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Difference between revisions of "User:Ninnin/Sandbox/1"

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**This effect can be partially bypassed by using radars (both sides).
 
**This effect can be partially bypassed by using radars (both sides).
 
*The effect will last for the day battle, even so the animation will fade before the battle's end.
 
*The effect will last for the day battle, even so the animation will fade before the battle's end.
 +
<br><br><br><br><br><br><br><br>
  
 
 
 
 
 
<br>
 
 
|-|Activation requirements=
 
|-|Activation requirements=
 
[[File:Smoke Button.png|thumb|220px|Smoke activation button next to the Formation ones.]]
 
[[File:Smoke Button.png|thumb|220px|Smoke activation button next to the Formation ones.]]
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**The size of the triggered smoke screen depends on how many smoke generators are used.
 
**The size of the triggered smoke screen depends on how many smoke generators are used.
 
*It will only trigger at the beginning of the [[Shelling]] phase.
 
*It will only trigger at the beginning of the [[Shelling]] phase.
 +
<br><br><br>
  
 
|-|Trigger Rate=
 
|-|Trigger Rate=
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*There is no formula yet, but a measure of trigger rate can be found here: [https://docs.google.com/spreadsheets/d/1I_HMplw81mR7g9_jUKRmI7ylhlhKkuvGKtrpj3DJ9zo/edit#gid=0|here].
 
*There is no formula yet, but a measure of trigger rate can be found here: [https://docs.google.com/spreadsheets/d/1I_HMplw81mR7g9_jUKRmI7ylhlhKkuvGKtrpj3DJ9zo/edit#gid=0|here].
 
*It is possible to have a total trigger rate for all 3 sizes of 100%, giving the FS has enough luck & enough generators are used.
 
*It is possible to have a total trigger rate for all 3 sizes of 100%, giving the FS has enough luck & enough generators are used.
 +
<br><br><br><br><br><br>
  
 
|-|Accuracy Effect=
 
|-|Accuracy Effect=

Revision as of 20:27, 27 January 2024

Smoke Generator Smoke Generators can be used in combat to deploy a smoke screen.

Example of a large smoke deployed.
  • There are 3 smoke screen sizes, being Small < Medium < Large.
    • The maximum smoke size that can be generated is dependent on the number of smoke generators, being respectively 1/2/3.
  • It sharply reduces the accuracy of all fleets, proportionally to the smoke screen size (the hit rate is still capped at 11%).
    • This effect can be partially bypassed by using radars (both sides).
  • The effect will last for the day battle, even so the animation will fade before the battle's end.








Smoke activation button next to the Formation ones.
  • If equipped, it can be activated with a specific button when selecting the formation.
    • It can be activated multiple times per sortie until it triggers, being triggerable once, in day battle only.
  • It cannot be activated in Exercises in the current implementation.
  • The trigger rate is not 100% and depends on the fleet's flagship's luck Luck, as well as the amount and type of Smoke Generators used.
    • For combined fleets, it is the luck of the main flagship.
    • The size of the triggered smoke screen depends on how many smoke generators are used.
  • It will only trigger at the beginning of the Shelling phase.



The 3 different smoke size
  • The trigger rate depends on:
    • The number of "Smoke Generators" in the fleet
    • The flagship Luck Luck (secretary for Combined Fleets).
  • Regarding the equipment:
  • There is no formula yet, but a measure of trigger rate can be found here: [1].
  • It is possible to have a total trigger rate for all 3 sizes of 100%, giving the FS has enough luck & enough generators are used.






  • The smoke gives an Accuracy malus to both fleets when used:
    • Please note that these are initial estimations and are subject to change.
    • It is currently unknown if the airstrike accuracy is affected by the smoke.
    • Some modifiers are impossible to determine because the fleet hit the lower bound hit rate (11% hard cap).
    • There are some inconsistencies between "old" and "new" enemies.
    • Having a (surface ?) radar equipped reduces the smoke effect for both fleets, but only for the shelling phase.
[math]\displaystyle{ \text{Mod}_\text{smoke} }[/math][1]
Day Shelling
Fleet Radar Equipped Type 1 Type 2 Type 3
Allied No < 0.3 <0.33 <0.37
Yes 0.35 0.25 < 0.37
Enemy No < 0.69 < 0.7 <0.7
Yes 0.91 0.83 0.75
Torpedo Phase
Fleet Type 1 Type 2 Type 3
Allied 0.45 0.42 0.42
Enemy 0.7 0.6 0.5
ASW
Allied 0.25
Enemy

  • AA effects:
    • The smoke affects the allied shootdown but not the enemy shootdown.
    • No fixed shootdown above 2 has been observed under a smoke.
    • The guaranteed shootdown does not seem to be affected.
    • A modifier to the Adjusted AA is suspected but there is not enough data to confirm it.
  • The Smoke reduce the Anti-Air Rocket Barrage trigger rate either directly or by reducing the Adjusted AA.