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==test==
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==Old Guaranteed Shootdown Formula==
{| class="mw-collapsible mw-collapsed wikitable"
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I keep that here in case it become relevent again in the future.
!colspan=2|Ship!!Type!!test
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{{Formula
{{calc|format=table|@base_names|#|?banner|?name|?code_link|?night_battle_power|sort=}}
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|Title=Guaranteed Shootdown Formula
|}
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|Math=\text{Guaranteed}= \lfloor \text{AACI}_\text{shotA} \times \text{AAR}_\text{AACI} \rfloor + \text{AACI}_\text{shotB}
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|Var=<math>\text{AAR}_\text{AACI}</math> the attacking plane's '''AACI Resist'''.
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**Value is suspected to be equal to <math>\text{AAR}_\text{ship}</math>, but not confirmed for all planes.<ref>https://github.com/noro6/kc-web/blob/main/src/classes/aerialCombat/shootDownInfo.ts#L115</ref>
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* <math>\text{AACI}_\text{shotA}</math> and <math>\text{AACI}_\text{shotB}</math> are Anti Air Cut-in (AACI) Shot-down values
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** See [[#Anti-Air Cut-in|Shot down per slot column of AACI Patterns]] for values in tooltips.
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*** Player fleet uses <math>\text{AACI}_\text{shotA} = 1</math>, <math>\text{AACI}_\text{shotB} = 0</math> if no AACI triggered
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*** Enemy fleet uses <math>\text{AACI}_\text{shotA} = 0</math>, <math>\text{AACI}_\text{shotB} = 0</math> if no AACI triggered
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*** Values for API values after 13 are unconfirmed
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{| class="mw-collapsible mw-collapsed wikitable sortable"
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<references/>
!Icon!!Name!!Combat<br>Radius
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}}
{{Calc|format=table|#|@equipment|?icon|?link|?combat_radius|~is_lbas_attack_aircraft~true}}
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|}
 
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