colspan=3 class="q4"|{{{req|}}}
!{{Bauxite}}
 
!{{IR}}{{IC}}{{DM}}<br>{{FBsmall}}{{FBmedium}}{{FBlarge}}
 
 
|-
 
|-
!{{LandingCraft}}
+
!Prerequisites
!{{EquipmentLink|Daihatsu Landing Craft}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft}}<br>{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}<br>{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}
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|colspan=2 class="q4"|{{#if:{{{qreq1|}}}|{{#ifeq:{{#sub:{{{qreq1}}}|0|1}}|{{#sub:{{{ID}}}|0|1}}|[[#{{{qreq1|}}}|{{{qreq1|}}}]]|{{Q|{{{qreq1|}}}}}}}}}{{#if:{{{qreq2|}}}|, {{#ifeq:{{#sub:{{{qreq2}}}|0|1}}|{{#sub:{{{ID}}}|0|1}}|[[#{{{qreq2|}}}|{{{qreq2|}}}]]|{{Q|{{{qreq2|}}}}}}}}}{{#if:{{{qreq3|}}}|, {{#ifeq:{{#sub:{{{qreq3}}}|0|1}}|{{#sub:{{{ID}}}|0|1}}|[[#{{{qreq3|}}}|{{{qreq3|}}}]]|{{Q|{{{qreq3|}}}}}}}}}{{#if:{{{qreq4|}}}|, {{#ifeq:{{#sub:{{{qreq4}}}|0|1}}|{{#sub:{{{ID}}}|0|1}}|[[#{{{qreq4|}}}|{{{qreq4|}}}]]|{{Q|{{{qreq4|}}}}}}}}}{{#if:{{{qreq5|}}}|, {{#ifeq:{{#sub:{{{qreq5}}}|0|1}}|{{#sub:{{{ID}}}|0|1}}|[[#{{{qreq5|}}}|{{{qreq5|}}}]]|{{Q|{{{qreq5|}}}}}}}}}{{#if:{{{qreq6|}}}|, {{#ifeq:{{#sub:{{{qreq6}}}|0|1}}|{{#sub:{{{ID}}}|0|1}}|[[#{{{qreq6|}}}|{{{qreq6|}}}]]|{{Q|{{{qreq6|}}}}}}}}}
|rowspan=2| +3
 
|rowspan=2| +2
 
|rowspan=2| +??
 
 
|-
 
|-
! {{Amphibious Tank}}
+
!Notes
! {{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
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|class="q4"|{{#if:{{{lim|}}}|'''''Limited Time Quest'''''<br>|}}{{#if:{{{notes|}}}|{{{notes}}}|}}</includeonly><noinclude>{{documentation}}</noinclude>
|-
 
! {{Drum}}
 
! {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}}
 
| +2
 
| +1.5
 
| +??
 
|-
 
!{{LandingCraft}}
 
!{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}<br>{{EquipmentLink|M4A1 DD}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}
 
| 0
 
| 0
 
| 0
 
|}
 
*Those values will vary from map to map, being +10 {{Fuel}} for DLC on 5-5 for instance.
 
 
 
===[[1-2]]===
 
Node {{MapRoute|B|green}}
 
*Ressource: 10~40 {{Ammo}}
 
*DLC effect: Type ??
 
 
 
===[[1-3]]===
 
Node {{MapRoute|D|green}}
 
*Ressource: 10~20 {{Fuel}}
 
*DLC effect: Type ?? (+3/+2)
 
 
 
Node {{MapRoute|G|green}}
 
*Ressource: 10~30 {{Fuel}}
 
*DLC effect: Type ??
 
 
 
===[[1-4]]===
 
Node {{MapRoute|C|green}}
 
*Ressource: 10~20 {{Steel}}
 
*DLC effect: Type ??
 
 
 
Node {{MapRoute|E|green}}
 
*Ressource: 10~20 {{Ammo}}
 
*DLC effect: Type ??
 
 
 
Node {{MapRoute|G|green}}
 
*Ressource: 10~20 {{Bauxite}}
 
*DLC effect: Type ??
 
 
 
===[[1-6]]===
 
Node {{MapRoute|G|green}}
 
*Ressource: 20~35 {{Bauxite}}
 
*DLC effect: Type ?? (+5)
 
 
 
Node {{MapRoute|M|green}}
 
*Ressource: 10~40 {{Ammo}}
 
*DLC effect: Type ??
 
 
 
===[[]]===
 
Node {{MapRoute|B|green}}
 
*Ressource: 10~40 {{Ammo}}
 
*DLC effect: Type ??
 
 
 
===[[]]===
 
Node {{MapRoute|B|green}}
 
*Ressource: 10~40 {{Ammo}}
 
*DLC effect: Type ??
 
 
 
===[[]]===
 
Node {{MapRoute|B|green}}
 
*Ressource: 10~40 {{Ammo}}
 
*DLC effect: Type ??
 
 
 
===[[]]===
 
Node {{MapRoute|B|green}}
 
*Ressource: 10~40 {{Ammo}}
 
*DLC effect: Type ??
 
 
 
===[[]]===
 
Node {{MapRoute|B|green}}
 
*Ressource: 10~40 {{Ammo}}
 
*DLC effect: Type ??
 
 
 
===[[]]===
 
Node {{MapRoute|B|green}}
 
*Ressource: 10~40 {{Ammo}}
 
*DLC effect: Type ??
 
 
 
===[[]]===
 
Node {{MapRoute|B|green}}
 
*Ressource: 10~40 {{Ammo}}
 
*DLC effect: Type ??
 
 
 
==Special Ressource Nodes==
 
[[File:FinishLineNode.png]]<br>Finish Line<br>Harbour Node
 
 
 
 
 
Is often considered an Ending node like Boss nodes.
 
*It can reward none, one, or two resources at once, but no consumable so far.
 
**Like Resources nodes, using {{Drum}} [[Drum]]s, {{LandingCraft}} [[Landing Craft]], and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Tanks}} increases the resource gain, but equipment effectiveness may vary.
 
*In [[1-6]], the Finish Line has a pool of possible resources as rewards rather than a single one.
 
**Unlike other Nodes, the resources here cannot be increased using any equipment.
 
 
 
===[[1-6]]===
 
 
 
 
 
 
 
===[[7-4]]===
 

Latest revision as of 08:14, 18 May 2024

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