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|-
 
|-
 
![[Aerial Combat]]
 
![[Aerial Combat]]
|rowspan=3|All at once
+
|rowspan=4|All at once
 +
|-
 +
![[Support Expedition]]s
 +
|Damages are applied in fleet order
 
|-
 
|-
 
![[Opening Torpedo Salvo]]
 
![[Opening Torpedo Salvo]]
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*In those phases, both fleets will take turns shelling the opposing fleet, with the turn order defined by each ship's range {{range}} stat. It is possible to increase a ship's range with proper equipment.
 
*In those phases, both fleets will take turns shelling the opposing fleet, with the turn order defined by each ship's range {{range}} stat. It is possible to increase a ship's range with proper equipment.
 +
** Player fleet and enemy fleet always alternate taking turns shelling, even if one fleet has more ships of higher range than the other fleet.
 +
*** For example: If every ship in player fleet is Long range and every ship in enemy fleet is Short range, they will still take turns "Player -> Enemy -> Player -> Enemy...".
 +
** Player fleet always goes first, even if enemy fleet has a higher range ship.
 +
** The order is determined at the beginning of shelling phase. If a ship is sunk or disabled before their turn comes up, it is skipped, and the other side may shell again.
 
*The shelling order is '''Longest > Very Long > Long > Medium > Short > None.
 
*The shelling order is '''Longest > Very Long > Long > Medium > Short > None.
**If two or more ships tie for range, the order between them is random.
+
**If two or more ships tie for range within a fleet, the order between them is random.
    
===Range Tie Randomness===
 
===Range Tie Randomness===
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In a theoretical situation, the rate is therefore:
 
In a theoretical situation, the rate is therefore:
<math>\text{Target}_\text{Chance %} = \frac{100}{N_\text{V}}</math>
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Target}_\text{Chance %} = \frac{100}{N_\text{V}}</math>
 +
|}
 +
 
 
;With
 
;With
 
*<math>N_\text{V}</math> the number of "valid opponents": enemies that are not sunk or [[Evacuation|evacuated]], and that can be targeted by the upcoming attack.
 
*<math>N_\text{V}</math> the number of "valid opponents": enemies that are not sunk or [[Evacuation|evacuated]], and that can be targeted by the upcoming attack.
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#[[#Friendly Fleets|Friendly Fleets]] have different rules, avoiding targeting the enemy flagship.
 
#[[#Friendly Fleets|Friendly Fleets]] have different rules, avoiding targeting the enemy flagship.
    +
;Notes
 +
*[[Special Attacks]] and the [[Night Cut-In|Night Zuiun Cut-In]] carry out several shoots that each target an enemy at random following the above mention elements.
 +
*Other [[Night Cut-In]]s and [[Artillery Spotting]] that carry out 2 shoots will target only a unique enemy at random following the above mention elements, hitting it twice.
    
==Submarines==
 
==Submarines==
Only certain ships meeting certain conditions can attack SS(V).
+
{{:Anti-Submarine Warfare/Shelling Conditions}}
*Most often, if a ship can attack a submarine, focusing it will take over any other target.
  −
 
  −
Here, {{AnyBomber}} refers to any {{RedPlane}}/{{BluePlane}}.
  −
{|class="wikitable"
  −
!rowspan=2|Ship!!colspan=2|Conditions!!rowspan=2|Day Battle!!rowspan=2|Night Battle
  −
|-
  −
!Stats
  −
!Equipment
  −
|-
  −
|{{Ship/Link|Taiyou Kai Ni|Shinyou Kai Ni|Unyou Kai Ni|text=''Taiyou''-class Kai Ni|link_class=Taiyou}}<br>{{Ship/Link|Kaga Kai Ni Go}}
  −
|rowspan=4|Not more than<br>{{color|orange|'''moderately damaged (中破)'''}}
  −
|rowspan=4|{{AnyBomber}} with 1+{{ASW}}<ref>A 0{{ASW}} attack plane paired with a [[Rotorcraft]] {{Autogyro}} or a [[Liaison Aircraft]] {{ASWPlane}} do work</ref><ref name="zero">If all relevant aircraft are in zero plane slots, the ship cannot attack SS.</ref>
  −
|rowspan=3|Prioritize SS
  −
|[[Combat/Night_Battle#Trigger Requirements|Night Air Attack]] will prioritize surface target<ref>In absence of surface target will do a night shelling against SS</ref><br>Nigth Shelling prioritize SS
  −
|-
  −
|{{Ship/Link|Gambier Bay Mk.II}}
  −
|Prioritize SS (with a special night air attack)
  −
|-
  −
|All other [[CVL]]
  −
|rowspan=4|Do not attack SS
  −
|-
  −
|{{Ship/Link|Suzuya Kou Kai Ni|Kumano Kou Kai Ni|text=''Mogami''-class Kou Kai Ni|link_class=Mogami}}
  −
|Prioritize surface target<ref>Can still attack SS</ref>
  −
|-
  −
|[[BBV]], [[CAV]], [[AV]], [[LHA]]
  −
|rowspan=5|''None
  −
|Equipped with {{SPB}}, {{Autogyro}}, {{ASWPlane}}, {{Large Flying Boat}}, or {{AnyBomber}} with 1+{{ASW}}<ref name="zero"/>
  −
|rowspan=2|Prioritize SS
  −
|-
  −
|{{Ship/Link|Fusou Kai Ni|Yamashiro Kai Ni|text=''Fusou''-class Kai Ni|link_class=Fusou}}
  −
|Equipped with {{DepthCharge}}, {{SPB}}, or {{Autogyro}}<ref name="zero"/>
  −
|-
  −
|Any CV, CVL, BBV, CAV, AV, LHA
  −
|Not equipped with the above-mentioned equipment
  −
|colspan=2|Do not attack SS
  −
|-
  −
|rowspan=2|{{Ship/Link|Hayasui Kai}}<br>{{Ship/Link|Yamashio Maru Kai}}
  −
|Equipped with {{AnyBomber}}<ref name="zero"/>
  −
|Prioritize SS
  −
|Do not attack SS
  −
|-
  −
|Not equipped with {{AnyBomber}}
  −
|colspan=2 rowspan=2|Prioritize SS
  −
|-
  −
|rowspan=2|All other ships
  −
|At least 1 base {{ASW}} ASW
  −
|rowspan=2|''None
  −
|-
  −
|No base {{ASW}} ASW
  −
|colspan=2|Do not attack SS
  −
|}
  −
<references/>
  −
 
  −
;Notes
  −
*As [[Abyssal]]s also follow those conditions, SS/V can be used as "Submarine Tanks" (Sub-tanking) on some maps to deviate attacks from the fleet to the submarine.
      
==Air strike==
 
==Air strike==
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{{Category:Anti-Installation Dive Bombers}}
 
{{Category:Anti-Installation Dive Bombers}}
   −
Submarines can only attack installations during the shelling if equipped with {{Amphibious Tank}} '''[[Special Amphibious Tank]]s'''.
+
Submarines can only attack installations during the shelling if equipped with {{Amphibious Tank}} '''[[Amphibious Vehicle]]s'''.
 
* They will only target installations during the shelling phases.
 
* They will only target installations during the shelling phases.
 
* They will be able to attack installations at night regardless of equipment.
 
* They will be able to attack installations at night regardless of equipment.
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|}
 
|}
   −
;Notes
  −
*The lower the better
   
''Source'': [http://i.imgur.com/ElrJxcM.jpg]
 
''Source'': [http://i.imgur.com/ElrJxcM.jpg]
   Line 418: Line 374:  
|Bottom half of the fleet
 
|Bottom half of the fleet
 
|-
 
|-
|rowspan=2 colspan=2|[[Combined Formation|Combined Fleets]]
+
|Cruising Formation 1||{{CruisingForm1}}
|Yes||colspan=2 rowspan=2|?
+
|rowspan=2|?||rowspan=2|?||rowspan=2|?
|Main
+
|rowspan=4|Escort
 +
|-
 +
|Cruising Formation 3||{{CruisingForm3}}
 +
|-
 +
|Cruising Formation 2||{{CruisingForm2}}
 +
|rowspan=2|60%||rowspan=2|18.32%||rowspan=2|25.26%
 
|-
 
|-
|No
+
|Cruising Formation 4||{{CruisingForm4}}
|Escort
   
|}
 
|}
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<references/>
 
<references/>
   −
==PT Imp==
+
==PT boat==
'''{{Ship/Link|Amagiri/Kai Ni|Amagiri/Kai Ni D|text=Amagiri Kai Ni/D}}''' has the ability to '''prioritize focusing''' on attacking PT Imp with '''significantly increased accuracy''' if any are present.
+
'''{{Ship/Link|Amagiri/Kai Ni|Amagiri/Kai Ni D|text=Amagiri Kai Ni/D}}''' has the ability to '''prioritize focusing''' on attacking PT boat with '''significantly increased accuracy''' if any are present.
*Ships placed in the composition slots above and below her will gain a noticeable '''accuracy boost''' and will '''prioritize''' attacking PT-Imp if any are present.
+
*DD placed in the composition slots above and below her will gain a noticeable '''accuracy boost''' and will '''prioritize''' attacking PT-Imp if any are present.
 
+
*The PT boat targeting rate is 100% for all affected ships [https://twitter.com/twillwave1024/status/1705662216979324937].
 
{{Anti-PT Imp Setups}}
 
{{Anti-PT Imp Setups}}
   Line 542: Line 502:  
| 60%
 
| 60%
 
| Main only<br>(fleet selection before defender selection)
 
| Main only<br>(fleet selection before defender selection)
 +
|-
 +
! OASW
 +
|rowspan=2 colspan=2|No fleet selection.<br>Uniformly random amongst all surviving ships.
 +
| All
 
|-
 
|-
 
! Opening torpedo
 
! Opening torpedo
|colspan=2|No fleet selection.<br>Uniformly random amongst all surviving ships.
+
|rowspan=3|Main only
| Main only
   
|-
 
|-
 
! Shelling<ref>Shelling here refers to phases where both fleets can be targeted, e.g. second shelling round of STF.</ref>
 
! Shelling<ref>Shelling here refers to phases where both fleets can be targeted, e.g. second shelling round of STF.</ref>
 
| 61%
 
| 61%
 
| 39%
 
| 39%
| Main only
   
|-
 
|-
 
! Closing torpedo
 
! Closing torpedo
 
| 35%
 
| 35%
 
| 65%
 
| 65%
| Main only
   
|-
 
|-
 
! Friendly fleet
 
! Friendly fleet
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''Source: [https://twitter.com/Divinity_123/status/1548648714234986496] [https://docs.google.com/spreadsheets/d/1L8pfD5jOy_VWQE6Ezik1qYmWBlpXC5N2oo5fntCZtkQ/edit#gid=310057634]
 
''Source: [https://twitter.com/Divinity_123/status/1548648714234986496] [https://docs.google.com/spreadsheets/d/1L8pfD5jOy_VWQE6Ezik1qYmWBlpXC5N2oo5fntCZtkQ/edit#gid=310057634]
 +
 +
===Submarine Touch===
 +
When attacking a fleet with the [[Submarine Touch]], the usual [[Targeting]] rules apply.
 +
*The torpedoes fired target ships independently,
 +
*When facing a [[Combined Fleet]], if any ship is present in the escort fleet on day battle, then all torpedoes will be fired to the escort fleet.
    
==Friendly Fleets==
 
==Friendly Fleets==
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