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| Map = 5-2 Historical Fleet
 
| Map = 5-2 Historical Fleet
 
| Fleet = 2CV, 1(F)BB, 1CAV, 2DD
 
| Fleet = 2CV, 1(F)BB, 1CAV, 2DD
| Route = {{MapRoute|B|blue|C|pink|E|pink|D|red|F|red|O|red}}
+
| Route = {{MapRoute|B|blue|C|pink|D|red|F|red|O|red}}
 
| Notes = CVs must be {{ShipLink|Zuikaku}} and {{ShipLink|Shoukaku}}, and fleet must be Fast.
 
| Notes = CVs must be {{ShipLink|Zuikaku}} and {{ShipLink|Shoukaku}}, and fleet must be Fast.
 
| AS = 252
 
| AS = 252
 
}}
 
}}
 
}}
 
}}
 +
 +
===Map Unlocking & Progression===
 +
'''5-2''' is unlocked after clearing [[4-4]] HP bar and [[5-1]].
 +
 +
To clear the map, the boss's flagship must be sunk 4 times.
 +
*[[Support Expedition]]s are available on this map.
 +
 
===Stage Guide===
 
===Stage Guide===
 
{{MapBranchingTable
 
{{MapBranchingTable
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**'''FAST''' fleet '''AND''' one of the following conditions:
 
**'''FAST''' fleet '''AND''' one of the following conditions:
 
***Fleet contains Shoukaku '''AND''' Zuikaku, 2 DD and 2 wildcards
 
***Fleet contains Shoukaku '''AND''' Zuikaku, 2 DD and 2 wildcards
***Fleet contains no CV(B), 2 CVL and 2 DD (''Exactly 2 CVL, no more no less, (F)BB(V) not allowed'')
+
***Fleet contains no CV(B), 2 CVL, and 2 DD (''Exactly 2 CVL, no more no less, (F)BB(V) not allowed'')
***Fleet contains 1 CVL, 2 DD and CA(V)
+
***Fleet contains 1 CVL, 2 DD, and CA(V)
    
|C -> E =  
 
|C -> E =  
 
*Meet '''ANY''' of the following to '''FORCE''' E
 
*Meet '''ANY''' of the following to '''FORCE''' E
 
**Fleet contains SS(V), DE and AV
 
**Fleet contains SS(V), DE and AV
**Fleet contains (F)BB(V), CV(B) or CLT ('''Ignored if the fleet contains Shoukaku, Zuikaku and 2 DDs''')
+
**Fleet contains (F)BB(V), CV(B) or CLT ('''Ignored if the fleet contains Shoukaku, Zuikaku, and 2 DDs''')
 
**Fleet contains slow ship ('''Ignored if the fleet meets the historical requirement above''')
 
**Fleet contains slow ship ('''Ignored if the fleet meets the historical requirement above''')
 
**Fleets that do not meet any conditions of going to D
 
**Fleets that do not meet any conditions of going to D
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**Fleet contains CL and DD only
 
**Fleet contains CL and DD only
 
**Fleet contains [[Shouhou]], [[Yuubari]], DD = 2, CA+AO = 2, no CAV
 
**Fleet contains [[Shouhou]], [[Yuubari]], DD = 2, CA+AO = 2, no CAV
**Fleet contains Shouhou, 3 DD and one of the following
+
**Fleet contains Shouhou, 3 DD, and one of the following
 
***AO = 2
 
***AO = 2
 
***CA = 1 '''and''' CL+AO = 1
 
***CA = 1 '''and''' CL+AO = 1
**Fleet contains Yuubari, 2 DD and one of the following
+
**Fleet contains Yuubari, 2 DD, and one of the following
 
***AO = 1 '''and''' CA+DD = 4
 
***AO = 1 '''and''' CA+DD = 4
 
***AO = 2 '''and''' CA+DD = 3
 
***AO = 2 '''and''' CA+DD = 3
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*AO+CL+CA = 0
 
*AO+CL+CA = 0
 
}}
 
}}
 +
 +
===Historical Routing===
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{{/Historical_Ships}}
    
===Tips===
 
===Tips===
Unlocking 5-2 requires clearing '''both [[4-4]] and [[5-1]]'''.
+
This map is based on the historical operation known as '''Operation MO'''. Ships that participated in this operation can be used here to obtain special routing on this map.
*You must sink the boss 4 times to clear the map.
  −
*This map is based on the historical operation known as '''Operation MO'''. Ships that participated in this operation can be used here to obtain special routing on this map.
  −
**'''CV(L)''': [[Shoukaku]], [[Zuikaku]], [[Shouhou]]
  −
**'''CL''': [[Yuubari]]
  −
 
   
*Like [[5-1]], [[Standard Carrier Wo-Class]] Flagship also makes an appearance here, especially at pre-boss nodes.
 
*Like [[5-1]], [[Standard Carrier Wo-Class]] Flagship also makes an appearance here, especially at pre-boss nodes.
 
**[[AACI]] is required to reach and kill the boss node consistently.
 
**[[AACI]] is required to reach and kill the boss node consistently.
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|-|Historical fleets=
 
|-|Historical fleets=
 
*'''[[Shoukaku]], [[Zuikaku]], 2(F)BB/CA(V), 2DD''' (Fast)
 
*'''[[Shoukaku]], [[Zuikaku]], 2(F)BB/CA(V), 2DD''' (Fast)
 +
*'''[[Yuubari]], 2CVL, 3CA(V)'''
 
*2CV(L/B), 2DD, 2CA(V) (Fast)
 
*2CV(L/B), 2DD, 2CA(V) (Fast)
 
*Route = {{MapRoute|B|blue|C|pink|D|red|F|red|O|red}}
 
*Route = {{MapRoute|B|blue|C|pink|D|red|F|red|O|red}}
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|-|Non-Historical fleets=
 
|-|Non-Historical fleets=
*2CV(B), 2FBB/CA(V), 2DD
+
*2CV(B), 2FBB/CA(V), 2CA(V)/CL(T)/DD
 
*Route = {{MapRoute|B|blue|C|pink|E|red|F|red|O|red}}
 
*Route = {{MapRoute|B|blue|C|pink|E|red|F|red|O|red}}
 
**LoS required: '''≥ 71''' (Cn2)
 
**LoS required: '''≥ 71''' (Cn2)
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</tabber>
 
</tabber>
    +
===Resource Nodes===
 +
{{MapRoute|G|green|J|green}} are "Normal Resource Nodes" rewarding respectively ammo {{Ammo}}, and bauxite {{Bauxite}}.
 +
*''See [[Resource Node|here]] for more details.
   −
===SS and Carrier Exp farming===
+
====SS and Carrier Exp farming====
 
The 1st enemy node being an Air Node, it's possible to take advantage of how it works to level up any SS(V) as well as "carriers" '''risk-free'''.
 
The 1st enemy node being an Air Node, it's possible to take advantage of how it works to level up any SS(V) as well as "carriers" '''risk-free'''.
 
*All SS(V) won't take any damage on Node {{MapRoute|C|pink}}, so any SS(V) fleet can level up risk-free on this node.
 
*All SS(V) won't take any damage on Node {{MapRoute|C|pink}}, so any SS(V) fleet can level up risk-free on this node.
*If you possess one or more {{EquipmentLink|12cm 30-tube Rocket Launcher Kai Ni}}, it is possible to take advantage of its special mechanic to also level up your CV(L), BBV, CAV, and AV.
+
*If possessing one or more {{EquipmentLink|12cm 30-tube Rocket Launcher Kai Ni}}, it is possible to take advantage of the [[AARB]] mechanic to also level up CV(L), BBV, CAV, and AV.
**By equipping one RLK2 on carriers, pass a certain AA threshold, said carrier won't take any damage on the Air Node.
+
**By equipping one RLK2 on carriers, passing a certain AA threshold, said carrier won't take any damage on the Air Node.
 
**Having more than 1 RLK2 on the same ship decreases the AA threshold, making it possible to level up weaker carriers.
 
**Having more than 1 RLK2 on the same ship decreases the AA threshold, making it possible to level up weaker carriers.
*Once you cleared Node {{MapRoute|C|pink}}, you retreat to your base and repeat.
+
*Once Node {{MapRoute|C|pink}} cleared , retreat to the base and repeat.
 
*There is a random chance to off route to Node {{MapRoute|A|violet}}, losing some resources, but this is negligible.
 
*There is a random chance to off route to Node {{MapRoute|A|violet}}, losing some resources, but this is negligible.
  
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