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| #[[Friendly Fleet]] (event only) | | #[[Friendly Fleet]] (event only) |
| #[[Support Expedition]] (if the battle starts at night only) | | #[[Support Expedition]] (if the battle starts at night only) |
− | #[[Night Battle#Night Contact and Spotting|Night Contact and Spotting]] | + | #[[#Night Contact and Spotting|Night Contact and Spotting]] |
− | #[[Night Battle#Night Shelling Phase|Night Shelling Phase]] | + | #[[#Night Shelling Phase|Night Shelling Phase]] |
| | | |
| In case neither fleets meet the requirements, the sub-phase will be skipped. | | In case neither fleets meet the requirements, the sub-phase will be skipped. |
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| | | |
| {|class="wikitable" | | {|class="wikitable" |
− | !style="min-width:155px"|Equipment | + | !style="min-width:150px"|Equipment |
| !Effect | | !Effect |
| !Requirements | | !Requirements |
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| * Decreases the cut-in rate of the enemy fleet. | | * Decreases the cut-in rate of the enemy fleet. |
| * {{color|red|The equipping ships have their evasion {{Evasion}} sharply reduced, and get targeted more often, ''see [[Shooting Order and Targeting#Searchlights|here]]''}} | | * {{color|red|The equipping ships have their evasion {{Evasion}} sharply reduced, and get targeted more often, ''see [[Shooting Order and Targeting#Searchlights|here]]''}} |
− | * [[Improvement]]s {{Star}} enhance those effects<ref>Improvements effects unmaped yet.</ref>.
| |
| | | | | |
| * Ship must have at least 2 HP {{HP}} | | * Ship must have at least 2 HP {{HP}} |
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| * None | | * None |
| |- | | |- |
− | |{{Night Recon}} {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|Loire 130M|text=Night Recons|link_category=Night Recon}} | + | |{{Night Recon}} [[Night Recon]]s |
| | | | | |
| * Increases the {{Hit}} of the fleet. | | * Increases the {{Hit}} of the fleet. |
| * Increases the {{Firepower}} stat of the entire fleet by | | * Increases the {{Firepower}} stat of the entire fleet by |
− | ** '''5''' for the {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|text=Type 98 Night Recon}}, | + | ** '''5''' for the {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|text=Type 98 Night Recon}} & {{Equipment/Link|Walrus}}, |
− | ** '''7''' for the {{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|text=Type 0 Night Recon}} & {{Equipment/Link|Loire 130M}}. | + | ** '''7''' for the {{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|text=Type 0 Night Recon}}, {{Equipment/Link|Loire 130M}}, & {{Equipment/Link|Sea Otter}}. |
| * Increases the critical hit rate of the fleet. | | * Increases the critical hit rate of the fleet. |
| | | | | |
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| ** The Air State must be {{color|red|'''AD'''}}, {{color|green|'''AS'''}} or {{color|green|'''AS+'''}}. | | ** The Air State must be {{color|red|'''AD'''}}, {{color|green|'''AS'''}} or {{color|green|'''AS+'''}}. |
| |} | | |} |
− | <references/>
| |
| | | |
| =Night Shelling Phase= | | =Night Shelling Phase= |
| + | [[File:Nightbattle_Order.png|thumb|right|Example of engagement order during Night Battle]] |
| Following the battle preliminary stages, Night Shelling proper will begin. Similar to Day Battle, attacks performed by ships are shelling attacks. | | Following the battle preliminary stages, Night Shelling proper will begin. Similar to Day Battle, attacks performed by ships are shelling attacks. |
| | | |
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| ** It is often represented with the {{NBPower}} "Night Battle Power" (Yasen) icon. | | ** It is often represented with the {{NBPower}} "Night Battle Power" (Yasen) icon. |
| ** If the enemy is unaffected by torpedoes, such as installations, only {{Firepower}} is used instead. | | ** If the enemy is unaffected by torpedoes, such as installations, only {{Firepower}} is used instead. |
− | * {{color|red|'''Heavily damaged (大破)'''}} and sunk ships are unable to participate in battle. | + | |
− | * CV(B/L) are unable to participate in battle, unless specific requirements are met. See ''[[#Carrier Night Attacks|Carrier Night Attacks]]''. | + | * The [[Shooting Order]] is altered, with notably {{color|red|'''Heavily Damaged'''}}, [[Evacuation|evacuated]], and sunk ships performing an actionless turn. |
− | * Shelling attacks that target submarines will always deal 0 damage, and default to '''scratch damage''', making it impossible to sink submarines during Night Battle. | + | |
− | ** This rule is void if the player fleet is a '''Combined Fleet'''. | + | * CV(B/L) are unable to participate in night battles, unless specific requirements are met (''see [[#Carrier Night Attacks|below]]''). |
− | ** [[Friendly Fleet]]s also ignores this rule and may damage submarines. | + | |
| + | * Shelling attacks that target submarines will always deal [[Scratch Damage]], making it impossible to sink submarines during Night Battle. |
| + | ** This rule is void if the player's fleet is a '''Combined Fleet'''. |
| + | ** [[Friendly Fleet]]s can also ignore this rule, and may damage submarines. |
| + | |
| * Ships with 0 {{NBPower}} stat are unable to participate in night battle. | | * Ships with 0 {{NBPower}} stat are unable to participate in night battle. |
| ** Currently, this is only observable against the Wa-Class Transport Ship. | | ** Currently, this is only observable against the Wa-Class Transport Ship. |
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| ** CA(V) gain +5 evasion. | | ** CA(V) gain +5 evasion. |
| ** DD gain +10 evasion if equipped with a {{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookout|link_category=Lookout}} '''and''' a [[Surface Radar]]. | | ** DD gain +10 evasion if equipped with a {{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookout|link_category=Lookout}} '''and''' a [[Surface Radar]]. |
− | * CA(V) equipped with {{Equipment/Link|20.3cm Twin Gun Mount|20.3cm (No.2) Twin Gun Mount|20.3cm (No.3) Twin Gun Mount|text=IJN 20.3 cm guns}} gain special [[Hidden Fit Bonuses]]. | + | * CA(V) equipped with {{Equipment/Link|20.3cm Twin Gun Mount|20.3cm (No.2) Twin Gun Mount|20.3cm (No.3) Twin Gun Mount|Prototype 20.3cm (No.4) Twin Gun Mount|text=IJN 20.3 cm guns}} gain special [[Hidden Fit Bonuses]]. |
− | | |
− | [[File:Nightbattle_Order.png|thumb|right|Example of engagement order during Night Battle]]
| |
− | The firing order is defined when the Night Shelling Phase starts, and in contrast to Day Battle, will not skip over ships unable to attack, such as damaged/deplaned carriers, and sunk/[[Evacuation|evacuated]] ships, those ships performing an actionless turn instead.
| |
| | | |
− | In addition to that, Night Battle is not affected by the Day Battle's [[Engagement]]. | + | In addition to that, Night Battle is not affected by the Day Battle's [[Engagement]], but is still affected by the [[Formation]]. |
| | | |
| =Carrier Night Attacks= | | =Carrier Night Attacks= |
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| | | |
| ===Trigger Requirements=== | | ===Trigger Requirements=== |
− | ;1. Standard Shelling | + | ;Standard Shelling |
− | * {{Ship/Link|Graf Zeppelin|Graf Zeppelin/Kai}} (both remodels), {{Ship/Link|Taiyou Kai Ni|Shinyou Kai Ni|Unyou Kai Ni|text=''Taiyou''-class Kai Ni|link_class=Taiyou}}, {{Ship/Link|Saratoga}} (base only), and {{Ship/Link|Kaga Kai Ni Go}} are able to attack at night with guns regardless of equipment. | + | * {{Ship/Link|Graf Zeppelin|Graf Zeppelin/Kai|text=Graf Zeppelin/Kai}}, {{Ship/Link|Saratoga}} (base only), {{Ship/Link|Kaga Kai Ni Go}}, and the {{Ship/Link|Taiyou Kai Ni|Shinyou Kai Ni|Unyou Kai Ni|text=''Taiyou''-class Kai Ni|link_class=Taiyou}}, are able to attack at night, regardless of their equipment. |
| * This attack '''can be triggered''' even when {{color|orange|'''moderately damaged (中破)'''}}. | | * This attack '''can be triggered''' even when {{color|orange|'''moderately damaged (中破)'''}}. |
− | * The attack power is calculated using the [[Damage_Calculations#Surface_Night_Battle|'''surface night battle''']] damage formula. | + | * The attack power is calculated using the [[Damage_Calculations#Surface_Night_Battle|'''surface night battle''']] damage formula, making it relatively weak. |
− | ** Because of this, these attacks are weak.
| + | * [[Plane Proficiency]] will not affect the critical rate. |
− | * There is no critical multiplier bonus from plane proficiency. | + | * If the carrier can carry [[ASW Shelling]], it will focus on submarines if any are present. |
− | * If the enemy fleet contains a submarine, the light carriers will be forced to target them. | + | * May be set up to activate [[#Original Cut-ins|Cut-Ins]] like the Double Attack. |
− | * May be set up to activate [[#Original Cut-ins|Double Attacks and Cut-Ins]]. | |
| | | |
− | ;2. Swordfish Night Attack | + | ;Swordfish Night Attack |
− | * This is just limited to {{Ship/Link|Ark Royal|Ark Royal/Kai}} (both remodels) when equipped with a {{Equipment/Link|Swordfish|Swordfish Mk.II (Skilled)|Swordfish Mk.III (Skilled)|text=Swordfish}}. | + | * This is just limited to {{Ship/Link|Ark Royal|Ark Royal/Kai|text=Ark Royal/Kai}} when equipped with a {{Equipment/Link|Swordfish|Swordfish Mk.II (Skilled)|Swordfish Mk.III (Skilled)|text=Swordfish}}. |
| * This attack '''cannot be triggered''' when {{color|orange|'''moderately damaged (中破)'''}}. | | * This attack '''cannot be triggered''' when {{color|orange|'''moderately damaged (中破)'''}}. |
− | * The attack power is calculated using the [[Damage_Calculations#Surface_Night_Battle|'''surface night battle''']] damage formula but '''only taking into account''' Ark Royal's base firepower and the Swordfish's stats. | + | * The attack power is calculated using the [[Damage_Calculations#Surface_Night_Battle|'''surface night battle''']] damage formula but '''only taking into account''' Ark Royal's base firepower and the Swordfish's stats and {{star}} improvements<ref>https://twitter.com/myteaGuard/status/1360886212274216963</ref>. |
| ** All other equipment stat/bonuses are ignored. | | ** All other equipment stat/bonuses are ignored. |
| ** Swordfish fit bonuses are also ignored.<ref>https://twitter.com/myteaGuard/status/1358025976374939649</ref> | | ** Swordfish fit bonuses are also ignored.<ref>https://twitter.com/myteaGuard/status/1358025976374939649</ref> |
− | ** However the Swordfish {{star}} improvement '''is''' taken into account <ref>https://twitter.com/myteaGuard/status/1360886212274216963</ref> | + | * [[Plane Proficiency]] still affects the critical rate. |
− | * There is a critical multiplier bonus from plane proficiency.
| + | * May be set up to activate [[#Original Cut-ins|Cut-Ins]] like the Double Attack. |
− | * May be set up to activate [[#Original Cut-ins|Double Attacks and Cut-Ins]]. | |
| On a side note, unlike the browser version, on the [[Kancolle Arcade|arcade]] version the attack is very powerful. | | On a side note, unlike the browser version, on the [[Kancolle Arcade|arcade]] version the attack is very powerful. |
| <references/> | | <references/> |
| | | |
− | ;3. Carrier Night Air Attack | + | ;Carrier Night Air Attack |
| * When equipped with a {{AviationPersonnel}} '''{{Equipment/Link|Night Operation Aviation Personnel|Night Operation Aviation Personnel + Skilled Deckhands|text=NOAP}}''' along with at least one {{PurpleFighter}}{{PurpleBomber}}[[Night Plane]], all carriers are able to perform carrier night air attacks. | | * When equipped with a {{AviationPersonnel}} '''{{Equipment/Link|Night Operation Aviation Personnel|Night Operation Aviation Personnel + Skilled Deckhands|text=NOAP}}''' along with at least one {{PurpleFighter}}{{PurpleBomber}}[[Night Plane]], all carriers are able to perform carrier night air attacks. |
| **{{Category:Night Carriers}} They are {{Ship/Link|Saratoga Mk.II}}, {{Ship/Link|Akagi Kai Ni E}}, {{Ship/Link|Kaga Kai Ni E}}, and {{Ship/Link|Ryuuhou Kai Ni E}}. | | **{{Category:Night Carriers}} They are {{Ship/Link|Saratoga Mk.II}}, {{Ship/Link|Akagi Kai Ni E}}, {{Ship/Link|Kaga Kai Ni E}}, and {{Ship/Link|Ryuuhou Kai Ni E}}. |
− | * This attack '''cannot be triggered''' when {{color|orange|'''moderately damaged (中破)'''}}. | + | * Like day battle, CV(L) '''cannot trigger''' the attack when {{color|orange|'''moderately damaged (中破)'''}}, but CVB still can. |
− | ** Armoured carriers '''can still trigger''' the attack at moderate damage.
| |
| * The attack power is calculated using the [[Damage_Calculations#Carrier_Night_Air_Attacks|'''carrier night air attack''']] formula. | | * The attack power is calculated using the [[Damage_Calculations#Carrier_Night_Air_Attacks|'''carrier night air attack''']] formula. |
− | ** Only the base stats of the carriers and the stats of the night planes are taken into account. | + | ** Only the base stats of the carriers, the stats of the night planes, and the count of each night plane are taken into account. |
− | ** Slot size plays a role in determining damage.
| + | ** Planes in 0-size slots are ignored. |
− | ** Planes in slots that have been reduced to 0 are ignored. | + | * [[Plane Proficiency]] still affects the critical rate. |
| * It can trigger regardless of the result of the [[Aerial Combat#Fighter Combat|fighter combat]] phase in day. | | * It can trigger regardless of the result of the [[Aerial Combat#Fighter Combat|fighter combat]] phase in day. |
| * It can trigger even if no bombers are left. | | * It can trigger even if no bombers are left. |
− | * There is a critical multiplier bonus from plane proficiency. | + | * CV(L) will ignore submarines to target surface ships with this attack. |
− | * Light carriers will ignore submarines to target surface ships with this attack.
| + | ** Uniquely, {{Ship/Link|Gambier Bay Mk.II}} will focus on submarines using a shelling attack |
| + | ** If the carrier can also natively carry out "Standard Shelling", and no other valid target is available, the carrier will switch back to the shelling against submarines. |
| * May activate [[#"New Type" Cut-ins|Night Carrier Cut-Ins]]. | | * May activate [[#"New Type" Cut-ins|Night Carrier Cut-Ins]]. |
| | | |
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| | | |
| ;Night Zuiun CI | | ;Night Zuiun CI |
− | {{Colour|red|(Exact effects are still under investigation)}}
| |
| * Can only be triggered on [[BBV]], [[CAV]], [[CL]], or [[AV]]<ref>https://twitter.com/DjArpeggio/status/1625563280176709632</ref>. | | * Can only be triggered on [[BBV]], [[CAV]], [[CL]], or [[AV]]<ref>https://twitter.com/DjArpeggio/status/1625563280176709632</ref>. |
| * The ship must not be more than {{color|gold|'''lightly damaged (小破)'''}}. | | * The ship must not be more than {{color|gold|'''lightly damaged (小破)'''}}. |
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| ** The same enemy can be targeted twice. | | ** The same enemy can be targeted twice. |
| * Drops a [[Star Shell]] during the attack. | | * Drops a [[Star Shell]] during the attack. |
− | *{{color|red|This cut-in use a different trigger rate formula.}}
| |
− | **The trigger rate is affected by more variables than other cut-in (zuiun's Proficiency, type of gun equiped,...).
| |
− | *''Bug'': When used in [[PVP]], the damage displayed can go beyond the total HP of the attacked ship.
| |
| <references/> | | <references/> |
| | | |
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| !Attack Type | | !Attack Type |
| !Prerequisites | | !Prerequisites |
− | !width="200px"|Notes | + | !width="230px"|Notes |
| !width="50px"|[[Damage_Calculations#Night_Battle_Special_Attacks|Pre-cap]] Damage Modifier | | !width="50px"|[[Damage_Calculations#Night_Battle_Special_Attacks|Pre-cap]] Damage Modifier |
| + | !Accuracy<br>Modifier<ref>[https://twitter.com/Divinity_123/status/1680199577989685251]</ref> |
| !Hits | | !Hits |
| !Chance for 2nd Hit<ref>[https://twitter.com/yukicacoon/status/1398949379893956613]</ref><ref>[https://imgur.com/a/Vr58UTc]</ref><br>(LV 80+ DD only) | | !Chance for 2nd Hit<ref>[https://twitter.com/yukicacoon/status/1398949379893956613]</ref><ref>[https://imgur.com/a/Vr58UTc]</ref><br>(LV 80+ DD only) |
| !Trigger Rate<br>[[#Trigger Rates|<math>\text{Base}_\text{attack}</math>]]<br>(lower is better) | | !Trigger Rate<br>[[#Trigger Rates|<math>\text{Base}_\text{attack}</math>]]<br>(lower is better) |
| |- | | |- |
− | !style="background-color:#ff7f50; color:black" rowspan=10|Destroyer Cut-ins | + | !style="background-color:#ff7f50; color:black" rowspan=14|Destroyer Cut-ins |
− | |rowspan=5|{{RedGunLight}}{{TorpedoWeapon}}{{Surface Radar}} | + | |rowspan=6|{{TorpedoWeapon}}{{RedGunLight}}{{Surface Radar}} |
| | | | | |
− | |1.3||rowspan=10|1 or 2||rowspan=5|65%||rowspan=5|115<ref>Buffed from 130 to 115 [https://twitter.com/dewydrops/status/1404966491695378433]</ref> | + | |1.3||rowspan=6|1.1 ||rowspan=14|1 or 2||rowspan=6|65%||rowspan=6|115<ref>Buffed from 130 to 115 [https://twitter.com/dewydrops/status/1404966491695378433]</ref> |
| |- | | |- |
| |With {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=12.7cm Mod D K2}} | | |With {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=12.7cm Mod D K2}} |
− | |{{tooltip|1.625|1.3 * 1.25}} | + | |{{tooltip|1.625|1.3 x 1.25}} |
| |- | | |- |
| |With {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7cm Mod D K3}} | | |With {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7cm Mod D K3}} |
− | |{{tooltip|1.706|1.3 * 1.25 * 1.05}} | + | |{{tooltip|1.706|1.3 x 1.25 x 1.05}} |
| + | |- |
| + | |With '''2''' {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=12.7cm Mod D K2}} |
| + | |{{tooltip|1.820|1.3 x 1.4}} |
| |- | | |- |
− | |With '''2''' {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=12.7cm Mod D K2}} ({{Ship/Link|Tashkent/Kai}} only) | + | |With '''both''' 12.7cm Mod D {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=K2}} & {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=K3}} |
− | |{{tooltip|2.031|1.3 * 1.25 * 1.125}} | + | |{{tooltip|1.911|1.3 x 1.4 x 1.05}} |
| |- | | |- |
− | |With '''2''' {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7cm Mod D K3}} ({{Ship/Link|Tashkent/Kai}} only) | + | |With '''2''' {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7cm Mod D K3}} |
− | |{{tooltip|2.002|1.3 * 1.40 * 1.10}}<ref>Preliminary tests</ref> | + | |{{tooltip|2.002|1.3 x 1.4 x 1.1}} |
| |- | | |- |
− | |rowspan=3|{{TorpedoWeapon}}{{Surface Radar}}{{SurfaceShipPersonnel}} | + | |rowspan=6|{{TorpedoWeapon}}{{Surface Radar}}{{SurfaceShipPersonnel}} |
| | | | | |
− | |1.2||rowspan=3|50%||rowspan=3|140<ref>Buffed from 150 to 140 [https://twitter.com/dewydrops/status/1405450958587367429]</ref> | + | |1.2||rowspan=6|1.2~? ||rowspan=6|50%||rowspan=6|140<ref>Buffed from 150 to 140 [https://twitter.com/dewydrops/status/1405450958587367429]</ref> |
| |- | | |- |
| |With {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=12.7cm Mod D K2}} | | |With {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=12.7cm Mod D K2}} |
− | |{{tooltip|1.5|1.2 * 1.25}} | + | |{{tooltip|1.5|1.2 x 1.25}} |
| |- | | |- |
| |With {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7cm Mod D K3}} | | |With {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7cm Mod D K3}} |
− | |{{tooltip|1.575|1.2 * 1.25 * 1.05}} | + | |{{tooltip|1.575|1.2 x 1.25 x 1.05}} |
| + | |- |
| + | |With '''2''' {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=12.7cm Mod D K2}}<ref name="Tash">[[Tashkent Kai]] only.</ref> |
| + | |{{tooltip|1.680|1.2 x 1.4}} |
| + | |- |
| + | |With '''both''' 12.7cm Mod D {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=K2}} & {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=K3}}<ref name="Tash"/> |
| + | |{{tooltip|1.768|1.2 x 1.4 x 1.05}} |
| + | |- |
| + | |With '''2''' {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7cm Mod D K3}}<ref name="Tash"/> |
| + | |{{tooltip|1.848?|1.2 x 1.4 x 1.1?}} |
| |- | | |- |
| |{{TorpedoWeapon}}{{TorpedoWeapon}}{{Equipment/Card|Torpedo Squadron Skilled Lookouts|size=40px}} | | |{{TorpedoWeapon}}{{TorpedoWeapon}}{{Equipment/Card|Torpedo Squadron Skilled Lookouts|size=40px}} |
| |Requires {{Equipment/Link|Torpedo Squadron Skilled Lookouts|text=TSLO}} | | |Requires {{Equipment/Link|Torpedo Squadron Skilled Lookouts|text=TSLO}} |
− | |1.5||87.5%||125<s><ref>[https://twitter.com/mutekimuteki_/status/1394278916370534400]</ref></s><ref>[https://twitter.com/Divinity__123/status/1479343026891862018]</ref> | + | |1.5||1.37~?||87.5%||125<ref><s>[https://twitter.com/mutekimuteki_/status/1394278916370534400]</s>[https://twitter.com/Divinity__123/status/1479343026891862018]</ref> |
| |- | | |- |
| |{{TorpedoWeapon}}{{Drum}}{{Equipment/Card|Torpedo Squadron Skilled Lookouts|size=40px}} | | |{{TorpedoWeapon}}{{Drum}}{{Equipment/Card|Torpedo Squadron Skilled Lookouts|size=40px}} |
| |Requires {{Equipment/Link|Torpedo Squadron Skilled Lookouts|text=TSLO}} | | |Requires {{Equipment/Link|Torpedo Squadron Skilled Lookouts|text=TSLO}} |
− | |1.3||~55%?||122<ref>[https://twitter.com/dewydrops/status/1405565552530132998]</ref> | + | |1.3||?||~55%?||122<ref>[https://twitter.com/dewydrops/status/1405565552530132998]</ref> |
| |- | | |- |
− | !colspan=7| | + | !colspan=8| |
| |- | | |- |
| !style="background-color:#81c784; color:black" rowspan=4|Carrier Cut-ins<ref>NB CVCI [https://twitter.com/Divinity__123/status/1481091340876369921]</ref> | | !style="background-color:#81c784; color:black" rowspan=4|Carrier Cut-ins<ref>NB CVCI [https://twitter.com/Divinity__123/status/1481091340876369921]</ref> |
| |{{NightFighterEn}}{{NightFighterEn}}{{NightBomberEn}} | | |{{NightFighterEn}}{{NightFighterEn}}{{NightBomberEn}} |
| |rowspan=4|{{WildCard}} = {{NightFighterEn}}{{NightBomberEn}}{{NightDivebomberEn}}{{AnyBomber}} | | |rowspan=4|{{WildCard}} = {{NightFighterEn}}{{NightBomberEn}}{{NightDivebomberEn}}{{AnyBomber}} |
− | |1.25||rowspan=4|1 | + | |1.25||rowspan=4|?||rowspan=4|1 |
| |rowspan=4|N/A||105<ref name="CVNCI">[https://twitter.com/Divinity_123/status/1481091344181473284]</ref> | | |rowspan=4|N/A||105<ref name="CVNCI">[https://twitter.com/Divinity_123/status/1481091344181473284]</ref> |
| |- | | |- |
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| |1.18||130<ref name="CVNCI"/> | | |1.18||130<ref name="CVNCI"/> |
| |- | | |- |
− | !colspan=7| | + | !colspan=8| |
| |- | | |- |
| !style="background-color:#9370db; color:black" rowspan=4|Night Zuiun Cut-ins | | !style="background-color:#9370db; color:black" rowspan=4|Night Zuiun Cut-ins |
| |{{RedGunHeavy}}{{RedGunHeavy}}{{Night SPB}}{{Night SPB}}{{Surface Radar}} | | |{{RedGunHeavy}}{{RedGunHeavy}}{{Night SPB}}{{Night SPB}}{{Surface Radar}} |
− | |rowspan=4|Mixing [[Main Gun|guns types]] may reduce trigger rate <ref>[https://twitter.com/chang1124414276/status/1640945945771929600] [https://twitter.com/Xe_UCH/status/1640948215305637888] [https://twitter.com/chang1124414276/status/1659815182342782977?t=-qVHKUN-QNhOJYI5rRBdmQ&s=19]</ref> | + | |rowspan=4| Is affected differently by "night equipment", ''see [[#Trigger Rates|below]] |
| |1.36 | | |1.36 |
| + | |rowspan=4|1.02~1.11 |
| |rowspan=4|{{ToolTip|2*|Will fire at 2 random enemies}} | | |rowspan=4|{{ToolTip|2*|Will fire at 2 random enemies}} |
| |rowspan=4|N/A | | |rowspan=4|N/A |
− | |rowspan=4|?<ref>[https://twitter.com/yukicacoon/status/1628701453677363202] Stacked setup can roll each type separately (e.g. having radar can roll 1.28x version once, then 1.24x version once if 1.28x fails).</ref> | + | |rowspan=4|135<ref>[https://twitter.com/Divinity_123/status/1680201615746146304]</ref> |
| |- | | |- |
| |{{RedGunHeavy}}{{RedGunHeavy}}{{Night SPB}}{{Night SPB}} | | |{{RedGunHeavy}}{{RedGunHeavy}}{{Night SPB}}{{Night SPB}} |
Line 294: |
Line 302: |
| !Notes | | !Notes |
| ![[Damage_Calculations#Night_Battle_Special_Attacks|Pre-cap]]<br>Damage<br>Modifier | | ![[Damage_Calculations#Night_Battle_Special_Attacks|Pre-cap]]<br>Damage<br>Modifier |
− | !Accuracy<br>Modifier | + | !Accuracy<br>Modifier<ref>https://twitter.com/Divinity_123/status/1680199577989685251</ref> |
| !Hits | | !Hits |
| !Trigger Rate<br>[[#Trigger Rates|<math>\text{Base}_\text{attack}</math>]]<br>(lower is better) | | !Trigger Rate<br>[[#Trigger Rates|<math>\text{Base}_\text{attack}</math>]]<br>(lower is better) |
Line 302: |
Line 310: |
| | + Any on the remaining slots | | | + Any on the remaining slots |
| |2 | | |2 |
− | |2 | + | |2<ref name="vita">From vita version, may have changed</ref> |
| |rowspan=2|1 | | |rowspan=2|1 |
| |140 | | |140 |
Line 310: |
Line 318: |
| |No additional {{RedGunHeavy}} | | |No additional {{RedGunHeavy}} |
| |1.75 | | |1.75 |
− | |1.5 | + | |1.5<ref name="vita"/> |
| |130 | | |130 |
| |- | | |- |
Line 329: |
Line 337: |
| | + Any on the remaining slots | | | + Any on the remaining slots |
| |1.5 | | |1.5 |
− | |1.65 | + | |1.5 |
| |122 | | |122 |
| |- | | |- |
Line 336: |
Line 344: |
| |Additional {{RedGunHeavy}}{{YellowGun}} allowed | | |Additional {{RedGunHeavy}}{{YellowGun}} allowed |
| |1.3 | | |1.3 |
− | |1.5 | + | |1.5<ref name="vita"/> |
| |115 | | |115 |
| |- | | |- |
Line 358: |
Line 366: |
| | | |
| ==Trigger Rates== | | ==Trigger Rates== |
− | The chance of successfully rolling a Cut-in and performing the attack is given by:
| + | {{Formula |
| + | |Title=Trigger rate formula |
| + | |Math=\text{Trigger %}_\text{Cut-in} = \left[ \dfrac{\text{Base}_\text{ship} }{\text{Base}_\text{attack} } \right] \times 100 |
| + | |Var=<math>\text{Base}_\text{ship} = \lfloor 15 + \text{Luck} + 0.75 \times \sqrt{\text{Level}} + \text{Modifiers}\rfloor</math> , if the Ship's Luck stat is less than 50. |
| | | |
− | <math>\text{CI %} = \left[ \dfrac{\text{Base}_\text{ship}}{\text{Base}_\text{attack}} \right] \times 100</math> | + | *<math>\text{Base}_\text{ship} = \lfloor 65 + \sqrt{ \left( \text{Luck} - 50 \right) } + 0.8 \times \sqrt{\text{Level}} + \text{Modifiers}\rfloor</math>, if the Ship's Luck stat is 50 or greater. |
| | | |
− | Where:
| + | *<math>\text{Base}_\text{attack}</math> is the Value used by each type of Cut-in. See the above tables for value. |
| | | |
− | <math>\text{Base}_\text{ship} = \lfloor 15 + \text{Luck} + 0.75 \times \sqrt{\text{Level}} + \text{Modifiers}\rfloor</math> , if the Ship's Luck stat is less than 50. | + | *<math>\text{Modifiers}</math> is the sum of various equipment modifiers See the below table for value. |
− | | + | ** Do note that modifiers change based on the Cut-in that is being used. |
− | <math>\text{Base}_\text{ship} = \lfloor 65 + \sqrt{ \left( \text{Luck} - 50 \right) } + 0.8 \times \sqrt{\text{Level}} + \text{Modifiers}\rfloor</math>, if the Ship's Luck stat is 50 or greater.
| + | ** Do note that modifiers can affect the enemy fleet. |
− | | + | |Notes=The effect of {{Luck}} over 51 is negligible due to diminishing returns, thus going above such value is generally discouraged. |
− | '''Modifiers''' is the sum of various equipment modifiers. Do note that modifiers change based on the Cut-in that is being used:
| + | * The formula used above was datamined from KanColle Kai and is corroborated by test results in the browser version. |
| + | }} |
| | | |
| {|class="wikitable" style="text-align:center" | | {|class="wikitable" style="text-align:center" |
− | !colspan=2 rowspan=2|Modifier | + | !colspan=3 rowspan=3|Modifier |
− | !rowspan=2|Value | + | !colspan=3|Value |
− | !colspan=4|%
| |
| |- | | |- |
− | ! Gun Cut-in!! Mixed Gun Cut-in!! Torpedo Cut-in!! Mixed Torpedo Cut-in | + | !colspan=2|Allied||rowspan=2|Enemy |
| |- | | |- |
| + | !Other CIs!!Night<br>Zuiun CI |
| + | |- |
| + | !rowspan=7|Ship |
| |style="text-align:left" rowspan=2|Placement | | |style="text-align:left" rowspan=2|Placement |
| |Flagship | | |Flagship |
− | |15 | + | |colspan=2|{{TextGlow|'''15'''|black|text-colour=lime|glow-size=2px}}||rowspan=7|N/A |
− | | {{#expr: 15/140*100 round 1}}% | |
− | | {{#expr: 15/130*100 round 1}}% | |
− | | {{#expr: 15/122*100 round 1}}% | |
− | | {{#expr: 15/115*100 round 1}}% | |
| |- | | |- |
| |Other | | |Other |
− | |0
| + | |colspan=2|0 |
− | |colspan=4|0% | |
| |- | | |- |
| |style="text-align:left" rowspan="2"|{{HP}} Health | | |style="text-align:left" rowspan="2"|{{HP}} Health |
− | |Moderate damage<br>(中破 Chuuha) | + | |{{color|orange|'''Moderately Damaged<br>(中破 Chuuha)'''}} |
− | |18 | + | |colspan=2|{{TextGlow|'''18'''|black|text-colour=lime|glow-size=2px}} |
− | | {{#expr: 18/140*100 round 1}}% | |
− | | {{#expr: 18/130*100 round 1}}% | |
− | | {{#expr: 18/122*100 round 1}}% | |
− | | {{#expr: 18/115*100 round 1}}% | |
| |- | | |- |
| |All other health states | | |All other health states |
− | |0
| + | |colspan=2|0 |
− | |colspan=4|0% | |
| |- | | |- |
− | |style="text-align:left" rowspan=2|{{Searchlight}} {{EquipmentLink|Searchlight|Type 96 150cm Searchlight|text=Searchlights|link_category=Searchlight}}<ref>[https://twitter.com/Divinity_123/status/1545861227393466369?s=20&t=ygdUkBNoiLFqZoO0QI2l4Q]</ref> | + | |style="text-align:left"|{{SurfaceShipPersonnel}}{{Equipment/Link|Skilled Lookouts}} |
− | |Allied | + | | -||{{TextGlow|'''5'''|black|text-colour=lime|glow-size=2px}}||{{TextGlow|'''8'''|black|text-colour=lime|glow-size=2px}} |
− | |7
| |
− | | {{#expr: 7/140*100 round 1}}% | |
− | | {{#expr: 7/130*100 round 1}}% | |
− | | {{#expr: 7/122*100 round 1}}% | |
− | | {{#expr: 7/115*100 round 1}}% | |
| |- | | |- |
− | |Enemy | + | |style="text-align:left" rowspan=2|{{SurfaceShipPersonnel}}{{Equipment/Link|Torpedo Squadron Skilled Lookouts}}<ref>https://twitter.com/Divinity_123/status/1680201615746146304</ref> |
− | | -5
| + | |DD/CL(T) |
− | | {{#expr: -5/140*100 round 1}}% | + | |{{TextGlow|'''8'''|black|text-colour=lime|glow-size=2px}}||rowspan=2|0 |
− | | {{#expr: -5/130*100 round 1}}%
| |
− | | {{#expr: -5/122*100 round 1}}% | |
− | | {{#expr: -5/115*100 round 1}}% | |
| |- | | |- |
− | |style="text-align:left" rowspan=2|{{StarShell}}{{EquipmentLink|Star Shell}}<br>{{Night SPB}}{{Equipment/Link|Prototype Night Zuiun (Attack Equipment)}} | + | |Other |
− | |Allied
| |
− | |4
| |
− | | {{#expr: 4/140*100 round 1}}%
| |
− | | {{#expr: 4/130*100 round 1}}%
| |
− | | {{#expr: 4/122*100 round 1}}%
| |
− | | {{#expr: 4/115*100 round 1}}%
| |
− | |-
| |
− | |Enemy
| |
− | | -10
| |
− | | {{#expr: -10/140*100 round 1}}%
| |
− | | {{#expr: -10/130*100 round 1}}%
| |
− | | {{#expr: -10/122*100 round 1}}%
| |
− | | {{#expr: -10/115*100 round 1}}%
| |
− | |-
| |
− | |style="text-align:left" rowspan=2|{{SurfaceShipPersonnel}}{{Equipment/Link|Skilled Lookouts}}
| |
− | |Allied
| |
− | |5
| |
− | | {{#expr: 5/140*100 round 1}}%
| |
− | | {{#expr: 5/130*100 round 1}}%
| |
− | | {{#expr: 5/122*100 round 1}}%
| |
− | | {{#expr: 5/115*100 round 1}}%
| |
− | |-
| |
− | |Enemy
| |
| |0 | | |0 |
− | |colspan=4|0%
| |
| |- | | |- |
− | |style="text-align:left" rowspan=3|{{SurfaceShipPersonnel}}{{Equipment/Link|Torpedo Squadron Skilled Lookouts}} | + | !rowspan=2|Fleet |
− | |Allied DD/CL(T)
| + | |style="text-align:left"|{{Searchlight}} {{EquipmentLink|Searchlight|Type 96 150cm Searchlight|text=Searchlights|link_category=Searchlight}}<ref>[https://twitter.com/Divinity_123/status/1545861227393466369?s=20&t=ygdUkBNoiLFqZoO0QI2l4Q]</ref> |
− | |9<ref>[https://twitter.com/dewydrops/status/1404966491695378433]</ref>
| + | | -||{{TextGlow|'''7'''|black|text-colour=lime|glow-size=2px}}||{{color|red|'''-10'''}}||{{color|red|'''-5'''}} |
− | | {{#expr: 9/140*100 round 1}}% | |
− | | {{#expr: 9/130*100 round 1}}% | |
− | | {{#expr: 9/122*100 round 1}}% | |
− | | {{#expr: 9/115*100 round 1}}% | |
| |- | | |- |
− | |Allied Other | + | |style="text-align:left"|{{StarShell}}{{EquipmentLink|Star Shell}}<br>{{Night SPB}}{{Equipment/Link|Prototype Night Zuiun (Attack Equipment)}}<ref>Only affect attacks after the Night Zuiun CI triggred.</ref> |
− | |5<ref>[https://twitter.com/Divinity__123/status/1479343022974324739]</ref>
| + | | Do not stack||{{TextGlow|'''4'''|black|text-colour=lime|glow-size=2px}}||{{color|red|'''-10'''}}||{{color|red|'''-10'''}} |
− | | {{#expr: 5/140*100 round 1}}% | |
− | | {{#expr: 5/130*100 round 1}}% | |
− | | {{#expr: 5/122*100 round 1}}%
| |
− | | {{#expr: 5/115*100 round 1}}% | |
− | |- | |
− | |Enemy | |
− | |0 | |
− | |colspan=4|0% | |
| |} | | |} |
− | | + | ;Notes |
− | <math>\text{Base}_\text{attack}</math> is the Value used by each type of Cut-in. See the above tables for value.
| + | *{{Star}} [[Improvement]]s do not affect the trigger rate for any equipment. |
− | | |
| <references/> | | <references/> |
− |
| |
− | ;Notes
| |
− | * The effect of {{Luck}} over 51 is negligible due to diminishing returns, thus going above such value is generally discouraged.
| |
− | * The formula used above was datamined from KanColle Kai and is corroborated by test results in the browser version.
| |
| | | |
| =See Also= | | =See Also= |
| {{Mechanics}} | | {{Mechanics}} |