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| #[[Friendly Fleet]] (event only) | | #[[Friendly Fleet]] (event only) |
| #[[Support Expedition]] (if the battle starts at night only) | | #[[Support Expedition]] (if the battle starts at night only) |
− | #[[Night Battle#Night Contact and Spotting|Night Contact and Spotting]] | + | #[[#Night Contact and Spotting|Night Contact and Spotting]] |
− | #[[Night Battle#Night Shelling Phase|Night Shelling Phase]] | + | #[[#Night Shelling Phase|Night Shelling Phase]] |
| | | |
| In case neither fleets meet the requirements, the sub-phase will be skipped. | | In case neither fleets meet the requirements, the sub-phase will be skipped. |
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| * None | | * None |
| |- | | |- |
− | |{{Night Recon}} {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|Loire 130M|text=Night Recons|link_category=Night Recon}} | + | |{{Night Recon}} [[Night Recon]]s |
| | | | | |
| * Increases the {{Hit}} of the fleet. | | * Increases the {{Hit}} of the fleet. |
| * Increases the {{Firepower}} stat of the entire fleet by | | * Increases the {{Firepower}} stat of the entire fleet by |
| ** '''5''' for the {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|text=Type 98 Night Recon}} & {{Equipment/Link|Walrus}}, | | ** '''5''' for the {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|text=Type 98 Night Recon}} & {{Equipment/Link|Walrus}}, |
− | ** '''7''' for the {{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|text=Type 0 Night Recon}} & {{Equipment/Link|Loire 130M}}. | + | ** '''7''' for the {{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|text=Type 0 Night Recon}}, {{Equipment/Link|Loire 130M}}, & {{Equipment/Link|Sea Otter}}. |
| * Increases the critical hit rate of the fleet. | | * Increases the critical hit rate of the fleet. |
| | | | | |
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| | | |
| =Night Shelling Phase= | | =Night Shelling Phase= |
| + | [[File:Nightbattle_Order.png|thumb|right|Example of engagement order during Night Battle]] |
| Following the battle preliminary stages, Night Shelling proper will begin. Similar to Day Battle, attacks performed by ships are shelling attacks. | | Following the battle preliminary stages, Night Shelling proper will begin. Similar to Day Battle, attacks performed by ships are shelling attacks. |
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| ** It is often represented with the {{NBPower}} "Night Battle Power" (Yasen) icon. | | ** It is often represented with the {{NBPower}} "Night Battle Power" (Yasen) icon. |
| ** If the enemy is unaffected by torpedoes, such as installations, only {{Firepower}} is used instead. | | ** If the enemy is unaffected by torpedoes, such as installations, only {{Firepower}} is used instead. |
− | * {{color|red|'''Heavily damaged (大破)'''}} and sunk ships are unable to participate in battle. | + | |
− | * CV(B/L) are unable to participate in battle, unless specific requirements are met. See ''[[#Carrier Night Attacks|Carrier Night Attacks]]''. | + | * The [[Shooting Order]] is altered, with notably {{color|red|'''Heavily Damaged'''}}, [[Evacuation|evacuated]], and sunk ships performing an actionless turn. |
− | * Shelling attacks that target submarines will always deal 0 damage, and default to '''scratch damage''', making it impossible to sink submarines during Night Battle. | + | |
− | ** This rule is void if the player fleet is a '''Combined Fleet'''. | + | * CV(B/L) are unable to participate in night battles, unless specific requirements are met (''see [[#Carrier Night Attacks|below]]''). |
− | ** [[Friendly Fleet]]s also ignores this rule and may damage submarines. | + | |
| + | * Shelling attacks that target submarines will always deal [[Scratch Damage]], making it impossible to sink submarines during Night Battle. |
| + | ** This rule is void if the player's fleet is a '''Combined Fleet'''. |
| + | ** [[Friendly Fleet]]s can also ignore this rule, and may damage submarines. |
| + | |
| * Ships with 0 {{NBPower}} stat are unable to participate in night battle. | | * Ships with 0 {{NBPower}} stat are unable to participate in night battle. |
| ** Currently, this is only observable against the Wa-Class Transport Ship. | | ** Currently, this is only observable against the Wa-Class Transport Ship. |
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| ** CA(V) gain +5 evasion. | | ** CA(V) gain +5 evasion. |
| ** DD gain +10 evasion if equipped with a {{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookout|link_category=Lookout}} '''and''' a [[Surface Radar]]. | | ** DD gain +10 evasion if equipped with a {{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookout|link_category=Lookout}} '''and''' a [[Surface Radar]]. |
− | * CA(V) equipped with {{Equipment/Link|20.3cm Twin Gun Mount|20.3cm (No.2) Twin Gun Mount|20.3cm (No.3) Twin Gun Mount|text=IJN 20.3 cm guns}} gain special [[Hidden Fit Bonuses]]. | + | * CA(V) equipped with {{Equipment/Link|20.3cm Twin Gun Mount|20.3cm (No.2) Twin Gun Mount|20.3cm (No.3) Twin Gun Mount|Prototype 20.3cm (No.4) Twin Gun Mount|text=IJN 20.3 cm guns}} gain special [[Hidden Fit Bonuses]]. |
− | | |
− | [[File:Nightbattle_Order.png|thumb|right|Example of engagement order during Night Battle]]
| |
− | The firing order is defined when the Night Shelling Phase starts, and in contrast to Day Battle, will not skip over ships unable to attack, such as damaged/deplaned carriers, and sunk/[[Evacuation|evacuated]] ships, those ships performing an actionless turn instead.
| |
| | | |
− | In addition to that, Night Battle is not affected by the Day Battle's [[Engagement]]. | + | In addition to that, Night Battle is not affected by the Day Battle's [[Engagement]], but is still affected by the [[Formation]]. |
| | | |
| =Carrier Night Attacks= | | =Carrier Night Attacks= |
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| | | |
| ===Trigger Requirements=== | | ===Trigger Requirements=== |
− | ;1. Standard Shelling | + | ;Standard Shelling |
− | * {{Ship/Link|Graf Zeppelin|Graf Zeppelin/Kai}} (both remodels), {{Ship/Link|Taiyou Kai Ni|Shinyou Kai Ni|Unyou Kai Ni|text=''Taiyou''-class Kai Ni|link_class=Taiyou}}, {{Ship/Link|Saratoga}} (base only), and {{Ship/Link|Kaga Kai Ni Go}} are able to attack at night with guns regardless of equipment. | + | * {{Ship/Link|Graf Zeppelin|Graf Zeppelin/Kai|text=Graf Zeppelin/Kai}}, {{Ship/Link|Saratoga}} (base only), {{Ship/Link|Kaga Kai Ni Go}}, and the {{Ship/Link|Taiyou Kai Ni|Shinyou Kai Ni|Unyou Kai Ni|text=''Taiyou''-class Kai Ni|link_class=Taiyou}}, are able to attack at night, regardless of their equipment. |
| * This attack '''can be triggered''' even when {{color|orange|'''moderately damaged (中破)'''}}. | | * This attack '''can be triggered''' even when {{color|orange|'''moderately damaged (中破)'''}}. |
− | * The attack power is calculated using the [[Damage_Calculations#Surface_Night_Battle|'''surface night battle''']] damage formula. | + | * The attack power is calculated using the [[Damage_Calculations#Surface_Night_Battle|'''surface night battle''']] damage formula, making it relatively weak. |
− | ** Because of this, these attacks are weak.
| + | * [[Plane Proficiency]] will not affect the critical rate. |
− | * There is no critical multiplier bonus from plane proficiency. | + | * If the carrier can carry [[ASW Shelling]], it will focus on submarines if any are present. |
− | * If the enemy fleet contains a submarine, the light carriers will be forced to target them. | + | * May be set up to activate [[#Original Cut-ins|Cut-Ins]] like the Double Attack. |
− | * May be set up to activate [[#Original Cut-ins|Double Attacks and Cut-Ins]]. | |
| | | |
− | ;2. Swordfish Night Attack | + | ;Swordfish Night Attack |
− | * This is just limited to {{Ship/Link|Ark Royal|Ark Royal/Kai}} (both remodels) when equipped with a {{Equipment/Link|Swordfish|Swordfish Mk.II (Skilled)|Swordfish Mk.III (Skilled)|text=Swordfish}}. | + | * This is just limited to {{Ship/Link|Ark Royal|Ark Royal/Kai|text=Ark Royal/Kai}} when equipped with a {{Equipment/Link|Swordfish|Swordfish Mk.II (Skilled)|Swordfish Mk.III (Skilled)|text=Swordfish}}. |
| * This attack '''cannot be triggered''' when {{color|orange|'''moderately damaged (中破)'''}}. | | * This attack '''cannot be triggered''' when {{color|orange|'''moderately damaged (中破)'''}}. |
− | * The attack power is calculated using the [[Damage_Calculations#Surface_Night_Battle|'''surface night battle''']] damage formula but '''only taking into account''' Ark Royal's base firepower and the Swordfish's stats. | + | * The attack power is calculated using the [[Damage_Calculations#Surface_Night_Battle|'''surface night battle''']] damage formula but '''only taking into account''' Ark Royal's base firepower and the Swordfish's stats and {{star}} improvements<ref>https://twitter.com/myteaGuard/status/1360886212274216963</ref>. |
| ** All other equipment stat/bonuses are ignored. | | ** All other equipment stat/bonuses are ignored. |
| ** Swordfish fit bonuses are also ignored.<ref>https://twitter.com/myteaGuard/status/1358025976374939649</ref> | | ** Swordfish fit bonuses are also ignored.<ref>https://twitter.com/myteaGuard/status/1358025976374939649</ref> |
− | ** However the Swordfish {{star}} improvement '''is''' taken into account <ref>https://twitter.com/myteaGuard/status/1360886212274216963</ref> | + | * [[Plane Proficiency]] still affects the critical rate. |
− | * There is a critical multiplier bonus from plane proficiency.
| + | * May be set up to activate [[#Original Cut-ins|Cut-Ins]] like the Double Attack. |
− | * May be set up to activate [[#Original Cut-ins|Double Attacks and Cut-Ins]]. | |
| On a side note, unlike the browser version, on the [[Kancolle Arcade|arcade]] version the attack is very powerful. | | On a side note, unlike the browser version, on the [[Kancolle Arcade|arcade]] version the attack is very powerful. |
| <references/> | | <references/> |
| | | |
− | ;3. Carrier Night Air Attack | + | ;Carrier Night Air Attack |
| * When equipped with a {{AviationPersonnel}} '''{{Equipment/Link|Night Operation Aviation Personnel|Night Operation Aviation Personnel + Skilled Deckhands|text=NOAP}}''' along with at least one {{PurpleFighter}}{{PurpleBomber}}[[Night Plane]], all carriers are able to perform carrier night air attacks. | | * When equipped with a {{AviationPersonnel}} '''{{Equipment/Link|Night Operation Aviation Personnel|Night Operation Aviation Personnel + Skilled Deckhands|text=NOAP}}''' along with at least one {{PurpleFighter}}{{PurpleBomber}}[[Night Plane]], all carriers are able to perform carrier night air attacks. |
| **{{Category:Night Carriers}} They are {{Ship/Link|Saratoga Mk.II}}, {{Ship/Link|Akagi Kai Ni E}}, {{Ship/Link|Kaga Kai Ni E}}, and {{Ship/Link|Ryuuhou Kai Ni E}}. | | **{{Category:Night Carriers}} They are {{Ship/Link|Saratoga Mk.II}}, {{Ship/Link|Akagi Kai Ni E}}, {{Ship/Link|Kaga Kai Ni E}}, and {{Ship/Link|Ryuuhou Kai Ni E}}. |
− | * This attack '''cannot be triggered''' when {{color|orange|'''moderately damaged (中破)'''}}. | + | * Like day battle, CV(L) '''cannot trigger''' the attack when {{color|orange|'''moderately damaged (中破)'''}}, but CVB still can. |
− | ** Armoured carriers '''can still trigger''' the attack at moderate damage.
| |
| * The attack power is calculated using the [[Damage_Calculations#Carrier_Night_Air_Attacks|'''carrier night air attack''']] formula. | | * The attack power is calculated using the [[Damage_Calculations#Carrier_Night_Air_Attacks|'''carrier night air attack''']] formula. |
− | ** Only the base stats of the carriers and the stats of the night planes are taken into account. | + | ** Only the base stats of the carriers, the stats of the night planes, and the count of each night plane are taken into account. |
− | ** Slot size plays a role in determining damage.
| + | ** Planes in 0-size slots are ignored. |
− | ** Planes in slots that have been reduced to 0 are ignored. | + | * [[Plane Proficiency]] still affects the critical rate. |
| * It can trigger regardless of the result of the [[Aerial Combat#Fighter Combat|fighter combat]] phase in day. | | * It can trigger regardless of the result of the [[Aerial Combat#Fighter Combat|fighter combat]] phase in day. |
| * It can trigger even if no bombers are left. | | * It can trigger even if no bombers are left. |
− | * There is a critical multiplier bonus from plane proficiency. | + | * CV(L) will ignore submarines to target surface ships with this attack. |
− | * Light carriers will ignore submarines to target surface ships with this attack.
| + | ** Uniquely, {{Ship/Link|Gambier Bay Mk.II}} will focus on submarines using a shelling attack |
| + | ** If the carrier can also natively carry out "Standard Shelling", and no other valid target is available, the carrier will switch back to the shelling against submarines. |
| * May activate [[#"New Type" Cut-ins|Night Carrier Cut-Ins]]. | | * May activate [[#"New Type" Cut-ins|Night Carrier Cut-Ins]]. |
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| | | |
| ==Trigger Rates== | | ==Trigger Rates== |
− | | + | {{Formula |
− | {|class="wikitable mw-collapsible mw-collapsed" width="100%"
| + | |Title=Trigger rate formula |
− | !Trigger rate formula
| + | |Math=\text{Trigger %}_\text{Cut-in} = \left[ \dfrac{\text{Base}_\text{ship} }{\text{Base}_\text{attack} } \right] \times 100 |
− | |- | + | |Var=<math>\text{Base}_\text{ship} = \lfloor 15 + \text{Luck} + 0.75 \times \sqrt{\text{Level}} + \text{Modifiers}\rfloor</math> , if the Ship's Luck stat is less than 50. |
− | |
| |
− | The chance of successfully rolling a Cut-in and performing the attack is given by:
| |
− | | |
− | <math>\text{CI %} = \left[ \dfrac{\text{Base}_\text{ship}}{\text{Base}_\text{attack}} \right] \times 100</math>
| |
− | | |
− | With:
| |
− | *<math>\text{Base}_\text{ship} = \lfloor 15 + \text{Luck} + 0.75 \times \sqrt{\text{Level}} + \text{Modifiers}\rfloor</math> , if the Ship's Luck stat is less than 50.
| |
| | | |
| *<math>\text{Base}_\text{ship} = \lfloor 65 + \sqrt{ \left( \text{Luck} - 50 \right) } + 0.8 \times \sqrt{\text{Level}} + \text{Modifiers}\rfloor</math>, if the Ship's Luck stat is 50 or greater. | | *<math>\text{Base}_\text{ship} = \lfloor 65 + \sqrt{ \left( \text{Luck} - 50 \right) } + 0.8 \times \sqrt{\text{Level}} + \text{Modifiers}\rfloor</math>, if the Ship's Luck stat is 50 or greater. |
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| ** Do note that modifiers change based on the Cut-in that is being used. | | ** Do note that modifiers change based on the Cut-in that is being used. |
| ** Do note that modifiers can affect the enemy fleet. | | ** Do note that modifiers can affect the enemy fleet. |
− | | + | |Notes=The effect of {{Luck}} over 51 is negligible due to diminishing returns, thus going above such value is generally discouraged. |
− | | |
− | ;Notes
| |
− | * The effect of {{Luck}} over 51 is negligible due to diminishing returns, thus going above such value is generally discouraged.
| |
| * The formula used above was datamined from KanColle Kai and is corroborated by test results in the browser version. | | * The formula used above was datamined from KanColle Kai and is corroborated by test results in the browser version. |
− | |}
| + | }} |
| | | |
| {|class="wikitable" style="text-align:center" | | {|class="wikitable" style="text-align:center" |
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| | Do not stack||{{TextGlow|'''4'''|black|text-colour=lime|glow-size=2px}}||{{color|red|'''-10'''}}||{{color|red|'''-10'''}} | | | Do not stack||{{TextGlow|'''4'''|black|text-colour=lime|glow-size=2px}}||{{color|red|'''-10'''}}||{{color|red|'''-10'''}} |
| |} | | |} |
− | | + | ;Notes |
| + | *{{Star}} [[Improvement]]s do not affect the trigger rate for any equipment. |
| <references/> | | <references/> |
| | | |
| =See Also= | | =See Also= |
| {{Mechanics}} | | {{Mechanics}} |