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*{{FCF}} [[Command Facilities]],
 
*{{FCF}} [[Command Facilities]],
 
*Day only: {{Smoke}} [[Smoke Generator]]s, {{Sonar}}/{{DepthCharge}} ASW equipment,
 
*Day only: {{Smoke}} [[Smoke Generator]]s, {{Sonar}}/{{DepthCharge}} ASW equipment,
*Night only: {{Night Recon}} [[Night Recon]]s, {{Searchlight}} [[Searchlight]]s, {{StarShell}} [[Night Recon]]s
+
*Night only: {{Night Recon}} [[Night Recon]]s, {{Searchlight}} [[Searchlight]]s, {{StarShell}} [[Star Shell]]s,
 
*RE only: {{AA Gun}} [[AA Gun]]s & {{AAFD}} [[AAFD]] are good universal picks in general, bringing ship and fleet AA, as well as some general stat boosts for the equipping ship.
 
*RE only: {{AA Gun}} [[AA Gun]]s & {{AAFD}} [[AAFD]] are good universal picks in general, bringing ship and fleet AA, as well as some general stat boosts for the equipping ship.
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|-|Anti-PT=
 
|-|Anti-PT=
 
Special setups are required to counter the massive accuracy penalties against [[PT boat]]s.
 
Special setups are required to counter the massive accuracy penalties against [[PT boat]]s.
*DD and smaller ships in general should be fitted with such setups, as bigger ships do benefit as much from them.
+
*DD and DE, and to some extent CL, should be fitted with such setups, as bigger ships do benefit as much from them.
 
{{Anti-PT Imp Setups}}
 
{{Anti-PT Imp Setups}}
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;Notes
 
;Notes
 
*The landing craft used does not matter to complete the phase, unless it involves anti-installation battles.
 
*The landing craft used does not matter to complete the phase, unless it involves anti-installation battles.
*DD and Aux should be the ones focussing on carrying the TP equipment, as they are the ship relatively losing the less combat effectiveness.
+
*CL, DD, and Aux should be the ones focussing on carrying the TP equipment, as they are the ship relatively losing the less combat effectiveness.
 
*Even so the {{Supplies}} {{EquipmentLink|Underway Replenishment}} icon is displayed on TP nodes, they do not contribute to TP gauge depletion.
 
*Even so the {{Supplies}} {{EquipmentLink|Underway Replenishment}} icon is displayed on TP nodes, they do not contribute to TP gauge depletion.
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|{{Landing Craft}}/{{Drum}}/{{Amphibious Tank}}
 
|{{Landing Craft}}/{{Drum}}/{{Amphibious Tank}}
 
|As much of those equipment must be equipped in the fleet.
 
|As much of those equipment must be equipped in the fleet.
{{Landing Craft}} should be utilized as much as possible as they  
+
{{Landing Craft}} should be utilized as much as possible as they provide the most TP points
 
|-
 
|-
 
|{{Light Gun}} {{Light Gun}} {{Landing Craft}}/{{Drum}}
 
|{{Light Gun}} {{Light Gun}} {{Landing Craft}}/{{Drum}}
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Are listed here some recommended equipment setups for ASW duties. ''The equipment order is illustrative and does not reasonably matter.
 
Are listed here some recommended equipment setups for ASW duties. ''The equipment order is illustrative and does not reasonably matter.
 
As general rules:
 
As general rules:
*The first priority is to have an [[OASW]], even at the expense of damage synergy:
+
*The first priority is to have an [[OASW]], even at the expense of damage synergy (''see the 2nd tab'').
**Because {{ASW}} increase with levels, using high-level ships will help reach the required stat threshold,
+
*{{Sonar}} [[Sonar]]s are required to trigger most OASW as well as directly contributing to accuracy, and should not be discarded, and even stacked in some cases.
**[[DE]] can OASW more easily than other ship types,
+
*To further maximize ASW effectiveness, regardless if an OASW is triggered or not, it is recommended to use the "damage synergy setup".
**Take note that DE also have an armor penetration bonus when using [[Depth Charge]]s.
+
**This ASW setup maximizes the ASW by taking advantage of the synergy, and must include 1 {{Small Sonar}} [[Small Sonar]], 1 {{DCP}} [[Depth Charge Projector]], and 1 {{DCR}} [[Depth Charge Rack]].
*{{Sonar}} [[Sonar]]s are required to trigger most OASW as well as directly contributing to accuracy, and should not be discarded, and even stacked if possible.
+
*Do note that DE also have an armor penetration bonus when using [[Depth Charge]]s.
*To further maximize ASW effectiveness, regardless if an OASW is triggered or not, it is recommended to use the "damage synergy setup":
  −
**{{Small Sonar}} + {{DCP}} + {{DCR}}
  −
**This ASW setup maximizes the ASW by taking advantage of the synergy, and must include 1 [[Small Sonar]], 1 [[DCP|Depth Charge Projector]], and 1 [[DCR|Depth Charge (Racks)]].
      
{{Equipment/ASW_Synergy}}
 
{{Equipment/ASW_Synergy}}
 +
 +
|-|OASW=
 +
As already stated, in most cases, having a ship triggering an "[[opening ASW]]" takes priority over having the best damage setup.
 +
 +
When putting aside the "special OASW" that each have other characteristics (''see [[OASW]]''), the mains OASW are the:
 +
*"Shelling OASW", where [[DD]], [[CL]], [[CLT]], [[CT]], and [[AO]] needs to reach 100 {{ASW}} while carrying a {{Sonar}} [[Sonar]].
 +
**[[DE]] are great in the OASW role, only needing 60 {{ASW}} when using a {{Sonar}} [[Sonar]].
 +
*"Carrier OASW", where a CVL, but more commonly a [[CVE]] is equipped with at least one [[ASW Aircraft]].
 +
**Other setups variations do exist but are detrimental to the regular carrier role.
 +
*Because {{ASW}} increase with levels, using high-level ships will help reach the required stat threshold,
 +
**Many ships do notably reach 100+ ASW at higher levels once [[marriage|married]].
 +
 +
In most cases, DD and CL are used for OASW due to their versatility, hence, their required setup are mostly as follow:
 +
{|class="wikitable"
 +
!Setup
 +
!Equipment<br>total ASW
 +
!Base ship ASW<br>required for OASW
 +
!Notes
 +
|-
 +
|{{Equipment/Card|Type 3 Active Sonar|size=50px}} {{Equipment/Card|Type 3 Active Sonar|size=50px}} {{Equipment/Card|Type 3 Active Sonar|size=50px}}||30||70||A setup focussing on OASW only, with no synergy.
 +
|-
 +
|{{Equipment/Card|Type 3 Active Sonar|size=50px}} {{Equipment/Card|Type 3 Depth Charge Projector|size=50px}} {{Equipment/Card|Type 95 Depth Charge|size=50px}}||22||78||The base synergy setup, using buildable equipment only.
 +
|-
 +
|{{Equipment/Card|Type 4 Passive Sonar|size=50px}} {{Equipment/Card|Type 3 Depth Charge Projector|size=50px}} {{Equipment/Card|Type 2 Depth Charge|size=50px}}||27||72||A base synergy setup, using early obtainable equipment only.
 +
|-
 +
|{{Equipment/Card|Type 4 Passive Sonar|size=50px}} {{Equipment/Card|Mk.32 ASW Torpedo (Mk.2 Thrower)|size=50px}} {{Equipment/Card|Lightweight ASW Torpedo (Initial Test Model)|size=50px}}||61||39||The best 3 slot synergy setup with obtainable equipment
 +
|-
 +
|{{Equipment/Card|HF/DF + Type144/147 ASDIC|size=50px}} {{Equipment/Card|Mk.32 ASW Torpedo (Mk.2 Thrower)|size=50px}} {{Equipment/Card|Lightweight ASW Torpedo (Initial Test Model)|size=50px}}||64||36||The best 3 slot synergy setup
 +
|}
 +
*Those setups are further improved by:
 +
**Using better ASW gears,
 +
**A 4th ASW gear for 4 slots ships,
 +
**Using other equipment giving {{ASW}} stat, notably {{SurfaceShipPersonnel}} [[Lookout]]s on IJN ships.
    
|-|CL/CLT/CT/DD=
 
|-|CL/CLT/CT/DD=
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|-
 
|-
 
|{{Med Gun}} {{Med Gun}} {{SPB}}/{{SPF}} {{AA Shell}}<br>{{Med Gun}} {{Med Gun}} {{SPB}}/{{SPF}} {{WildCard}}+{{AA Shell}}
 
|{{Med Gun}} {{Med Gun}} {{SPB}}/{{SPF}} {{AA Shell}}<br>{{Med Gun}} {{Med Gun}} {{SPB}}/{{SPF}} {{WildCard}}+{{AA Shell}}
|{{Class|Zara|Kai+}} Only, with the SPB/SPF providing additional bonuses.
+
|{{Class|Zara|Kai/Due}} Only, with the SPB/SPF providing additional bonuses.
 
|-
 
|-
 
|{{Med Gun}} {{Med Gun}} {{AntiGroundArtillery}} {{AA Shell}}<br>{{Med Gun}} {{Med Gun}} {{Seaplane}} {{AntiGroundArtillery}}+{{AA Shell}}
 
|{{Med Gun}} {{Med Gun}} {{AntiGroundArtillery}} {{AA Shell}}<br>{{Med Gun}} {{Med Gun}} {{Seaplane}} {{AntiGroundArtillery}}+{{AA Shell}}
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[[RE]] recommendations:
 
[[RE]] recommendations:
*In most cases, {{AA Shell}} are better by bringing additional bonuses, especially the Kai & Kai 2 varainat that bring additional {{Firepower}}.
+
*In most cases, {{AA Shell}} are better by bringing additional bonuses, with the Kai & Kai 2 variants also bringing additional {{Firepower}}.
    
|-|CL/CT=
 
|-|CL/CT=
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|-|DE=
 
|-|DE=
 
DE should not engage in anti-installation warfare.
 
DE should not engage in anti-installation warfare.
*They should serve a support purpose (oTorp against regular ships, oasw, balloon, smoke, ...).
+
*They should serve a support purpose (oasw, balloon, smoke, ...).
    
{|class="wikitable"
 
{|class="wikitable"
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