• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
m
Line 25: Line 25:  
!Notes
 
!Notes
 
|-
 
|-
| {{Large Gun}}{{Large Gun}}{{Seaplane}}{{AP Shell}}
+
| {{Large Gun}} {{Large Gun}} {{Seaplane}} {{AP Shell}}
 +
| This is the most basic combat setup for BBs. The AP shell enables the most powerful artillery spotting attack and provides bonus damage. This setup should be run the majority of the time.
 +
|-
 +
| {{Large Gun}} {{Large Gun}} {{Seaplane}} {{AP Shell}}
 
| This is the most basic combat setup for BBs. The AP shell enables the most powerful artillery spotting attack and provides bonus damage. This setup should be run the majority of the time. For 5-slot BBs, a {{Fighter}} or {{SPF}} would generally be used for extra air power.
 
| This is the most basic combat setup for BBs. The AP shell enables the most powerful artillery spotting attack and provides bonus damage. This setup should be run the majority of the time. For 5-slot BBs, a {{Fighter}} or {{SPF}} would generally be used for extra air power.
 +
|-
 +
| {{Large Gun}} {{Large Gun}} {{Seaplane}}/{{SPF}}
 +
| This is the most basic combat setup for BBVs, with the seaplane miw
 
|}
 
|}
   Line 35: Line 41:  
!Notes
 
!Notes
 
|-
 
|-
| {{Large Gun}}{{Large Gun}}{{Seaplane}}{{Green Gun}}{{AP Shell}}{{Radar}}
+
| {{Large Gun}} {{Large Gun}} {{Seaplane}} {{SPF}} {{AP Shell}} {{Radar}}
 +
| This is a setup for the {{Class|Yamato|Kai Ni}} and requires a reinforcement expansion. This setup should also '''only be used in a main fleet''' of a combined fleet as it can trigger main/secondary cut-in at night. This setup allows to perform AACI. It also has a higher trigger rate of artillery spotting because the equipment setup fulfills the trigger requirements for a wider array of special attacks.
 +
|-
 +
| {{Large Gun}} {{Green Gun}} {{Seaplane}} {{SPF}} {{AP Shell}} {{Radar}}
 
| This is a setup for the {{Class|Yamato|Kai Ni}} and requires a reinforcement expansion. This setup should also '''only be used in a main fleet''' of a combined fleet as it can trigger main/secondary cut-in at night. This setup allows to perform AACI. It also has a higher trigger rate of artillery spotting because the equipment setup fulfills the trigger requirements for a wider array of special attacks.
 
| This is a setup for the {{Class|Yamato|Kai Ni}} and requires a reinforcement expansion. This setup should also '''only be used in a main fleet''' of a combined fleet as it can trigger main/secondary cut-in at night. This setup allows to perform AACI. It also has a higher trigger rate of artillery spotting because the equipment setup fulfills the trigger requirements for a wider array of special attacks.
 +
|-
 +
| {{Large Gun}} {{Large Gun}} {{Fighter}} {{Fighter}} {{Seaplane}}
 +
| This is a setup for the {{Class|Ise|Kai Ni}}, having artillery spotting and DA, with great fighter power.
 +
|-
 +
| {{Large Gun}} {{Large Gun}} {{Dive Bomber}} {{Dive Bomber}} {{Seaplane}}
 +
| This is a setup for the {{Class|Ise|Kai Ni}}, having artillery spotting and DA, with additional opening airstrike power.
 
|}
 
|}
   Line 54: Line 69:  
!Notes
 
!Notes
 
|-
 
|-
| {{Torpedo Bomber}}{{Dive Bomber}}{{Fighter}}{{Fighter}}<br>{{Torpedo Bomber}}{{Torpedo Bomber}}{{Dive Bomber}}{{Fighter}}
+
| {{Torpedo Bomber}} {{Dive Bomber}} {{Fighter}} {{Fighter}}<br>{{Torpedo Bomber}} {{Torpedo Bomber}} {{Dive Bomber}} {{Fighter}}
 
| This is the basic setup for CV/Ls. It balances striking power with fighter power. The amount of {{Torpedo Bomber}} and {{Fighter}} can be adjusted depending on how much enemy airpower is expected. One {{Fighter}} can be swapped out with a [[Saiun]] if preventing Red-T engagement is necessary.
 
| This is the basic setup for CV/Ls. It balances striking power with fighter power. The amount of {{Torpedo Bomber}} and {{Fighter}} can be adjusted depending on how much enemy airpower is expected. One {{Fighter}} can be swapped out with a [[Saiun]] if preventing Red-T engagement is necessary.
 
|}
 
|}
Line 63: Line 78:  
!Notes
 
!Notes
 
|-
 
|-
| {{Fighter}}{{Fighter}}{{Fighter}}{{Fighter}}
+
| {{Fighter}} {{Fighter}} {{Fighter}} {{Fighter}}
 
| This setup is known as a "fighter mule". The CV/L will be unable to attack and her only role is to provide as much fighter support as possible.
 
| This setup is known as a "fighter mule". The CV/L will be unable to attack and her only role is to provide as much fighter support as possible.
 
|-
 
|-
| {{Night Torpedo Bomber}}{{Night Fighter}}{{Night Fighter}}{{IconText|{{Aviation Personnel}}|NOAP}}
+
| {{Night Torpedo Bomber}} {{Night Fighter}} {{Night Fighter}} {{IconText|{{Aviation Personnel}}|NOAP}}
 
| This setup is to allow CV/Ls to perform night battle attacks. Since the CV/L will lose 1 slot to fit the {{Equipment/Link|Night Operation Aviation Personnel|Night Operation Aviation Personnel + Skilled Deckhands|text=NOAP}}, careful consideration needs to be taken when running this setup.
 
| This setup is to allow CV/Ls to perform night battle attacks. Since the CV/L will lose 1 slot to fit the {{Equipment/Link|Night Operation Aviation Personnel|Night Operation Aviation Personnel + Skilled Deckhands|text=NOAP}}, careful consideration needs to be taken when running this setup.
 
|-
 
|-
| {{Night Torpedo Bomber}}{{Dive Bomber}}{{Night Fighter}}{{Night Fighter}}
+
| {{Night Torpedo Bomber}} {{Dive Bomber}} {{Night Fighter}} {{Night Fighter}}
 
| This setup is only for [[CVN]] as they are able to perform night battle special attacks without the NOAP. The {{Dive Bomber}} should ideally be a [[Night Aircraft]] to maximize NB damage and allow CVCI during the day.
 
| This setup is only for [[CVN]] as they are able to perform night battle special attacks without the NOAP. The {{Dive Bomber}} should ideally be a [[Night Aircraft]] to maximize NB damage and allow CVCI during the day.
 
|}
 
|}
Line 81: Line 96:  
!Notes
 
!Notes
 
|-
 
|-
| {{Med Gun}}{{Med Gun}}{{Seaplane}}{{WildCard}}
+
| {{Med Gun}} {{Med Gun}} {{Seaplane}} {{WildCard}}
 
| This is the most basic combat setup for most heavy cruisers. It provides both day and night double attacks. The wild card can be anything that does not interfere with the double attack setup. The wild card is usually a RADAR of some sort to increase the artillery spotting trigger rate.
 
| This is the most basic combat setup for most heavy cruisers. It provides both day and night double attacks. The wild card can be anything that does not interfere with the double attack setup. The wild card is usually a RADAR of some sort to increase the artillery spotting trigger rate.
 
|-
 
|-
| {{Med Gun}}{{Med Gun}}{{Med Gun}}{{Seaplane}}
+
| {{Med Gun}} {{Med Gun}} {{Med Gun}} {{Seaplane}}
 
| This is an alternative setup for CAs in the main fleet of a combined fleet. '''Do not''' use this setup if CAs are expected to engage in night battle. This setup gives them extra hitting power for artillery spotting at the expense of having a terrible night battle cut in. If applicable, on {{Med Gun}} can be replaced by the {{IconText|{{Aviation Personnel}}|SCAMP}} {{Equipment/Link|Skilled Carrier-based Aircraft Maintenance Personnel|text=SCAMP}} to gain the firepower without losing the DA.
 
| This is an alternative setup for CAs in the main fleet of a combined fleet. '''Do not''' use this setup if CAs are expected to engage in night battle. This setup gives them extra hitting power for artillery spotting at the expense of having a terrible night battle cut in. If applicable, on {{Med Gun}} can be replaced by the {{IconText|{{Aviation Personnel}}|SCAMP}} {{Equipment/Link|Skilled Carrier-based Aircraft Maintenance Personnel|text=SCAMP}} to gain the firepower without losing the DA.
 
|-
 
|-
| {{Med Gun}}{{Sec Gun}}{{Sec Gun}}{{WildCard}}
+
| {{Med Gun}} {{Sec Gun}} {{Sec Gun}} {{WildCard}}
 
| This is an alternative combat setup where CAs are expected to be fighting without artillery spotting. The extra secondary guns will give them extra firepower in the daytime without interfering with night battle double attacks. Any secondary gun can be used but yellow ones are preferred for the higher firepower. The wild card can be anything that doesn't interfere with night battle attacks. It will typically be night battle equipment or an additional yellow gun.
 
| This is an alternative combat setup where CAs are expected to be fighting without artillery spotting. The extra secondary guns will give them extra firepower in the daytime without interfering with night battle double attacks. Any secondary gun can be used but yellow ones are preferred for the higher firepower. The wild card can be anything that doesn't interfere with night battle attacks. It will typically be night battle equipment or an additional yellow gun.
 
|-
 
|-
| {{Med Gun}}{{TorpedoWeapon}}{{TorpedoWeapon}}{{WildCard}}
+
| {{Med Gun}} {{TorpedoWeapon}} {{TorpedoWeapon}} {{WildCard}}
 
| This is the standard CA setup for [[TCI|Torpedo Cut-In]] (TCI). Since any CA that can TCI or should be luck-modded to be capable of TCI can already hit the cap with two torpedoes, it is better to have a main gun over a 3rd torpedo. This will allow them to be somewhat effective during the day and gain the bonus accuracy from equipping an IJN 20.3. The wild card can be anything that doesn't interfere with this setup. It will typically be night battle equipment.
 
| This is the standard CA setup for [[TCI|Torpedo Cut-In]] (TCI). Since any CA that can TCI or should be luck-modded to be capable of TCI can already hit the cap with two torpedoes, it is better to have a main gun over a 3rd torpedo. This will allow them to be somewhat effective during the day and gain the bonus accuracy from equipping an IJN 20.3. The wild card can be anything that doesn't interfere with this setup. It will typically be night battle equipment.
 
|}
 
|}
Line 99: Line 114:  
!Notes
 
!Notes
 
|-
 
|-
| {{Med Gun}}{{Green Gun}}{{Radar}}{{Seaplane}}{{AA Gun}}
+
| {{Med Gun}} {{Green Gun}} {{Radar}} {{Seaplane}} {{AA Gun}}
 
| This is a unique setup for [[Maya Kai Ni]]. This is the typical setup that allows her to perform artillery spotting, night battle double attacks, and AACI. There are several variants to this setup depending on what role she needs to be specialized in. Trading a {{Med Gun}} for a {{Green Gun}} will let her focus more on anti-air at the expense of artillery spotting. If having two [[5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)]] or the GFCS variant, it is possible to maintain artillery spotting and AACI.
 
| This is a unique setup for [[Maya Kai Ni]]. This is the typical setup that allows her to perform artillery spotting, night battle double attacks, and AACI. There are several variants to this setup depending on what role she needs to be specialized in. Trading a {{Med Gun}} for a {{Green Gun}} will let her focus more on anti-air at the expense of artillery spotting. If having two [[5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)]] or the GFCS variant, it is possible to maintain artillery spotting and AACI.
 
|-
 
|-
| {{Med Gun}}{{SPF}}{{SPF}}{{SPF}}{{Green Gun}}
+
| {{Med Gun}} {{SPF}} {{SPF}} {{SPF}} {{Green Gun}}
 
| This setup is for [[Suzuya|Suzuya Kai Ni]] and [[Kumano|Kumano Kai Ni]]. It maximizes the air power they can bring to bear while maintaining nighttime double attacks. One SPF can be swapped out for a recon seaplane if you need them to perform daytime spotting as well.  
 
| This setup is for [[Suzuya|Suzuya Kai Ni]] and [[Kumano|Kumano Kai Ni]]. It maximizes the air power they can bring to bear while maintaining nighttime double attacks. One SPF can be swapped out for a recon seaplane if you need them to perform daytime spotting as well.  
 
|}
 
|}
Line 115: Line 130:  
!Notes
 
!Notes
 
|-
 
|-
| {{Med Gun}}{{Med Gun}}{{Seaplane}}
+
| {{Med Gun}} {{Med Gun}} {{Seaplane}}
 
| This is the most basic combat setup for most light cruisers. The exception would be light cruisers that have 0 plane slots. In that case, swap the seaplane for any utility equipment that won't interfere with the double attack setup.  
 
| This is the most basic combat setup for most light cruisers. The exception would be light cruisers that have 0 plane slots. In that case, swap the seaplane for any utility equipment that won't interfere with the double attack setup.  
 
|-
 
|-
Line 121: Line 136:  
| This setup is the standard [[TCI|Torpedo Cut-In]] (TCI) setup.<br>One {{TorpedoWeapon}} may be a {{Minisub}} to add an opening torpedo for capable ships. Two {{TorpedoWeapon}} must not be minisubs, as minisubs do not count as torpedos for TCI.
 
| This setup is the standard [[TCI|Torpedo Cut-In]] (TCI) setup.<br>One {{TorpedoWeapon}} may be a {{Minisub}} to add an opening torpedo for capable ships. Two {{TorpedoWeapon}} must not be minisubs, as minisubs do not count as torpedos for TCI.
 
|-
 
|-
| {{Med Gun}}{{SPF}}{{Minisub}} + {{Green Gun}}
+
| {{Med Gun}} {{SPF}} {{Minisub}} + {{Green Gun}}
 
| This is a unique setup for [[Yura Kai Ni]] that allows her to provide air support while maintaining night battle double attacks and opening torpedoes. The gun in the Reinforcement Expansion must be a [[8cm High-angle Mount]] or [[8cm Twin High-angle Mount + Additional Machine Guns]].
 
| This is a unique setup for [[Yura Kai Ni]] that allows her to provide air support while maintaining night battle double attacks and opening torpedoes. The gun in the Reinforcement Expansion must be a [[8cm High-angle Mount]] or [[8cm Twin High-angle Mount + Additional Machine Guns]].
 
|-
 
|-
| {{Med Gun}}{{Med Gun}}{{Minisub}}{{WildCard}}{{Radar}}
+
| {{Med Gun}} {{Med Gun}} {{Minisub}} {{WildCard}} {{Radar}}
 
| This is a unique setup for [[Yuubari Kai Ni Toku]] when she isn't running the full TCI setup. The wild card can be a tank, landing craft, or anti-ground rocket for anti-installation work, or a sonar for ASW work.
 
| This is a unique setup for [[Yuubari Kai Ni Toku]] when she isn't running the full TCI setup. The wild card can be a tank, landing craft, or anti-ground rocket for anti-installation work, or a sonar for ASW work.
 
|}
 
|}
Line 134: Line 149:  
!Notes
 
!Notes
 
|-
 
|-
| {{Minisub}}{{Radar}}{{WildCard}}{{Green Gun}}
+
| {{Minisub}} {{Radar}} {{WildCard}} {{Green Gun}}
 
| This is a unique setup for [[Yura Kai Ni]]'s AACI. The gun in the Reinforcement Expansion must be a [[8cm High-angle Mount]] or [[8cm Twin High-angle Mount + Additional Machine Guns]]. The wildcard should preferably be a {{Med Gun}} to allow her to maintain night battle double attacks. If need be, the midget submarine can be swapped for a recon seaplane to allow her to perform daytime spotting.
 
| This is a unique setup for [[Yura Kai Ni]]'s AACI. The gun in the Reinforcement Expansion must be a [[8cm High-angle Mount]] or [[8cm Twin High-angle Mount + Additional Machine Guns]]. The wildcard should preferably be a {{Med Gun}} to allow her to maintain night battle double attacks. If need be, the midget submarine can be swapped for a recon seaplane to allow her to perform daytime spotting.
 
|-
 
|-
| {{Med Gun}}{{Seaplane}}{{WildCard}}{{WildCard}}+{{Green Gun}}
+
| {{Med Gun}} {{Seaplane}} {{WildCard}} {{WildCard}}+{{Green Gun}}
 
| This is a setup to take advantage of [[Ooyodo]]/{{Class|Agano}}/[[CT]] reinforcement expansion. By placing a {{Green Gun}} in it, it allows to perform artillery spotting and night battle double attacks while freeing up one/two slots for utility purposes. The wild cards can be anything that does not interfere with the special attacks. It can be night battle equipment or a [[Fleet Command Facility]].
 
| This is a setup to take advantage of [[Ooyodo]]/{{Class|Agano}}/[[CT]] reinforcement expansion. By placing a {{Green Gun}} in it, it allows to perform artillery spotting and night battle double attacks while freeing up one/two slots for utility purposes. The wild cards can be anything that does not interfere with the special attacks. It can be night battle equipment or a [[Fleet Command Facility]].
 
|}
 
|}
Line 148: Line 163:  
!Notes
 
!Notes
 
|-
 
|-
| {{Med Gun}}{{Med Gun}}{{Minisub}}
+
| {{Med Gun}} {{Med Gun}} {{Minisub}}
 
| This is the most basic combat setup for Kai Ni torpedo cruisers, opening torpedo + night double attack.
 
| This is the most basic combat setup for Kai Ni torpedo cruisers, opening torpedo + night double attack.
 
* {{Med Gun}} may be replaced by {{Sec Gun}} to avoid "[[Hidden Fit Bonuses|Hidden Accuracy Penalties]]".
 
* {{Med Gun}} may be replaced by {{Sec Gun}} to avoid "[[Hidden Fit Bonuses|Hidden Accuracy Penalties]]".
Line 163: Line 178:  
!Notes
 
!Notes
 
|-
 
|-
|{{Green Gun}}{{Green Gun}}{{WildCard}}
+
|{{Green Gun}} {{Green Gun}} {{WildCard}}
 
|This is the most basic combat setup for all destroyers. Green dual-purpose guns like the [[10cm Twin High-angle Mount]] contribute Fleet Anti-Air (FAA) while allowing destroyers to perform night battle double attacks. Ideally, using the [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director]] is preferable. Destroyer guns do not provide enough extra firepower to allow them to contribute to day combat. The extra FAA from dual-purpose guns will help more by mitigating airstrike damage. The wildcard can be anything that doesn't interfere with double attacks. In most cases, this will be an {{Air Radar}}, allowing any ship to activate AACI 5, with AACI 9 & 13 being also possible if the ship has an RE.  
 
|This is the most basic combat setup for all destroyers. Green dual-purpose guns like the [[10cm Twin High-angle Mount]] contribute Fleet Anti-Air (FAA) while allowing destroyers to perform night battle double attacks. Ideally, using the [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director]] is preferable. Destroyer guns do not provide enough extra firepower to allow them to contribute to day combat. The extra FAA from dual-purpose guns will help more by mitigating airstrike damage. The wildcard can be anything that doesn't interfere with double attacks. In most cases, this will be an {{Air Radar}}, allowing any ship to activate AACI 5, with AACI 9 & 13 being also possible if the ship has an RE.  
 
|-
 
|-
|{{Light Gun}}{{Light Gun}}{{Radar}}
+
|{{Light Gun}} {{Light Gun}} {{Radar}}
 
|This is an alternative setup for maps with minimal enemy airpower. This setup should only be used for destroyers with fit bonuses. It is for maximizing firepower just to squeeze out every last bit of damage.
 
|This is an alternative setup for maps with minimal enemy airpower. This setup should only be used for destroyers with fit bonuses. It is for maximizing firepower just to squeeze out every last bit of damage.
 
|-
 
|-
|{{TorpedoWeapon}}{{TorpedoWeapon}}{{TorpedoWeapon}}
+
|{{TorpedoWeapon}} {{TorpedoWeapon}} {{TorpedoWeapon}}
 
|This setup is the standard [[TCI|Torpedo Cut-In]] (TCI) setup. It should only be used on destroyers with at least 50 {{Luck}}. Destroyers with 40 {{Luck}} are still possible candidates for TCI, but should be placed as the flagship to maximize their trigger chances.
 
|This setup is the standard [[TCI|Torpedo Cut-In]] (TCI) setup. It should only be used on destroyers with at least 50 {{Luck}}. Destroyers with 40 {{Luck}} are still possible candidates for TCI, but should be placed as the flagship to maximize their trigger chances.
 
|-
 
|-
|{{TorpedoWeapon}}{{TorpedoWeapon}}{{WildCard}}
+
|{{TorpedoWeapon}} {{TorpedoWeapon}} {{WildCard}}
 
|This setup is an alternative TCI setup. This setup is typically used for either powerful destroyers (E.g. [[Yuudachi]], [[Ayanami]], [[Naganami]]) that can hit the night battle cap with two torpedoes or low luck (30 {{Luck}}) destroyers. In the case of powerful destroyers, the wild card can be night battle equipment or a main gun. The latter will help them maintain some effectiveness during day combat. For low-luck destroyers, the wild card should be a {{SurfaceShipPersonnel}}. This will help increase their trigger rate somewhat.
 
|This setup is an alternative TCI setup. This setup is typically used for either powerful destroyers (E.g. [[Yuudachi]], [[Ayanami]], [[Naganami]]) that can hit the night battle cap with two torpedoes or low luck (30 {{Luck}}) destroyers. In the case of powerful destroyers, the wild card can be night battle equipment or a main gun. The latter will help them maintain some effectiveness during day combat. For low-luck destroyers, the wild card should be a {{SurfaceShipPersonnel}}. This will help increase their trigger rate somewhat.
 
|}
 
|}
Line 184: Line 199:  
!Notes
 
!Notes
 
|-
 
|-
| {{Green Gun}}{{Green Gun}}{{WildCard}}
+
| {{Green Gun}} {{Green Gun}} {{WildCard}}
 
|DE are primarily used for ASW. In the event they are used for combat, green dual-purpose guns like the [[10cm Twin High-angle Mount]] contribute Fleet Anti-Air (FAA) while allowing destroyers to perform night battle double attacks. Ideally, using the [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director]] is preferable. Destroyer guns do not provide enough extra firepower to allow them to contribute to day combat. The extra FAA from dual-purpose guns will help more by mitigating airstrike damage. The wildcard can be anything that doesn't interfere with double attacks. In most cases, this will be an {{Air Radar}}, allowing any ship to activate at least AACI 5.  
 
|DE are primarily used for ASW. In the event they are used for combat, green dual-purpose guns like the [[10cm Twin High-angle Mount]] contribute Fleet Anti-Air (FAA) while allowing destroyers to perform night battle double attacks. Ideally, using the [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director]] is preferable. Destroyer guns do not provide enough extra firepower to allow them to contribute to day combat. The extra FAA from dual-purpose guns will help more by mitigating airstrike damage. The wildcard can be anything that doesn't interfere with double attacks. In most cases, this will be an {{Air Radar}}, allowing any ship to activate at least AACI 5.  
 
|}
 
|}
Line 196: Line 211:  
!Notes
 
!Notes
 
|-  
 
|-  
|{{TorpedoWeapon}}{{TorpedoWeapon}}
+
|{{TorpedoWeapon}} {{TorpedoWeapon}}
 
|This is the standard setup for SS. This setup aims to maximize their opening and closing torpedo power. Any TCI that manages to trigger in night battle is just a bonus. SS with 3 slots can either take another {{TorpedoWeapon}} or utility equipment like {{SubmarineRadar}} or {{Seaplane}}.<br>Two {{TorpedoWeapon}} must not be minisubs, as minisubs do not count as torpedos for TCI.
 
|This is the standard setup for SS. This setup aims to maximize their opening and closing torpedo power. Any TCI that manages to trigger in night battle is just a bonus. SS with 3 slots can either take another {{TorpedoWeapon}} or utility equipment like {{SubmarineRadar}} or {{Seaplane}}.<br>Two {{TorpedoWeapon}} must not be minisubs, as minisubs do not count as torpedos for TCI.
 
|-
 
|-
Line 211: Line 226:  
!Notes
 
!Notes
 
|-  
 
|-  
|{{SPF}}{{SPF}}
+
|{{SPF}} {{SPF}}
 
|This setup is used when taking SSV for air support.  
 
|This setup is used when taking SSV for air support.  
 
|}
 
|}
42,824

edits

Navigation menu