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| Defense power represents the ability of a ship to resist damage. It's calculated from the '''Armor''' {{Armor}} plus a random element. | | Defense power represents the ability of a ship to resist damage. It's calculated from the '''Armor''' {{Armor}} plus a random element. |
| {{Formula | | {{Formula |
− | |Title=Defence Formula | + | |Title=Defense Formula |
| |Math=\text{DEF} = \left( \text{Armor} \times 0.7 + \text{Armor}_\text{rand} \times 0.6 \right) - \text{Pen} | | |Math=\text{DEF} = \left( \text{Armor} \times 0.7 + \text{Armor}_\text{rand} \times 0.6 \right) - \text{Pen} |
| |Var=<math>\text{Armor}</math> the armor {{Armor}} of the target including all equipment and upgrade bonuses, | | |Var=<math>\text{Armor}</math> the armor {{Armor}} of the target including all equipment and upgrade bonuses, |
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| ===ASW Synergy=== | | ===ASW Synergy=== |
| {{Equipment/ASW_Synergy|expand=true}} | | {{Equipment/ASW_Synergy|expand=true}} |
| + | |
| + | |
| + | ===Special Attack Bonus=== |
| + | {{details|Special Attacks}} |
| + | The Special attacks modifier are post-cap for day battle. But are pre-cap for night battle. |
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| {{details|Hidden Fit Bonuses}} | | {{details|Hidden Fit Bonuses}} |
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− | Unlike the other pre-cap bonuses, this is just a minor additive firepower bonus added for some ships (mostly cruisers) when equipped with certain guns. | + | Unlike the other pre-cap bonuses, this is just a minor additive firepower bonus added for some ships (mostly cruisers) when equipped with certain guns. |
− | | |
| | | |
| ==Post-cap Modifiers== | | ==Post-cap Modifiers== |
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| ===Special Attack Bonus=== | | ===Special Attack Bonus=== |
| {{details|Special Attacks}} | | {{details|Special Attacks}} |
− | | + | The Special attacks modifier are post-cap for day battle. But are pre-cap for night battle. |
| | | |
| ===Criticals=== | | ===Criticals=== |