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| ** [[Repairs#Repair_time|Repair time]], | | ** [[Repairs#Repair_time|Repair time]], |
| ** [[Night Recon]] trigger rate, | | ** [[Night Recon]] trigger rate, |
| + | ** [[Night Cut-In]] trigger rate, |
| ** [[Combat/Night Battle#"New Type" Cut-ins|Chance for 2nd Hit for "New Type" Cut-ins]] for DD after level 80, | | ** [[Combat/Night Battle#"New Type" Cut-ins|Chance for 2nd Hit for "New Type" Cut-ins]] for DD after level 80, |
− | ** [[Touch]] trigger rates for (F)BB(V), | + | ** Innate [[Opening Torpedo Salvo]] for SS/V after level 10, |
| + | ** Possibility to trigger the [[Submarine Touch]] for AS after level 30, |
| + | ** Possibility to trough either 2 torpedo strikes during the [[Submarine Touch]] for SS after level 75, |
| + | ** [[Touch]] trigger rates, |
| ** [[Touch]] damage for SS(V), | | ** [[Touch]] damage for SS(V), |
| ** [[Experience]] bonus for CT, | | ** [[Experience]] bonus for CT, |
− | * ''See [[Tutorial:Leveling|leveling]] for more details and advice on leveling up ships. | + | * ''See [[leveling]] for more details and advice on leveling up ships. |
| | | |
| ==={{anchor|SGSortie}}Sorties=== | | ==={{anchor|SGSortie}}Sorties=== |
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| | | | | |
| {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
− | |valign="center"| <math>\text{Exp}_\text{post-cap} = \lfloor \text{Exp}_\text{cap} \times \text{Mod}_\text{rank} \times \text{Mod}_\text{MVP} \times \text{Mod}_\text{flag} \times \text{Mod}_\text{CT} \rfloor</math> | + | |valign="center"| <math>\text{Exp}_\text{post-cap} = \Big\lfloor \lfloor \text{Exp}_\text{cap} \times \text{Mod}_\text{rank} \rfloor \times \text{Mod}_\text{MVP} \times \text{Mod}_\text{flag} \times \text{Mod}_\text{CT} \Big\rfloor</math> |
| |} | | |} |
| | | |
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| * <math>\text{Mod}_\text{MVP}</math> the MVP bonus, being '''2''' for the MVP and '''1''' for all other ships, | | * <math>\text{Mod}_\text{MVP}</math> the MVP bonus, being '''2''' for the MVP and '''1''' for all other ships, |
| * <math>\text{Mod}_\text{flag}</math> the flagship bonus, being '''1.5''' for the flagship and '''1''' for all other ships, | | * <math>\text{Mod}_\text{flag}</math> the flagship bonus, being '''1.5''' for the flagship and '''1''' for all other ships, |
− | * <math>\text{Mod}_\text{rank}</math> the rank bonus according to the table below, | + | * <math>\text{Mod}_\text{rank}</math> the rank bonus: |
| {|class="wikitable" style="text-align:center" | | {|class="wikitable" style="text-align:center" |
| !colspan=2|<math>\text{Mod}_\text{rank}</math> | | !colspan=2|<math>\text{Mod}_\text{rank}</math> |
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| |E||0.4 | | |E||0.4 |
| |} | | |} |
− | * <math>\text{Mod}_\text{CT}</math> the training cruiser bonus according to the table below. | + | * <math>\text{Mod}_\text{CT}</math> the training cruiser bonus: |
| {{Category:Training Cruisers}} | | {{Category:Training Cruisers}} |
| |- | | |- |
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| ;Notes | | ;Notes |
| * Like sorties, the maximum multiplier a ship girl can earn is '''3.6'''. This would be for a flagship MVP at S-rank. | | * Like sorties, the maximum multiplier a ship girl can earn is '''3.6'''. This would be for a flagship MVP at S-rank. |
− | ** With two married CT in the fleet, it is '''4.23'''. | + | ** With two CT with one married in the fleet, it is '''4.23'''. |
| ** It is not recommended to have a CT flagship as a more valuable ship can use that experience. | | ** It is not recommended to have a CT flagship as a more valuable ship can use that experience. |
| * It is recommended to do night battle in order to attempt to get a higher rank for better exp. | | * It is recommended to do night battle in order to attempt to get a higher rank for better exp. |
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| * Exercises and expeditions give minimal HQ experience. | | * Exercises and expeditions give minimal HQ experience. |
| * The most important use of HQ experience is for [[Ranking]]. | | * The most important use of HQ experience is for [[Ranking]]. |
− | * HQ experience is '''capped at 360 000 000'''. | + | * HQ experience is '''capped at 396 000 000'''. |
| | | |
| Do note that the HQ level will directly affect the difficulty of certain maps, by changing the enemy compositions, or even the map's HP bar. | | Do note that the HQ level will directly affect the difficulty of certain maps, by changing the enemy compositions, or even the map's HP bar. |