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| !ASW | | !ASW |
| |- | | |- |
− | |{{GreenPlane}}{{Night Fighter Aircraft}} [[Fighter]]s | + | |{{Fighter}}{{Night Fighter Aircraft}} [[Fighter]]s |
| |style="background-color:#ffb6c1"|❌ <!--Detection--> | | |style="background-color:#ffb6c1"|❌ <!--Detection--> |
| |style="background-color:#ffb6c1"|❌ <!--Contact--> | | |style="background-color:#ffb6c1"|❌ <!--Contact--> |
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| |style="background-color:#ffb6c1"|❌ <!--ASW--> | | |style="background-color:#ffb6c1"|❌ <!--ASW--> |
| |- | | |- |
− | |{{BluePlane}}{{Night Torpedo Bomber}} [[Torpedo Bomber]]s | + | |{{Torpedo Bomber}}{{Night Torpedo Bomber}} [[Torpedo Bomber]]s |
| |style="background-color:#ffb6c1"|❌ <!--Detection--> | | |style="background-color:#ffb6c1"|❌ <!--Detection--> |
| |style="background-color:#90ee90"|✔️ <!--Contact--> | | |style="background-color:#90ee90"|✔️ <!--Contact--> |
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| |style="background-color:#90ee90"|✔️ <!--ASW--> | | |style="background-color:#90ee90"|✔️ <!--ASW--> |
| |- | | |- |
− | |{{RedPlane}} [[Dive Bomber]]s | + | |{{Dive Bomber}} [[Dive Bomber]]s |
| |style="background-color:#ffb6c1"|❌ <!--Detection--> | | |style="background-color:#ffb6c1"|❌ <!--Detection--> |
| |style="background-color:#ffb6c1"|❌ <!--Contact--> | | |style="background-color:#ffb6c1"|❌ <!--Contact--> |
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| |style="background-color:#ffb6c1"|❌ <!--ASW--> | | |style="background-color:#ffb6c1"|❌ <!--ASW--> |
| |- | | |- |
− | |{{YellowPlane}} [[Carrier Recon]]s | + | |{{Carrier Recon}} [[Carrier Recon]]s |
| |style="background-color:#90ee90"|✔️ <!--Detection--> | | |style="background-color:#90ee90"|✔️ <!--Detection--> |
| |style="background-color:#90ee90"|✔️ <!--Contact--> | | |style="background-color:#90ee90"|✔️ <!--Contact--> |
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| |style="background-color:#ffb6c1"|❌ <!--ASW--> | | |style="background-color:#ffb6c1"|❌ <!--ASW--> |
| |- | | |- |
− | |{{LargeFlyingBoat}} [[Large Flying Boat]]s | + | |{{LFB}} [[Large Flying Boat]]s |
| |style="background-color:#90ee90"|✔️ <!--Detection--> | | |style="background-color:#90ee90"|✔️ <!--Detection--> |
| |style="background-color:#90ee90"|✔️ <!--Contact--> | | |style="background-color:#90ee90"|✔️ <!--Contact--> |
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| Planes that participate in this phase: | | Planes that participate in this phase: |
| * Fighters: | | * Fighters: |
− | ** {{GreenPlane}}/{{Night Fighter Aircraft}} carrier-based, | + | ** {{Fighter}}/{{Night Fighter Aircraft}} carrier-based, |
| ** {{SeaplaneFighter}} seaplanes. | | ** {{SeaplaneFighter}} seaplanes. |
| ** {{IconText|{{ASWPlane}}|Hayabusa|8}} ASW Hayabusa | | ** {{IconText|{{ASWPlane}}|Hayabusa|8}} ASW Hayabusa |
| * Bombers | | * Bombers |
− | ** {{RedPlane}}/{{BluePlane}}/{{Night Torpedo Bomber}}/{{JetFighterBomber1}}/{{JetFighterBomber2}} carrier-based, | + | ** {{Dive Bomber}}/{{Torpedo Bomber}}/{{Night Torpedo Bomber}}/{{JetFighterBomber1}}/{{JetFighterBomber2}} carrier-based, |
| ** {{SPB}} seaplanes. | | ** {{SPB}} seaplanes. |
| | | |
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| * <math>\text{Plane}_\text{Count}</math> is the number of planes in the slot prior to Stage 1's start. | | * <math>\text{Plane}_\text{Count}</math> is the number of planes in the slot prior to Stage 1's start. |
| * <math>\text{Mod}_\text{proficiency}</math> is the fighter-power proficiency bonus. For maxed proficiency {{Double Chevron}} planes it is: | | * <math>\text{Mod}_\text{proficiency}</math> is the fighter-power proficiency bonus. For maxed proficiency {{Double Chevron}} planes it is: |
− | ** '''25.464''' for {{GreenPlane}} carrier-based [[Fighter]]s, {{SeaplaneFighter}} [[Seaplane Fighter]]s, and {{IconText|{{ASWPlane}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}, | + | ** '''25.464''' for {{Fighter}} carrier-based [[Fighter]]s, {{SeaplaneFighter}} [[Seaplane Fighter]]s, and {{IconText|{{ASWPlane}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}, |
| ** '''9.464''' for {{SPB}} [[Seaplane Bomber]]s, | | ** '''9.464''' for {{SPB}} [[Seaplane Bomber]]s, |
| ** '''3.464''' for all other planes. | | ** '''3.464''' for all other planes. |
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| | <math>\text{FP} \ge 3\text{EFP}</math> | | | <math>\text{FP} \ge 3\text{EFP}</math> |
| | 3/120 - 7/120 | | | 3/120 - 7/120 |
− | | 0% - 100% | + | | 0 % - 100 % |
| | Allied Only | | | Allied Only |
| | Allied Only | | | Allied Only |
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| | <math>3\text{EFP} > \text{FP} \ge 1.5\text{EFP}</math> | | | <math>3\text{EFP} > \text{FP} \ge 1.5\text{EFP}</math> |
| | 9/120 - 21/120 | | | 9/120 - 21/120 |
− | | 0% - 80% | + | | 0 % - 80 % |
| | Allied & Enemy | | | Allied & Enemy |
| | Allied Only | | | Allied Only |
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| | <math>1.5\text{EFP} > \text{FP} > \frac{2}{3}\text{EFP}</math> | | | <math>1.5\text{EFP} > \text{FP} > \frac{2}{3}\text{EFP}</math> |
| | 15/120 - 35/120 | | | 15/120 - 35/120 |
− | | 0% - 60% | + | | 0 % - 60 % |
| | Neither | | | Neither |
| | Neither | | | Neither |
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| | <math>\frac{2}{3}\text{EFP} \ge \text{FP} > \frac{1}{3}\text{EFP}</math> | | | <math>\frac{2}{3}\text{EFP} \ge \text{FP} > \frac{1}{3}\text{EFP}</math> |
| | 21/120 - 49/120 | | | 21/120 - 49/120 |
− | | 0% - 40% | + | | 0 % - 40 % |
| | Allied & Enemy | | | Allied & Enemy |
| | Enemy Only | | | Enemy Only |
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| | <math>\frac{1}{3}\text{EFP} \ge \text{FP}</math> | | | <math>\frac{1}{3}\text{EFP} \ge \text{FP}</math> |
| | 30/120 - 70/120 | | | 30/120 - 70/120 |
− | | 0% - 10% | + | | 0 % - 10 % |
| | Enemy Only | | | Enemy Only |
| | Enemy Only | | | Enemy Only |
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| Planes that participate in this phase: | | Planes that participate in this phase: |
| * Bombers | | * Bombers |
− | ** {{RedPlane}}/{{BluePlane}}/{{Night Torpedo Bomber}}/{{JetFighterBomber1}}/{{JetFighterBomber2}} carrier-based, | + | ** {{Dive Bomber}}/{{Torpedo Bomber}}/{{Night Torpedo Bomber}}/{{JetFighterBomber1}}/{{JetFighterBomber2}} carrier-based, |
| ** {{SPB}} seaplanes. | | ** {{SPB}} seaplanes. |
| ** {{ASWPlane}} [[Liaison Aircraft]] with {{Dive}} Dive Bombing stat. | | ** {{ASWPlane}} [[Liaison Aircraft]] with {{Dive}} Dive Bombing stat. |
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| *** Even ships that cannot be targeted by airstrikes such as submarines can be chosen to defend against a given bomber. | | *** Even ships that cannot be targeted by airstrikes such as submarines can be chosen to defend against a given bomber. |
| *** Sunk ships cannot be chosen to defend<ref>https://twitter.com/Divinity_123/status/1564593185824841729</ref>, but sunk enemy ships can still activate [[#Anti-Air Cut-in|Anti-Air Cut-in]] for the fleet<ref>https://twitter.com/Divinity_123/status/1565631534362664960</ref> | | *** Sunk ships cannot be chosen to defend<ref>https://twitter.com/Divinity_123/status/1564593185824841729</ref>, but sunk enemy ships can still activate [[#Anti-Air Cut-in|Anti-Air Cut-in]] for the fleet<ref>https://twitter.com/Divinity_123/status/1565631534362664960</ref> |
− | * When a ship defends against a bomber, it rolls two concurrent but independent events, each with 50% chance of success: | + | * When a ship defends against a bomber, it rolls two concurrent but independent events, each with 50 % chance of success: |
| ** The first roll, denominated '''Proportional Shootdown''', or '''Prop''' for short, reduces the slot size by a given % value. | | ** The first roll, denominated '''Proportional Shootdown''', or '''Prop''' for short, reduces the slot size by a given % value. |
| ** The second roll, denominated '''Fixed Shootdown''', or '''Fixed''' for short, reduces the slot size by a given X value. | | ** The second roll, denominated '''Fixed Shootdown''', or '''Fixed''' for short, reduces the slot size by a given X value. |
− | ** There is therefore a chance of 25% to trigger both effects, 25% to trigger only Prop, 25% to trigger only Fixed, and 25% to trigger neither, for each bomber. | + | ** There is therefore a chance of 25 % to trigger both effects, 25 % to trigger only Prop, 25 % to trigger only Fixed, and 25 % to trigger neither, for each bomber. |
| ** Player-side ships are also guaranteed to shoot down at least +1 plane in addition to this, see [[#Anti-Air Cut-in|Anti-Air Cut-in]] for details. | | ** Player-side ships are also guaranteed to shoot down at least +1 plane in addition to this, see [[#Anti-Air Cut-in|Anti-Air Cut-in]] for details. |
| <references/> | | <references/> |
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| !<math>\text{Mod}_\text{Equip-Fleet}</math> | | !<math>\text{Mod}_\text{Equip-Fleet}</math> |
| |- | | |- |
− | !{{GreenGunDP}}{{AntiAircraftFireDirector}}<br>[[High-Angle Gun]]s, {{Equipment/Link|Type 91 Anti-Aircraft Fire Director|Type 94 Anti-Aircraft Fire Director|text=AAFD|link_category=Anti-Aircraft Fire Director}} | + | !{{Green Gun}}{{AntiAircraftFireDirector}}<br>[[High-Angle Gun]]s, {{Equipment/Link|Type 91 Anti-Aircraft Fire Director|Type 94 Anti-Aircraft Fire Director|text=AAFD|link_category=Anti-Aircraft Fire Director}} |
| |4||0.35 | | |4||0.35 |
| |- | | |- |
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| |3||0.4 | | |3||0.4 |
| |- | | |- |
− | !{{GreenAmmo}}<br>{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|Type 3 Shell Kai Ni|text=AA Shells|link_category=Anti-Aircraft Shells}} | + | !{{AA Shell}}<br>{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|Type 3 Shell Kai Ni|text=AA Shells|link_category=Anti-Aircraft Shells}} |
| |0||0.6 | | |0||0.6 |
| |- | | |- |
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| |0||0.25 | | |0||0.25 |
| |- | | |- |
− | !{{GreenGunMG}}<br>[[AA Gun]]s | + | !{{AA Gun}}<br>[[AA Gun]]s |
| |6||rowspan=3|0.2 | | |6||rowspan=3|0.2 |
| |- | | |- |
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| !47 | | !47 |
| !42 | | !42 |
− | |{{Equipment/Card|12.7cm Twin Gun Mount Model C Kai 3 H|size=70px}} {{Equipment/Card|12.7cm Twin Gun Mount Model C Kai 3 H|size=70px}}<br>'''OR'''<br>{{Equipment/Card|12.7cm Twin Gun Mount Model C Kai 3 H|size=70px}} {{Equipment/Card|25mm Anti-aircraft Autocannon Mount & Machine Guns|size=70px}}<br>'''OR'''<br>{{Equipment/Card|12.7cm Twin Gun Mount Model C Kai 3 H|size=70px}} {{IconText|{{Radar}}|4+ AA?|9}} | + | |{{Equipment/Card|12.7cm Twin Gun Mount Model C Kai 3 H|size=70px}} {{Equipment/Card|12.7cm Twin Gun Mount Model C Kai 3 H|size=70px}}<br>'''OR'''<br>{{Equipment/Card|12.7cm Twin Gun Mount Model C Kai 3 H|size=70px}} {{Equipment/Card|25mm Anti-aircraft Autocannon Mount & Machine Guns|size=70px}}<br>'''OR'''<br>{{Equipment/Card|12.7cm Twin Gun Mount Model C Kai 3 H|size=70px}} {{IconText|{{Radar}}|4+ AA|9}} |
− | | +? | + | | +2? |
| |?? | | |?? |
− | |?? % | + | |70? % |
| |'''{{Ship/Link|Shiratsuyu/Kai Ni}}<br>{{Ship/Link|Shigure/Kai Ni|Shigure/Kai San|text=Shigure Kai Ni/San}}<br>{{Ship/Link|Murasame/Kai Ni}}<br>{{Ship/Link|Harusame/Kai Ni}} | | |'''{{Ship/Link|Shiratsuyu/Kai Ni}}<br>{{Ship/Link|Shigure/Kai Ni|Shigure/Kai San|text=Shigure Kai Ni/San}}<br>{{Ship/Link|Murasame/Kai Ni}}<br>{{Ship/Link|Harusame/Kai Ni}} |
| |} | | |} |
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| Planes that participate in this phase: | | Planes that participate in this phase: |
| * {{Seaplane}} Reconnaissance Seaplanes | | * {{Seaplane}} Reconnaissance Seaplanes |
− | * {{YellowPlane}} Carrier-based Reconnaissance Aircraft | + | * {{Carrier Recon}} Carrier-based Reconnaissance Aircraft |
− | * {{BluePlane}}{{RedPlane}}{{JetFighterBomber2}} Carrier-based Bombers | + | * {{Torpedo Bomber}}{{Dive Bomber}}{{JetFighterBomber2}} Carrier-based Bombers |
| * {{Seaplane}} Seaplane Bombers | | * {{Seaplane}} Seaplane Bombers |
| * {{ASWPlane}} [[Liaison Aircraft]] with {{Dive}} Dive Bombing stat. | | * {{ASWPlane}} [[Liaison Aircraft]] with {{Dive}} Dive Bombing stat. |
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| | | |
| * Contact may be triggered only under {{color|green|'''AS+'''}}, {{color|green|'''AS'''}}, and {{color|red|'''AD'''}}. It '''cannot''' trigger under '''AP''' and {{color|red|'''AI'''}}. | | * Contact may be triggered only under {{color|green|'''AS+'''}}, {{color|green|'''AS'''}}, and {{color|red|'''AD'''}}. It '''cannot''' trigger under '''AP''' and {{color|red|'''AI'''}}. |
− | * At least one {{YellowPlane}} [[Carrier Recon]], {{BluePlane}}/{{Night Torpedo Bomber}} [[Torpedo Bomber]], {{SPR}}/{{Night Recon}} [[SPR|Seaplane Recon]], or {{Large Flying Boat}} [[Large Flying Boat]] must be present. | + | * At least one {{Carrier Recon}} [[Carrier Recon]], {{Torpedo Bomber}}/{{Night Torpedo Bomber}} [[Torpedo Bomber]], {{SPR}}/{{Night Recon}} [[SPR|Seaplane Recon]], or {{LFB}} [[Large Flying Boat]] must be present. |
| ** {{SPB}} [[SPB|Seaplane Bombers]] '''cannot''' perform contact. | | ** {{SPB}} [[SPB|Seaplane Bombers]] '''cannot''' perform contact. |
| | | |
| ===Step 1: Contact Trigger=== | | ===Step 1: Contact Trigger=== |
− | This step determines if any contact can trigger at all. Each plane that can perform Contact '''except''' {{BluePlane}}/{{Night Torpedo Bomber}} [[Torpedo Bomber|Torpedo Bombers]] contributes an independent trigger rate based on the plane's {{LOS}} LoS stat and slot size. The Final Trigger Rate is determined using the sum of all independent trigger rates, and is also affected by Air State. | + | This step determines if any contact can trigger at all. Each plane that can perform Contact '''except''' {{Torpedo Bomber}}/{{Night Torpedo Bomber}} [[Torpedo Bomber|Torpedo Bombers]] contributes an independent trigger rate based on the plane's {{LOS}} LoS stat and slot size. The Final Trigger Rate is determined using the sum of all independent trigger rates, and is also affected by Air State. |
− | * If only {{BluePlane}}/{{Night Torpedo Bomber}} [[Torpedo Bomber|Torpedo Bombers]] are present, there is still a very small chance Contact Trigger can succeed. | + | * If only {{Torpedo Bomber}}/{{Night Torpedo Bomber}} [[Torpedo Bomber|Torpedo Bombers]] are present, there is still a very small chance Contact Trigger can succeed. |
| | | |
| {{Formula | | {{Formula |
| |Title=Contact Trigger Rate Formula<ref name="vita">[[KanColle Kai]] decompile</ref> | | |Title=Contact Trigger Rate Formula<ref name="vita">[[KanColle Kai]] decompile</ref> |
| |Math=\text{Contact Rate}= \frac{1 + \sum^{\text{All Planes} } \left( \lfloor \sqrt{\text{Plane}_\text{Count} } \times \text{LoS}_\text{Plane} \rfloor \right)} {\text{Mod}_\text{Air State} } | | |Math=\text{Contact Rate}= \frac{1 + \sum^{\text{All Planes} } \left( \lfloor \sqrt{\text{Plane}_\text{Count} } \times \text{LoS}_\text{Plane} \rfloor \right)} {\text{Mod}_\text{Air State} } |
− | |Var=<math>\text{All Planes}</math> refer only to all planes that can perform Contact ({{YellowPlane}}/{{SPR}}/{{Night Recon}}/{{Large Flying Boat}}) '''except''' Torpedo Bombers ({{BluePlane}}/{{Night Torpedo Bomber}}). | + | |Var=<math>\text{All Planes}</math> refer only to all planes that can perform Contact ({{Carrier Recon}}/{{SPR}}/{{Night Recon}}/{{LFB}}) '''except''' Torpedo Bombers ({{Torpedo Bomber}}/{{Night Torpedo Bomber}}). |
| * <math>\text{Plane}_\text{Count}</math> is the current plane's slot size. | | * <math>\text{Plane}_\text{Count}</math> is the current plane's slot size. |
| * <math>\text{LoS}_\text{Plane}</math> is the plane's displayed {{LOS}} LoS stat. | | * <math>\text{LoS}_\text{Plane}</math> is the plane's displayed {{LOS}} LoS stat. |
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| |Title=Aircraft Selection Formula<ref name="vita"></ref> | | |Title=Aircraft Selection Formula<ref name="vita"></ref> |
| |Math=\text{Selection Rate}= \frac{\text{LoS}_\text{Plane} } {\text{Mod}_\text{Air State} } | | |Math=\text{Selection Rate}= \frac{\text{LoS}_\text{Plane} } {\text{Mod}_\text{Air State} } |
− | |Var=<math>\text{Selection Rate}</math> applies only to planes that can perform Contact ({{YellowPlane}}/{{BluePlane}}/{{Night Torpedo Bomber}}/{{SPR}}/{{Night Recon}}/{{Large Flying Boat}}). | + | |Var=<math>\text{Selection Rate}</math> applies only to planes that can perform Contact ({{Carrier Recon}}/{{Torpedo Bomber}}/{{Night Torpedo Bomber}}/{{SPR}}/{{Night Recon}}/{{LFB}}). |
| * <math>\text{LoS}_\text{Plane}</math> is the plane's displayed {{LOS}} LoS stat. | | * <math>\text{LoS}_\text{Plane}</math> is the plane's displayed {{LOS}} LoS stat. |
| * <math>\text{Mod}_\text{Air State}</math> is the Air State modifier. | | * <math>\text{Mod}_\text{Air State}</math> is the Air State modifier. |
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| !Accuracy {{Acc}}!!Damage Modifier | | !Accuracy {{Acc}}!!Damage Modifier |
| |- | | |- |
− | |0||112% | + | |0||112 % |
| |- | | |- |
− | |1||112% | + | |1||112 % |
| |- | | |- |
− | |2||117% | + | |2||117 % |
| |- | | |- |
− | |3+||120% | + | |3+||120 % |
| |} | | |} |
| | | |
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| | | |
| ;Notes | | ;Notes |
− | * It is possible to achieve more than 100% activation rate. | + | * It is possible to achieve more than 100 % activation rate. |
− | * There is another anti-air barrage animation in-game for only {{GreenAmmo}} [[AA Shell]]s. ''No effects were found for it.'' | + | * There is another anti-air barrage animation in-game for only {{AA Shell}} [[AA Shell]]s. ''No effects were found for it.'' |
| ** The combination of a [[AA Shell]]s and the {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} is also supposed to have extra effects. ''No effects were found for it.'' | | ** The combination of a [[AA Shell]]s and the {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} is also supposed to have extra effects. ''No effects were found for it.'' |
| ** The uselessness/cosmetic-only role of AA Shells in this mechanic might be an historical reference to the real T3 shells, being extremely ineffective in their AA role, and being compared to simple "fireworks". | | ** The uselessness/cosmetic-only role of AA Shells in this mechanic might be an historical reference to the real T3 shells, being extremely ineffective in their AA role, and being compared to simple "fireworks". |
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| | | |
| =See Also= | | =See Also= |
| + | *[[Day Battle|Carrier Day Attacks]] |
| + | **[[CVCI]] |
| + | *[[Combat/Night Battle#Carrier Night Attacks|Carrier Night Attacks]] |
| + | **[[CVNCI]] |
| {{Mechanics}} | | {{Mechanics}} |