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| *{{FCF}} [[Command Facilities]], | | *{{FCF}} [[Command Facilities]], |
| *Day only: {{Smoke}} [[Smoke Generator]]s, {{Sonar}}/{{DepthCharge}} ASW equipment, | | *Day only: {{Smoke}} [[Smoke Generator]]s, {{Sonar}}/{{DepthCharge}} ASW equipment, |
− | *Night only: {{Night Recon}} [[Night Recon]]s, {{Searchlight}} [[Searchlight]]s, {{StarShell}} [[Night Recon]]s | + | *Night only: {{Night Recon}} [[Night Recon]]s, {{Searchlight}} [[Searchlight]]s, {{StarShell}} [[Star Shell]]s, |
| *RE only: {{AA Gun}} [[AA Gun]]s & {{AAFD}} [[AAFD]] are good universal picks in general, bringing ship and fleet AA, as well as some general stat boosts for the equipping ship. | | *RE only: {{AA Gun}} [[AA Gun]]s & {{AAFD}} [[AAFD]] are good universal picks in general, bringing ship and fleet AA, as well as some general stat boosts for the equipping ship. |
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| |-|Anti-PT= | | |-|Anti-PT= |
| Special setups are required to counter the massive accuracy penalties against [[PT boat]]s. | | Special setups are required to counter the massive accuracy penalties against [[PT boat]]s. |
− | *DD and smaller ships in general should be fitted with such setups, as bigger ships do benefit as much from them. | + | *DD and DE, and to some extent CL, should be fitted with such setups, as bigger ships do benefit as much from them. |
| {{Anti-PT Imp Setups}} | | {{Anti-PT Imp Setups}} |
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| ;Notes | | ;Notes |
| *The landing craft used does not matter to complete the phase, unless it involves anti-installation battles. | | *The landing craft used does not matter to complete the phase, unless it involves anti-installation battles. |
− | *DD and Aux should be the ones focussing on carrying the TP equipment, as they are the ship relatively losing the less combat effectiveness. | + | *CL, DD, and Aux should be the ones focussing on carrying the TP equipment, as they are the ship relatively losing the less combat effectiveness. |
| *Even so the {{Supplies}} {{EquipmentLink|Underway Replenishment}} icon is displayed on TP nodes, they do not contribute to TP gauge depletion. | | *Even so the {{Supplies}} {{EquipmentLink|Underway Replenishment}} icon is displayed on TP nodes, they do not contribute to TP gauge depletion. |
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| |{{Landing Craft}}/{{Drum}}/{{Amphibious Tank}} | | |{{Landing Craft}}/{{Drum}}/{{Amphibious Tank}} |
| |As much of those equipment must be equipped in the fleet. | | |As much of those equipment must be equipped in the fleet. |
− | {{Landing Craft}} should be utilized as much as possible as they | + | {{Landing Craft}} should be utilized as much as possible as they provide the most TP points |
| |- | | |- |
| |{{Light Gun}} {{Light Gun}} {{Landing Craft}}/{{Drum}} | | |{{Light Gun}} {{Light Gun}} {{Landing Craft}}/{{Drum}} |
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| Are listed here some recommended equipment setups for ASW duties. ''The equipment order is illustrative and does not reasonably matter. | | Are listed here some recommended equipment setups for ASW duties. ''The equipment order is illustrative and does not reasonably matter. |
| As general rules: | | As general rules: |
− | *The first priority is to have an [[OASW]], even at the expense of damage synergy: | + | *The first priority is to have an [[OASW]], even at the expense of damage synergy (''see the 2nd tab''). |
− | **Because {{ASW}} increase with levels, using high-level ships will help reach the required stat threshold,
| + | *{{Sonar}} [[Sonar]]s are required to trigger most OASW as well as directly contributing to accuracy, and should not be discarded, and even stacked in some cases. |
− | **[[DE]] can OASW more easily than other ship types,
| + | *To further maximize ASW effectiveness, regardless if an OASW is triggered or not, it is recommended to use the "damage synergy setup". |
− | **Take note that DE also have an armor penetration bonus when using [[Depth Charge]]s.
| + | **This ASW setup maximizes the ASW by taking advantage of the synergy, and must include 1 {{Small Sonar}} [[Small Sonar]], 1 {{DCP}} [[Depth Charge Projector]], and 1 {{DCR}} [[Depth Charge Rack]]. |
− | *{{Sonar}} [[Sonar]]s are required to trigger most OASW as well as directly contributing to accuracy, and should not be discarded, and even stacked if possible. | + | *Do note that DE also have an armor penetration bonus when using [[Depth Charge]]s. |
− | *To further maximize ASW effectiveness, regardless if an OASW is triggered or not, it is recommended to use the "damage synergy setup": | |
− | **{{Small Sonar}} + {{DCP}} + {{DCR}}
| |
− | **This ASW setup maximizes the ASW by taking advantage of the synergy, and must include 1 [[Small Sonar]], 1 [[DCP|Depth Charge Projector]], and 1 [[DCR|Depth Charge (Racks)]]. | |
| | | |
| {{Equipment/ASW_Synergy}} | | {{Equipment/ASW_Synergy}} |
| + | |
| + | |-|OASW= |
| + | As already stated, in most cases, having a ship triggering an "[[opening ASW]]" takes priority over having the best damage setup. |
| + | |
| + | When putting aside the "special OASW" that each have other characteristics (''see [[OASW]]''), the mains OASW are the: |
| + | *"Shelling OASW", where [[DD]], [[CL]], [[CLT]], [[CT]], and [[AO]] needs to reach 100 {{ASW}} while carrying a {{Sonar}} [[Sonar]]. |
| + | **[[DE]] are great in the OASW role, only needing 60 {{ASW}} when using a {{Sonar}} [[Sonar]]. |
| + | *"Carrier OASW", where a CVL, but more commonly a [[CVE]] is equipped with at least one [[ASW Aircraft]]. |
| + | **Other setups variations do exist but are detrimental to the regular carrier role. |
| + | *Because {{ASW}} increase with levels, using high-level ships will help reach the required stat threshold, |
| + | **Many ships do notably reach 100+ ASW at higher levels once [[marriage|married]]. |
| + | |
| + | In most cases, DD and CL are used for OASW due to their versatility, hence, their required setup are mostly as follow: |
| + | {|class="wikitable" |
| + | !Setup |
| + | !Equipment<br>total ASW |
| + | !Base ship ASW<br>required for OASW |
| + | !Notes |
| + | |- |
| + | |{{Equipment/Card|Type 3 Active Sonar|size=50px}} {{Equipment/Card|Type 3 Active Sonar|size=50px}} {{Equipment/Card|Type 3 Active Sonar|size=50px}}||30||70||A setup focussing on OASW only, with no synergy. |
| + | |- |
| + | |{{Equipment/Card|Type 3 Active Sonar|size=50px}} {{Equipment/Card|Type 3 Depth Charge Projector|size=50px}} {{Equipment/Card|Type 95 Depth Charge|size=50px}}||22||78||The base synergy setup, using buildable equipment only. |
| + | |- |
| + | |{{Equipment/Card|Type 4 Passive Sonar|size=50px}} {{Equipment/Card|Type 3 Depth Charge Projector|size=50px}} {{Equipment/Card|Type 2 Depth Charge|size=50px}}||27||72||A base synergy setup, using early obtainable equipment only. |
| + | |- |
| + | |{{Equipment/Card|Type 4 Passive Sonar|size=50px}} {{Equipment/Card|Mk.32 ASW Torpedo (Mk.2 Thrower)|size=50px}} {{Equipment/Card|Lightweight ASW Torpedo (Initial Test Model)|size=50px}}||61||39||The best 3 slot synergy setup with obtainable equipment |
| + | |- |
| + | |{{Equipment/Card|HF/DF + Type144/147 ASDIC|size=50px}} {{Equipment/Card|Mk.32 ASW Torpedo (Mk.2 Thrower)|size=50px}} {{Equipment/Card|Lightweight ASW Torpedo (Initial Test Model)|size=50px}}||64||36||The best 3 slot synergy setup |
| + | |} |
| + | *Those setups are further improved by: |
| + | **Using better ASW gears, |
| + | **A 4th ASW gear for 4 slots ships, |
| + | **Using other equipment giving {{ASW}} stat, notably {{SurfaceShipPersonnel}} [[Lookout]]s on IJN ships. |
| | | |
| |-|CL/CLT/CT/DD= | | |-|CL/CLT/CT/DD= |
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| |- | | |- |
| |{{Med Gun}} {{Med Gun}} {{SPB}}/{{SPF}} {{AA Shell}}<br>{{Med Gun}} {{Med Gun}} {{SPB}}/{{SPF}} {{WildCard}}+{{AA Shell}} | | |{{Med Gun}} {{Med Gun}} {{SPB}}/{{SPF}} {{AA Shell}}<br>{{Med Gun}} {{Med Gun}} {{SPB}}/{{SPF}} {{WildCard}}+{{AA Shell}} |
− | |{{Class|Zara|Kai+}} Only, with the SPB/SPF providing additional bonuses. | + | |{{Class|Zara|Kai/Due}} Only, with the SPB/SPF providing additional bonuses. |
| |- | | |- |
| |{{Med Gun}} {{Med Gun}} {{AntiGroundArtillery}} {{AA Shell}}<br>{{Med Gun}} {{Med Gun}} {{Seaplane}} {{AntiGroundArtillery}}+{{AA Shell}} | | |{{Med Gun}} {{Med Gun}} {{AntiGroundArtillery}} {{AA Shell}}<br>{{Med Gun}} {{Med Gun}} {{Seaplane}} {{AntiGroundArtillery}}+{{AA Shell}} |
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| [[RE]] recommendations: | | [[RE]] recommendations: |
− | *In most cases, {{AA Shell}} are better by bringing additional bonuses, especially the Kai & Kai 2 varainat that bring additional {{Firepower}}. | + | *In most cases, {{AA Shell}} are better by bringing additional bonuses, with the Kai & Kai 2 variants also bringing additional {{Firepower}}. |
| | | |
| |-|CL/CT= | | |-|CL/CT= |
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| |-|DE= | | |-|DE= |
| DE should not engage in anti-installation warfare. | | DE should not engage in anti-installation warfare. |
− | *They should serve a support purpose (oTorp against regular ships, oasw, balloon, smoke, ...). | + | *They should serve a support purpose (oasw, balloon, smoke, ...). |
| | | |
| {|class="wikitable" | | {|class="wikitable" |