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=Introduction=
+
{{CombatPortal}}
    
Artillery Spotting, commonly referred to as ''ArtySpot'', ''Daytime CI'', or simply ''Spotting'', is a series of special attacks that allow ships with specific equipment setups to perform Cut-in attacks during the Day Battle. These attacks grant '''post-cap''' damage bonuses as well as increased shelling accuracy.
 
Artillery Spotting, commonly referred to as ''ArtySpot'', ''Daytime CI'', or simply ''Spotting'', is a series of special attacks that allow ships with specific equipment setups to perform Cut-in attacks during the Day Battle. These attacks grant '''post-cap''' damage bonuses as well as increased shelling accuracy.
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=Artillery Spotting=
 
=Artillery Spotting=
 
+
Artillery Spotting is a feature for ships that can launch {{Seaplane}} [[Seaplane]]s. Using special equipment setups, those ships may perform one of multiple special attacks. These attacks are often referred to as Cut-ins due to the way the equipment is displayed in the screen before the attacks are performed. Particular Cut-ins are often referred to by their acronym, such as APCI for Main AP Shell Cut-in, Sec CI for Secondary Gun Cut-in, etc.
Artillery Spotting is a feature for ships that can launch {{Seaplane}} [[SPR|Seaplane Recons]]. Using special equipment setups, those ships may perform one of multiple special attacks. These attacks are often referred to as Cut-ins due to the way the equipment is displayed in the screen before the attacks are performed. Particular Cut-ins are often referred to by their acronym, such as APCI for Main AP Shell Cut-in, Sec CI for Secondary Gun Cut-in, etc.
      
Cut-ins may be activated during a ship's turn and will override its normal shelling attack. Do note that the specific equipment being shown during the Cut-ins have no influence on the damage output.
 
Cut-ins may be activated during a ship's turn and will override its normal shelling attack. Do note that the specific equipment being shown during the Cut-ins have no influence on the damage output.
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* The fleet must have attained {{color|green|'''Air Superiority (AS)'''}} or {{color|green|'''Air Supremacy (AS+)'''}} Air State.
 
* The fleet must have attained {{color|green|'''Air Superiority (AS)'''}} or {{color|green|'''Air Supremacy (AS+)'''}} Air State.
 
** For details on Air State, please refer to [[Aerial Combat#Stage 1 - Battle for Air Superiority|Aerial Combat - Stage 1]]
 
** For details on Air State, please refer to [[Aerial Combat#Stage 1 - Battle for Air Superiority|Aerial Combat - Stage 1]]
* The ship must be equipped with at least one {{Seaplane}}[[SPR|Recon Seaplane]] or {{Seaplane}}[[SPB|Seaplane Bomber]] on a slot with size '''higher than 0'''.
+
* The ship must be equipped with at least one {{SPR}}[[SPR|Seaplane Recon]] or {{SPB}}[[SPB|Seaplane Bomber]] on a slot with size '''higher than 0'''.
** {{SeaplaneFighter}}[[SPF|Seaplane Fighters]] '''do not''' enable Artillery Spotting.
+
** {{SeaplaneFighter}} [[SPF|Seaplane Fighters]] or {{YellowPlane}} [[:Category:Carrier-based Reconnaissance Aircraft|Reconnaissance Aircraft]] '''do not''' enable Artillery Spotting.
 
** '''Main Suisei Cut-in''' specifically ignores this condition.
 
** '''Main Suisei Cut-in''' specifically ignores this condition.
* The ship must be equipped with at least one {{RedGunHeavy}}{{RedGunMedium}}{{RedGunLight}}{{GreenGunDP}} '''[[:Category:Main Gun|main gun]]'''.
+
* The ship must be equipped with at least one {{RedGunHeavy}}{{RedGunMedium}}{{RedGunLight}}{{Main Green}} '''[[Main Gun]]'''.
 
* The ship must target another ship and attack it with Surface Shelling.
 
* The ship must target another ship and attack it with Surface Shelling.
 
** ASW shelling has no Artillery Spotting setups.
 
** ASW shelling has no Artillery Spotting setups.
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==Setups and Attack Types==
 
==Setups and Attack Types==
 
[[File:Main_Main_Cutin.png|thumb|right|Musashi performing Main AP Shell Cut-in (APCI)]]
 
[[File:Main_Main_Cutin.png|thumb|right|Musashi performing Main AP Shell Cut-in (APCI)]]
Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the previously state trigger conditions.
+
Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the previously stated trigger conditions.
    
For a given Cut-in, any other equipment can be added on the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from '''top to bottom'''.
 
For a given Cut-in, any other equipment can be added on the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from '''top to bottom'''.
    
For clarity purposes:  
 
For clarity purposes:  
* {{RedGunHeavy}} is used to indicate a '''[[:Category:Main Gun|Main Gun]]''' of ''any size'',
+
* {{Large Gun}} is used to indicate a '''[[Main Gun]]''' of ''any size'',
* {{Seaplane}} is used to indicate a '''[[SPR|Recon]] or [[SPB|Seaplane Bomber]]''',
+
* {{Seaplane}} is used to indicate a '''"[[Seaplane]]" ''' ([[SPR|Recon]] or [[SPB|Bomber]]),
* {{YellowGun}} is used to indicate a '''[[:Category:Secondary Gun|Secondary Gun]]''',
+
* {{Sec Gun}} is used to indicate a '''[[Secondary Gun]]''' of ''any size'',
* {{ZuiunPlane}} is a custom icon used to indicate any '''Zuiun''' variants:
+
* {{AP Shell}} is used to indicate an '''[[AP Shell]]''',
{|class="wikitable mw-collapsible mw-collapsed"  style="margin: auto;"
+
* {{Radar}} is used to indicate a '''[[Radar]]''' of ''any type'',
! Zuiuns
+
* {{RedPlane}} is used to indicate any '''{{Equipment/Link|Suisei Model 22 (634 Air Group)|Suisei Model 22 (634 Air Group/Skilled)|Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)|text="634 Air Group" Suiseis}}'''.
|-
+
* {{ZuiunPlane}} is a custom icon used to indicate any '''Zuiun''' variant:
|{{QuestRewardEquip|Zuiun}}
+
{{Zuiun}}
{{QuestRewardEquip|Zuiun (631 Air Group)}}
  −
{{QuestRewardEquip|Zuiun (634 Air Group)}}
  −
{{QuestRewardEquip|Zuiun Model 12}}
  −
{{QuestRewardEquip|Zuiun Model 12 (634 Air Group)}}
  −
{{QuestRewardEquip|Zuiun (634 Air Group/Skilled)}}
  −
{{QuestRewardEquip|Zuiun Kai Ni (634 Air Group)}}
  −
{{QuestRewardEquip|Zuiun Kai Ni (634 Air Group/Skilled)}}
  −
|}
     −
* {{RedPlane}} is used to indicate any '''{{Equipment/Link|Suisei Model 22 (634 Air Group)|Suisei Model 22 (634 Air Group/Skilled)|Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)|text="634 Air Group" Suiseis}}'''.
     −
{| class="wikitable" style="margin: auto;"
+
{|class="wikitable" style="text-align:center; margin:auto"
|-
   
!Attack Type
 
!Attack Type
 
!Prerequisites
 
!Prerequisites
Line 57: Line 46:  
!Hits
 
!Hits
 
!Notes
 
!Notes
 +
|-
 +
!style="background-color:#ff7f50" |{{color|black|Main Zuiun Cut-in<br>(Zuiun CI)}}
 +
|{{RedGunHeavy}}{{ZuiunPlane}}{{ZuiunPlane}}
 +
|1.35||?||1
 +
|rowspan=2|{{Ship/Link|Ise/Kai Ni|Hyuuga/Kai Ni|text=''Ise''-class Kai Ni|link_class=Ise}} only
 
|-
 
|-
 
!style="background-color:#ff7f50" |{{color|black|Main Suisei Cut-in<br>(Suisei CI)}}
 
!style="background-color:#ff7f50" |{{color|black|Main Suisei Cut-in<br>(Suisei CI)}}
|nowrap|{{RedGunHeavy}}{{RedPlane}}{{RedPlane}}
+
|{{RedGunHeavy}}{{RedPlane}}{{RedPlane}}
|1.3
+
|1.3||?||1
|???
  −
|1
  −
|rowspan="2"|{{ShipLink|Ise Kai Ni}} and<br>{{ShipLink|Hyuuga Kai Ni}} only.
  −
|-
  −
!style="background-color:#ff7f50" |{{color|black|Main Zuiun Cut-in<br>(Zuiun CI)}}
  −
|nowrap|{{RedGunHeavy}}{{ZuiunPlane}}{{ZuiunPlane}}
  −
|1.35
  −
|???
  −
|1
   
|-
 
|-
 
!style="background-color:#81c784" |{{color|black|Main AP Shell Cut-in<br>(APCI)}}
 
!style="background-color:#81c784" |{{color|black|Main AP Shell Cut-in<br>(APCI)}}
|nowrap|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}}
+
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}}
|1.5
+
|1.5||1.2||1
|1.2
  −
|1
   
|
 
|
 
|-
 
|-
 
!style="background-color:gold"|{{color|black|Secondary AP Shell Cut-in<br>(Sec APCI)}}
 
!style="background-color:gold"|{{color|black|Secondary AP Shell Cut-in<br>(Sec APCI)}}
|nowrap|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{RedAmmo}}
+
|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{RedAmmo}}
|1.3
+
|1.3||1.3||1
|1.3
  −
|1
   
|
 
|
 
|-
 
|-
 
!style="background-color:gold"|{{color|black|Secondary Radar Cut-in<br>(Radar CI)}}
 
!style="background-color:gold"|{{color|black|Secondary Radar Cut-in<br>(Radar CI)}}
|nowrap|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{Radar}}
+
|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{Radar}}
|1.2
+
|1.2||1.5||1
|1.5
  −
|1
   
|
 
|
 
|-
 
|-
 
!style="background-color:gold"|{{color|black|Secondary Cut-in<br>(Sec CI)}}
 
!style="background-color:gold"|{{color|black|Secondary Cut-in<br>(Sec CI)}}
|nowrap|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}
+
|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}
|1.1
+
|1.1||1.3||1
|1.3
  −
|1
   
|
 
|
 
|-
 
|-
 
!style="background-color:#59f"|{{color|black|Double Attack<br>(DA)}}
 
!style="background-color:#59f"|{{color|black|Double Attack<br>(DA)}}
|nowrap|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}
+
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}
|1.2
+
|1.2||1.1||2
|1.1
  −
|2
   
|
 
|
 
|}
 
|}
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* If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack.
 
* If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack.
 
* If an Artillery Spotting attack is evaded, it will deal [[Damage_Calculations#Chip_Damage|chip damage]] instead.
 
* If an Artillery Spotting attack is evaded, it will deal [[Damage_Calculations#Chip_Damage|chip damage]] instead.
 +
* If valid set-ups for both Suisei-CI and Zuiun-CI are used, only the Zuiun-CI may trigger.
   −
=Aircraft Carrier Cut-in=
+
=Aircraft Carrier Cut-In=
    
Aircraft Carrier Cut-in, or CVCI for short, is a feature for ships that can launch {{BluePlane}}{{RedPlane}}{{GreenPlane}}Carrier-based planes. Similar to Artillery Spotting, using special equipment setups, those ships may perform one of multiple special attacks.  
 
Aircraft Carrier Cut-in, or CVCI for short, is a feature for ships that can launch {{BluePlane}}{{RedPlane}}{{GreenPlane}}Carrier-based planes. Similar to Artillery Spotting, using special equipment setups, those ships may perform one of multiple special attacks.  
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For a given Cut-in, any other equipment can be added to the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from '''top to bottom'''.
 
For a given Cut-in, any other equipment can be added to the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from '''top to bottom'''.
   −
* {{BluePlane}} is used to indicate a '''[[:Category:Torpedo Bombers|Torpedo Bomber]]'''. In the game, is referred to as ''Attacker''.
+
* {{BluePlane}} is used to indicate a '''[[Torpedo Bomber]]'''. In the game, is referred to as ''Attacker''.
* {{RedPlane}} is used to indicate a '''[[:Category:Dive Bombers|Dive Bomber]]'''. In the game, is referred to as ''Bomber''.
+
* {{RedPlane}} is used to indicate a '''[[Dive Bomber]]'''. In the game, is referred to as ''Bomber''.
* {{GreenPlane}} is used to indicate a '''[[:Category:Fighters|Fighter]]'''.
+
* {{GreenPlane}} is used to indicate a '''[[Fighter]]'''.
   −
{| class="wikitable" style="margin: auto;"
+
{|class="wikitable" style="text-align:center; margin:auto"
|-
   
!Attack Type
 
!Attack Type
 
!Prerequisites
 
!Prerequisites
Line 144: Line 119:  
!style="background-color:#81c784" |{{color|black|Fighter-Bomber-Attacker<br>(FBA)}}
 
!style="background-color:#81c784" |{{color|black|Fighter-Bomber-Attacker<br>(FBA)}}
 
|nowrap|{{GreenPlane}}{{RedPlane}}{{BluePlane}}
 
|nowrap|{{GreenPlane}}{{RedPlane}}{{BluePlane}}
|1.25
+
|1.25||1.2~1.3?||1
|1.2~1.3?
  −
|1
   
|-
 
|-
!style="background-color:#81c784" |{{color|black|Bomber-Bomber-Attacker<br>(BBA)}}
+
!style="background-color:#ff7f50" |{{color|black|Bomber-Bomber-Attacker<br>(BBA)}}
 
|nowrap|{{RedPlane}}{{RedPlane}}{{BluePlane}}
 
|nowrap|{{RedPlane}}{{RedPlane}}{{BluePlane}}
|1.2
+
|1.2||1.2~1.3?||1
|1.2~1.3?
  −
|1
   
|-
 
|-
!style="background-color:#81c784" |{{color|black|Bomber-Attacker<br>(BA)}}
+
!style="background-color:#59f" |{{color|black|Bomber-Attacker<br>(BA)}}
 
|nowrap|{{RedPlane}}{{BluePlane}}
 
|nowrap|{{RedPlane}}{{BluePlane}}
|1.15
+
|1.15||1.2~1.3?||1
|1.2~1.3?
  −
|1
   
|}
 
|}
   Line 165: Line 134:       −
'''Note:''' The Critical Damage modifier granted by Aircraft Proficiency works differently when performing a CVCI.
+
'''Note:''' The Critical Damage modifier granted by Aircraft [[Proficiency#Critical Bonus|Proficiency]] works differently when performing a CVCI.
* Planes may be equipped in any order, but the plane in the First Slot is denominated the '''Captain''' (regardless of plane type), and grants bonuses based on whether or not it is present in the cut-in being performed.
  −
** '''0.15''' if the Captain is participating, 0 otherwise.
  −
* Instead of adding the Aircraft Proficiency's Critical Damage modifiers, the average Critical Damage modifier of the participating planes is used instead.
  −
** 0 for no proficiency, up to '''~0.106''' if all participating planes are Double Chevron {{TextGlow|'''❱❱'''|black|text-colour=gold|glow-size=2px}}
  −
 
  −
The final Critical Damage modifier is given by:
  −
 
  −
<math>\text{Critical}_\text{mod} = 1.5 \times \left(1 + \text{Proficiency}_\text{average bonus} + \text{Captain}_\text{bonus} \right)</math>
  −
 
  −
With a maximum value of ~1.884 (1.5 x ~1.256).
      
=Trigger Rates=
 
=Trigger Rates=
 +
Artillery Spotting and Aircraft Carrier Cut-Ins share the same trigger rate formula. The chance of successfully rolling and triggering a cut-in is mainly affected by the [[Air State]] and the "raw [[LoS]]", as well as some other factors like the type of CI, the ship's luck, and the Recons/Bombers currently in the fleet.
   −
Artillery Spotting and Aircraft Carrier Cut-ins share the same trigger rate formula. The chance of successfully rolling a Cut-in and performing the attack is given by:
+
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 
+
!colspan=2|Trigger Rates
<math>\text{CI %} = \left[ \dfrac{\text{Base}_\text{ship}}{\text{Base}_\text{attack}} \right] \times 100</math>
+
|-
 
+
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Trigger rate</div>
Where:
+
|
 
+
The chance for a ship to roll a cut-in and perform it is given by:
<math>\text{Base}_\text{ship} = \left \lfloor  
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
10 + \lfloor\sqrt{\text{Luck}} \rfloor + \text{AirState}_\text{1} + \text{Flagship}_\text{mod}  
+
|valign="center"|  <math>\text{Trigger %}_\text{Cut-in} = \dfrac{\text{Base}_\text{ship}}{\text{Base}_\text{attack}} \times 100</math>
 +
|}
 +
|-
 +
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>''Base ship</div>
 +
|
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Base}_\text{ship} = \left \lfloor  
 +
10 + \lfloor \sqrt{\text{Luck}} \rfloor + \text{Mod}_\text{AS1} + \text{Mod}_\text{Flag}  
 
+
 
+
 
\left \lfloor  
 
\left \lfloor  
 
\left(
 
\left(
\text{Fleet}_\text{LoS} + \text{AirState}_\text{2} \times \text{Ship}_\text{LoS}
+
\text{LoS}_\text{Fleet} + \text{Mod}_\text{AS2} \times \text{LoS}_\text{Ship}
 
\right)
 
\right)
\right \rfloor \times \text{AirState}_\text{3}
+
\right \rfloor \times \text{Mod}_\text{AS3}
 
\right \rfloor  
 
\right \rfloor  
 
</math>
 
</math>
 +
|}
   −
* <math>\text{AirState}_\text{1}</math> is the 1st Air State modifier.
+
;With
** Assumes 10 for AS+, 0 for AS.
+
* <math>\text{Mod}_\text{ASx}</math> the [[Air State]] modifiers:
* <math>\text{AirState}_\text{2}</math> is the 2nd Air State modifier.
+
{|class="wikitable"
** Assumes 1.6 for AS+, 1.2 for AS.
+
!Mod!!AS!!AS+
* <math>\text{AirState}_\text{3}</math> is the 3rd Air State modifier.
+
|-
** Assumes 0.7 for AS+, 0.6 for AS.
+
|<math>\text{Mod}_\text{AS1}</math>||0||10
* <math>\text{Flagship}_\text{mod}</math> is the flagship modifier.
+
|-
** Assumes 15 if the ship is the flagship, 0 otherwise.
+
|<math>\text{Mod}_\text{AS2}</math>||1.2||1.6
* <math>\text{Ship}_\text{LoS}</math> is the sum of the ship equipment's displayed LoS value.
+
|-
* <math>\text{Fleet}_\text{LoS}</math> is given by the following formula:
+
|<math>\text{Mod}_\text{AS3}</math>||0.6||0.7
 +
|}
   −
<math>\text{Fleet}_\text{LoS} = \left \lfloor \sqrt{\text{Total}_\text{LoS}} + \frac{\text{Total}_\text{LoS}}{10} \right \rfloor</math>
+
* <math>\text{Mod}_\text{Flag}</math> being '''15''' if the ship is the flagship, '''0''' otherwise,
 
+
* <math>\text{LoS}_\text{Ship}</math> the Sum of the equipment's displayed base LoS values (excluding [[Visible Bonus]]es) on the attacking ship,
Where <math>\text{Total}_\text{LoS} = \sum^{\text{All ships}}\text{Base}_\text{LoS} + \sum^{\text{All Recons/Bombers}}\text{Equip}_\text{LoS} \times \lfloor\sqrt{\text{SlotSize}}\rfloor</math>
+
* <math>\text{LoS}_\text{Fleet} = \left \lfloor \sqrt{\text{Total}_\text{LoS}} + \frac{\text{Total}_\text{LoS}}{10} \right \rfloor</math>
 
+
** Where <math>\text{Total}_\text{LoS} = \sum^{\text{All ships}}\text{Base}_\text{LoS} + \sum^{\text{All Recons/Bombers}}\text{Equip}_\text{LoS} \times \lfloor\sqrt{\text{Plane}_\text{Count}}\rfloor</math>
* <math>\text{Base}_\text{LoS}</math> is the ship's base LoS value without any equipment.
+
*** <math>\text{Base}_\text{LoS}</math> being the ships' base LoS value without any equipment,
* <math>\text{Equip}_\text{LoS}</math> is the equipment's displayed LoS value.
+
*** <math>\text{Equip}_\text{LoS}</math> being the displayed base LoS value of Recons/Bombers (excluding [[Visible Bonus]]es) currently in the fleet.
 
+
*** <math>\text{Plane}_\text{Count}</math> being the count of each individual Recons/Bombers currently in the fleet.
<math>\text{Base}_\text{attack}</math> is the Value used by each type of Cut-in:
  −
 
  −
{| class="wikitable"
   
|-
 
|-
 +
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>''Base attack</div>
 +
|
 +
<math>\text{Base}_\text{attack}</math> is the "Value" used by each type of Cut-in:
 +
{|class="wikitable"
 
!<math>\text{Base}_\text{attack}</math>
 
!<math>\text{Base}_\text{attack}</math>
 
!Value
 
!Value
!% per Base Value
+
!''% per Base Value
 
|-
 
|-
! colspan="3" | Artillery Spotting
+
!colspan=3|Artillery Spotting
 
|-
 
|-
|Main Suisei Cut-in
+
|Main Zuiun Cut-in||120||0.83%
|130
  −
|0.77%
   
|-
 
|-
|Main Zuiun Cut-in
+
|Main Suisei Cut-in||130||0.77%
|120
  −
|0.83%
   
|-
 
|-
|Main AP Shell Cut-in
+
|Main AP Shell Cut-in||150||0.66%
|150
  −
|0.66%
   
|-
 
|-
|Secondary AP Shell Cut-in
+
|Secondary AP Shell Cut-in||140||0.71%
|140
  −
|0.71%
   
|-
 
|-
|Secondary Radar Cut-in
+
|Secondary Radar Cut-in||130||0.77%
|130
  −
|0.77%
   
|-
 
|-
|Secondary Cut-in
+
|Secondary Cut-in||120||0.83%
|120
  −
|0.83%
   
|-
 
|-
|Double Attack
+
|Double Attack||130||0.77%
|130
  −
|0.77%
   
|-
 
|-
! colspan="3" | Aircraft Carrier Cut-ins
+
!colspan=3|Aircraft Carrier Cut-ins
 
|-
 
|-
|Fighter-Bomber-Attacker
+
|Fighter-Bomber-Attacker||125||0.86%
|125
  −
|0.86%
   
|-
 
|-
|Bomber-Bomber-Attacker
+
|Bomber-Bomber-Attacker||135||0.80%
|135
  −
|0.80%
   
|-
 
|-
|Bomber-Attacker
+
|Bomber-Attacker||150||0.66%
|150
+
|}
|0.66%
   
|}
 
|}
   −
 
+
=See Also=
 
   
{{Mechanics}}
 
{{Mechanics}}
[[Category:Game Mechanics]]
 
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