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Difference between revisions of "User:Ninnin/Sandbox/4"

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==test==
+
==Old Guaranteed Shootdown Formula==
{| class="mw-collapsible mw-collapsed wikitable"
+
I keep that here in case it become relevent again in the future.
!colspan=2|Ship!!Type!!test
+
{{Formula
|-
+
|Title=Guaranteed Shootdown Formula
{{calc|format=table|#|@all_names|~suffix~Kai Ni|?banner|?link}}
+
|Math=\text{Guaranteed}= \lfloor \text{AACI}_\text{shotA} \times \text{AAR}_\text{AACI} \rfloor + \text{AACI}_\text{shotB}
|}
+
|Var=<math>\text{AAR}_\text{AACI}</math> the attacking plane's '''AACI Resist'''.
 +
**Value is suspected to be equal to <math>\text{AAR}_\text{ship}</math>, but not confirmed for all planes.<ref>https://github.com/noro6/kc-web/blob/main/src/classes/aerialCombat/shootDownInfo.ts#L115</ref>
 +
* <math>\text{AACI}_\text{shotA}</math> and <math>\text{AACI}_\text{shotB}</math> are Anti Air Cut-in (AACI) Shot-down values
 +
** See [[#Anti-Air Cut-in|Shot down per slot column of AACI Patterns]] for values in tooltips.
 +
*** Player fleet uses <math>\text{AACI}_\text{shotA} = 1</math>, <math>\text{AACI}_\text{shotB} = 0</math> if no AACI triggered
 +
*** Enemy fleet uses <math>\text{AACI}_\text{shotA} = 0</math>, <math>\text{AACI}_\text{shotB} = 0</math> if no AACI triggered
 +
*** Values for API values after 13 are unconfirmed
  
{| class="mw-collapsible mw-collapsed wikitable sortable"
+
<references/>
!Icon!!Name!!Combat<br>Radius
+
}}
{{Calc|format=table|#|@equipment|?icon|?link|?combat_radius|?deployment_cost|~is_lbas_attack_aircraft~true}}
 
|}
 
 
 
 
 
{|class="wikitable" style="width:100%"
 
|+ Ship Availability
 
|-
 
!rowspan=2 width="5%"|Ship Type
 
!colspan=2|Buidable
 
!colspan=2|Unbuidable
 
|-
 
!width="30%"|Craftable
 
!width="15%"|LSC only
 
!width="25%"|[[Drop]]s
 
!width="25%"|[[Template:Event Drop|Event Only]]
 
|-
 
!DE
 
|{{calc|@base_names|~code~DE|~buildable~true|?link|concat=&#32;'''·'''&#32;|sort=type,sort_id}}
 
|{{calc|@base_names|~code~DE|~buildable~false|~buildable_lsc~true|?link|concat=&#32;'''·'''&#32;|sort=type,sort_id}}
 
|{{calc|@base_names|~code~DE|~buildable_or~false|~dropable~true|?link|concat=&#32;'''·'''&#32;|sort=type,sort_id}}
 
|{{calc|@base_names|~code~DE|~buildable_or~false|~dropable~false|?link|concat=&#32;'''·'''&#32;|sort=type,sort_id}}
 
|}
 
 
 
{{ToolTip|[[AR]]|{{calc|@base_names|~code~CT|?banner|concat=&#32;<br>&#32;}}}}
 

Latest revision as of 20:57, 5 November 2023

Old Guaranteed Shootdown Formula

I keep that here in case it become relevent again in the future.

Guaranteed Shootdown Formula
[math]\displaystyle{ \text{Guaranteed}= \lfloor \text{AACI}_\text{shotA} \times \text{AAR}_\text{AACI} \rfloor + \text{AACI}_\text{shotB} }[/math]
With
  • [math]\displaystyle{ \text{AAR}_\text{AACI} }[/math] the attacking plane's AACI Resist.
    • Value is suspected to be equal to [math]\displaystyle{ \text{AAR}_\text{ship} }[/math], but not confirmed for all planes.[1]
  • [math]\displaystyle{ \text{AACI}_\text{shotA} }[/math] and [math]\displaystyle{ \text{AACI}_\text{shotB} }[/math] are Anti Air Cut-in (AACI) Shot-down values
    • See Shot down per slot column of AACI Patterns for values in tooltips.
      • Player fleet uses [math]\displaystyle{ \text{AACI}_\text{shotA} = 1 }[/math], [math]\displaystyle{ \text{AACI}_\text{shotB} = 0 }[/math] if no AACI triggered
      • Enemy fleet uses [math]\displaystyle{ \text{AACI}_\text{shotA} = 0 }[/math], [math]\displaystyle{ \text{AACI}_\text{shotB} = 0 }[/math] if no AACI triggered
      • Values for API values after 13 are unconfirmed