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− | WIP
| + | ==Old Guaranteed Shootdown Formula== |
| + | I keep that here in case it become relevent again in the future. |
| + | {{Formula |
| + | |Title=Guaranteed Shootdown Formula |
| + | |Math=\text{Guaranteed}= \lfloor \text{AACI}_\text{shotA} \times \text{AAR}_\text{AACI} \rfloor + \text{AACI}_\text{shotB} |
| + | |Var=<math>\text{AAR}_\text{AACI}</math> the attacking plane's '''AACI Resist'''. |
| + | **Value is suspected to be equal to <math>\text{AAR}_\text{ship}</math>, but not confirmed for all planes.<ref>https://github.com/noro6/kc-web/blob/main/src/classes/aerialCombat/shootDownInfo.ts#L115</ref> |
| + | * <math>\text{AACI}_\text{shotA}</math> and <math>\text{AACI}_\text{shotB}</math> are Anti Air Cut-in (AACI) Shot-down values |
| + | ** See [[#Anti-Air Cut-in|Shot down per slot column of AACI Patterns]] for values in tooltips. |
| + | *** Player fleet uses <math>\text{AACI}_\text{shotA} = 1</math>, <math>\text{AACI}_\text{shotB} = 0</math> if no AACI triggered |
| + | *** Enemy fleet uses <math>\text{AACI}_\text{shotA} = 0</math>, <math>\text{AACI}_\text{shotB} = 0</math> if no AACI triggered |
| + | *** Values for API values after 13 are unconfirmed |
| + | |
| + | <references/> |
| + | }} |