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Difference between revisions of "Category:Smoke Generators"
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==Mechanics== | ==Mechanics== | ||
− | <onlyinclude>{ | + | <onlyinclude>{{Smoke}} '''[[Smoke Generator]]s''' can be used in combat to deploy a smoke screen. |
− | + | ||
− | + | <tabber> | |
− | + | |-|Generality= | |
− | + | [[File:Deployed smoke large.png|thumb|220px|Example of a large smoke deployed.]] | |
+ | *There are 3 smoke screen sizes, being '''Small < Medium < Large. | ||
+ | **The maximum smoke size that can be generated is dependent on the number of smoke generators, being respectively 1/2/3. | ||
+ | *It sharply reduces the accuracy of all fleets, proportionally to the smoke screen size (the hit rate is still capped at 11%). | ||
+ | **This effect can be partially bypassed by using radars (both sides). | ||
+ | *The effect will last for the day battle, even so the animation will fade before the battle's end. | ||
+ | <br><br><br><br><br><br><br><br> | ||
− | + | |-|Activation requirements= | |
− | + | [[File:Smoke Button.png|thumb|220px|Smoke activation button next to the Formation ones.]] | |
*If equipped, it can be activated with a specific button when [[Fleet Preview|selecting the formation]]. | *If equipped, it can be activated with a specific button when [[Fleet Preview|selecting the formation]]. | ||
**It can be activated multiple times per sortie until it triggers, '''being triggerable once''', in day battle only. | **It can be activated multiple times per sortie until it triggers, '''being triggerable once''', in day battle only. | ||
Line 17: | Line 23: | ||
**The size of the triggered smoke screen depends on how many smoke generators are used. | **The size of the triggered smoke screen depends on how many smoke generators are used. | ||
*It will only trigger at the beginning of the [[Shelling]] phase. | *It will only trigger at the beginning of the [[Shelling]] phase. | ||
+ | <br><br><br> | ||
− | + | |-|Trigger Rate= | |
− | *The | + | [[File:Smoke Size.png|thumb|220px|The 3 different smoke size]] |
− | ** | + | *The trigger rate depends on: |
− | * | + | **The number of "Smoke Generators" in the fleet |
− | ** | + | **The flagship {{Luck}} '''Luck''' (secretary for [[Combined Fleet]]s). |
− | *The | + | *Regarding the equipment: |
+ | ** Each {{Equipment/Link|Smoke Generator (Smoke Screen)}} counts as 1, | ||
+ | ** Each {{Equipment/Link|Smoke Generator Kai (Smoke Screen)}} counts as 2. | ||
+ | *There is no formula yet, but a measure of trigger rate can be found here: [https://docs.google.com/spreadsheets/d/1I_HMplw81mR7g9_jUKRmI7ylhlhKkuvGKtrpj3DJ9zo/edit#gid=0|here]. | ||
+ | *It is possible to have a total trigger rate for all 3 sizes of 100%, giving the FS has enough luck & enough generators are used. | ||
+ | <br><br><br><br><br><br> | ||
+ | |||
+ | |-|Accuracy Effect= | ||
+ | *The smoke gives an [[Accuracy]] malus to both fleets when used: | ||
+ | **{{Color|red|Please note that these are initial estimations and are subject to change.}} | ||
+ | ** It is currently unknown if the airstrike accuracy is affected by the smoke. | ||
+ | ** Some modifiers are impossible to determine because the fleet hit the lower bound hit rate (11% hard cap). | ||
+ | ** There are some inconsistencies between "old" and "new" enemies. | ||
+ | ** Having a ([[Surface Radar|surface ?]]) [[radar]] equipped reduces the smoke effect for both fleets, but only for the shelling phase. | ||
+ | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center" | ||
+ | !colspan=5|<math>\text{Mod}_\text{smoke}</math><ref>https://twitter.com/Divinity_123/status/1707331554228195746</ref> | ||
+ | |- | ||
+ | !colspan=5|Day Shelling | ||
+ | |- | ||
+ | !Fleet!!Radar Equipped!!Type 1!!Type 2!!Type 3 | ||
+ | |- | ||
+ | |rowspan=2|Allied | ||
+ | |No||< 0.3||<0.33||<0.37 | ||
+ | |- | ||
+ | |Yes||0.35||0.25||< 0.37 | ||
+ | |- | ||
+ | |rowspan=2|Enemy | ||
+ | |No||< 0.69||< 0.7||<0.7 | ||
+ | |- | ||
+ | |Yes||0.91||0.83||0.75 | ||
+ | |- | ||
+ | !colspan=5|Torpedo Phase | ||
+ | |- | ||
+ | !colspan=2|Fleet!!Type 1!!Type 2!!Type 3 | ||
+ | |- | ||
+ | |colspan=2|Allied||0.45||0.42||0.42 | ||
+ | |- | ||
+ | |colspan=2|Enemy||0.7||0.6||0.5 | ||
+ | |- | ||
+ | !colspan=5|ASW | ||
+ | |- | ||
+ | |colspan=2|Allied||colspan=3; rowspan=2|0.25 | ||
+ | |- | ||
+ | |colspan=2|Enemy | ||
+ | |} | ||
+ | <references/> | ||
+ | |||
+ | |-|AA Effect= | ||
+ | *[[AA#Proportional and Fixed shootdowns|AA]] effects: | ||
+ | **The smoke affects the allied shootdown but not the enemy shootdown. | ||
+ | **No fixed shootdown above 2 has been observed under a smoke. | ||
+ | **The guaranteed shootdown does not seem to be affected. | ||
+ | **A modifier to the '''Adjusted AA''' is suspected but there is not enough data to confirm it. | ||
+ | * The [[Smoke]] reduce the [[Anti-Air Rocket Barrage]] trigger rate either directly or by reducing the '''Adjusted AA'''. | ||
+ | </tabber></onlyinclude> | ||
==Listed by stats== | ==Listed by stats== |
Revision as of 20:31, 27 January 2024
This category contains all equipment or equipment types classified as Smoke Generators.
This category is populated by Template:EquipmentCategoriesKai. Please do not manually add pages to this category.
Mechanics
Smoke Generators can be used in combat to deploy a smoke screen.
- There are 3 smoke screen sizes, being Small < Medium < Large.
- The maximum smoke size that can be generated is dependent on the number of smoke generators, being respectively 1/2/3.
- It sharply reduces the accuracy of all fleets, proportionally to the smoke screen size (the hit rate is still capped at 11%).
- This effect can be partially bypassed by using radars (both sides).
- The effect will last for the day battle, even so the animation will fade before the battle's end.
Listed by stats
No. | Rarity | Name | Equipment Type | ![]() |
Refittable Types | ![]() |
![]() |
Notes |
---|---|---|---|---|---|---|---|---|
500 | ☆
|
Smoke Generator (Smoke Screen)![]() ![]() |
Surface Ship Equipment | 1 | DE, DD, CL, CLT, CA, CAV, FBB (Only: Richelieu Deux), BBV (Only: Fusou Kai Ni, Yamashiro Kai Ni), AV (Only: Mikuma Kai Ni Toku), CT, AO (Only: Ootomari, Ootomari Kai, Souya (AGB), Souya (AGL), Souya (AGS)) | ✔️ | ✔️ | |
501 | ☆
☆ |
Smoke Generator Kai (Smoke Screen)![]() ![]() |
3 | ❌ | ❌ | |||
No. | Rarity | Name | Equipment Type | ![]() |
Refittable Types | ![]() |
![]() |
Notes |
Pages in category "Smoke Generators"
The following 2 pages are in this category, out of 2 total.