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{{World/Hub}}
 
==World 1-5: 【Extra Operation】 鎮守府近海 Seas Near the Naval Base==
 
==World 1-5: 【Extra Operation】 鎮守府近海 Seas Near the Naval Base==
 
{{LabSortieworld
 
{{LabSortieworld
| map = 1 05.png
+
| page = World 1/1-5
 
| difficulty = ☆ ☆ ☆ ☆ ☆
 
| difficulty = ☆ ☆ ☆ ☆ ☆
 
| item = None
 
| item = None
Line 7: Line 8:  
| code = 鎮守府近海対潜哨戒 (Anti-submarine Patrol in Seas Near the Naval Base)
 
| code = 鎮守府近海対潜哨戒 (Anti-submarine Patrol in Seas Near the Naval Base)
 
| jptext = なるべく小編成の対潜哨戒部隊を編成し、鎮守府近海に出没する敵潜水艦を捜索。これを捕捉制圧、近海の安全な航行を実現せよ!
 
| jptext = なるべく小編成の対潜哨戒部隊を編成し、鎮守府近海に出没する敵潜水艦を捜索。これを捕捉制圧、近海の安全な航行を実現せよ!
| entext = Form a small anti-submarine patrol fleet, discover and suppress the enemy submarines deployed in seas near the naval base!}}
+
| entext = Form a small anti-submarine patrol fleet, discover and suppress the enemy submarines deployed in seas near the naval base!
 +
}}
 +
 
 +
===Map Unlocking & Progression===
 +
'''1-5''' is unlocked after clearing [[1-4]].
 +
 
 +
To clear the map, the boss's flagship must be sunk 4 times.
 +
*Clearing this map rewards '''75 [[Ranking]] points''' and a '''[[medal]]'''.
 +
*The map will reset at midnight JST at the beginning of every month.
    
===Stage Guide===
 
===Stage Guide===
 
{{MapBranchingTable
 
{{MapBranchingTable
 
|title = 1-5 Branching Rules
 
|title = 1-5 Branching Rules
|expand = true
   
|id = 1-5
 
|id = 1-5
 
|order = D,E,C,F,G
 
|order = D,E,C,F,G
Line 51: Line 59:     
===Tips===
 
===Tips===
Clearing this map gives you '''75 points''' and a '''medal'''. At the beginning of each month, the boss HP bar will be reset, thus allowing you to obtain the medal and bonus points again.
+
*Enemy fleets along the route to the boss are composed purely of submarines.
*Unlike quests, the time limit for all Extra Operation is 11:59 PM JST on the last day of the month. Defeating the enemy flagship after the time limit will not count towards either the previous month or the next month.
+
**Always use [[Line Abreast]] against SS.
*If the HP bar did not reset for you, re-logging into the game typically will fix the problem.
+
**At various HQ level thresholds, enemy compositions will increase in difficulty, but if training a fleet of DD, CL, and DE, and also maintaining strong ASW equipment, this should be manageable.
*Enemy fleets along the route to boss are composed purely of submarines.  
+
*Using DDs and CLs that have an ASW stat over 100, DEs that have an ASW stat over 60, or ships with native OASW will allow them to perform an [[OASW]] attack, which is very helpful on this map.
**At various HQ level thresholds, enemy compositions will increase in difficulty, but if you train a fleet of Destroyers, Light Cruisers and Escorts and maintain strong ASW equipment it should be manageable.
+
*This map is very useful to complete {{Q|Bd8}} (Sink 6 Submarines) and {{Q|Bw5}} (Sink 15 Submarines).
***Using [[Isuzu|Isuzu Kai Ni]] or any DD/CL that has ASW stats that go over 100, or DE that has an ASW of 60 or higher will allow them to perform a [[Combat/Opening Anti-Submarine Warfare|OASW attack]], which can be very helpful on this map. It can easily turn this map to your advantage for the most part.
+
See ''[[ASW|here]]'' for more general information about Anti-Submarine Warfare.
  −
<br/>'''Recommended Fleet'''
  −
*'''1CVL, 1 BBV, 2 DD/CL''' - recommended for beginners.
  −
**Equipping the Saiun to the CVL will minimize the chance of <span style="color:red">Crossing the T - Disadvantage</span>
  −
**At least 1 BBV is highly recommended as it is capable of performing ASW while also granting you a second shelling phase.
  −
*If you happen to own [[Taiyou]], she is highly recommended for this map as she's the only light carrier capable of fighting submarines efficiently.
  −
**At Kai, she's capable of [[Combat#Anti-Sub_Warfare|Preemptive ASW attack]] using any ASW plane, making her the most resourceful light carrier to take out submarines on that map.
  −
** If you do not own [[Taiyou]], any other CVL can work, but their damage output will be limited in comparison to her's.
  −
* 2-4 DD/DE, 0-2 CL capable of [[Combat#Anti-Sub_Warfare|Preemptive ASW attack]] is recommended for experienced players since the DD and CL will be able to perform two rounds of ASW attacks without the need for a BBV (useful if you want to save your resources).
  −
**Do not use more than 2 CL (CT and CLT don't count as CLs) in your composition if you are attempting the above set-up, or you ''will'' get routed to I.
  −
*DE can be used in place of DDs for this map and are economically efficient for your resources in the process.
  −
**A full fleet of 4 DE will take a slightly different path (with easier sub enemies) over other compositions, but will still reach the boss node
     −
<br/>'''Sparkling'''
+
===Recommended Fleets===
*This map can now also double for [[Morale_and_Fatigue#Running_1-5|Flagship Sparkling]] for any DD / CL, preferably with [[Combat#Anti-Sub_Warfare|Preemptive ASW attack]].
+
<tabber>
*Recommended Sparkling Fleet: 1 DD/CL with ASW equipment ([[Combat#Anti-Sub_Warfare|Preemptive ASW attack]] is preferred, but not essential) as Flagship + 2-3 throwaway LV 1 DDs + Any other throwaway ships
+
|-|Medium fleet=
**By doing this, you can basically sparkle your DD while taking far less damage, aside from the occasional bad targeting roll.
+
*'''1CVL, 1BBV 2DD/CL''' (recommended for beginners)
**Critically, this leveling method works best '''after''' level 80, as throwaway destroyers without ASW equipment are unable to defeat the armor of the most subs on the map, guaranteeing your flag an MVP.
+
*Route = {{MapRoute|A|red|D|red|F|red|G|blue|J|red}}
**Most importantly, by covering three nodes, you gain far more morale per node than you would from sparkling at 1-1.
+
**Equipping a [[Saiun]] to the CVL will minimize the chance of {{color|red|Red T Disadvantage}}.
** If you plan to use throwaway DDs, be sure to not use DDs you plan to keep/train since you are likely to choose to scrap them afterward the sparkling process.
+
**At least 1 BBV is recommended as it is capable of performing ASW while also granting a second shelling phase.
 +
**A [[CVE]] (ASW CVL) is highly recommended for this map as they are CVLs capable of fighting submarines efficiently.
 +
**See [[OASW]] for more detail on how they work.
 +
|-|Light fleets=
 +
*'''2-4DD/DE, 0-2CL'''
 +
*Route = {{MapRoute|A|red|D|red|F|red|G|blue|J|red}}
 +
**The use [[OASW]] capable ships is highly recommended since the ships will be able to perform two rounds of ASW attacks, with one before any enemy SS opening torpedo attack.
   −
===Nodes and Enemy Encounters===
+
*'''4DE'''
{{#invoke:EnemyEncounters2|encounterTemplate
+
*Route = {{MapRoute|A|red|D|red|E|red|J|red}}
|A_label = 敵偵察潜水艦
+
**DEs are more economical resources-wise.
|A-1_node_info = ss_ka-class
+
**The path is a bit easier while also reaching the boss node.
|A-1_form = echelon
+
</tabber>
|A-1_xp =
+
 
|A-1_enemy_air_power =
+
===Sparkling===
|A-2_node_info = ss_ka-class_elite
+
This map can now also double for [[Morale_and_Fatigue#Running_1-5|Flagship Sparkling]] for any DD, CL, or DE, preferably with [[OASW]].
|A-2_form = echelon
+
*Recommended Sparkling Fleet:
|A-2_xp =
+
**1DD/CL, ASW focused ([[OASW]] is preferred, but not essential), as flagship, and 2 to 3 throwaway LV 1 DDs.
|A-2_enemy_air_power =
+
**By doing this, the flagship is sparkled while taking almost no damage, aside from the occasional bad targeting roll.
|A-3_node_info = ss_ka-class_elite ss_ka-class
+
**Critically, this leveling method works best '''after''' HQ 80, as throwaway destroyers without ASW equipment are unable to defeat the armor of the most subs on the map, guaranteeing the flagship being MVP.
|A-3_form = echelon
+
**Most importantly, by covering three nodes, far more morale is gained per run than from [[1-1]].
|A-3_xp =
+
**If planning to use throwaway DDs, be sure to not use DDs planned to keep/train since they are meant to be scraped afterward.
|A-3_enemy_air_power =
+
 
|A-4_node_info = ss_ka-class ss_ka-class ss_ka-class
+
{{Map/Footer|1-5|
|A-4_form = echelon
  −
|A-4_xp =
  −
|A-4_enemy_air_power =
  −
|A-5_node_info = ss_ka-class_elite ss_ka-class ss_ka-class
  −
|A-5_form = echelon
  −
|A-5_xp =
  −
|A-5_enemy_air_power =
  −
|A-6_node_info = ss_ka-class ss_ka-class
  −
|A-6_form = echelon
  −
|A-6_xp =
  −
|A-6_enemy_air_power =
  −
|
  −
|B_label = '''<span style="color:blue">Battle Avoided</span>'''
  −
|B1_node_info = "Must be my imagination" (battle avoided)
  −
|
  −
|C_label = 敵通商破壊高速水上艦隊 A群
  −
|C-1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class dd_i-class
  −
|C-1_form = line_ahead
  −
|C-1_xp =
  −
|C-1_enemy_air_power =
  −
|C-2_node_info = cl_he-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model
  −
|C-2_form = line_ahead
  −
|C-2_xp =
  −
|C-2_enemy_air_power =
  −
|C-3_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class
  −
|C-3_form = line_ahead
  −
|C-3_xp =
  −
|C-3_enemy_air_power =
  −
|C-4_node_info = cl_he-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class dd_i-class
  −
|C-4_form = line_ahead
  −
|C-4_xp =
  −
|C-4_enemy_air_power =
  −
|C-5_node_info = cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model
  −
|C-5_form = line_ahead
  −
|C-5_xp =
  −
|C-5_enemy_air_power =
  −
|C-6_node_info = cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model
  −
|C-6_form = line_ahead
  −
|C-6_xp =
  −
|C-6_enemy_air_power =
  −
|
  −
|D_label = 敵潜水艦隊B群
  −
|D-1_node_info = ss_ka-class_elite ss_ka-class_elite
  −
|D-1_form = echelon
  −
|D-1_xp =
  −
|D-1_enemy_air_power =
  −
|D-2_node_info = ss_yo-class_elite ss_ka-class ss_ka-class
  −
|D-2_form = echelon
  −
|D-2_xp =
  −
|D-2_enemy_air_power =
  −
|D-3_node_info = ss_yo-class_elite ss_yo-class_elite
  −
|D-3_form = echelon
  −
|D-3_xp =
  −
|D-3_enemy_air_power =
  −
|D-4_node_info = ss_yo-class_elite ss_yo-class ss_yo-class
  −
|D-4_form = echelon
  −
|D-4_xp =
  −
|D-4_enemy_air_power =
  −
|D-5_node_info = ss_ka-class ss_ka-class
  −
|D-5_form = echelon
  −
|D-5_xp =
  −
|D-5_enemy_air_power =
  −
|D-6_node_info = ss_ka-class_elite ss_ka-class ss_ka-class
  −
|D-6_form = echelon
  −
|D-6_xp =
  −
|D-6_enemy_air_power =
  −
|
  −
|E_label = 敵潜水艦隊C群
  −
|E-1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class
  −
|E-1_form = echelon
  −
|E-1_xp =
  −
|E-1_enemy_air_power =
  −
|E-2_node_info = ss_yo-class_elite ss_ka-class_elite ss_ka-class_elite
  −
|E-2_form = echelon
  −
|E-2_xp =
  −
|E-2_enemy_air_power =
  −
|E-3_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class
  −
|E-3_form = echelon
  −
|E-3_xp =
  −
|E-3_enemy_air_power =
  −
|E-4_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite
  −
|E-4_form = echelon
  −
|E-4_xp =
  −
|E-4_enemy_air_power =
  −
|E-5_node_info = ss_ka-class ss_ka-class ss_ka-class
  −
|E-5_form = echelon
  −
|E-5_xp =
  −
|E-5_enemy_air_power =
  −
|E-6_node_info = ss_yo-class ss_ka-class ss_ka-class
  −
|E-6_form = echelon
  −
|E-6_xp =
  −
|E-6_enemy_air_power =
  −
|
  −
|F_label = 敵潜水艦隊A群
  −
|F-1_node_info = ss_yo-class_elite ss_ka-class_elite ss_ka-class ss_ka-class
  −
|F-1_form = echelon
  −
|F-1_xp =
  −
|F-1_enemy_air_power =
  −
|F-2_node_info = ss_yo-class_elite ss_ka-class ss_ka-class ss_ka-class
  −
|F-2_form = echelon
  −
|F-2_xp =
  −
|F-2_enemy_air_power =
  −
|F-3_node_info = ss_yo-class_elite ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite
  −
|F-3_form = echelon
  −
|F-3_xp =
  −
|F-3_enemy_air_power =
  −
|F-4_node_info = ss_yo-class_elite ss_ka-class_elite ss_ka-class_elite ss_ka-class
  −
|F-4_form = echelon
  −
|F-4_xp =
  −
|F-4_enemy_air_power =
  −
|F-5_node_info = ss_yo-class ss_ka-class ss_ka-class
  −
|F-5_form = echelon
  −
|F-5_xp =
  −
|F-5_enemy_air_power =
  −
|F-6_node_info = ss_yo-class_elite ss_ka-class ss_ka-class
  −
|F-6_form = echelon
  −
|F-6_xp =
  −
|F-6_enemy_air_power =
  −
|
  −
|G_label = '''<span style="color:blue">Battle Avoided</span>'''
  −
|G1_node_info = "Must be my imagination" (battle avoided)
  −
|
  −
|H_label = 敵通商破壊高速水上艦隊 B群
  −
|H-1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class dd_i-class
  −
|H-1_form = line_ahead
  −
|H-1_xp =
  −
|H-1_enemy_air_power =
  −
|H-2_node_info = cl_he-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class dd_i-class
  −
|H-2_form = line_ahead
  −
|H-2_xp =
  −
|H-2_enemy_air_power =
  −
|H-3_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class
  −
|H-3_form = line_ahead
  −
|H-3_xp =
  −
|H-3_enemy_air_power =
  −
|H-4_node_info = cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model
  −
|H-4_form = line_ahead
  −
|H-4_xp =
  −
|H-4_enemy_air_power =
  −
|H-5_node_info = cl_he-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model
  −
|H-5_form = line_ahead
  −
|H-5_xp =
  −
|H-5_enemy_air_power =
  −
|H-6_node_info = cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-Class_late_model
  −
|H-6_form = line_ahead
  −
|H-6_xp =
  −
|H-6_enemy_air_power =
  −
|
  −
|I_label = 敵侵攻機動部隊
  −
|I-1_node_info = cvl_nu-class_elite cl_he-class_flagship dd_i-class_late_model dd_i-class dd_i-class
  −
|I-1_form = diamond
  −
|I-1_xp =
  −
|I-1_enemy_air_power = 24
  −
|I-2_node_info = cv_wo-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class dd_i-class
  −
|I-2_form = diamond
  −
|I-2_xp =
  −
|I-2_enemy_air_power = 28
  −
|I-3_node_info = cvl_nu-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model
  −
|I-3_form = diamond
  −
|I-3_xp =
  −
|I-3_enemy_air_power = 23
  −
|I-4_node_info = cv_wo-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model
  −
|I-4_form = diamond
  −
|I-4_xp =
  −
|I-4_enemy_air_power = 28
  −
|I-5_node_info = cvl_nu-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class dd_i-class
  −
|I-5_form = diamond
  −
|I-5_xp =
  −
|I-5_enemy_air_power = 23
  −
|I-6_node_info = cv_wo-class_flagship cl_he-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model
  −
|I-6_form = diamond
  −
|I-6_xp =
  −
|I-6_enemy_air_power = 28
  −
|
  −
|J_label = 敵通商破壊主力潜水艦隊
  −
|J-1_node_info = ss_yo-class_flagship ss_ka-class ss_ka-class ss_ka-class
  −
|J-1_form = echelon
  −
|J-1_xp =
  −
|J-1_enemy_air_power =
  −
|J-2_node_info = ss_yo-class_flagship ss_yo-class_elite ss_ka-class ss_ka-class
  −
|J-2_form = echelon
  −
|J-2_xp =
  −
|J-2_enemy_air_power =
  −
|J-3_node_info = ss_so-class_flagship ss_yo-class_elite ss_ka-class ss_ka-class
  −
|J-3_form = echelon
  −
|J-3_xp =
  −
|J-3_enemy_air_power =
  −
|J-4_node_info = ss_so-class_flagship ss_yo-class_elite ss_yo-class_elite ss_ka-class
  −
|J-4_form = echelon
  −
|J-4_xp =
  −
|J-4_enemy_air_power =
  −
|J-5_node_info = ss_yo-class_flagship ss_ka-class ss_ka-class
  −
|J-5_form = echelon
  −
|J-5_xp =
  −
|J-5_enemy_air_power =
  −
|J-6_node_info = ss_yo-class_elite ss_ka-class ss_ka-class
  −
|J-6_form = echelon
  −
|J-6_xp =
  −
|J-6_enemy_air_power =
  −
|J-7_node_info = ss_ka-class_elite ss_ka-class ss_ka-class
  −
|J-7_form = echelon
  −
|J-7_xp =
  −
|J-7_enemy_air_power =
  −
|
  −
|final_form =
  −
|boss_node = J
  −
}}
     −
{{:{{BASEPAGENAME}}/1-5/Drop list}}
+
|enemycompsnotes=
    +
|shipdropnotes= *[[Akashi]] drops only if currently not possessed, meaning that duplicates cannot be dropped here.
   −
===Notes===
+
}}
* {{ShipLink|Akashi}} drops for those who are HQ40+. She only drops in 1-5 if you currently do not have {{ShipLink|Akashi}}, meaning that you cannot get duplicates this way.
 
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