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* The flagship must be a [[Submarine Tender]] (AS) at Lv 30+,
 
* The flagship must be a [[Submarine Tender]] (AS) at Lv 30+,
 
** She must not be more than {{color|orange|'''moderately damaged (中破)'''}}.
 
** She must not be more than {{color|orange|'''moderately damaged (中破)'''}}.
* The 2nd and 3rd ships must be [[Submarine]]s (SS) or [[Aircraft Carrying Submarine]]s (SSV) and not [[Evacuation|evacuated]] via {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|text=FCF}},
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* The 2nd and 3rd ships must be [[Submarine]]s (SS) or [[Aircraft Carrying Submarine]]s (SSV) and not [[Evacuation|evacuated]] via {{CommandFacility}} {{EquipmentLink|Striking Force Fleet Command Facility|text=SFFCF}},
 
** The 4th ship may optionally be a SS(V), but does not affect the above requirement,
 
** The 4th ship may optionally be a SS(V), but does not affect the above requirement,
 
** At least two SS(V) among the 2nd, 3rd, and 4th ships must not be more than {{color|gold|'''lightly damaged (小破)'''}},
 
** At least two SS(V) among the 2nd, 3rd, and 4th ships must not be more than {{color|gold|'''lightly damaged (小破)'''}},
 
** If all 3 ships are SS(V), the 2nd and 4th ones will attack; if one of the two is {{color|orange|'''moderately damaged (中破)'''}}, the 3rd one will attack instead.<ref>[https://twitter.com/yukicacoon/status/1394879812968222721]</ref>
 
** If all 3 ships are SS(V), the 2nd and 4th ones will attack; if one of the two is {{color|orange|'''moderately damaged (中破)'''}}, the 3rd one will attack instead.<ref>[https://twitter.com/yukicacoon/status/1394879812968222721]</ref>
 
* The fleet must be a single fleet or a [[Striking Force Fleet]],
 
* The fleet must be a single fleet or a [[Striking Force Fleet]],
* The formation needs to be either {{ToolTip|[[Combat#Formation_Selection|Echelon]]|[[File:Echelon.png]]}} or {{ToolTip|[[Combat#Formation_Selection|Line Abreast]]|[[File:LineAbreast.png]]}},
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* The formation needs to be either {{ToolTip|[[Echelon]]|[[File:Echelon.png]]}} or {{ToolTip|[[Line Abreast]]|[[File:LineAbreast.png]]}},
 
* At least one {{Item/Link|Submarine Supply Material}} must be available in the inventory.
 
* At least one {{Item/Link|Submarine Supply Material}} must be available in the inventory.
 
<references/>
 
<references/>
    
|-|Multiplier=
 
|-|Multiplier=
* Two SS(V) will launch a torpedo strike.
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* Two SS(V) will launch torpedo strikes.
** The number of attacks per Touch is random from 2 to 4.
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* The attack power of each strike is postcapped and unaffected by formation, engagement, or damage cap.
* The attack power is postcapped and unaffected by formation, engagement, nor damage cap.
   
* A rough damage formula per Submarine attack is:
 
* A rough damage formula per Submarine attack is:
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
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*<math>\text{LV}</math> the submarine's '''Level'''.
 
*<math>\text{LV}</math> the submarine's '''Level'''.
 
**<math>1.2 + 0.04 \times \sqrt{LV} = 1.6</math> at Lv 100.
 
**<math>1.2 + 0.04 \times \sqrt{LV} = 1.6</math> at Lv 100.
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The number of attacks per Touch ranges from 2 to 4.
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* Each submarine will trough either 1 or 2 torpedo strikes.
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**Only Lv 75+ submarines can trigger 2 strikes,
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**If a Lv 75+ submarine does '''not''' carry any {{SubmarineRadar}} [[Submarine Radar]], it rolls between 1 and 2 strikes randomly (exact rate unclear yet),
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**If a Lv 75+ submarine does carry any {{SubmarineRadar}} [[Submarine Radar]], it is guaranteed to roll 2 strikes.
    
|-|Cost=
 
|-|Cost=
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|-|Trigger Rate=
 
|-|Trigger Rate=
Trigger rate is affected by the Level and luck {{Luck}} stat of the participating ships.<ref>[https://twitter.com/chang1124414276/status/1765360848510521747][https://docs.google.com/spreadsheets/d/1darO5TKEtjfFTuT9ZuZ-hzBJBZd5kDrVc8tZHDXJEYk/edit#gid=602137134]</ref>
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Trigger rate is affected by the Level and luck {{Luck}} stat of the participating ships<ref>[https://twitter.com/chang1124414276/status/1765360848510521747][https://docs.google.com/spreadsheets/d/1darO5TKEtjfFTuT9ZuZ-hzBJBZd5kDrVc8tZHDXJEYk/edit#gid=602137134]</ref>.
*{{SubmarineRadar}} [[Submarine Radar]]s might affect the trigger rate.
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*{{SubmarineRadar}} [[Submarine Radar]]s affect the trigger rate, each increasing the trigger rate by about 10 %<ref>[https://twitter.com/chang1124414276/status/1765360848510521747]</ref>.
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It has a chance to trigger '''every time''' the AS takes a turn at shelling.
 
It has a chance to trigger '''every time''' the AS takes a turn at shelling.
 
*It can trigger in both day and night for the same battle.
 
*It can trigger in both day and night for the same battle.
 
*It can only trigger once during day battle.
 
*It can only trigger once during day battle.
 
*If it fails to trigger during the day battle, there is still a chance to trigger it in the follow-up night battle.
 
*If it fails to trigger during the day battle, there is still a chance to trigger it in the follow-up night battle.
It can be activated '''multiple times''' per sortie.
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*If all enemies sunk, then touch stops early.
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The attack order is always (where amo,g the attacking submarines, 1 is upper one and 2 is lower one):
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*1-1-2-2 for 4 attacks,
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*1-1-2 or 1-2-2 for 3 attacks,
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*1-2 for 2 attacks.
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**If touch stops early, then attacks can be just 1-1
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**Also note that the actual order may be different from client animation of who shoots torpedoes, which always assigns attackers alternately like 1-2-1-2 or 1-2-1 or 1-2, so you may mismatch the real attack.
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The touch can be activated '''multiple times''' per sortie.
 
<references/>
 
<references/>
  
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