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Line 28: Line 28:  
* STF until point 3 is unlocked and does not meet the requirements to start at point 2
 
* STF until point 3 is unlocked and does not meet the requirements to start at point 2
 
* TCF until point 2 is unlocked
 
* TCF until point 2 is unlocked
|0 -> 2 = * STF: Fleet contains 1-2BBV/CAV 1-2CL/CT 8-9DD|DD
+
|0 -> 2 = * STF: Fleet contains 1-2BBV/CAV 1-2CL/CT 8-9DD/DE/AO/AS/LHA
 
* TCF
 
* TCF
 
|0 -> 3 = * STF: Does not meet the requirements to start at point 2
 
|0 -> 3 = * STF: Does not meet the requirements to start at point 2
Line 40: Line 40:  
|1 -> A1/battle = * Meet '''ALL''' of the following requirements:
 
|1 -> A1/battle = * Meet '''ALL''' of the following requirements:
 
** Single: Fast Fleet
 
** Single: Fast Fleet
** Single: If Slow Fleet, amount of AS? + SS(V) ≥ 1
+
** Single: If Slow Fleet, amount of AS + SS(V) ≥ 1 ('''Easy/Medium/Hard''')
** Single: Slow Fleet ('''Casual''')
   
** If Slow Fleet, then amount of Yamato-class ships ≤ 1
 
** If Slow Fleet, then amount of Yamato-class ships ≤ 1
 
** Amount of CV(B) ≤ 4
 
** Amount of CV(B) ≤ 4
Line 57: Line 56:  
** CTF/STF
 
** CTF/STF
 
** Amount of CV(B) ≤ 3
 
** Amount of CV(B) ≤ 3
** ???
+
** If amount of Yamato-class ships = 1, then amount of DD ≥ ?
 +
** If amount of Yamato-class ships = 2, then amount of DD ≥ ?
 
|A1/battle -> A2/pink = * Single Fleet
 
|A1/battle -> A2/pink = * Single Fleet
 
|A1/battle -> B/empty = * CTF/STF
 
|A1/battle -> B/empty = * CTF/STF
Line 86: Line 86:  
** Single Fleet
 
** Single Fleet
 
** Amount of (F)BB(V) + CV(B/L) = 0
 
** Amount of (F)BB(V) + CV(B/L) = 0
** Amount of SS(V) ≥ 4
+
** Amount of SS(V) ≥ ?/?/3?/4 ('''Casual/Easy/Medium/Hard''')
 
|J1/battle -> J2/battle = * Amount of (F)BB(V) + CV(B) ≥ 1
 
|J1/battle -> J2/battle = * Amount of (F)BB(V) + CV(B) ≥ 1
 
* Further routing unknown
 
* Further routing unknown
Line 110: Line 110:  
|J2/battle -> K/red/darkblue = ???
 
|J2/battle -> K/red/darkblue = ???
 
|J2/battle -> L/battle = * Does not meet the requirements to go to M
 
|J2/battle -> L/battle = * Does not meet the requirements to go to M
|J2/battle -> M/empty = * Fast Fleet *
+
|J2/battle -> M/empty = * Amount of LHA + AV + CAV ≤ 2
* Amount of AV + CAV ≤ 2
   
|L/battle -> M/empty = * Fixed Route *
 
|L/battle -> M/empty = * Fixed Route *
 
|M/empty -> N/empty = * Fail the LoS check
 
|M/empty -> N/empty = * Fail the LoS check
Line 121: Line 120:  
|id = 58-4d
 
|id = 58-4d
 
|order = 3,F,J2,L,U,V,X
 
|order = 3,F,J2,L,U,V,X
|3 -> F/battle = yamasushi
+
|3 -> F/battle = * Does not meet the requirements to go to T
|3 -> T/battle =  
+
|3 -> T/battle = * If amount of Yamato-class ships = 1, then amount of DD ≥ ?
 +
* If amount of Yamato-class ships = 2, then amount of DD ≥ ?
 
|F/battle -> U/pink = * Fixed Route *
 
|F/battle -> U/pink = * Fixed Route *
 
|J2/battle -> K/red/darkblue = ???
 
|J2/battle -> K/red/darkblue = ???
 
|J2/battle -> L/battle = * Does not meet the requirements to go to V
 
|J2/battle -> L/battle = * Does not meet the requirements to go to V
|J2/battle -> V/battle = STF
+
|J2/battle -> V/battle = * Amount of DD + DE ≥ 5
Amount of DD + DE ≥ 5
   
|L/battle -> M/empty = * Fixed Route *
 
|L/battle -> M/empty = * Fixed Route *
 
|U/pink -> J2/battle = * Does not meet the requirements to go to V
 
|U/pink -> J2/battle = * Does not meet the requirements to go to V
Line 134: Line 133:  
** If Slow Fleet, amount of CV(B) = 0
 
** If Slow Fleet, amount of CV(B) = 0
 
** If Slow Fleet, amount of CVL ≤ 1
 
** If Slow Fleet, amount of CVL ≤ 1
** If Slow Fleet, amount of CAV ≤ 1
   
|V/battle -> W = ???
 
|V/battle -> W = ???
 
|V/battle -> X/pink = ???
 
|V/battle -> X/pink = ???
Line 160: Line 158:  
==Map Overview==
 
==Map Overview==
 
E4 is a Combined fleet four-phase map consisting of one transport phase and three boss phases.
 
E4 is a Combined fleet four-phase map consisting of one transport phase and three boss phases.
* ? [[LBAS]] are available to sortie on this map.
+
* 3 [[LBAS]] are available to sortie on this map.
    
* This map uses 4 locks:
 
* This map uses 4 locks:
** [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] '''3rd Fleet''',
+
** [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] '''3rd Fleet''' (phase 1, combined),
** [[File:{{ROOTPAGENAME}} Tag 9.png|40px]] '''Wake Island Transport Unit''',
+
** [[File:{{ROOTPAGENAME}} Tag 9.png|40px]] '''Wake Island Transport Unit''' (phase 2, combined),
** [[File:{{ROOTPAGENAME}} Tag 10.png|40px]] '''The New Tatsumaki Fleet ''',
+
** [[File:{{ROOTPAGENAME}} Tag 10.png|40px]] '''The New Tatsumaki Fleet''' (phase 3, striking force),
** [[File:{{ROOTPAGENAME}} Tag 11.png|40px]] '''Op. Z Decisive Battle Fleet'''.
+
** [[File:{{ROOTPAGENAME}} Tag 11.png|40px]] '''Op. Z Decisive Battle Fleet''' (phase 4, combined).
    +
*An '''[[Emergency Anchorage Repair]] node''' is present on {{MapRoute|W|lightblue}},
 
*An '''[[Node|"Airstrike Supported Battle" node]]''' is present on {{MapRoute|K|darkorange}},
 
*An '''[[Node|"Airstrike Supported Battle" node]]''' is present on {{MapRoute|K|darkorange}},
 
*Node {{MapRoute|S|Red}} is an "atoll node", where the new {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks}}' opening can be deployed.
 
*Node {{MapRoute|S|Red}} is an "atoll node", where the new {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks}}' opening can be deployed.
   −
==Phase 0.3: Gimmick==
+
==Phase 0.3: Gimmick 1==
 
The following steps have to be performed to unlock the next phase.
 
The following steps have to be performed to unlock the next phase.
   Line 177: Line 176:  
! !! A3!! C!! D
 
! !! A3!! C!! D
 
|-
 
|-
| Hard|| S|| S|| S
+
| Hard|| Sx2|| Sx2|| Sx2
 
|-
 
|-
| Medium|| ?|| ?|| ?
+
| Medium|| S? x2|| ?|| S? x2
 
|-
 
|-
 
| Easy|| ?|| ?|| ?
 
| Easy|| ?|| ?|| ?
Line 187: Line 186:     
<tabber>
 
<tabber>
|-|A3=
+
|-|Node A3=
 
* Single/SF: '''0-2 (F)BB(V)/CVL, 0-1 CA(V)/CLT, 1 CL, 3-4 DD''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]]
 
* Single/SF: '''0-2 (F)BB(V)/CVL, 0-1 CA(V)/CLT, 1 CL, 3-4 DD''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]]
* Route: {{MapRoute|1||A|red|B|blue|D|red}}
+
* Route: {{MapRoute|1||A1|red|A2|pink|A3|red}}
 
* LBAS range: 4
 
* LBAS range: 4
   −
|-|C=
+
|-|Node C=
 
Refer to [[#Phase 1: Boss 1]]'s fleet for composition and routing.
 
Refer to [[#Phase 1: Boss 1]]'s fleet for composition and routing.
 
* STF/CTF [[File:{{ROOTPAGENAME}} Tag 8.png|40px]]
 
* STF/CTF [[File:{{ROOTPAGENAME}} Tag 8.png|40px]]
Line 198: Line 197:  
* LBAS range: 1
 
* LBAS range: 1
   −
|-|D=
+
|-|Node D=
 
Refer to [[#Phase 1: Boss 1]]'s fleet for composition and routing.
 
Refer to [[#Phase 1: Boss 1]]'s fleet for composition and routing.
 
* STF/CTF [[File:{{ROOTPAGENAME}} Tag 8.png|40px]]
 
* STF/CTF [[File:{{ROOTPAGENAME}} Tag 8.png|40px]]
Line 205: Line 204:  
</tabber>
 
</tabber>
   −
==Phase 0.7: Gimmick==
+
==Phase 0.7: Gimmick 2==
 
The following steps have to be performed to unlock the next phase.
 
The following steps have to be performed to unlock the next phase.
   Line 213: Line 212:  
| Hard|| AS|| S|| S|| S
 
| Hard|| AS|| S|| S|| S
 
|-
 
|-
| Medium|| ?|| ?|| ?|| ?
+
| Medium|| AS|| S?|| S?|| S?
 
|-
 
|-
 
| Easy|| ?|| ?|| ?|| ?
 
| Easy|| ?|| ?|| ?|| ?
Line 221: Line 220:     
<tabber>
 
<tabber>
|-|C1=
+
|-|Node C1=
 
Refer to [[#Phase 1: Boss 1]]'s fleet for composition and routing.
 
Refer to [[#Phase 1: Boss 1]]'s fleet for composition and routing.
 
* STF/CTF [[File:{{ROOTPAGENAME}} Tag 8.png|40px]]
 
* STF/CTF [[File:{{ROOTPAGENAME}} Tag 8.png|40px]]
Line 230: Line 229:  
!      !! AS
 
!      !! AS
 
|-
 
|-
|Hard  ||  
+
|Hard  || 486
 
|-
 
|-
|Medium||  
+
|Medium|| 431
 
|-
 
|-
|Easy  ||  
+
|Easy  || 378
 
|-
 
|-
|Casual||  
+
|Casual|| 254
 
|}
 
|}
   −
|-|C2=
+
|-|Node C2=
* CTF: '''??''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]]
+
* STF/CTF: '''[[#Phase 1: Boss 1]]'s fleet, SLOW with 4+ CV(B/L)''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]]
* Route: {{MapRoute|1||A|red|B|blue|C|red|C2|pink}}
+
* Route: {{MapRoute|1||A|red|B|blue|C|red|C2|red}}
 
* LBAS range: 2
 
* LBAS range: 2
   −
|-|D1=
+
|-|Node D1=
* CTF: '''??''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]]
+
* CTF: '''2 CV(B), 1CVL, 2 CA(V), 1 CL/DD + 1 CA(V), 1 CL, 4 DD''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]]
 
* Route: {{MapRoute|1||A|red|B|blue|D|red|D1|pink}}
 
* Route: {{MapRoute|1||A|red|B|blue|D|red|D1|pink}}
 
* LBAS range: 2
 
* LBAS range: 2
 +
**[[ASW]] is required to secure the S rank.
   −
|-|D2=
+
|-|Node D2=
* STF/CTF: '''??''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]]
+
Refer to [[#Phase 1: Boss 1]]'s fleet for composition.
 +
* STF/CTF [[File:{{ROOTPAGENAME}} Tag 8.png|40px]]
 
* Route: {{MapRoute|1||A|red|B|blue|D|red|D2|pink}}
 
* Route: {{MapRoute|1||A|red|B|blue|D|red|D2|pink}}
 
* LBAS range: 3
 
* LBAS range: 3
   
</tabber>
 
</tabber>
    
==Phase 1: Boss 1==
 
==Phase 1: Boss 1==
 +
The boss is the new {{EnemyLink|New Mass-Produced Aircraft Carrier Princess}}, with up to 3 of them in Hard LD.
    
<tabber>
 
<tabber>
|-|Heavy=
+
|-|Fast=
* CTF: '''2 BB(V), 2 CV(B), 1 VA(V)/AV, 1 CL/DD + 0-1 CA(V), 1 CL, 4-5 DD, Slow''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]]
+
* CTF/STF: '''2 (F)BB(V), 2-3 CV(B/L), 1-2 CAV/CL/DD + 0-2 CA(V)/CLT, 1 CL, 3-5 DD, Fast ''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]]
* Route: {{MapRoute|1||A|red|B|blue|C|red|C1|pink|E|red|F|pink|G|red}}
+
* Route: {{MapRoute|1||A1|red|B|blue|C|red|C1|pink|E|red|F1|pink|G|red}}
 +
**This is the most advised fleet, as it brings the best balance of power.
 +
**4 DD are needed when using a {{Class|Yamato}}, and 5 DD with both.
   −
|-|Light=
+
|-|Slow=
* CTF/STF: '''2 FBB, 2 CV(B/L), 1 CAV, 1 CL + 0-1 CA(V)/CLT, 1 CL, 4-5 DD, Fast ''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]]
+
* CTF: '''2 (F)BB(V), 2 CV(B/L), 2 CA(V)/AV, 1 CL/DD + 0-1 CA(V), 1 CL, 3-5 DD, Slow''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]]
* Route: {{MapRoute|1||A1|red|B|blue|C|red|C1|pink|E|red|F|pink|G|red}}
+
* Route: {{MapRoute|1||A|red|B|blue|C|red|C1|pink|E|red|F1|pink|G|red}}
 +
**Equivalent to the fast fleet, being more permisive for slow ships, but with one less carrier.
 +
**4 DD are needed when using a {{Class|Yamato}}, and 5 DD with both.
    
|-|CV Focus=
 
|-|CV Focus=
* CTF: '''3 CV(B), 1CVL, 1 CAV, 1 CL + 0-1 CA(V)/CLT, 1 CL, 4-5 DD''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]]
+
* CTF: '''3 CV(B), 1 CVL, 1 CAV, 1 CL/DD + 1-2 CA(V)/CLT, 1 CL, 3-4 DD''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]]
* Route: {{MapRoute|1||A1|red|B|blue|C|red|C1|pink|E|red|F|pink|G|red}}
+
* Route: {{MapRoute|1||A1|red|B|blue|C|red|C1|pink|E|red|F1|pink|G|red}}
 +
**This fleet brings the highest air power, helping reaching AS on the boss.
 +
**This fleet is not recommended, as it lacks a special attack and will struggle damaging the bosses
 +
</tabber>
   −
</tabber>
   
*LoS check: ??
 
*LoS check: ??
 
* LBAS range: 5
 
* LBAS range: 5
* AP/AS= 101/225 on Hard
+
* AP/AS:
 +
**307/690 (Hard pre-LD)
 +
**449/1008 (Hard LD)
 +
*Bringing an [[AACI]] and several [[OASW]] is recommended.
 +
**With air power that high, it is most likely that the boss will be fought under AD in last dance, requiring appropriate setups.
 +
*All LBAS should be sent to the boss, with 2 fighters and 2 bombers per base.
 +
*Using both an ASW node support expedition and a boss support expedition is recommended.
 +
*The use of [[Special Attacks]] is recommended, especially the [[Yamato]] touch, as this can be a fast fleet touch.
 +
*Using {{Smoke}} [[Smoke]]s can help pass through node {{MapRoute|C|red}} a bit in some cases.
    
==Phase 2: TP==
 
==Phase 2: TP==
 
Phase 1 is a '''"[[Transport Operation]]"'''.
 
Phase 1 is a '''"[[Transport Operation]]"'''.
   −
* TCF: '''1-2 AV, 0-1 [[CVE]]/CL, 4-5 DD + 1-2 CL, 4-5 DD''' [[File:{{ROOTPAGENAME}} Tag 9.png|40px]]
+
* TCF: '''1-2 AV, 0-1 [[CVE]]/CL, 4-5 DD + 1-2 CL, 4-5 DD, Fast''' [[File:{{ROOTPAGENAME}} Tag 9.png|40px]]
 
* Route: {{MapRoute|2||H|blue|J|pink|J1|red|J2|red|M|green|O|red}}
 
* Route: {{MapRoute|2||H|blue|J|pink|J1|red|J2|red|M|green|O|red}}
*LoS check: ?
+
*LoS check: 75 (Cn3, Hard)
* LBAS range: 9
+
*LBAS range: 9
    
*As many {{Landing Craft}} [[Landing Craft]], {{Drum}} [[Drum Canister]]s, and {{Amphibious Tank}} [[Amphibious Tank]]s should be utilised in the fleet.
 
*As many {{Landing Craft}} [[Landing Craft]], {{Drum}} [[Drum Canister]]s, and {{Amphibious Tank}} [[Amphibious Tank]]s should be utilised in the fleet.
 +
*Bringing an [[AACI]] and several [[OASW]] is recomanded.
    
==Phase 3: Boss 3==
 
==Phase 3: Boss 3==
 +
The boss node is an "atoll node", meaning that it is possible to deploy the new {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks|link=Ka-Tsu}}' opening.
 +
*The new [[Atoll Aircraft Carrier Anchorage Princess]] is not an "[[Installation]]".
 +
 +
<tabber>
 +
|-|AS Fleet=
 
* Striking Force: '''1 AS, 4-5 SS(V), 0-1 AV, 1-2 DD''' [[File:{{ROOTPAGENAME}} Tag 10.png|40px]]
 
* Striking Force: '''1 AS, 4-5 SS(V), 0-1 AV, 1-2 DD''' [[File:{{ROOTPAGENAME}} Tag 10.png|40px]]
 
* Route: {{MapRoute|1||P|pink|J|pink|J1|red|R|red|S|red}}
 
* Route: {{MapRoute|1||P|pink|J|pink|J1|red|R|red|S|red}}
 +
* This fleet can utilize the "Submarine Touch", a {{Submarine Touch}}
 +
 +
|-|No-AS Fleet=
 +
* Striking Force: '''4 SS(V), 1 CAV, 1 CL, 1 AV''' [[File:{{ROOTPAGENAME}} Tag 10.png|40px]]
 +
* Route: {{MapRoute|1||P|pink|J|pink|J1|red|R|red|S|red}}
 +
 +
</tabber>
 
* LBAS range: 9
 
* LBAS range: 9
 
+
* Having an [[AACI]] is recomanded.
* This fleet can utilize the "Submarine Touch", a {{Submarine Touch}}
   
*[[PT boat]]s are present in the boss comp:
 
*[[PT boat]]s are present in the boss comp:
 
{{Anti-PT Imp Setups}}
 
{{Anti-PT Imp Setups}}
 +
Using the Ka-Tsu tanks attacks is mandatory in higher difficulties:
    
{{:Ka-Tsu}}
 
{{:Ka-Tsu}}
 +
When using it, it is better to have pairs of Ka-Tsu on the historical ships, and normal [[Night Cut-in]]s for the other ones.
    
==Phase 4: Boss 4==
 
==Phase 4: Boss 4==
 +
The boss is the new {{EnemyLink|Abyssal I-go Water Princess}} submarine.
   −
* STF: '''1BBV, 0-1 CAV, 3-5 CL, 0-1 DD/DE + 1 CL, 3-5 DD, 0-2 DE''' [[File:{{ROOTPAGENAME}} Tag 11.png|40px]]
+
* STF: '''1-2 BBV/CV(E), 0-1 CAV, 3-5 CL, 0-1 DD/DE + 1 CL, 3-5 DD, 0-2 DE''' [[File:{{ROOTPAGENAME}} Tag 11.png|40px]]
 
* Route: {{MapRoute|3||T|red|U|pink|V|red|X|pink|Z|red}}
 
* Route: {{MapRoute|3||T|red|U|pink|V|red|X|pink|Z|red}}
 
**LoS check: ??
 
**LoS check: ??
 
**LBAS range: 10
 
**LBAS range: 10
*As the flagship boss is a submarine, it possible and heavily advised to focus the fleet on OASW and snipe the boss.
+
*As the flagship boss is a submarine, it is possible and heavily advised to focus the fleet on ASW only and snipe the boss.
*As many [[OASW]] as possible ships should be utilized in the escort fleet
+
*As many [[OASW]] as possible ships should be utilized in the escort fleet.
 +
**The flagship should then be [[Hyuuga Kai Ni]], [[Kaga Kai Ni Go]], or any [[CVE]] Kai Ni, as they have good ASW stat in addition of being able to equip fighters.
 
*The main fleet should maintain high [[ASW]], with additional roles such as:
 
*The main fleet should maintain high [[ASW]], with additional roles such as:
 
**One [[AACI]] ship,
 
**One [[AACI]] ship,
Line 321: Line 352:     
{|class="wikitable"  
 
{|class="wikitable"  
! !! ?!! ?!! ?
+
!       !! A3!! C2!! D2!! F1!! O    !! S    !! X !! LBAS
 
|-
 
|-
| Hard|| ?|| ?|| ?
+
| Hard || S || S || S || AS|| A+ x2|| A+ x2|| AS|| AS
 
|-
 
|-
| Medium|| ?|| ?|| ?
+
| Medium|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?
 
|-
 
|-
| Easy|| ?|| ?|| ?
+
| Easy || ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?
 
|-
 
|-
| Casual|| ?|| ?|| ?
+
| Casual|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?
 
|}
 
|}
    
<tabber>
 
<tabber>
|-|Node ?=
+
|-|Node A3=
 +
Refer to [[#Phase 0.3: Gimmick 1]]'s fleet for composition and routing.
   −
|-|Node ??=
+
|-|Node C2 & D2=
 +
Refer to [[#Phase 0.7: Gimmick 2]]'s fleets for compositions and routings.
   −
|-|Node ???=
+
|-|Node F1=
 +
Refer to [[#Phase 1: Boss 1]]'s fleet for composition and routing.
 
{|class="wikitable"  
 
{|class="wikitable"  
 
!      !! AS
 
!      !! AS
 
|-
 
|-
|Hard  ||  
+
|Hard  || 684
 
|-
 
|-
|Medium||  
+
|Medium|| 431
 
|-
 
|-
|Easy  ||  
+
|Easy  || 378
 
|-
 
|-
|Casual||  
+
|Casual|| 254
 
|}
 
|}
 +
 +
|-|Node O=
 +
Refer to [[#Phase 2: TP]]'s fleet for composition and routing.
 +
 +
|-|Node S=
 +
Refer to [[#Phase 3: Boss 3]]'s fleet for composition and routing.
 +
 +
|-|Node X=
 +
Refer to [[#Phase 4: Boss 4]]'s fleet for composition and routing.
 +
{|class="wikitable"
 +
!      !! AS
 +
|-
 +
|Hard  || 867
 +
|-
 +
|Medium|| 756
 +
|-
 +
|Easy  || 687
 +
|-
 +
|Casual|| 470
 +
|}
 +
* These are the highest values for AS taken from Last Dance Compositions, there's a chance AS value could be lower than the one shown in the table.
 +
 +
|-|LBAS=
 +
* Set all 3 LBAS on defense with good [[interceptor]]s.
 
</tabber>
 
</tabber>
  
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