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In maps where a [[LBAS|Land Base]] is present, an additional mechanic may be imposed where an enemy abyssal fleet will attack the allied Land Base. A text alert saying '''"Enemy formation approaching! Enemy aircraft are approaching our base." (敵編隊接近中!我が航空基地に敵機接近中。)''' will appear in the map screen and the Raid will follow shortly. Raids may trigger whenever traveling to another node.  
 
In maps where a [[LBAS|Land Base]] is present, an additional mechanic may be imposed where an enemy abyssal fleet will attack the allied Land Base. A text alert saying '''"Enemy formation approaching! Enemy aircraft are approaching our base." (敵編隊接近中!我が航空基地に敵機接近中。)''' will appear in the map screen and the Raid will follow shortly. Raids may trigger whenever traveling to another node.  
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With the [[Winter 2022 Event]] also appeared a mechanic known as '''"[[Land-Based Air Squadron#Superfortress Air-Raid Sequence|Superfortress Air-Raid Sequence]]"''', which works very similarly to Land Base Air Raids, with the difference that it also includes {{color|red|the only QTE within the entire game}}, where clicking on a button at a right time will directly affect the LBAS interception effectiveness.
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With the [[Winter 2022 Event]] also appeared a mechanic known as '''"[[Superfortress Air-Raid Sequence]]"''', which works very similarly to Land Base Air Raids, with the difference that it also includes {{color|red|the only QTE within the entire game}}, where clicking on a button at a right time will directly affect the LBAS interception effectiveness.
    
Please refer to the [[Land-Based Air Squadron]] page for additional details.
 
Please refer to the [[Land-Based Air Squadron]] page for additional details.
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*"Surface enemies" (4-5 SS so far), that are fought like in "Normal Battle" nodes,
 
*"Surface enemies" (4-5 SS so far), that are fought like in "Normal Battle" nodes,
 
*Followed by "air support enemies" (1-2 CVL so far), bringing air support like in "Normal Combat" nodes, and that cannot be attacked, being visually behind the rest of the enemy fleet and with no visible HP.
 
*Followed by "air support enemies" (1-2 CVL so far), bringing air support like in "Normal Combat" nodes, and that cannot be attacked, being visually behind the rest of the enemy fleet and with no visible HP.
* As of 09/2023, Airstrike Supported Combat Nodes are exclusive to events, with its last appearance on [[Summer 2023 Event]].
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* As of 03/2024, ASS Nodes are exclusive to events, with its last appearance on [[Early Spring 2024 Event]].
 
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|style="text-align:center"|Yes
 
|style="text-align:center"|Yes
 
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In addition, some variations of the above-mentioned nodes may be encountered as:
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*'''"Installation Node"''', for most nodes having one or more [[Installation]] in it, and were {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed.
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*'''"Atoll Node"''', for some nodes being located on atolls, and were {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks|link=Ka-Tsu}} spacial attack can be triggered.
    
===Short Battle Nodes===
 
===Short Battle Nodes===
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|Upon entering, adds a specific amount of a specific resource ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), consumables ({{IR}}{{IC}}{{DM}}), or coin boxes ({{FBsmall}}{{FBmedium}}{{FBlarge}}) to the '''stockpile'''.
 
|Upon entering, adds a specific amount of a specific resource ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), consumables ({{IR}}{{IC}}{{DM}}), or coin boxes ({{FBsmall}}{{FBmedium}}{{FBlarge}}) to the '''stockpile'''.
 
*Resource Nodes do not refill the fleet's current resource levels.
 
*Resource Nodes do not refill the fleet's current resource levels.
*Using some {{LandingCraft}} [[Landing Craft]], {{Amphibious Tank}} [[Amphibious Tank]]s, and {{Drum}} [[Drum Canister]]s, increases the resource gain.
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*Using some {{LandingCraft}} [[Landing Craft]], {{Amphibious Tank}} [[Amphibious Vehicle]]s, and {{Drum}} [[Drum Canister]]s, increases the resource gain.
 
*''See [[Resource Node]] for more details.
 
*''See [[Resource Node]] for more details.
 
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