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{{CombatPortal}}
 +
 
=Aerial Combat Breakdown=
 
=Aerial Combat Breakdown=
 
+
Aerial Combat is one of the [[Day Battle]] intermediary phases. In this phase, allied and enemy fleets indirectly fight each other for aerial dominance and airstrike potential, granting either fleet some substantial advantages in the subsequent combat phases.
Aerial Combat is one of the ''daytime combat'' intermediary phases. In this phase, the allied and enemy fleets fight each other indirectly for aerial dominance and airstrike potential, granting either fleet substantial advantages in the subsequent combat phases.
      
Aerial Combat has the following structure:
 
Aerial Combat has the following structure:
* Jet Assault Phase
+
#LBAS's [[#Jet Assault Phase|Jet Assault]]
* Stage 1 - Battle for Air Superiority
+
#Fleet's [[#Jet Assault Phase|Jet Assault]]
* Stage 2 - Fleet Anti-Air Defense
+
#[[LBAS|Land-Based Aerial Support]]
* Stage 3 - Airstrike
+
#[[#Stage 1 - Battle for Air Superiority|Stage 1 - Battle for Air Superiority]]
 +
#[[#Stage 2 - Fleet Anti-Air Defense|Stage 2 - Fleet Anti-Air Defense]]
 +
#[[#Stage 3 - Airstrike|Stage 3 - Airstrike]]
   −
Other phases that may happen before '''Jet Assault Phase''':
+
If an [[LBAS]] phase happens before the Aerial Combat phase, the enemy fleet state, such as plane slots and Fighter Power used for the subsequent Aerial Combat, is carried over. This can be used to tamper with the Enemy's Aerial Combat initial conditions.
* [[LBAS|Land-based Aerial Support]]
+
*''See [[LBAS]] for more details.
   −
If a LBAS phase happens before the Aerial Combat phase, the enemy fleet state, such as plane slots and Fighter Power used for the subsequent Aerial Combat, is carried over. This can be used to tamper with the Enemy's Aerial Combat initial conditions. For more information, check the [[LBAS]] article.
+
In case neither fleets meet the requirements, the sub-phase will be skipped.
   −
In case neither fleets meet the requirements, the sub-phase will be skipped.
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 +
!colspan=7|Planes in combat phases
 +
|-
 +
!Plane type
 +
!Detection
 +
!Contact
 +
!Airpower
 +
!Opening airstrike
 +
!Day Cut-in
 +
!ASW
 +
|-
 +
|{{Fighter}}{{Night Fighter Aircraft}} [[Fighter]]s
 +
|style="background-color:#ffb6c1"|❌ <!--Detection-->
 +
|style="background-color:#ffb6c1"|❌ <!--Contact-->
 +
|style="background-color:#90ee90"|✔️ <!--Air power-->
 +
|style="background-color:#ffb6c1"|❌ <!--Airstrike-->
 +
|style="background-color:#90ee90"|✔️ <!--Day Cut-in-->
 +
|style="background-color:#ffb6c1"|❌ <!--ASW-->
 +
|-
 +
|{{Torpedo Bomber}}{{Night Torpedo Bomber}} [[Torpedo Bomber]]s
 +
|style="background-color:#ffb6c1"|❌ <!--Detection-->
 +
|style="background-color:#90ee90"|✔️ <!--Contact-->
 +
|style="background-color:#90ee90"|✔️ <!--Air power-->
 +
|style="background-color:#90ee90"|✔️ <!--Airstrike-->
 +
|style="background-color:#90ee90"|✔️ <!--Day Cut-in-->
 +
|style="background-color:#90ee90"|✔️ <!--ASW-->
 +
|-
 +
|{{Dive Bomber}} [[Dive Bomber]]s
 +
|style="background-color:#ffb6c1"|❌ <!--Detection-->
 +
|style="background-color:#ffb6c1"|❌ <!--Contact-->
 +
|style="background-color:#90ee90"|✔️ <!--Air power-->
 +
|style="background-color:#90ee90"|✔️ <!--Airstrike-->
 +
|style="background-color:#90ee90"|✔️ <!--Day Cut-in-->
 +
|style="background-color:#90ee90"|✔️ <!--ASW-->
 +
|-
 +
|{{JetFighterBomber1}}{{JetFighterBomber2}} [[:Category:Jet-powered Fighter-Bombers|Jets]]
 +
|style="background-color:#ffb6c1"|❌ <!--Detection-->
 +
|style="background-color:#ffb6c1"|❌ <!--Contact-->
 +
|style="background-color:#90ee90"|✔️ <!--Air power-->
 +
|style="background-color:#90ee90"|✔️ <!--Airstrike-->
 +
|style="background-color:#ffb6c1"|❌ <!--Day Cut-in-->
 +
|style="background-color:#ffb6c1"|❌ <!--ASW-->
 +
|-
 +
|{{Carrier Recon}} [[Carrier Recon]]s
 +
|style="background-color:#90ee90"|✔️ <!--Detection-->
 +
|style="background-color:#90ee90"|✔️ <!--Contact-->
 +
|style="background-color:#ffb6c1"|❌ <!--Air power-->
 +
|style="background-color:#ffb6c1"|❌ <!--Airstrike-->
 +
|style="background-color:#ffb6c1"|❌ <!--Day Cut-in-->
 +
|style="background-color:#ffb6c1"|❌ <!--ASW-->
 +
|-
 +
|{{SPR}}{{Night Recon}} [[Seaplane Recon]]s
 +
|style="background-color:#90ee90"|✔️ <!--Detection-->
 +
|style="background-color:#90ee90"|✔️ <!--Contact-->
 +
|style="background-color:#ffb6c1"|❌ <!--Air power-->
 +
|style="background-color:#ffb6c1"|❌ <!--Airstrike-->
 +
|style="background-color:#90ee90"|✔️ <!--Day Cut-in-->
 +
|style="background-color:#ffb6c1"|❌ <!--ASW-->
 +
|-
 +
|{{SPB}}{{Night SPB}} [[Seaplane Bomber]]s
 +
|style="background-color:#90ee90"|✔️ <!--Detection-->
 +
|style="background-color:#ffb6c1"|❌ <!--Contact-->
 +
|style="background-color:#90ee90"|✔️ <!--Air power-->
 +
|style="background-color:#90ee90"|✔️ <!--Airstrike-->
 +
|style="background-color:#90ee90"|✔️ <!--Day Cut-in-->
 +
|style="background-color:#90ee90"|✔️ <!--ASW-->
 +
|-
 +
|{{SeaplaneFighter}} [[Seaplane Fighter]]s
 +
|style="background-color:#ffb6c1"|❌ <!--Detection-->
 +
|style="background-color:#ffb6c1"|❌ <!--Contact-->
 +
|style="background-color:#90ee90"|✔️ <!--Air power-->
 +
|style="background-color:#ffb6c1"|❌ <!--Airstrike-->
 +
|style="background-color:#ffb6c1"|❌ <!--Day Cut-in-->
 +
|style="background-color:#ffb6c1"|❌ <!--ASW-->
 +
|-
 +
|{{LFB}} [[Large Flying Boat]]s
 +
|style="background-color:#90ee90"|✔️ <!--Detection-->
 +
|style="background-color:#90ee90"|✔️ <!--Contact-->
 +
|style="background-color:#ffb6c1"|❌ <!--Air power-->
 +
|style="background-color:#ffb6c1"|❌ <!--Airstrike-->
 +
|style="background-color:#ffb6c1"|❌ <!--Day Cut-in-->
 +
|style="background-color:#90ee90"|✔️ <!--ASW-->
 +
|-
 +
|{{Autogyro}} [[Rotorcraft]]
 +
|style="background-color:#ffb6c1"|❌ <!--Detection-->
 +
|style="background-color:#ffb6c1"|❌ <!--Contact-->
 +
|style="background-color:#90ee90"|✔️ <!--Air power-->
 +
|style="background-color:#ffb6c1"|❌ <!--Airstrike-->
 +
|style="background-color:#ffb6c1"|❌ <!--Day Cut-in-->
 +
|style="background-color:#90ee90"|✔️ <!--ASW-->
 +
|-
 +
|{{ASWPlane}} [[Liaison Aircraft]]
 +
|style="background-color:#ffb6c1"|❌ <!--Detection-->
 +
|style="background-color:#ffb6c1"|❌ <!--Contact-->
 +
|style="background-color:#90ee90"|✔️ <!--Air power-->
 +
|style="background-color:#ffb6c1"|❌ <!--Airstrike-->
 +
|style="background-color:#ffb6c1"|❌ <!--Day Cut-in-->
 +
|style="background-color:#90ee90"|✔️ <!--ASW-->
 +
|}
    
=[[Jets|Jet Assault]] Phase=
 
=[[Jets|Jet Assault]] Phase=
    
Planes that participate in this phase:
 
Planes that participate in this phase:
* {{Template:JetFighterBomber2}},{{Template:JetFighterBomber1}} "Jets" (turbojet propelled fighter-bombers)  
+
* {{Template:JetFighterBomber2}},{{Template:JetFighterBomber1}} "Jets" (turbojet propelled fighter-bombers)
   −
If any carrier on either side is equipped with [[Jets]], the Jet Assault (JA) Phase will commence first of all. The JA Phase may only commence during battles where '''Airstrikes''' can be performed. The JA follows the same rules as the Stage 3 - Airstrike phase.
+
If any carrier on either side is equipped with [[Jets]], the '''"Jet Assault" (JA)''' Phase will commence first of all. The JA Phase may only commence during battles where '''Airstrikes''' can be performed. The JA follows the same rules as [[#Stage 3 - Airstrike|Stage 3]].
   −
The defending side is allowed to defend against the Jets following the same rules as the ones from Stage 2 - Fleet AA Defense, however, Jets possess great [[Anti-Air_Fire#Shoot_Down_Resistance|shootdown resistance]], specifically during the Jet Assault Phase.
+
The defending side is allowed to defend against the Jets following the same rules as [[#Stage 2 - Fleet Anti-Air Defense|Stage 2]], however, Jets possess great [[#Anti-Air Resistance|Anti-Air Resistance]], specifically during the JA, and enemy [[AACI]] cannot be triggered during this phase either.
   −
Jets are not excluded from the Stage 3 - Airstrike phase, but in exchange, they are subject to enemy Anti-Air prior the JA, and again on Stage 2 - Fleet AA Defense.
+
Jets also take part in the regular [[#Stage 3 - Airstrike|Stage 3]], but in exchange, they are subject to enemy Anti-Air prior to the JA, and again during [[#Stage 2 - Fleet Anti-Air Defense|Stage 2]].
    
'''Steel Cost:''' every time the Jet Assault Phase is triggered, {{Steel}} is ''automatically subtracted from the stockpile''.
 
'''Steel Cost:''' every time the Jet Assault Phase is triggered, {{Steel}} is ''automatically subtracted from the stockpile''.
   −
<math>\text{Jet Phase Cost} = \sum^{\text{All Jets}} \lceil \text{Plane Count} \times \text{Steel Cost} \rceil</math>
+
<math>\text{Jet Phase Cost} = \sum^{\text{All Jets}} \lceil \text{Plane}_\text{Count} \times \text{Steel Cost} \rceil</math>
   −
* <math>\text{Plane Count}</math> is the current plane count '''at the start of the battle'''.
+
* <math>\text{Plane}_\text{Count}</math> is the current plane count '''at the start of the battle'''.
 
* <math>\text{Steel Cost}</math> is the steel cost per plane.
 
* <math>\text{Steel Cost}</math> is the steel cost per plane.
 
** [[Kikka Kai]]: '''2.6'''
 
** [[Kikka Kai]]: '''2.6'''
Line 41: Line 142:  
Planes that participate in this phase:
 
Planes that participate in this phase:
 
* Fighters:
 
* Fighters:
** {{GreenPlane}}/{{Night Fighter Aircraft}} carrier-based,
+
** {{Fighter}}/{{Night Fighter Aircraft}} carrier-based,
 
** {{SeaplaneFighter}} seaplanes.
 
** {{SeaplaneFighter}} seaplanes.
 +
** {{IconText|{{ASWPlane}}|Hayabusa|8}} ASW Hayabusa
 
* Bombers
 
* Bombers
** {{RedPlane}}/{{BluePlane}}/{{Night Torpedo Bomber}}/{{JetFighterBomber1}}/{{JetFighterBomber2}} carrier-based,
+
** {{Dive Bomber}}/{{Torpedo Bomber}}/{{Night Torpedo Bomber}}/{{JetFighterBomber1}}/{{JetFighterBomber2}} carrier-based,
** {{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Seaplane}}|bomber}} seaplanes.
+
** {{SPB}} seaplanes.
    
Following a possible Jet Phase, the fight for Air Supremacy will begin. The main objective of this phase is to define the '''Air State''' imposed on each fleet, by comparing each fleet's Air Power, more commonly referred to as '''Fighter Power (FP)'''.
 
Following a possible Jet Phase, the fight for Air Supremacy will begin. The main objective of this phase is to define the '''Air State''' imposed on each fleet, by comparing each fleet's Air Power, more commonly referred to as '''Fighter Power (FP)'''.
 +
*The Air State achieved can be critical, especially to trigger certain mechanics like [[Artillery Spotting]]/[[CVCI]], [[#Contact|Contact]], or [[Night Battle#Night Contact and Spotting|Night Contact]].
    
Fighter Power is defined by each plane equipped in the fleet that participates in this phase.
 
Fighter Power is defined by each plane equipped in the fleet that participates in this phase.
 
+
{{Formula
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
+
|Title=Fighter Power Formula
!Fighter Power
+
|Math=\text{Fighter Power} = \sum^{\text{All planes} } \left[ \left(\text{AA}_\text{Plane} \times \sqrt{\text{Plane}_\text{Count} } \right) + \text{Mod}_\text{proficiency} \right]
|-
+
|Var=<math>\text{AA}_\text{Plane}</math> is the {{AA}} AA stat of the plane, including [[Improvement]]s.
|
+
** [[Visible Bonus]]es are not counted.
<math>\text{Fighter Power} = \sum^{\text{All planes}} \left[ \left(\text{AA} \times \sqrt{\text{Plane}_\text{Count}} \right) + \text{Mod}_\text{proficiency} \right]</math>
  −
 
  −
Where:
  −
* <math>\text{AA}</math> is the {{AA}} stat of the plane.
   
* <math>\text{Plane}_\text{Count}</math> is the number of planes in the slot prior to Stage 1's start.
 
* <math>\text{Plane}_\text{Count}</math> is the number of planes in the slot prior to Stage 1's start.
* <math>\text{Mod}_\text{proficiency}</math> is the fighter-power proficiency bonus. For maxed proficiency {{TextGlow|'''❱❱'''|black|text-colour=gold|glow-size=2px}} planes it is:
+
* <math>\text{Mod}_\text{proficiency}</math> is the fighter-power proficiency bonus. For maxed proficiency {{Double Chevron}} planes it is:
** '''25.464''' for {{GreenPlane}}carrier-based [[Fighter]]s and {{SeaplaneFighter}}[[SPF|seaplane fighters]],
+
** '''25.464''' for {{Fighter}} carrier-based [[Fighter]]s, {{SeaplaneFighter}} [[Seaplane Fighter]]s, and {{IconText|{{ASWPlane}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}},
** '''9.464''' for {{Seaplane}}[[SPB|seaplane bombers]],
+
** '''9.464''' for {{SPB}} [[Seaplane Bomber]]s,
 
** '''3.464''' for all other planes.
 
** '''3.464''' for all other planes.
 
** See ''[[Plane Proficiency]]'' for more details.
 
** See ''[[Plane Proficiency]]'' for more details.
|}
+
}}
    
After Fighter Power is calculated for each fleet ('''FP''' and '''EFP''' for allied and enemy fleets, respectively), the values are compared, and Air State is determined, based on the following:
 
After Fighter Power is calculated for each fleet ('''FP''' and '''EFP''' for allied and enemy fleets, respectively), the values are compared, and Air State is determined, based on the following:
Line 81: Line 180:  
| <math>\text{FP} \ge 3\text{EFP}</math>
 
| <math>\text{FP} \ge 3\text{EFP}</math>
 
| 3/120 - 7/120
 
| 3/120 - 7/120
| 0% - 100%
+
| 0 % - 100 %
 
| Allied Only
 
| Allied Only
 
| Allied Only
 
| Allied Only
Line 89: Line 188:  
| <math>3\text{EFP} > \text{FP} \ge 1.5\text{EFP}</math>
 
| <math>3\text{EFP} > \text{FP} \ge 1.5\text{EFP}</math>
 
| 9/120 - 21/120
 
| 9/120 - 21/120
| 0% - 80%
+
| 0 % - 80 %
 
| Allied & Enemy
 
| Allied & Enemy
 
| Allied Only
 
| Allied Only
Line 97: Line 196:  
| <math>1.5\text{EFP} > \text{FP} > \frac{2}{3}\text{EFP}</math>
 
| <math>1.5\text{EFP} > \text{FP} > \frac{2}{3}\text{EFP}</math>
 
| 15/120 - 35/120
 
| 15/120 - 35/120
| 0% - 60%
+
| 0 % - 60 %
 +
| Neither
 
| Neither
 
| Neither
 
| Neither
 
| Neither
| Neither (Sorties)
  −
Allied & Enemy (PvP)
   
|-
 
|-
 
| '''Air Denial (AD)'''<br>''No text''
 
| '''Air Denial (AD)'''<br>''No text''
 
| <math>\frac{2}{3}\text{EFP} \ge \text{FP} > \frac{1}{3}\text{EFP}</math>
 
| <math>\frac{2}{3}\text{EFP} \ge \text{FP} > \frac{1}{3}\text{EFP}</math>
 
| 21/120 - 49/120
 
| 21/120 - 49/120
| 0% - 40%
+
| 0 % - 40 %
 
| Allied & Enemy
 
| Allied & Enemy
 
| Enemy Only
 
| Enemy Only
Line 114: Line 212:  
| <math>\frac{1}{3}\text{EFP} \ge \text{FP}</math>
 
| <math>\frac{1}{3}\text{EFP} \ge \text{FP}</math>
 
| 30/120 - 70/120
 
| 30/120 - 70/120
| 0% - 10%
+
| 0 % - 10 %
 
| Enemy Only
 
| Enemy Only
 
| Enemy Only
 
| Enemy Only
Line 123: Line 221:     
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
!Proportional Air State Shootdown Formulas
+
!colspan=2|Proportional Air State Shootdown Formulas
 
|-
 
|-
 +
!width=20px|<div style="writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;">Allied Fleet</div>
 
|
 
|
 
For each slot of the '''Allied Fleet:'''
 
For each slot of the '''Allied Fleet:'''
 
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
<math>\text{Plane Loss} = \left \lfloor
+
|valign="center"|  <math>\text{Plane Loss} = \left \lfloor
    
   \text{Plane}_\text{Count} \times
 
   \text{Plane}_\text{Count} \times
   \left[
+
   \left(
 
       \text{random}
 
       \text{random}
       \left(
+
       \left[
 
         0 ; \frac{\text{Mod}_\text{Air State}}{3}
 
         0 ; \frac{\text{Mod}_\text{Air State}}{3}
       \right) + \frac{\text{Mod}_\text{Air State}}{4}
+
       \right] + \frac{\text{Mod}_\text{Air State}}{4}
   \right] \times 0.1 \times \text{Mod}_\text{Jet}
+
   \right) \times 0.1 \times \text{Mod}_\text{Jet}
    
\right \rfloor</math>
 
\right \rfloor</math>
 
+
|}
 +
|-
 +
!width=20px|<div style="writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;">Enemy Fleet</div>
 +
|
 
For each slot of the '''Enemy Fleet:'''
 
For each slot of the '''Enemy Fleet:'''
 
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
<math>\text{Plane Loss} = \left \lfloor \text{Plane}_\text{Count} \times \left( 0.035 \times \text{random} \left[ 0 ; A \right] + 0.065 \times  \text{random} \left[ 0 ; A \right] \right) \right \rfloor</math>
+
|valign="center"|  <math>\text{Plane Loss} = \Big\lfloor \text{Plane}_\text{Count} \times \big( 0.035 \times \text{random} \left[ 0 ; \text{Mod}_\text{Air State} \right] + 0.065 \times  \text{random} \left[ 0 ; \text{Mod}_\text{Air State} \right] \big) \Big\rfloor</math>
 
+
|}
Where:
+
|-
 +
|colspan=2|
 +
;With
 
* <math>\text{Plane}_\text{Count}</math> is the plane's count in the slot.
 
* <math>\text{Plane}_\text{Count}</math> is the plane's count in the slot.
 
* <math>\text{Mod}_\text{Air State}</math> is the Air State modifier for each side, with:
 
* <math>\text{Mod}_\text{Air State}</math> is the Air State modifier for each side, with:
 
** {{color|green|'''AS+'''}}: 1
 
** {{color|green|'''AS+'''}}: 1
** {{color|green|'''AS'''}}: 2
+
** {{color|green|'''AS'''}}: 3
 
** '''AP''': 5
 
** '''AP''': 5
 
** {{color|red|'''AD'''}}: 7
 
** {{color|red|'''AD'''}}: 7
Line 156: Line 260:  
|}
 
|}
   −
'''Notes:'''
+
;Notes
 
* Aircraft will be launched regardless of the carrier's state (except Sunk).
 
* Aircraft will be launched regardless of the carrier's state (except Sunk).
 
* The Air States between the allied and enemy fleets are mirrored. For example, attaining AS+ imposes AI to the enemy fleet.
 
* The Air States between the allied and enemy fleets are mirrored. For example, attaining AS+ imposes AI to the enemy fleet.
Line 166: Line 270:  
Planes that participate in this phase:
 
Planes that participate in this phase:
 
* Bombers
 
* Bombers
** {{RedPlane}}/{{BluePlane}}/{{Night Torpedo Bomber}}/{{JetFighterBomber1}}/{{JetFighterBomber2}} carrier-based,
+
** {{Dive Bomber}}/{{Torpedo Bomber}}/{{Night Torpedo Bomber}}/{{JetFighterBomber1}}/{{JetFighterBomber2}} carrier-based,
** {{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Seaplane}}|bomber}} seaplanes.
+
** {{SPB}} seaplanes.
 +
** {{ASWPlane}} [[Liaison Aircraft]] with {{Dive}} Dive Bombing stat.
    
Following Stage 1, the Fleet AA Defense phase allows each fleet to reduce the incoming Airstrike damage by shooting down enemy planes.
 
Following Stage 1, the Fleet AA Defense phase allows each fleet to reduce the incoming Airstrike damage by shooting down enemy planes.
 
* Each bomber is assigned to a random enemy ship.
 
* Each bomber is assigned to a random enemy ship.
 
** Ships are picked regardless of damage state, ship class, and position in the fleet have no influence.
 
** Ships are picked regardless of damage state, ship class, and position in the fleet have no influence.
*** Even sunk ships, or ships that cannot be targeted by airstrikes such as submarines can be chosen to defend against a given bomber.
+
*** Even ships that cannot be targeted by airstrikes such as submarines can be chosen to defend against a given bomber.
* When a ship defends against a bomber, it rolls two concurrent but independent events, each with 50% chance of success:
+
*** Sunk ships cannot be chosen to defend<ref>https://twitter.com/Divinity_123/status/1564593185824841729</ref>, but sunk enemy ships can still activate [[#Anti-Air Cut-in|Anti-Air Cut-in]] for the fleet<ref>https://twitter.com/Divinity_123/status/1565631534362664960</ref>
 +
* When a ship defends against a bomber, it rolls two concurrent but independent events, each with 50 % chance of success:
 
** The first roll, denominated '''Proportional Shootdown''', or '''Prop''' for short, reduces the slot size by a given % value.
 
** The first roll, denominated '''Proportional Shootdown''', or '''Prop''' for short, reduces the slot size by a given % value.
 
** The second roll, denominated '''Fixed Shootdown''', or '''Fixed''' for short, reduces the slot size by a given X value.
 
** The second roll, denominated '''Fixed Shootdown''', or '''Fixed''' for short, reduces the slot size by a given X value.
** There is therefore a chance of 25% to trigger both effects, 25% to trigger only Prop, 25% to trigger only Fixed, and 25% to trigger neither, for each bomber.
+
** There is therefore a chance of 25 % to trigger both effects, 25 % to trigger only Prop, 25 % to trigger only Fixed, and 25 % to trigger neither, for each bomber.
 
** Player-side ships are also guaranteed to shoot down at least +1 plane in addition to this, see [[#Anti-Air Cut-in|Anti-Air Cut-in]] for details.
 
** Player-side ships are also guaranteed to shoot down at least +1 plane in addition to this, see [[#Anti-Air Cut-in|Anti-Air Cut-in]] for details.
 +
<references/>
    
==Adjusted Anti-Air==
 
==Adjusted Anti-Air==
Adjusted Anti-Air is a set of values derived from each ship and the entire fleet. For a single ship, this value applies weights on different pieces of equipment to further increase its effectiveness against enemy air threats. For the fleet, this value has the objective of further increasing the influence of particularly high Anti-Air ships on either side by strengthening the entire fleet's air defense performance.
+
Adjusted Anti-Air is a set of values derived from each ship and the entire fleet. For a single ship, this value '''Ship Adjusted AA''' applies weights on different pieces of equipment to further increase its effectiveness against enemy air threats. For the fleet, this value '''Fleet Adjusted AA''' has the objective of further increasing the influence of particularly high Anti-Air ships on either side by strengthening the entire fleet's air defense performance.
 +
 
    
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
!Adjusted Anti-Air Formulas
+
!colspan=3|Adjusted Anti-Air Formulas
 +
|-
 +
!width=20px rowspan=2|<div style="writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;">Allied Fleet</div>
 +
!width=20px|<div style="writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;">Ship Adj AA</div>
 +
|
 +
'''Allied Fleet:'''
 +
*'''Ship Adjusted AA''' of each ship is defined by<ref>https://docs.google.com/document/d/1tqYyqzdc1RT_fYDKFMcUId0kOZHCdGpVsObm6yt-Yco/edit#heading=h.9md7m3uoezjq</ref>:
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{AdjAA}_\text{ship} = \text{AA}_\text{ship} + \sum^{\text{All Equip}} \left( \text{AA}_\text{Equip} \times \text{Mod}_\text{Equip-Ship} + \text{AA}_\text{★-Equip} \right)</math>
 +
|}
 +
* Then, if ship has any equipment equipped: <math>\text{AdjAA}_\text{ship} = 2 \times \bigg\lfloor\frac{\text{AdjAA}_\text{ship}}{2}\bigg\rfloor</math> (rounded down to the nearest multiple of 2)
 
|-
 
|-
 +
!width=20px|<div style="writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;">Fleet Adj AA</div>
 
|
 
|
For the '''Allied Fleet''', the Ship Adjusted AA of each ship is defined by:
+
*'''Fleet Adjusted AA''' is defined by:
 
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
<math>\text{AdjAA}_\text{ship} = \text{AA}_\text{ship} + \sum^{\text{All Equip}} \left( \text{AA}_\text{Equip} \times \text{Mod}_\text{Equip} + \text{AA}_\text{★} \right)</math>
+
|valign="center"|  <math>\text{AdjAA}_\text{fleet} = \frac{2}{1.3} \times \Bigg\lfloor \text{Mod}_\text{Formation} \times \sum^{\text{All Ships}} \bigg\lfloor \sum^{\text{All equip}} ( \text{AA}_\text{Equip} \times \text{Mod}_\text{Equip-Fleet} + \text{AA}_\text{★-Fleet} ) \bigg\rfloor \Bigg\rfloor</math>
 +
|}
 +
|-
 +
!width=20px rowspan=2|<div style="writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;">Enemy Fleet</div>
 +
!width=20px|<div style="writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;">Ship Adj AA</div>
 +
|
 +
'''Enemy Fleet'''
 +
*'''Ship Adjusted AA''' of each ship is defined by:
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{AdjAA}_\text{enemy ship} = 2 \times \sqrt{\text{AA}_\text{ship} + \sum^{\text{All Equip}} \text{AA}_\text{Equip}} + \sum^{\text{All Equip}} ( \text{AA}_\text{Equip} \times \text{Mod}_\text{Equip-Ship} )</math>
 +
|}
 +
* Then: <math>\text{AdjAA}_\text{enemy ship} = 2 \times \bigg\lfloor\frac{\text{AdjAA}_\text{enemy ship}}{2}\bigg\rfloor</math> (rounded down to the nearest multiple of 2)
 +
|-
 +
!width=20px|<div style="writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;">Fleet Adj AA</div>
 +
|
 +
*'''Fleet Adjusted AA''' is defined by:
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{AdjAA}_\text{enemy fleet} = 2 \times \Bigg\lfloor \text{Mod}_\text{Formation} \times \sum^{\text{All Ships}} \bigg\lfloor \sum^{\text{All Equip}} ( \text{AA}_\text{Equip} \times \text{Mod}_\text{Equip-Fleet} ) \bigg\rfloor \Bigg\rfloor</math>
 +
|}
 +
|-
 +
|colspan=3|
 +
;With
 +
* <math>\text{AA}_\text{ship}</math> the base {{AA}} AA stat of the ship.
 +
* <math>\text{AA}_\text{Equip}</math> the {{AA}} AA stat of the equipment
 +
** [[Equipment Bonuses|Visible bonuses]] are included to some extent, but actual amount is unconfirmed<ref>Estimated to be about 0.75-0.8 but not a precise fit: https://twitter.com/nishikkuma/status/1555196188621946884</ref>
 +
* <math>\text{AA}_\text{★-Equip}</math> the "equipment" {{AA}} AA stat gained from [[Improvement]]s.
 +
* <math>\text{AA}_\text{★-Fleet}</math> the "fleet" {{AA}} AA stat gained from [[Improvement]]s.
 +
* <math>\text{Mod}_\text{Formation}</math> the Formation modifier. ''See [[Combat#Formation Selection|Combat]] for more details.''
 +
* <math>\text{Mod}_\text{Equip-XX}</math> the equipment type modifier, with each value used in their respective formulas:
   −
While the Fleet Adjusted AA is defined by:
+
{|class="wikitable" style="margin:auto; text-align:center"
 
  −
<math>\text{AdjAA}_\text{fleet} = 1.54 \times \left \lfloor \text{Mod}_\text{Formation} \times \sum^{\text{All ships}} \left \lfloor \sum^{\text{All equip}} \left( \text{AA}_\text{Equip} \times \text{Mod}_\text{Equip}+ \text{AA}_\text{★} \right) \right \rfloor \right \rfloor</math>
  −
 
  −
For the '''Enemy Fleet''', the Ship Adjusted AA of each ship is defined by:
  −
 
  −
<math>\text{AdjAA}_\text{enemy ship} = \left( 2 \times \sqrt{\text{AA}_\text{ship}} + \sum^{\text{All Equip}} \left( \text{AA}_\text{Equip} \times \text{Mod}_\text{Equip} \right) \right)</math>
  −
 
  −
While the Enemy Fleet's Fleet Adjusted AA is defined by:
  −
 
  −
<math>\text{AdjAA}_\text{enemy fleet} = 2 \times \left \lfloor \text{Mod}_\text{Formation} \times \sum^{\text{All Ships}} \left \lfloor \sum^{\text{All Equip}} \left( \text{AA}_\text{Equip} \times \text{Mod}_\text{Equip} \right) \right \rfloor \right \rfloor</math>
  −
 
  −
Where:
  −
* <math>\text{AA}_\text{ship}</math> is the base {{AA}} AA stat of the ship.
  −
* <math>\text{AA}_\text{Equip}</math> is the {{AA}} AA stat of the equipment
  −
** [[Equipment Bonuses|Visible bonuses]] do not count.
  −
* <math>\text{AA}_\text{★}</math> is the {{AA}} AA stat gained from [[Improvement]]s.
  −
* <math>\text{Mod}_\text{Formation}</math> is the Formation modifier.
  −
* <math>\text{Mod}_\text{Equip}</math> is the equipment type modifier, with each value used in its respective formula:
  −
 
  −
{|class="wikitable" style="width:600px; margin:auto; text-align:center"
   
!Equipment Type
 
!Equipment Type
!Ship AA Modifier
+
!<math>\text{Mod}_\text{Equip-Ship}</math>
!Fleet AA Modifier
+
!<math>\text{Mod}_\text{Equip-Fleet}</math>
 
|-
 
|-
!{{GreenGunDP}}{{AntiAircraftFireDirector}}<br>[[:Category:High-Angle Gun|High-Angle Guns]], {{Equipment/Link|Type 91 Anti-Aircraft Fire Director|Type 94 Anti-Aircraft Fire Director|text=AAFD|link_category=Anti-Aircraft Fire Director}}
+
!{{Green Gun}}{{AntiAircraftFireDirector}}<br>[[High-Angle Gun]]s, {{Equipment/Link|Type 91 Anti-Aircraft Fire Director|Type 94 Anti-Aircraft Fire Director|text=AAFD|link_category=Anti-Aircraft Fire Director}}
 
|4||0.35
 
|4||0.35
 
|-
 
|-
!{{GreenGunMG}}<br>[[:Category:Anti-Air Gun|AA Guns]]
+
!{{Air Radar}}<br>[[Air Radar]]s
|6||0.2
+
|3||0.4
 
|-
 
|-
!{{Radar}}<br>[[:Category:Air Radar|Air Radars]]
+
!{{AA Shell}}<br>{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|Type 3 Shell Kai Ni|text=AA Shells|link_category=Anti-Aircraft Shells}}
|3||0.4
+
|0||0.6
 +
|-
 +
!{{RedGunHeavy}}<br>{{EquipmentLink|46cm Triple Gun Mount}}<ref>Other guns like the {{EquipmentLink|Prototype 46cm Twin Gun Mount|46cm Triple Gun Mount Kai|text=46 cm variants}} are untested.</ref>
 +
|0||0.25
 
|-
 
|-
!{{RedGunLight}}{{RedGunMedium}}{{RedGunHeavy}}{{Seaplane}}<br>[[:Category:Main Gun|Main Guns]], [[Seaplane]]s
+
!{{AA Gun}}<br>[[AA Gun]]s
|0||0.2
+
|6||rowspan=3|0.2
 
|-
 
|-
!{{GreenAmmo}}<br>{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|text=AA Shells|link_category=Anti-Aircraft Shells}}
+
![[:Category:Player equipment|All other equipment]]
|0||0.6
+
|0
 
|-
 
|-
 
!Other Abyssal AA Equipment<br>Including CIC, HA Single-Guns
 
!Other Abyssal AA Equipment<br>Including CIC, HA Single-Guns
|0||0.2
+
|0
 
|}
 
|}
 +
<references/>
 
|}
 
|}
    
==Proportional and Fixed shootdowns==
 
==Proportional and Fixed shootdowns==
With the Adjusted AA values calculated, it's now possible to determine the shootdown for each ship. The same ship may defend against multiple bombers at once. For each bomber a ship defends against, it will roll an independent activation of both Prop and Fixed and then decrease the slot by the resulting values.
+
*'''Ship Adjusted AA''' is used to calculate '''Proportional shootdown'''.
 +
*'''Ship Adjusted AA''' and '''Fleet Adjusted AA''' are used to calculate '''Fixed shootdown'''.
    
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
!Shootdown Formulas
+
!colspan=2|Prop/Fixed Shootdown Formulas
 
|-
 
|-
 +
!width=20px|<div style="writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;">Allied Fleet</div>
 
|
 
|
For an '''Allied Fleet's ship''' defending against Enemy planes:
+
'''Allied Fleet's ship''':
   −
<math>\text{Prop}= \left \lfloor \frac{\text{AdjAA}_\text{ship} \times \text{CF}_\text{mod}}{400} \times \text{Plane Count} \right \rfloor
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
</math>
+
|valign="center"|  <math>\text{Prop}= \left \lfloor \frac{\lfloor\text{AdjAA}_\text{ship} \times \text{AAR}_\text{ship}\rfloor \times \text{Mod}_\text{CF}}{400} \times \text{Plane}_\text{Count} \right \rfloor</math>
 +
|}
   −
<math>\text{Fixed}= \left \lfloor \frac{ \left( \text{AdjAA}_\text{ship} + \left \lfloor \text{AdjAA}_\text{fleet} \right \rfloor \right) \times \text{CF}_\text{mod} \times \text{K}_\text{value}}{10} \right \rfloor</math>
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Fixed}= \left \lfloor \frac{ \left( \lfloor \text{AdjAA}_\text{ship} \times \text{AAR}_\text{ship} \rfloor + \lfloor \text{AdjAA}_\text{fleet} \times \text{AAR}_\text{fleet} \rfloor \right) \times \text{Mod}_\text{CF} \times \text{K}_\text{value}}{10} \right \rfloor</math>
 +
|}
   −
For an '''Enemy Fleet's ship''' defending against Allied planes:
+
|-
 +
!width=20px|<div style="writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;">Enemy Fleet</div>
 +
|
 +
'''Enemy Fleet's ship''':
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Prop}= \left \lfloor \frac{\lfloor\text{AdjAA}_\text{enemy ship} \times \text{AAR}_\text{ship}\rfloor \times \text{Mod}_\text{CF}}{400} \times \text{Plane}_\text{Count} \right \rfloor</math>
 +
|}
   −
<math>\text{Prop}= \left \lfloor \frac{\left \lfloor \text{AdjAA}_\text{enemy ship} \times \text{AA Resist}_\text{ship} \right \rfloor}{400} \times \text{Plane Count} \right \rfloor</math>
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
+
|valign="center"|  <math>\text{Fixed}= \Bigg\lfloor \frac{ \left( \lfloor \text{AdjAA}_\text{enemy ship} \times \text{AAR}_\text{ship} \rfloor + \lfloor \text{AdjAA}_\text{enemy fleet} \times \text{AAR}_\text{fleet} \rfloor \right) \times \text{Mod}_\text{CF} \times \text{K}_\text{value} \times 0.75 }{8} \Bigg\rfloor</math>
<math>\text{Fixed}= \left \lfloor \frac{ \left \lfloor \text{AdjAA}_\text{enemy ship} \times \text{AA Resist}_\text{ship} + \text{AdjAA}_\text{enemy fleet} \times \text{AA Resist}_\text{fleet} \right \rfloor}{10.6} \right \rfloor</math>
+
|}
 
+
|-
Where:
+
|colspan=2|
 
+
;With
* <math>\text{AdjAA}</math> are the previously calculated '''Adjusted AA values'''.
+
* <math>\text{AdjAA}_\text{xx}</math> the previously calculated '''[[#Adjusted Anti-Air|Adjusted Anti-Air]]'''.
* <math>\text{Plane Count}</math> is the current number of attacking planes.
+
* <math>\text{Plane}_\text{Count}</math> the current number of attacking planes.
* <math>\text{CF}_\text{mod}</math> is the [[Combined Fleet]] modifier.
+
* <math>\text{Mod}_\text{CF}</math> the [[Combined Fleet]] modifier, being:
** '''1''' for Single Fleets,
+
** '''1''' in Single Fleets vs Single Fleet
** '''0.72''' if the ship is in CF's main fleet,
+
** '''0.8''' if in Single Fleets vs Combined Fleets[https://twitter.com/Divinity_123/status/1721218789587476633]
** '''0.48''' if the ship is in the CF's escort fleet.
+
** '''0.8''' if the ship is in a CF's main fleet on Surface Nodes
* <math>\text{K}_\text{value}</math> is the Anti Air Cut-in (AACI) multiplier.
+
** '''0.72''' if the ship is in a CF's main fleet on Air Raid Nodes
** '''1''' if no AACI triggers,
+
** '''0.48''' if the ship is in a CF's escort fleet
** See [[#Anti-Air Cut-in|bellow]] if an AACI triggers.
+
* <math>\text{K}_\text{value}</math> the Anti Air Cut-in (AACI) multiplier.
* <math>\text{AA Resist}_\text{ship}</math> is the attacking plane's '''Ship AA Resist'''.
+
** '''1''' if no AACI triggers
* <math>\text{AA Resist}_\text{fleet}</math> is the attacking plane's '''Fleet AA Resist'''.
+
** See [[#Anti-Air Cut-in|K-value column of AACI Patterns]] for values.
 +
* <math>\text{AAR}_\text{ship}</math> the attacking plane's '''Ship AA Resist'''.
 +
* <math>\text{AAR}_\text{fleet}</math> the attacking plane's '''Fleet AA Resist'''.
 +
|-
 +
|colspan=2|
 +
;Notes
 +
*[[Smoke]] effects:
 +
**The smoke affects the allied shootdown but not the enemy shootdown.
 +
**No fixed shootdown above 2 has been observed under a smoke.
 +
**The guaranteed shootdown does not seem to be affected.
 +
**A modifier to the '''Adjusted AA''' is suspected but there is not enough data to confirm it.
 
|}
 
|}
 +
{{Formula
 +
|Title=Guaranteed Shootdown Formula
 +
|Math=\text{Guaranteed}= \lfloor \text{AACI}_\text{shotA} \times \text{AAR}_\text{AACI} \rfloor + \text{AACI}_\text{shotB}
 +
|Var=<math>\text{AAR}_\text{AACI}</math> the attacking plane's '''AACI Resist'''.
 +
**Value is suspected to be equal to <math>\text{AAR}_\text{ship}</math>, but not confirmed for all planes.<ref>https://github.com/noro6/kc-web/blob/main/src/classes/aerialCombat/shootDownInfo.ts#L115</ref>
 +
* <math>\text{AACI}_\text{shotA}</math> and <math>\text{AACI}_\text{shotB}</math> are Anti Air Cut-in (AACI) Shot-down values
 +
** See [[#Anti-Air Cut-in|Shot down per slot column of AACI Patterns]] for values in tooltips.
 +
*** Player fleet uses <math>\text{AACI}_\text{shotA} = 1</math>, <math>\text{AACI}_\text{shotB} = 0</math> if no AACI triggered
 +
*** Enemy fleet uses <math>\text{AACI}_\text{shotA} = 0</math>, <math>\text{AACI}_\text{shotB} = 0</math> if no AACI triggered
 +
*** Values for API values after 13 are unconfirmed
 +
|Notes={{Color|red|'''The current formula only works for average AAR}}<ref>https://twitter.com/Divinity_123/status/1721218789587476633</ref>
 +
*For the other AAR:
 +
** Low AAR: No reduction of the Guaranteed Shootdown have been observed,
 +
** High AAR: a reduction of '''3''' have been observed,
 +
** Extremely high AAR: a reduction of '''3''' have been observed.
 +
*** The reduction for the [[Kikka Kai]] is inconsistant between 3 and 4.
 +
<references/>
 +
}}
    
===Anti-Air Resistance===
 
===Anti-Air Resistance===
Line 274: Line 444:     
==Anti-Air Cut-in==
 
==Anti-Air Cut-in==
[[File:AkizukiAACI.png|thumb|right|Akizuki performing the API 1 (HHR) AACI.]]
+
[[File:AkizukiAACI.png|thumb|right|Akizuki performing the ID 1 AACI.]]
Using special equipment setups, ships may perform one of multiple special anti-air maneuvers during Stage 2. These moves are often referred to as AA Cut-ins, or '''AACI''' due to the way the equipment is displayed in the screen before they are performed. Particular AACI are often referred to by their acronym, such as BBR for AACI 5.
+
Using special equipment setups, ships may perform one of multiple special Anti-Ait Cut-In mostly referred to as '''AACI''', during Stage 2.
   −
AACI grants a multiplier to the Fixed Shootdown of all Allied Fleet ships regardless of what ship uses it, referred to as ''K-value''. On top of that effect, AACI will remove a fixed number of planes from each enemy bomber slot. These effects make depleting the entirety of enemy bombers much more feasible.
+
;AACI types
 +
*Each AACI is defined by its '''"ID"''' (its API value), and is arbitrary (''see the [[#AACI|below table]]'').
 +
** They are then mostly referred to by their '''"ID"'''.
 +
** ''Some older AACI may be referred to by their abbreviation, such as BBR for AACI 5.
 +
* For all AACI, the '''"ID"''' therefore fully determines:
 +
** The setup of the AACI and the ships able to trigger it,
 +
** The "Trigger Rate" and the "Priority Order",
 +
** The "K-value" and "shot down per slot" value,
   −
Although several ships can be equipped with a proper AACI setup, '''only one ship can perform an AACI'''. ''If Stage 2 happens multiple times, like in an Air Battle node, then each Air Phase's Stage 2 might roll an AACI.''
+
;AACI effects
 +
* Grant a multiplier to the "Fixed Shootdown" of all allied ships, referred to as the ''K-value'', regardless of what ship triggers it,
 +
* Remove a fixed number of planes from each enemy bomber slot ("shot down per slot").
 +
These effects make depleting the entirety of enemy planes much more feasible.
   −
If the enemy fleet has a valid setup, it may as well activate an AACI. If that happens, an animation will not be shown, but the effects will function normally.
+
;AACI triggering
 +
* Only one AACI can be performed per battle,
 +
** On '''"[[Node|Aerial Combat Nodes]]"''', AACI can be triggered twice, one per phase.
 +
* Only a ship equipped with proper AACI setups can trigger one (''see the [[#AACI|below table]]''),
 +
* If multiple ships are equipped with AACI setups, each ship will roll their available AACI in '''ID's "Priority Order"''' (''see the [[#AACI|below table]]'').
 +
** If IDs are tied, priority goes by fleet order from top to bottom.
 +
** Thus, for a given fleet & setup, some ships will take priority over others always the same way.
 +
** If one ship fulfills the requirement for multiple setups at once, then it will be able to roll each individual AACI in '''ID's "Priority Order"'''.
 +
* The trigger rate is unaffected by [[Stats]] like the [[Stats#Health|damage status]], Fleet AA, Ship AA, Adjusted AA, Air State, or any other parameter like Luck and LoS.
   −
The trigger chance of a given AACI is solely determined by its API value, and is arbitrary. Fleet AA, Ship AA, Adjusted AA, Air State, or any other parameter like Luck and LoS '''have no bearing in AACI trigger rates.''' Most trigger chances were datamined from KanColle Vita, and tests in the Browser version corroborated the results.
+
* It is possible for all AACI rolls in a fleet to fail, triggering no AACI.
 +
* If the enemy fleet has a valid setup, it may as well activate an AACI. If that happens, no animation will be shown, but the effects will function normally.
 +
** It can activate during the regular airstrike phase, but not during other phases like the [[Jet Assault]]s, [[LBAS]] phases, [[OASW]], or [[Shelling]] phases.
 +
** There is a bug that allows enemy ships to activate AACI even if they were sunk<ref>https://twitter.com/Divinity_123/status/1565631534362664960</ref>.
   −
*{{GreenGunDP}} is used to indicate any '''[[:Category:High-Angle Gun|High-Angle Guns]]''' (dual-purpose duns), including [[:Category:Main High-Angle Gun|Main HA Guns]] and [[:Category:Secondary High-Angle Gun|Secondary HA Guns]]
+
For the following table:
 
+
* {{Large Gun}} is used to indicate any '''[[Large Caliber Main Gun]]'''
*{{AntiAircraftFireDirector}} is used to indicate any '''{{Equipment/Link|Type 91 Anti-Aircraft Fire Director|Type 94 Anti-Aircraft Fire Director|text=AA Fire Directors|link_category=Anti-Aircraft Fire Director}}'''.
+
* {{Green Gun}} is used to indicate any '''[[High-Angle Gun]]''' (dual-purpose guns/HA guns), including [[:Category:Main High-Angle Gun|Main HA Guns]] and [[:Category:Secondary High-Angle Gun|Secondary HA Guns]],
 
+
* {{AA Gun}} is used to indicate any '''[[AA Gun]]''',
* {{GreenGunBuiltIn}} is a custom icon used to indicate any '''[[:Category:High-Angle Gun|High-angle Guns]]''' (Main or Secondary) with {{AA}} AA stat of '''8''' or higher.
+
* {{AntiAircraftFireDirector}} is used to indicate any '''{{Equipment/Link|Type 91 Anti-Aircraft Fire Director|Type 94 Anti-Aircraft Fire Director|text=AA Fire Directors|link_category=Anti-Aircraft Fire Directors}}''',
**All '''[[:Category:High-Angle + AA Fire Director|High-Angle Gun + AA Fire Director Built-In]]''' fit in this category.
+
* {{AA Shell}} is used to indicate any '''[[AA Shell]]'''
 
+
* {{Radar}} is used to indicate any '''[[Radar]]''', including [[Surface Radar]]s,
* {{GreenGunMG}} is used to indicate any '''[[:Category:Anti-Air_Gun|AA Machine Gun]]'''.
+
* {{Air Radar}} is used to indicate an '''[[Air Radar]]''' (any Radar with {{AA}} AA stat of 2 or higher).
 
+
Do note that some setups also required a maximal or minimal base {{AA}} AA stat for the equipment to be counted.
* {{CDMG}} is a custom icon used to indicate any '''{{EquipmentLink|25mm Triple Autocannon Mount (Concentrated Deployment)|Bofors 40mm Quadruple Autocannon Mount|QF 2-pounder Octuple Pom-pom Gun Mount|text=Powerfull AA Gun|link_category=Special MG}}''', AA-Guns with {{AA}} AA stat of '''9''' or higher.
+
*This exclude any stat gained from [[Fit Bonus]]es or [[Improvement]].
**Also called '''{{EquipmentLink|25mm Triple Autocannon Mount (Concentrated Deployment)|text=Concentrated Deployment Machine Gun}} (CDMG)''' sometime.
  −
 
  −
* {{Radar}} is used to indicate an '''[[:Category:Air Radar|Air Radar]]'''.
  −
** Any Radar with {{AA}} AA stat of 2 or higher is considered an Air Radar, even if not explicitly stated by the game.
      +
===AACI List===
 
{{Anchor|AACI}}
 
{{Anchor|AACI}}
{| class="wikitable mw-collapsible" style="text-align: center; vertical-align: middle; margin: auto;"
+
{|class="wikitable sortable" style="text-align:center; margin:auto"
! colspan="7"| AACI Patterns
+
! colspan=7|AACI Patterns
 
|-
 
|-
! <!--style="width: 5%;"-->|API value
+
! ID
! style="width: 300px;"|Type
+
! Priority<br>Order
! style="width:80px;"|Shot down<br>per slot
+
! width="300px"|Setup
! style="width:64px;"|K-value
+
! width="80px"|Shot down<br>per slot
! style="width:64px;"|Rate
+
! width="64px"|K-value
! <!--style="width: 15%;"-->|User
+
! width="64px"|Rate
! <!--style="width: 25%;"-->|Notes
+
! Users
 
|-
 
|-
!None
+
!colspan=2|None
|'''-'''
+
|''Triggers if no other AACI is activated
|'''+1'''
+
|{{ToolTip|+1|A <nowiki>=</nowiki> 1, B <nowiki>=</nowiki> 0}}
 
|1.0
 
|1.0
 
|N/A
 
|N/A
 
|Player's fleet only
 
|Player's fleet only
|Triggers if no other AACI is activated
   
|-
 
|-
 
!1
 
!1
|nowrap|'''HHR'''<br>{{GreenGunDP}} {{GreenGunDP}} {{Radar}}
+
!11
|'''+8'''
+
|{{Green Gun}} {{Green Gun}} {{Radar}}
|nowrap|1.7
+
|{{ToolTip|+8|A <nowiki>=</nowiki> 3, B <nowiki>=</nowiki> 5}}
|65%
+
|1.7
|rowspan="3"|'''{{Ship/Link|Akizuki|Teruzuki|Suzutsuki|Hatsuzuki|Fuyutsuki|link_class=Akizuki|text=''Akizuki''-class}}'''
+
|65 %
|'''HA mount x2 + Radar'''
+
|rowspan=3|'''{{Class|Akizuki}}'''
 
|-
 
|-
 
!2
 
!2
|nowrap|HR<br>{{GreenGunDP}} {{Radar}}
+
!16
| +7
+
|{{Green Gun}} {{Radar}}
 +
|{{ToolTip|+7|A <nowiki>=</nowiki> 3, B <nowiki>=</nowiki> 4}}
 
|1.7
 
|1.7
|58%
+
|58 %
|HA mount + Radar
   
|-
 
|-
 
!3
 
!3
|nowrap|HH<br>{{GreenGunDP}} {{GreenGunDP}}
+
!26
| +5
+
|{{Green Gun}} {{Green Gun}}
 +
|{{ToolTip|+5|A <nowiki>=</nowiki> 2, B <nowiki>=</nowiki> 3}}
 
|1.6
 
|1.6
|50%
+
|50 %
|HA mount x2
   
|-
 
|-
 
!4
 
!4
|nowrap|MSAR<br>{{RedGunHeavy}} {{GreenAmmo}} {{AntiAircraftFireDirector}}{{Radar}}
+
!15
| +7
+
|{{Large Gun}} {{AA Shell}} {{AntiAircraftFireDirector}}{{Air Radar}}
 +
|{{ToolTip|+7|A <nowiki>=</nowiki> 5, B <nowiki>=</nowiki> 2}}
 
|1.5
 
|1.5
|52%
+
|52 %
|'''Battleships'''
+
|'''All'''
|Large Main Gun + {{EquipmentLink|Type 3 Shell|Type 3 Shell Kai|text=Type 3 Shell}} + AAFD + Air Radar
   
|-
 
|-
 
!5
 
!5
|nowrap|'''BBR'''<br>{{GreenGunBuiltIn}} {{GreenGunBuiltIn}} {{Radar}}
+
!27
|'''+5'''
+
|{{IconText|{{Green Gun}}|8+ AA|9}} {{IconText|{{Green Gun}}|8+ AA|9}} {{Air Radar}}
|nowrap|1.5
+
|{{ToolTip|+5|A <nowiki>=</nowiki> 2, B <nowiki>=</nowiki> 3}}
|55%
+
|1.5
|'''All'''
+
|55 %
|'''Built-in HA mount x2 + Air Radar'''
+
|'''All'''<br>''(except {{Class|Akizuki}})''
 
|-
 
|-
 
!6
 
!6
|nowrap|MSA<br>{{RedGunHeavy}} {{GreenAmmo}} {{AntiAircraftFireDirector}}
+
!28
| +5
+
|{{Large Gun}} {{AA Shell}} {{AntiAircraftFireDirector}}
|nowrap|1.45
+
|{{ToolTip|+5|A <nowiki>=</nowiki> 4, B <nowiki>=</nowiki> 1}}
|40%
+
|1.45
|'''Battleships'''
+
|40 %
|Large Main Gun + {{EquipmentLink|Type 3 Shell|Type 3 Shell Kai|text=Type 3 Shell}} + AAFD
+
|'''All'''
 
|-
 
|-
 
!7
 
!7
|nowrap|HAR<br>{{GreenGunDP}} {{AntiAircraftFireDirector}} {{Radar}}
+
!36
| +4
+
|{{Green Gun}} {{AntiAircraftFireDirector}} {{Air Radar}}
 +
|{{ToolTip|+4|A <nowiki>=</nowiki> 2, B <nowiki>=</nowiki> 2}}
 
|1.35
 
|1.35
|45%
+
|45 %
|rowspan="3"|'''All'''
+
|rowspan=2|'''All'''<br>''(except {{Class|Akizuki}})''
|HA mount + AAFD + Air Radar
   
|-
 
|-
 
!8
 
!8
|nowrap|BR<br>{{GreenGunBuiltIn}} {{Radar}}
+
!33
| +5
+
|{{IconText|{{Green Gun}}|8+ AA|9}} {{Air Radar}}
|nowrap|1.4
+
|{{ToolTip|+5|A <nowiki>=</nowiki> 2, B <nowiki>=</nowiki> 3}}
|50%
+
|1.4
|Built-in HA mount + Air Radar
+
|50 %
 
|-
 
|-
 
!9
 
!9
|nowrap|HA<br>{{GreenGunDP}} {{AntiAircraftFireDirector}}
+
!46
| +3
+
|{{Green Gun}} {{AntiAircraftFireDirector}}
 +
|{{ToolTip|+3|A <nowiki>=</nowiki> 1, B <nowiki>=</nowiki> 2}}
 
|1.3
 
|1.3
|40%
+
|40 %
|HA mount + AAFD
+
|'''All'''
 
|-
 
|-
 
!10
 
!10
|nowrap|'''HCR'''<br>{{GreenGunDP}} {{CDMG}} {{Radar}}
+
!6
|'''+9'''
+
|{{Green Gun}} {{IconText|{{AA Gun}}|9+ AA|9}} {{Air Radar}}
 +
|{{ToolTip|+9|A <nowiki>=</nowiki> 3, B <nowiki>=</nowiki> 6}}
 
|1.65
 
|1.65
|60%
+
|60 %
|rowspan="2"|'''{{Ship/Link|Maya/Kai Ni}}'''
+
|rowspan=2|'''{{Ship/Link|Maya/Kai Ni}}'''
|'''HA + CDMG + Air Radar'''
   
|-
 
|-
 
!11
 
!11
|nowrap|HC<br>{{GreenGunDP}} {{CDMG}}
+
!9
| +7
+
|{{Green Gun}} {{IconText|{{AA Gun}}|9+ AA|9}}
 +
|{{ToolTip|+7|A <nowiki>=</nowiki> 2, B <nowiki>=</nowiki> 5}}
 
|1.5
 
|1.5
|55%
+
|55 %
|HA + CDMG
   
|-
 
|-
 
!12
 
!12
|nowrap|CGR<br>{{CDMG}} {{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{GreenGunMG}}|3+ AA|10}} {{Radar}}
+
!40
| +4
+
|{{IconText|{{AA Gun}}|9+ AA|9}} {{IconText|{{AA Gun}}|3+ AA|9}} {{Air Radar}}
 +
|{{ToolTip|+4|A <nowiki>=</nowiki> 1, B <nowiki>=</nowiki> 3}}
 
|1.25
 
|1.25
|45%
+
|45 %
 
|'''All'''
 
|'''All'''
|CDMG + AA Gun (≥3 AA) + Air Radar
   
|-
 
|-
 
!13
 
!13
|style="color:black;background-color:#eaecf0"|'''Cannot be activated''':
+
!34
{{GreenGunBuiltIn}}{{CDMG}}{{Radar}}
+
|{{IconText|{{Green Gun}}|8+ AA|9}} {{IconText|{{AA Gun}}|9+ AA|9}} {{Air Radar}}
|style="color:black;background-color:#eaecf0"|+4
+
|{{ToolTip|+5|A <nowiki>=</nowiki> 1, B <nowiki>=</nowiki> 4}}
|style="color:black;background-color:#eaecf0"|1.35
+
|1.35
|style="color:black;background-color:#eaecf0"|35%
+
|35 %
|style="color:black;background-color:#eaecf0"|All except '''{{Ship/Link|Maya/Kai Ni}}'''
+
|'''All'''<br>''(except {{Ship/Link|Maya/Kai Ni}})''
|style="color:black;background-color:#eaecf0"|Built-in HA mount + CDMG + Air Radar
   
|-
 
|-
 
!14
 
!14
|nowrap|HGR<br>{{GreenGunDP}} {{GreenGunMG}} {{Radar}}
+
!25
|nowrap| +5
+
|{{Green Gun}} {{AA Gun}} {{Air Radar}}
 +
| +5
 
|1.45
 
|1.45
|62%
+
|62 %
|rowspan="2"|'''{{Ship/Link|Isuzu/Kai Ni}}'''
+
|rowspan=2|'''{{Ship/Link|Isuzu/Kai Ni}}'''
|HA + AA Gun + Air Radar
   
|-
 
|-
 
!15
 
!15
|nowrap|HG<br>{{GreenGunDP}} {{GreenGunMG}}
+
!35
 +
|{{Green Gun}} {{AA Gun}}
 
| +4
 
| +4
 
|1.3
 
|1.3
|55%
+
|55 %
|HA + AA Gun
   
|-
 
|-
 
!16
 
!16
|nowrap|HGR<br>{{GreenGunDP}} {{GreenGunMG}} {{Radar}}
+
!24
 +
|{{Green Gun}} {{AA Gun}} {{Air Radar}}
 
| +5
 
| +5
 
|1.4
 
|1.4
|62%
+
|62 %
|nowrap|'''{{Ship/Link|Kasumi/Kai Ni B}} &'''<br>'''{{Ship/Link|Yuubari/Kai Ni}}''' (not {{Ship/Link|Yuubari/Kai Ni Toku|text=Toku}}/{{Ship/Link|Yuubari/Kai Ni D|text=D}})
+
|'''{{Ship/Link|Kasumi/Kai Ni B}} &<br>{{Ship/Link|Yuubari/Kai Ni}}''' ''(not {{Ship/Link|Yuubari/Kai Ni Toku|Yuubari/Kai Ni D|text=Toku/D}})''
|HA + AA Gun + Air Radar
   
|-
 
|-
 
!17
 
!17
|nowrap|HG<br>{{GreenGunDP}} {{GreenGunMG}}
+
!43
 +
|{{Green Gun}} {{AA Gun}}
 
| +3
 
| +3
 
|1.25
 
|1.25
|55%
+
|55 %
 
|'''{{Ship/Link|Kasumi/Kai Ni B}}'''
 
|'''{{Ship/Link|Kasumi/Kai Ni B}}'''
|HA + AA Gun
   
|-
 
|-
 
!18
 
!18
|nowrap|C<br>{{CDMG}}
+
!44
 +
|{{IconText|{{AA Gun}}|9+ AA|9}}
 
| +3
 
| +3
 
|1.2
 
|1.2
|60%
+
|60 %
 
|'''{{Ship/Link|Satsuki/Kai Ni}}'''
 
|'''{{Ship/Link|Satsuki/Kai Ni}}'''
|CDMG
   
|-
 
|-
 
!19
 
!19
|nowrap|HC<br>{{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{GreenGunDP}}|7- AA|10}} {{CDMG}}
+
!21
 +
|{{IconText|{{Green Gun}}|7- AA|9}} {{IconText|{{AA Gun}}|9+ AA|9}}
 
| +6
 
| +6
 
|1.45
 
|1.45
|58%
+
|58 %
|rowspan="2"|'''{{Ship/Link|Kinu/Kai Ni}}'''
+
|rowspan=2|'''{{Ship/Link|Kinu/Kai Ni}}'''
|HA (≤7 AA) + CDMG
   
|-
 
|-
 
!20
 
!20
|nowrap|C<br>{{CDMG}}
+
!37
 +
|{{IconText|{{AA Gun}}|9+ AA|9}}
 
| +4
 
| +4
 
|1.25
 
|1.25
|65%
+
|65 %
|CDMG
   
|-
 
|-
 
!21
 
!21
|nowrap|HR<br>{{GreenGunDP}} {{Radar}}
+
!22
 +
|{{Green Gun}} {{Air Radar}}
 
| +6
 
| +6
 
|1.45
 
|1.45
|60%
+
|60 %
 
|'''{{Ship/Link|Yura/Kai Ni}}'''
 
|'''{{Ship/Link|Yura/Kai Ni}}'''
|HA + Air Radar
   
|-
 
|-
 
!22
 
!22
|nowrap|C<br>{{CDMG}}
+
!45
 +
|{{IconText|{{AA Gun}}|9+ AA|9}}
 
| +3
 
| +3
 
|1.2
 
|1.2
|60%
+
|60 %
 
|'''{{Ship/Link|Fumizuki/Kai Ni}}'''
 
|'''{{Ship/Link|Fumizuki/Kai Ni}}'''
|CDMG
   
|-
 
|-
 
!23
 
!23
|nowrap|G<br>{{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{GreenGunMG}}|3~8 AA|10}}
+
!47
 +
|nowrap|{{IconText|{{AA Gun}}|3~8 AA|9}}
 
| +2
 
| +2
 
|1.05
 
|1.05
|80%
+
|80 %
 
|'''{{Ship/Link|UIT-25|I-504|text=UIT-25/I-504}}'''
 
|'''{{Ship/Link|UIT-25|I-504|text=UIT-25/I-504}}'''
|AA Gun (3 to 8 AA)
   
|-
 
|-
 
!24
 
!24
|nowrap|HG<br>{{GreenGunDP}} {{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{GreenGunMG}}|3~8 AA|10}}
+
!38
 +
|nowrap|{{Green Gun}} {{IconText|{{AA Gun}}|3~8 AA|9}}
 
| +4
 
| +4
 
|1.25
 
|1.25
|40%
+
|40 %
 
|'''{{Ship/Link|Tenryuu/Kai Ni|Tatsuta/Kai Ni|text=''Tenryuu''-class Kai Ni|link_class=Tenryuu}}'''
 
|'''{{Ship/Link|Tenryuu/Kai Ni|Tatsuta/Kai Ni|text=''Tenryuu''-class Kai Ni|link_class=Tenryuu}}'''
|HA + AA Gun (3 to 8 AA)
   
|-
 
|-
 
!25
 
!25
|{{Equipment/Card|12cm 30-tube Rocket Launcher Kai Ni|size=70px}} {{Radar}} {{GreenAmmo}}
+
!10
 +
|{{Equipment/Card|12cm 30-tube Rocket Launcher Kai Ni|size=70px}} {{Air Radar}} {{AA Shell}}
 
| +8
 
| +8
 
|1.55
 
|1.55
|60%
+
|60 %
 
|'''{{Ship/Link|Ise/Kai|Ise/Kai Ni|Hyuuga/Kai|Hyuuga/Kai Ni|text=''Ise''-class Kai/Ni|link_class=Ise}}'''
 
|'''{{Ship/Link|Ise/Kai|Ise/Kai Ni|Hyuuga/Kai|Hyuuga/Kai Ni|text=''Ise''-class Kai/Ni|link_class=Ise}}'''
|{{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni}} + Air Radar + {{EquipmentLink|Type 3 Shell|Type 3 Shell Kai|text=Type 3 Shell}}
   
|-
 
|-
 
!26
 
!26
|nowrap|{{Equipment/Card|10cm Twin High-angle Gun Mount Kai + Additional Machine Guns|size=70px}} {{Radar}}
+
!14
 +
|{{Equipment/Card|10cm Twin High-angle Gun Mount Kai + Additional Machine Guns|size=70px}} {{Air Radar}}
 
| +7
 
| +7
 
|1.4
 
|1.4
|55%
+
|55 %
|'''{{Ship/Link|Yamato/Kai Ni|Yamato/Kai Ni Juu|Musashi/Kai Ni|text=''Yamato''-class Kai Ni|link_class=Yamato}}'''
+
|'''{{Ship/Link|Yamato/Kai|Yamato/Kai Ni|Yamato/Kai Ni Juu|Musashi/Kai|Musashi/Kai Ni|text=''Yamato''-class Kai/Ni|link_class=Yamato}}'''
|{{Equipment/Link|10cm Twin High-angle Gun Mount Kai + Additional Machine Guns|text=10cm Twin HA Mount Kai}} + Air Radar
   
|-
 
|-
 
!27
 
!27
!colspan="6"|Unknown
+
!19
 +
|{{Equipment/Card|10cm Twin High-angle Gun Mount Kai + Additional Machine Guns|size=70px}} {{Equipment/Card|12cm 30-tube Rocket Launcher Kai Ni|size=70px}} {{Air Radar}}
 +
| +6
 +
|1.55
 +
|55 %
 +
|'''{{Ship/Link|Ooyodo/Kai}}'''
 
|-
 
|-
 
!28
 
!28
|{{Equipment/Card|12cm 30-tube Rocket Launcher Kai Ni|size=70px}} {{Radar}}
+
!29
 +
|{{Equipment/Card|12cm 30-tube Rocket Launcher Kai Ni|size=70px}} {{Air Radar}}
 
| +5
 
| +5
 
|1.4
 
|1.4
|55%
+
|55 %
 
|'''{{Ship/Link|Ise/Kai|Ise/Kai Ni|Hyuuga/Kai|Hyuuga/Kai Ni|text=''Ise''-class Kai/Ni|link_class=Ise}} &<br>{{Ship/Link|Musashi/Kai|Musashi/Kai Ni|text=Musashi Kai/Ni}}'''
 
|'''{{Ship/Link|Ise/Kai|Ise/Kai Ni|Hyuuga/Kai|Hyuuga/Kai Ni|text=''Ise''-class Kai/Ni|link_class=Ise}} &<br>{{Ship/Link|Musashi/Kai|Musashi/Kai Ni|text=Musashi Kai/Ni}}'''
|{{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni}} + Air Radar 
   
|-
 
|-
 
!29
 
!29
|nowrap|HR<br>{{GreenGunDP}} {{Radar}}
+
!23
 +
|{{Green Gun}} {{Air Radar}}
 
| +6
 
| +6
 
|1.55
 
|1.55
|60%
+
|60 %
|'''{{Ship/Link|Hamakaze/B Kai}} &<br>{{Ship/Link|Isokaze/B Kai}}'''
+
|'''{{Ship/Link|Hamakaze/B Kai}} &<br>{{Ship/Link|Isokaze/B Kai}}
|HA + Air Radar<br>Using '''Built-in HA mounts''' has a high chance to proc AACI 5/8 instead.
   
|-
 
|-
 
!30
 
!30
|nowrap|HHH<br>{{GreenGunDP}} {{GreenGunDP}} {{GreenGunDP}}
+
!32
 +
|{{Green Gun}} {{Green Gun}} {{Green Gun}}
 
| +4
 
| +4
 
|1.3
 
|1.3
|45%
+
|45 %
|'''{{Ship/Link|Tenryuu/Kai Ni}} &'''<br>'''{{Ship/Link|Gotland/Kai|Gotland/Andra|text=Gotland Kai/Andra}}'''
+
|'''{{Ship/Link|Tenryuu/Kai Ni}} &<br>{{Ship/Link|Gotland/Kai|Gotland/Andra|text=Gotland Kai/Andra}}'''
|HA + HA + HA
   
|-
 
|-
 
!31
 
!31
|nowrap|HH<br>{{GreenGunDP}} {{GreenGunDP}}
+
!41
 +
|{{Green Gun}} {{Green Gun}}
 
| +3
 
| +3
 
|1.2
 
|1.2
|52%
+
|52 %
 
|'''{{Ship/Link|Tenryuu/Kai Ni}}'''
 
|'''{{Ship/Link|Tenryuu/Kai Ni}}'''
|HA + HA
   
|-
 
|-
 
!32
 
!32
 +
!39
 
|{{Equipment/Card|16inch Mk.I Triple Gun Mount Kai + FCR Type 284|size=70px}} {{Equipment/Card|QF 2-pounder Octuple Pom-pom Gun Mount|size=70px}}<br>'''OR'''<br>{{Equipment/Card|20-tube 7inch UP Rocket Launchers|size=70px}} {{Equipment/Card|QF 2-pounder Octuple Pom-pom Gun Mount|size=70px}}<br>'''OR'''<br>{{Equipment/Card|20-tube 7inch UP Rocket Launchers|size=70px}} {{Equipment/Card|20-tube 7inch UP Rocket Launchers|size=70px}}
 
|{{Equipment/Card|16inch Mk.I Triple Gun Mount Kai + FCR Type 284|size=70px}} {{Equipment/Card|QF 2-pounder Octuple Pom-pom Gun Mount|size=70px}}<br>'''OR'''<br>{{Equipment/Card|20-tube 7inch UP Rocket Launchers|size=70px}} {{Equipment/Card|QF 2-pounder Octuple Pom-pom Gun Mount|size=70px}}<br>'''OR'''<br>{{Equipment/Card|20-tube 7inch UP Rocket Launchers|size=70px}} {{Equipment/Card|20-tube 7inch UP Rocket Launchers|size=70px}}
 
| +4
 
| +4
 
|1.2
 
|1.2
|50%
+
|50 %
|'''[[RN|Royal Navy Ships]] &<br> {{Ship/Link|Kongou/Kai Ni|Kongou/Kai Ni C|Hiei/Kai Ni|Hiei/Kai Ni C|Kirishima/Kai Ni|Haruna/Kai Ni|text=''Kongou''-class Kai Ni/C|link_class=Kongou}}'''
+
|'''[[RN|Royal Navy Ships]] &<br> {{Class|Kongou|Kai Ni/B/C}}'''
|{{Equipment/Link|16inch Mk.I Triple Gun Mount Kai + FCR Type 284|text=16inch Mk.I Triple + FCR}} + {{Equipment/Link|QF 2-pounder Octuple Pom-pom Gun Mount|text=QF 2-pounder}} <br>'''OR'''<br> {{Equipment/Link|20-tube 7inch UP Rocket Launchers|text=20-tube 7inch UP}} + {{Equipment/Link|20-tube 7inch UP Rocket Launchers|text=20-tube 7inch UP}} / {{Equipment/Link|QF 2-pounder Octuple Pom-pom Gun Mount|text=QF 2-pounder}}
   
|-
 
|-
 
!33
 
!33
|nowrap|HG<br>{{GreenGunDP}} {{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{GreenGunMG}}|4+ AA|10}}
+
!31
 +
|{{Green Gun}} {{IconText|{{AA Gun}}|4+ AA|9}}
 
| +4
 
| +4
 
|1.35
 
|1.35
|45%
+
|45 %
 
|'''{{Ship/Link|Gotland/Kai|Gotland/Andra|text=Gotland Kai/Andra}}'''
 
|'''{{Ship/Link|Gotland/Kai|Gotland/Andra|text=Gotland Kai/Andra}}'''
|HA + AA Gun (≥4 AA)
   
|-
 
|-
 
!34
 
!34
 +
!12
 
|{{Equipment/Card|5inch Single Gun Mount Mk.30 Kai + GFCS Mk.37|size=70px}} {{Equipment/Card|5inch Single Gun Mount Mk.30 Kai + GFCS Mk.37|size=70px}}
 
|{{Equipment/Card|5inch Single Gun Mount Mk.30 Kai + GFCS Mk.37|size=70px}} {{Equipment/Card|5inch Single Gun Mount Mk.30 Kai + GFCS Mk.37|size=70px}}
|'''+8'''
+
| +8
 
|1.6
 
|1.6
|55%
+
|55 %
|rowspan="4"|'''{{Ship/Link|Fletcher|Johnston|text=''Fletcher''-class|link_class=Fletcher}}'''
+
|rowspan=4|'''{{Class|Fletcher}}'''
|2 {{Equipment/Link|5inch Single Gun Mount Mk.30 Kai + GFCS Mk.37|text=5inch Mk.30 + GFCS Mk.37}}
   
|-
 
|-
 
!35
 
!35
 +
!17
 
|{{Equipment/Card|5inch Single Gun Mount Mk.30 Kai + GFCS Mk.37|size=70px}} {{Equipment/Card|5inch Single Gun Mount Mk.30|size=70px}}<br>'''OR'''<br>{{Equipment/Card|5inch Single Gun Mount Mk.30 Kai + GFCS Mk.37|size=70px}} {{Equipment/Card|5inch Single Gun Mount Mk.30 Kai|size=70px}}
 
|{{Equipment/Card|5inch Single Gun Mount Mk.30 Kai + GFCS Mk.37|size=70px}} {{Equipment/Card|5inch Single Gun Mount Mk.30|size=70px}}<br>'''OR'''<br>{{Equipment/Card|5inch Single Gun Mount Mk.30 Kai + GFCS Mk.37|size=70px}} {{Equipment/Card|5inch Single Gun Mount Mk.30 Kai|size=70px}}
|'''+7'''
+
| +7
 
|1.55
 
|1.55
|55%
+
|55 %
|{{Equipment/Link|5inch Single Gun Mount Mk.30 Kai + GFCS Mk.37|text=5inch Mk.30 + GFCS Mk.37}} + {{Equipment/Link|5inch Single Gun Mount Mk.30}} / {{Equipment/Link|5inch Single Gun Mount Mk.30 Kai|text=Kai}}
   
|-
 
|-
 
!36
 
!36
 +
!18
 
|{{Equipment/Card|5inch Single Gun Mount Mk.30|size=70px}} {{Equipment/Card|5inch Single Gun Mount Mk.30|size=70px}} {{Equipment/Card|GFCS Mk.37|size=70px}}<br>'''OR'''<br>{{Equipment/Card|5inch Single Gun Mount Mk.30 Kai|size=70px}} {{Equipment/Card|5inch Single Gun Mount Mk.30|size=70px}} {{Equipment/Card|GFCS Mk.37|size=70px}}<br>'''OR'''<br>{{Equipment/Card|5inch Single Gun Mount Mk.30 Kai|size=70px}} {{Equipment/Card|5inch Single Gun Mount Mk.30 Kai|size=70px}} {{Equipment/Card|GFCS Mk.37|size=70px}}
 
|{{Equipment/Card|5inch Single Gun Mount Mk.30|size=70px}} {{Equipment/Card|5inch Single Gun Mount Mk.30|size=70px}} {{Equipment/Card|GFCS Mk.37|size=70px}}<br>'''OR'''<br>{{Equipment/Card|5inch Single Gun Mount Mk.30 Kai|size=70px}} {{Equipment/Card|5inch Single Gun Mount Mk.30|size=70px}} {{Equipment/Card|GFCS Mk.37|size=70px}}<br>'''OR'''<br>{{Equipment/Card|5inch Single Gun Mount Mk.30 Kai|size=70px}} {{Equipment/Card|5inch Single Gun Mount Mk.30 Kai|size=70px}} {{Equipment/Card|GFCS Mk.37|size=70px}}
|'''+7'''
+
| +7
 
|1.55
 
|1.55
|50%
+
|50 %
|2 {{Equipment/Link|5inch Single Gun Mount Mk.30}} / {{Equipment/Link|5inch Single Gun Mount Mk.30 Kai|text=Kai}} + {{Equipment/Link|GFCS Mk.37}}
   
|-
 
|-
 
!37
 
!37
 +
!30
 
|{{Equipment/Card|5inch Single Gun Mount Mk.30 Kai|size=70px}} {{Equipment/Card|5inch Single Gun Mount Mk.30 Kai|size=70px}}
 
|{{Equipment/Card|5inch Single Gun Mount Mk.30 Kai|size=70px}} {{Equipment/Card|5inch Single Gun Mount Mk.30 Kai|size=70px}}
 
| +5
 
| +5
 
|1.45
 
|1.45
|40%
+
|40 %
|2 {{Equipment/Link|5inch Single Gun Mount Mk.30 Kai}} (not base)
   
|-
 
|-
 
!38
 
!38
 +
!1
 
|{{Equipment/Card|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}}
 
|{{Equipment/Card|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}}
|'''+11'''
+
| +11
 
|1.85
 
|1.85
|?
+
|57 %
|rowspan="4"|'''{{Ship/Link|Atlanta|text=''Atlanta''-class|link_class=Atlanta}}'''
+
|rowspan=4|'''{{Ship/Link|Atlanta|text=''Atlanta''-class|link_class=Atlanta}}'''
|2 {{Equipment/Link|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|text=GFCS Mk.37 + 5inch Twin CD}}
   
|-
 
|-
 
!39
 
!39
 +
!2
 
|{{Equipment/Card|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}}
 
|{{Equipment/Card|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}}
|'''+11'''
+
| +11
 
|1.7
 
|1.7
|57%
+
|57 %
|{{Equipment/Link|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|text=GFCS Mk.37 + 5inch Twin CD}} + {{Equipment/Link|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|text=5inch Twin CD}}
   
|-
 
|-
 
!40
 
!40
 +
!3
 
|{{Equipment/Card|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|GFCS Mk.37|size=70px}}<br>'''OR'''<br>{{Equipment/Card|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|GFCS Mk.37|size=70px}}<br>'''OR'''<br>{{Equipment/Card|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|GFCS Mk.37|size=70px}}
 
|{{Equipment/Card|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|GFCS Mk.37|size=70px}}<br>'''OR'''<br>{{Equipment/Card|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|GFCS Mk.37|size=70px}}<br>'''OR'''<br>{{Equipment/Card|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|GFCS Mk.37|size=70px}}
|'''+11'''
+
| +11
 
|1.7
 
|1.7
|56%
+
|56 %
|2 {{Equipment/Link|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|text=5inch Twin CD}} / {{Equipment/Link|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|text=GFCS Mk.37 + 5inch Twin CD}} + {{Equipment/Link|GFCS Mk.37}}
   
|-
 
|-
 
!41
 
!41
 +
!5
 
|{{Equipment/Card|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}}<br>'''OR'''<br>{{Equipment/Card|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}}<br>'''OR'''<br>{{Equipment/Card|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}}
 
|{{Equipment/Card|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}}<br>'''OR'''<br>{{Equipment/Card|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}}<br>'''OR'''<br>{{Equipment/Card|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}}
|'''+10'''
+
| +10
 
|1.65
 
|1.65
|55%
+
|55 %
|2 {{Equipment/Link|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|text=5inch Twin CD}} / {{Equipment/Link|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|text=GFCS Mk.37 + 5inch Twin CD}}
   
|-
 
|-
 
!42
 
!42
|{{Equipment/Card|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|size=70px}} {{Equipment/Card|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|size=70px}} {{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Radar}}|Sp|11}} {{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{GreenGunMG}}|6+AA|8}}
+
!4
|'''+11'''
+
|{{Equipment/Card|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|size=70px}} {{Equipment/Card|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|size=70px}} {{Very Large Radar}} {{IconText|{{AA Gun}}|6+ AA|9}}
 +
| +11
 
|1.65
 
|1.65
|?
+
|64 %
|rowspan="4"|'''{{Ship/Link|Yamato/Kai Ni|Yamato/Kai Ni Juu|Musashi/Kai Ni|text=''Yamato''-class Kai Ni|link_class=Yamato}}'''
+
|rowspan=4|'''{{Ship/Link|Yamato/Kai Ni|Yamato/Kai Ni Juu|Musashi/Kai Ni|text=''Yamato''-class Kai Ni|link_class=Yamato}}'''
|rowspan="4"|{{Equipment/Link|15m Duplex Rangefinder + Type 21 Radar Kai Ni|15m Duplex Rangefinder Kai + Type 21 Radar Kai Ni + Skilled Fire Direction Center|text=Very large radar|link_category=Very Large Radar}} + 1 or 2 {{Equipment/Link|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|text=10cm Twin HA Gun CD}} + 0 or 1 AA Gun (≥6 AA)
   
|-
 
|-
 
!43
 
!43
|{{Equipment/Card|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|size=70px}} {{Equipment/Card|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|size=70px}} {{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Radar}}|Sp|11}}
+
!7
|'''+9'''
+
|{{Equipment/Card|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|size=70px}} {{Equipment/Card|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|size=70px}} {{Very Large Radar}}
 +
| +9
 
|1.6
 
|1.6
|?
+
|59 %
 
|-
 
|-
 
!44
 
!44
|{{Equipment/Card|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|size=70px}} {{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Radar}}|Sp|11}} {{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{GreenGunMG}}|6+AA|8}}
+
!13
|'''+7'''
+
|{{Equipment/Card|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|size=70px}} {{Very Large Radar}} {{IconText|{{AA Gun}}|6+ AA|9}}
 +
| +7
 
|1.6
 
|1.6
|?
+
|54 %
 
|-
 
|-
 
!45
 
!45
|{{Equipment/Card|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|size=70px}} {{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Radar}}|Sp|11}}
+
!20
|'''+6'''
+
|{{Equipment/Card|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|size=70px}} {{Very Large Radar}}
 +
| +6
 +
|1.55
 +
|40 %
 +
|-
 +
!46
 +
!8
 +
|{{Equipment/Card|35.6cm Twin Gun Mount Kai San (Dazzle Camouflage)|size=70px}} {{IconText|{{AA Gun}}|9+ AA|9}} {{Air Radar}}<br>'''OR'''<br>{{Equipment/Card|35.6cm Twin Gun Mount Kai Yon|size=70px}} {{IconText|{{AA Gun}}|9+ AA|9}} {{Air Radar}}
 +
| +8
 
|1.55
 
|1.55
|?
+
|50 %
 +
|'''{{Ship/Link|Haruna Kai Ni B}}'''
 +
|-
 +
!47
 +
!42
 +
|{{Equipment/Card|12.7cm Twin Gun Mount Model C Kai 3 H|size=70px}} {{Equipment/Card|12.7cm Twin Gun Mount Model C Kai 3 H|size=70px}}<br>'''OR'''<br>{{Equipment/Card|12.7cm Twin Gun Mount Model C Kai 3 H|size=70px}} {{Equipment/Card|25mm Anti-aircraft Autocannon Mount & Machine Guns|size=70px}}<br>'''OR'''<br>{{Equipment/Card|12.7cm Twin Gun Mount Model C Kai 3 H|size=70px}} {{IconText|{{Radar}}|4+ AA|9}}
 +
| +2?
 +
|??
 +
|70? %
 +
|'''{{Ship/Link|Shiratsuyu/Kai Ni}}<br>{{Ship/Link|Shigure/Kai Ni|Shigure/Kai San|text=Shigure Kai Ni/San}}<br>{{Ship/Link|Murasame/Kai Ni}}<br>{{Ship/Link|Harusame/Kai Ni}}
 
|}
 
|}
   −
'''Notes:'''
+
;Examples
* '''If multiple ships can trigger AACI, the ship that rolls the highest API number takes priority.'''
+
*[[Akizuki]] with {{IconText|{{Green Gun}}|8+ AA|9}}{{IconText|{{Green Gun}}|8+ AA|9}}{{Air Radar}}{{IconText|{{AA Gun}}|9+ AA|9}} fulfills the requirements of the AACIs 1, 2, 3, 13 (in this order).
** If API numbers are tied, priority goes by fleet slot order from top to bottom.
+
**The resulting trigger rate is 95.22 %.
* '''If a single ship fulfils multiple AACI requirements:'''
+
 
** A '''single roll''' is done to check for all AACIs.
+
*[[Fletcher]] with {{Equipment/Card|5inch Single Gun Mount Mk.30 Kai + GFCS Mk.37|size=36px}}{{Equipment/Card|5inch Single Gun Mount Mk.30 Kai + GFCS Mk.37|size=36px}}{{Equipment/Card|5inch Single Gun Mount Mk.30 Kai|size=36px}}{{AAFD}} fulfills the requirements of the AACIs 34, 35, 8, 9 (in this order).
** This means that an AACI with higher priority and higher trigger rate completely blocks lower priority AACI from activating.
+
**The resulting trigger rate is 93.93 %.
*** For example, Akizuki with a {{GreenGunBuiltIn}}{{GreenGunBuiltIn}}{{Radar}} setup fulfils the requirements of the AACIs with API values 1, 2, 3, 5 and 8, with 1 being the highest priority. Due to this, the only API that Akizuki can trigger is 1, because a success will activate it, and a failure implies that the roll wouldn't meet the 58%, 50%, 55% and 50% trigger rates as it has failed to meet a 65% rate roll.
  −
** Conversely, an AACI with lower priority but higher trigger rate has a chance of occurring, if the roll fails to pass the higher priority AACI.
  −
*** For example, Isokaze B Kai with {{GreenGunBuiltIn}}{{GreenGunBuiltIn}}{{Radar}} fulfils 5 (55% rate) and 29 (60% rate), with 5 having priority. This means that in total, 5 will occur 55% of the time, and 29 will occur the leftover 5% of the time (60% - 55%).
  −
** Priority is: '''(1 > 2 > 3, 10 > 11, 14 > 15, 16 > 17, 19, 21, 25, 42 > 43 > 44 > 45) > 4 > 5 > 6 > 8 > 7 > (26 > 28, 29) > 9 > (33) > 12 > 13 > (18, 20, 22, 23, 30 > 31 > 24, 32)'''<ref name="aaci1">https://docs.google.com/spreadsheets/d/1YUppVErQj7P9f9-ddpdR-e7fTaycjSK9-x4GE9ibCrA/edit#gid=1156988467, TsunDB</ref><ref name="YamatoK2">https://twitter.com/syoukuretin/status/1535102184530276352</ref>
  −
*** Examples:
  −
**** [[Kinu|Kinu Kai Ni]] can trigger both API 20 and 19.
  −
**** The same ship can activate APIs 20, 5 and 29.
  −
*** Note: At some point during 2018-2019(?), priority was changed from '''7 > 8''' to '''8 > 7'''. Prior to this, both 7 and 8 could be triggered with {{GreenGunBuiltIn}}{{AntiAircraftFireDirector}}{{Radar}}<ref>https://gyazo.com/2472468c10c0dacd28a493a79ff140da</ref>, whereas now only 8 can be triggered.
     −
===Sequential AACIs===
+
*[[Musashi]] with {{Equipment/Card|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|size=36px}}{{Equipment/Card|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|size=36px}}{{Equipment/Card|12cm 30-tube Rocket Launcher Kai Ni|size=36px}}{{Very Large Radar}} fulfills the requirements of the AACIs 42, 43, 44, 45, 5, 28, 8, 13 (in this order).
 +
**The resulting trigger rate is 99.73 %.
   −
The '''Sequential AACIs''' are the Cut-ins introduced with the implementation of [[Johnston]] onwards. So far, they are exclusive to the {{Ship/Link|Fletcher/Kai|Johnston/Kai|text=''Fletcher''-class|link_class=Fletcher}} and {{Ship/Link|Atlanta/Kai|text=''Atlanta''-class|link_class=Atlanta}}. Different from Original AACIs, each eligible AACI will be '''rolled independently''' if the previous roll has failed. If all Sequential rolls fail, an additional Original Type roll is performed. This grants the specific ships with access to Sequential AACIs extremely high combined trigger rates.
+
*[[Isokaze B Kai]] with {{IconText|{{Green Gun}}|8+ AA|9}}{{IconText|{{Green Gun}}|8+ AA|9}}{{Air Radar}}{{IconText|{{AA Gun}}|9+ AA|9}} fulfills the requirements of the AACIs 29, 5, 8, 13 (in this order).
* Example: Atlanta with {{EquipmentLink|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)}} + {{EquipmentLink|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)}} + {{EquipmentLink|GFCS Mk.37}} fulfils 39, 40, 41, and 5. Rolled independently, this gives 57% for 39, ~24% for 40, ~10.4% for 41, ~4.7% for 5, for a total of ~96% chance of some AACI occurring.
+
**The resulting trigger rate is 94.15 %.
Sequential AACIs are, in order of priority: '''(34 > 35 > 37 > 36, 38 > 39 > 40 > 41) > (Original AACI)'''<ref name="aaci1"></ref>
      +
;Sequential AACIs
 +
The '''Sequential AACIs''' were the AACIs introduced with the implementation of [[Johnston]], allowing to a single ship to roll multiple AACI IDs at once, greatly increasing the trigger rate. Since the [[Game Updates/2023/May 26th|26/05/2023]] update, this mechanic is defunct, being available to all ships.
 +
*''See [[Sequential AACI|here]] for more details.
 +
 +
'''''Main Sources: [https://docs.google.com/spreadsheets/d/1agGoLv57g5eOXLXtNIKHRoBYy61OQYxibWP6Vi_DMuY/edit#gid=13450409] [https://twitter.com/CC_jabberwock/status/1665406435969097729?s=20]
 +
*Old sources: [https://docs.google.com/spreadsheets/d/1YUppVErQj7P9f9-ddpdR-e7fTaycjSK9-x4GE9ibCrA/edit#gid=1156988467] [https://twitter.com/syoukuretin/status/1535102184530276352] [https://gyazo.com/2472468c10c0dacd28a493a79ff140da]
 
<references/>
 
<references/>
   Line 685: Line 894:  
Planes that participate in this phase:
 
Planes that participate in this phase:
 
* {{Seaplane}} Reconnaissance Seaplanes
 
* {{Seaplane}} Reconnaissance Seaplanes
* {{YellowPlane}} Carrier-based Reconnaissance Aircraft
+
* {{Carrier Recon}} Carrier-based Reconnaissance Aircraft
* {{BluePlane}}{{RedPlane}}{{JetFighterBomber2}} Carrier-based Bombers
+
* {{Torpedo Bomber}}{{Dive Bomber}}{{JetFighterBomber2}} Carrier-based Bombers
 
* {{Seaplane}} Seaplane Bombers
 
* {{Seaplane}} Seaplane Bombers
 +
* {{ASWPlane}} [[Liaison Aircraft]] with {{Dive}} Dive Bombing stat.
   −
With both preliminary phases executed, the final Aerial Combat Stage, Airstrike, is performed. In this phase, each bomber from the Allied Fleet and Enemy Fleet that still possess a slot size higher than 0 selects a ship to attack. The attack target is randomly picked following the same rules as Shelling target selection. The targeted ship is '''not necessarily''' the ship that has defended against said bomber during Stage 2.
+
With both preliminary phases executed, the final Aerial Combat Stage, Airstrike, is performed. In this phase, each bomber from the Allied Fleet and Enemy Fleet that still possess a slot size higher than 0 selects a ship to attack. The attack target is randomly picked following the same rules as [[Shelling]] target selection. The targeted ship is '''not necessarily''' the ship that has defended against said bomber during Stage 2.
    
See [[Damage_Calculations#Airstrike|Damage Calculations]] for details on airstrike damage.
 
See [[Damage_Calculations#Airstrike|Damage Calculations]] for details on airstrike damage.
   −
'''Notes:'''
+
;Notes
 
* Each bomber is assigned to a single ship and performs exactly one attack. The same ship may be selected to be attacked by multiple different bombers.
 
* Each bomber is assigned to a single ship and performs exactly one attack. The same ship may be selected to be attacked by multiple different bombers.
 
* The attack is unaffected by the battle's Engagement and the Fleet's Formation, as well as the Carrier's morale and damage state.
 
* The attack is unaffected by the battle's Engagement and the Fleet's Formation, as well as the Carrier's morale and damage state.
Line 703: Line 913:     
* Contact may be triggered only under {{color|green|'''AS+'''}}, {{color|green|'''AS'''}}, and {{color|red|'''AD'''}}. It '''cannot''' trigger under '''AP''' and {{color|red|'''AI'''}}.
 
* Contact may be triggered only under {{color|green|'''AS+'''}}, {{color|green|'''AS'''}}, and {{color|red|'''AD'''}}. It '''cannot''' trigger under '''AP''' and {{color|red|'''AI'''}}.
* At least one Carrier-based {{YellowPlane}} [[:Category:Recon Aircraft|Recon]], {{BluePlane}}/{{Night Torpedo Bomber}} [[Torpedo Bomber]], or {{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Seaplane}}|recon}}/{{Night Recon}} [[SPR|Seaplane Recon]] must be present.
+
* At least one {{Carrier Recon}} [[Carrier Recon]], {{Torpedo Bomber}}/{{Night Torpedo Bomber}} [[Torpedo Bomber]], {{SPR}}/{{Night Recon}} [[SPR|Seaplane Recon]], or {{LFB}} [[Large Flying Boat]] must be present.
** {{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Seaplane}}|bomber}} [[SPB|Seaplane Bombers]] '''cannot''' perform contact.
+
** {{SPB}} [[SPB|Seaplane Bombers]] '''cannot''' perform contact.
    
===Step 1: Contact Trigger===
 
===Step 1: Contact Trigger===
Each plane that can perform Contact has an independent trigger rate based on the plane's {{LOS}} LoS stat, type, and slot size. The Final Trigger Rate is equal to the sum of all independent trigger rates.
+
This step determines if any contact can trigger at all. Each plane that can perform Contact '''except''' {{Torpedo Bomber}}/{{Night Torpedo Bomber}} [[Torpedo Bomber|Torpedo Bombers]] contributes an independent trigger rate based on the plane's {{LOS}} LoS stat and slot size. The Final Trigger Rate is determined using the sum of all independent trigger rates, and is also affected by Air State.
 +
* If only {{Torpedo Bomber}}/{{Night Torpedo Bomber}} [[Torpedo Bomber|Torpedo Bombers]] are present, there is still a very small chance Contact Trigger can succeed.
   −
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
+
{{Formula
!Contact Trigger Rate Formula
+
|Title=Contact Trigger Rate Formula<ref name="vita">[[KanColle Kai]] decompile</ref>
|-
+
|Math=\text{Contact Rate}= \frac{1 + \sum^{\text{All Planes} } \left( \lfloor \sqrt{\text{Plane}_\text{Count} } \times \text{LoS}_\text{Plane} \rfloor \right)} {\text{Mod}_\text{Air State} }
|
+
|Var=<math>\text{All Planes}</math> refer only to all planes that can perform Contact ({{Carrier Recon}}/{{SPR}}/{{Night Recon}}/{{LFB}}) '''except''' Torpedo Bombers ({{Torpedo Bomber}}/{{Night Torpedo Bomber}}).
<math>\text{Contact Rate}= \sum^{\text{All Planes}} \left( \frac{\sqrt{\text{Plane Count}} \times \text{LoS}_\text{Plane}} {\text{Mod}_\text{Air State}} \right)
+
* <math>\text{Plane}_\text{Count}</math> is the current plane's slot size.
</math>
  −
 
  −
Where:
  −
* <math>\text{All Planes}</math> refer only to all planes that can perform Contact ({{YellowPlane}}{{BluePlane}}/{{Night Torpedo Bomber}}/{{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Seaplane}}|recon}}/{{Night Recon}}).
  −
* <math>\text{Plane Count}</math> is the curent plane's slot size.
   
* <math>\text{LoS}_\text{Plane}</math> is the plane's displayed {{LOS}} LoS stat.
 
* <math>\text{LoS}_\text{Plane}</math> is the plane's displayed {{LOS}} LoS stat.
 
* <math>\text{Mod}_\text{Air State}</math> is the Air State modifier.
 
* <math>\text{Mod}_\text{Air State}</math> is the Air State modifier.
Line 724: Line 930:  
** {{color|green|'''AS'''}}: 40
 
** {{color|green|'''AS'''}}: 40
 
** {{color|red|'''AD'''}}: 55
 
** {{color|red|'''AD'''}}: 55
|}
+
}}
    
A single roll is performed using the Final Trigger Rate. If successful, Contact advances to Step 2.
 
A single roll is performed using the Final Trigger Rate. If successful, Contact advances to Step 2.
Line 736: Line 942:  
* The Equipment slot position, starting from the first.
 
* The Equipment slot position, starting from the first.
   −
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
+
{{Formula
!Aircraft Selection Formula
+
|Title=Aircraft Selection Formula<ref name="vita"></ref>
|-
+
|Math=\text{Selection Rate}= \frac{\text{LoS}_\text{Plane} } {\text{Mod}_\text{Air State} }
|
+
|Var=<math>\text{Selection Rate}</math> applies only to planes that can perform Contact ({{Carrier Recon}}/{{Torpedo Bomber}}/{{Night Torpedo Bomber}}/{{SPR}}/{{Night Recon}}/{{LFB}}).
<math>\text{Selection Rate}= \frac{\text{LoS}_\text{Plane}} {\text{Mod}_\text{Air State}}
  −
</math>
  −
 
  −
Where:
  −
* <math>\text{Selection Rate}</math> applies only to a planes that can perform Contact ({{YellowPlane}}{{BluePlane}}/{{Night Torpedo Bomber}}/{{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Seaplane}}|recon}}/{{Night Recon}}).
   
* <math>\text{LoS}_\text{Plane}</math> is the plane's displayed {{LOS}} LoS stat.
 
* <math>\text{LoS}_\text{Plane}</math> is the plane's displayed {{LOS}} LoS stat.
 
* <math>\text{Mod}_\text{Air State}</math> is the Air State modifier.
 
* <math>\text{Mod}_\text{Air State}</math> is the Air State modifier.
Line 750: Line 951:  
** {{color|green|'''AS'''}}: 16
 
** {{color|green|'''AS'''}}: 16
 
** {{color|red|'''AD'''}}: 18
 
** {{color|red|'''AD'''}}: 18
|}
+
}}
    
The first Squadron that succeeds to be selected will perform Contact. If all planes fail to be selected, '''Contact will not trigger''', even if Step 1 was successful.
 
The first Squadron that succeeds to be selected will perform Contact. If all planes fail to be selected, '''Contact will not trigger''', even if Step 1 was successful.
Line 756: Line 957:  
If successful, then Contact will grant an additional damage multiplier based on the selected aircraft's {{Acc}} stat.
 
If successful, then Contact will grant an additional damage multiplier based on the selected aircraft's {{Acc}} stat.
   −
{|class="wikitable" style="margin:auto; width:500px"
+
{|class="wikitable" style="margin:auto; text-align:center"
!Accuracy
+
!Accuracy {{Acc}}!!Damage Modifier
!Damage<br>Modifier
  −
!Example Planes
   
|-
 
|-
| style="text-align:center"| +0
+
|0||112 %
| style="text-align:center"|112%
  −
|[[Ryuusei Kai]]
   
|-
 
|-
| style="text-align:center"| +1
+
|1||112 %
| style="text-align:center"|112%
  −
|[[Type 0 Recon Seaplane]], [[Ryuusei (601 Air Group)]], [[Type 2 Flying Boat]]
   
|-
 
|-
| style="text-align:center"| +2
+
|2||117 %
| style="text-align:center"|117%
  −
|[[Type 0 Observation Seaplane]], [[Saiun]], [[PBY-5A Catalina]], [[Prototype Keiun]]
   
|-
 
|-
| style="text-align:center"| +3 or more
+
|3+||120 %
| style="text-align:center"|120%
  −
|[[Type 2 Recon Aircraft]], [[Tenzan Model 12 (Tomonaga Squadron)]], [[Type 97 Torpedo Bomber (Tomonaga Squadron)]]
   
|}
 
|}
 +
 +
<references/>
    
==Anti-Air Rocket Barrage==
 
==Anti-Air Rocket Barrage==
[[File:Anti-Air Rocket Barrage.png|thumb|right|Ise triggers AARB, while Choukai triggers a AA Shell barrage, during the Airstrike Stage.]]
+
Certain ship types have the ability to trigger an "Anti-Air Rocket Barrage" (AARB), completely negating any airstrike damage.
Certain types of ships have the ability to completely negate airstrike damage when certain conditions are fulfilled.
      
* The '''only''' ships types able to trigger this mechanic are:
 
* The '''only''' ships types able to trigger this mechanic are:
 
** [[BBV]], [[CV]], [[CVB]], [[CVL]], [[CAV]], and [[AV]].
 
** [[BBV]], [[CV]], [[CVB]], [[CVL]], [[CAV]], and [[AV]].
* The ship must be equipped with a {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni}}.
+
* The ship must be equipped with a '''{{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni}}'''.
 
** It is often referred to as "RLK2" or "Rosa Kai Ni" for short.
 
** It is often referred to as "RLK2" or "Rosa Kai Ni" for short.
 +
{{Formula
 +
|Title=AARB Trigger Rate Formula
 +
|Math=\text{AARB %} = 100 \times \frac{\text{AdjAA}_\text{ship} + {0.9} \times \text{Luck} }{400 - \left( 40 \times \text{N}_\text{rocket} + \text{AdjAA}_\text{RLK2} + 30 + \text{Mod}_\text{Ise-class} \right)}
 +
|Var=<math>\text{AdjAA}_\text{ship}</math> the previously calculated '''[[#Adjusted Anti-Air|Adjusted AA]] of the ship'''.
 +
* <math>\text{Luck}</math> the ship's {{Luck}} Luck stat.
 +
* <math>\text{N}_\text{rocket}</math> the number of {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} equipped on the ship.
 +
* <math>\text{AdjAA}_\text{RLK2}</math> the '''[[#Adjusted Anti-Air|Adjusted AA]] of the RLK2''', being {{ToolTip|'''48'''|<math>\text{8} \times \text{6}</math>}}.
 +
* <math>\text{Mod}_\text{Ise-class}</math> being '''70''' if the ship is an {{Class|Ise}}, '''0''' otherwise.
 +
}}
   −
The trigger rate for a given ship is:
+
[[File:Anti-Air Rocket Barrage.png|thumb|right|Ise triggers AARB, while Choukai triggers a AA Shell barrage, during the Airstrike Stage.]]
 
  −
<math>\text{AARB %} = \frac{\text{AdjAA}_\text{ship} + {0.9} \times \text{Luck}}{400 - \left( 40 \times \text{N}_\text{rocket} + \text{AdjAA}_\text{RLK2} + 30 + \text{Mod}_\text{Ise-class} \right)} </math>
  −
 
  −
Where:
  −
* <math>\text{AdjAA}_\text{ship}</math> is the previously calculated '''[[#Adjusted Anti-Air|Adjusted AA]] of the ship'''.
  −
* <math>\text{Luck}</math> is the ship's {{Luck}} Luck stat.
  −
* <math>\text{N}_\text{rocket}</math> is the number of {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} equipped on the ship.
  −
* <math>\text{AdjAA}_\text{RLK2}</math> is the '''[[#Adjusted Anti-Air|Adjusted AA]] of the RLK2''', being '''48''' at 0★.  
  −
* <math>\text{Mod}_\text{Ise-class}</math> is '''70''' if the ship is an [[:Category:Ise Class|''Ise''-class]], '''0''' instead.
     −
If the AA rocket barrage triggers on a ship, the ship will slide forward and '''Rocket Barrage Successful''' (噴進弾幕成功, ''funshindan maku seikō'') will be displayed over the ship's card.
+
If the AARB triggers on a ship, the ship will slide forward, and '''Rocket Barrage Successful''' (噴進弾幕成功, ''funshindan maku seikō'') will be displayed over its card.
*The same animation will be also displayed if the AARB failed to trigger, but the ship does not take any damage during the airstrike (even if the ship was not targeted by any bomber).
+
*If the ship does not take any damage during the airstrike, the same animation will also be played, even if the AARB failed to trigger or the ship was not targeted by any bomber.
 
*Generally when a ship is targeted by any bomber and takes no damage, the text "'''miss'''" will be displayed over the ship's card, but if the AARB actually triggered, nothing will be displayed instead.
 
*Generally when a ship is targeted by any bomber and takes no damage, the text "'''miss'''" will be displayed over the ship's card, but if the AARB actually triggered, nothing will be displayed instead.
   −
'''Notes:'''
+
;Notes
* It is possible to achieve more than 100% activation rate.
+
* It is possible to achieve more than 100 % activation rate.
* The combination of {{GreenAmmo}} {{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|text=AA Shells|link_category=Anti-Aircraft Shells}} and the {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} is supposed to have the same effects of negating damage.  
+
* There is another anti-air barrage animation in-game for only {{AA Shell}} [[AA Shell]]s. ''No effects were found for it.''
** Extra effects are still unknown.
+
** The combination of a [[AA Shell]]s and the {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} is also supposed to have extra effects. ''No effects were found for it.''
* There is another anti-air barrage animation in-game for only {{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|text=AA Shells|link_category=Anti-Aircraft Shells}}. No effects were found for it.
+
** The uselessness/cosmetic-only role of AA Shells in this mechanic might be an historical reference to the real T3 shells, being extremely ineffective in their AA role, and being compared to simple "fireworks".
 +
* [[Smoke]]s reduce the AARB trigger rate, either directly or by reducing the '''Adjusted AA'''.
    
=See Also=
 
=See Also=
 +
*[[Day Battle|Carrier Day Attacks]]
 +
**[[CVCI]]
 +
*[[Combat/Night Battle#Carrier Night Attacks|Carrier Night Attacks]]
 +
**[[CVNCI]]
 
{{Mechanics}}
 
{{Mechanics}}
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