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WIP
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==Old Guaranteed Shootdown Formula==
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I keep that here in case it become relevent again in the future.
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{{Formula
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|Title=Guaranteed Shootdown Formula
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|Math=\text{Guaranteed}= \lfloor \text{AACI}_\text{shotA} \times \text{AAR}_\text{AACI} \rfloor + \text{AACI}_\text{shotB}
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|Var=<math>\text{AAR}_\text{AACI}</math> the attacking plane's '''AACI Resist'''.
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**Value is suspected to be equal to <math>\text{AAR}_\text{ship}</math>, but not confirmed for all planes.<ref>https://github.com/noro6/kc-web/blob/main/src/classes/aerialCombat/shootDownInfo.ts#L115</ref>
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* <math>\text{AACI}_\text{shotA}</math> and <math>\text{AACI}_\text{shotB}</math> are Anti Air Cut-in (AACI) Shot-down values
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** See [[#Anti-Air Cut-in|Shot down per slot column of AACI Patterns]] for values in tooltips.
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*** Player fleet uses <math>\text{AACI}_\text{shotA} = 1</math>, <math>\text{AACI}_\text{shotB} = 0</math> if no AACI triggered
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*** Enemy fleet uses <math>\text{AACI}_\text{shotA} = 0</math>, <math>\text{AACI}_\text{shotB} = 0</math> if no AACI triggered
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*** Values for API values after 13 are unconfirmed
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<references/>
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}}
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