Changes

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!colspan=2|Trigger Rates
 
!colspan=2|Trigger Rates
 
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!width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Trigger rate</div>
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!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Trigger rate</div>
 
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The chance for a ship to roll a cut-in and perform it is given by:
 
The chance for a ship to roll a cut-in and perform it is given by:
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!width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">''Base ship</div>
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!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>''Base ship</div>
 
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
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*** <math>\text{Plane}_\text{Count}</math> being the count of each individual Recons/Bombers currently in the fleet.
 
*** <math>\text{Plane}_\text{Count}</math> being the count of each individual Recons/Bombers currently in the fleet.
 
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!width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">''Base attack</div>
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!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>''Base attack</div>
 
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<math>\text{Base}_\text{attack}</math> is the "Value" used by each type of Cut-in:
 
<math>\text{Base}_\text{attack}</math> is the "Value" used by each type of Cut-in:
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