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''The advice on this page is just general advice. For more personalised advice, you are welcome to join the [https://discord.gg/fAK6K9j ENWiki Discord].''
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{{imbox|type=content|image = [[Image:Imbox outdated.png|42px]]|textstyle=color:red|text='''''This article [[:Category:Outdated Articles|outdated]] and needs updating.<br>It is notably lacking details about newer events mechanics and current META strategies.
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[[Category:Outdated Articles]]}}
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''The advice on this page is just general advice. For more personalized advice, you are welcome to join the [https://discord.gg/fAK6K9j ENWiki Discord].''
    
=Introduction=
 
=Introduction=
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==Mechanics==
 
==Mechanics==
===Participation requirements===
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{{Template:Event Mechanics}}
*Must have a 75% sortie win ratio.
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*Must have 5 empty ship slots for new ships.
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*Must have 20 free equipment slots.
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===Special Mechanics===
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<tabber>
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|-|Difficulties=
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*The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium), Operation C ({{lang|ja|丙}}, Easy) or Operation D ({{lang|ja|丁}}, Casual) .
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**Choosing Hard or Normal requires a certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
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**When switching from any '''"lower"''' difficulty to any '''"higher"''' difficulty, the map will fully be reset.
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**When switching from any '''"higher"''' difficulty to any '''"lower"''' difficulty, the map will stay in the very same state it was previously, with only +25% of TP/HP being reset on the current phase's TP/HP bar.
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*Beginning with the second map, '''difficulty progression rules''' apply.
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** In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard.
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** e.g., to do E-2 on hard, you must have completed E-1 on normal or hard.
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*To simulate simultaneity of battles in different locations, '''[[Ship Locking|Fleet Tags]]''' conditions & deployment restrictions are employed.
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** Ships not already color-tagged will be tagged with the color associated with a map or map's phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event.
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** One map can use multiple tags, usually separated by phases or fleets.
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** Several maps can share one or more tags.
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** On Normal or Hard difficulty, ships must have either the same-colored tag as the map/phase being deployed to, or no tag at all.
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*** This requirement is sometimes waived on certain maps, mostly on the last map of the event where tags only matter on Hard, or on post-clear.
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|-|Fleets=
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*The '''[[Combined Fleet]]''' (CF), a fleet assembling both your 1st and 2nd fleets, may come back.
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** The CF is only available for your 1st and 2nd fleets, where the 2nd fleet can be merged with the 1st one in the Fleet menu.
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** The CF '''cannot''' be used in anything outside of event sorties.
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** 3 different types of CF are available, depending on the map requirements and your current fleet setup.
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** CF with a flagship that carries a the '''{{EquipmentLink|Fleet Command Facility}}''', will be able to make use of the '''Ship Evacuation''' mechanic.
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*** The evacuation requires an escort destroyer.
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*** The evacuation consumes the ships' entire fuel & ammo reserves.
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*** Only one ship can be evacuated per battle.
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*The '''[[Striking Force Fleet]]''' (SF), a fleet with '''seven''' ships, may come back.
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** The SF is only available for your 3rd fleet, where an extra 7th ship can be added in the Fleet menu.
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** The SF '''cannot''' be used in anything outside of event sorties.
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** A SF with a flagship that carries a the '''{{EquipmentLink|Striking Force Fleet Command Facility}}''', will be able to make use of the '''Single Ship Evacuation''' mechanic.
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*** The new Striking Force Fleet Command Facility will become obtainable and useable via [[Quests#F64|quest F64]].
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**** Note that the quest will consume the Fleet Command Facility and 2 [[Action Report]] in order to convert it into the new Striking Force Fleet Command Facility.
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**** The evacuation does not require an escort destroyer.
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**** The evacuation consumes the ship's entire fuel & ammo reserves.
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**** Only one ship can be evacuated per battle.
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**** '''The damage the ship suffered may become worse during the evacuation, but she will never sink.'''
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*Returning this event, the '''[[Vanguard Formation]]''' can be used.
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** This formation will organize the fleet such that the 2 to 3 last ships protect the 2 to 4 firsts ships of the Fleet.
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** This formation is available for single and strike force fleets made of [https://twitter.com/KanColle_STAFF/status/930623111862435841 4 to 7] ships.
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*** The formation makes ships more evasive in combat, especially with well-trained Destroyers.
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*** This formation is available '''only during the duration of the event''', on the event's maps as well as on the regular maps.
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|-|Friendly Fleets=
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*'''NPC [[Friendly Fleet]]ss''' (FF) may be introduced to the event.
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** FFs act as another unit that appears in particular battles to help aid your fleet when attacking the enemy.
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** If you want help from a FF, you may activate them via the "Friendly Fleet" button in the main menu
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*** If activated, one FF is randomly selected from a preset list of fleets to help your fleet.
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*** Depending on who is in your fleet influence which FF can help you, excluding the FFs containing ships you also have in your main fleet.
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*** The FF will appear at the start of either day or night battle, depending on the node.
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** FFs are usually available sometime after the start of the event, to help Admirals facing difficulties clearing the maps.
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|-|Gimmicks=
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*'''Completion Gimmicks''' are returning, asking you to accomplish certain requirements on a given map to unlock several things :
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** Boss debuff, from [[Summer 2015 Event]]'s final map, where once you reach the "Last Dance" of the final boss of a given map, you can unlock its debuffed form.
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** Map phases, where some map areas need to be unlocked, like on [[7-2]] and [[7-3]].
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*** Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut.
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*'''Enemy Radar Ambush Nodes''' have been introduced into the game.
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** Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet
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*** Your Fleet will not be able to fight against the enemy Fleet.
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*** By meeting certain conditions, you can evade these nodes.
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*[[Repairs#Emergency_Anchorage_Repair|'''Emergency Anchorage Maintenance/Repairs''']] 緊急泊地修理】
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** Both [[Akashi|Akashi Kai]] and [[Akitsushima|Akitsushima Kai]] will be capable of conducting emergency repairs; however, Akitsushima has more limited capabilities compared to Akashi.
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** See under [[Repairs#Emergency_Anchorage_Repairs|Emergency Anchorage Repairs]] for details.
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*[[Land-Based_Air_Squadron#High_Altitude_Air_Raid|'''High-Altitude Abyssal Bombers''']] that are resistant to all types of interceptors other than the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}} may also return this event.
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*{{EquipmentLink|Arctic Gear & Deck Personnel}} were introduced during the [[Fall 2020 Event]], and need to be equipped on CV(L) to sortie them on "arctic" maps.
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</tabber>
      
=Fleet Preparation=
 
=Fleet Preparation=
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* {{GreenGunDP}} x6
 
* {{GreenGunDP}} x6
 
* {{RedGunMedium}} x8
 
* {{RedGunMedium}} x8
* Enought {{RedGunHeavy}} for 4BBs
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* {{RedGunHeavy}} x8-12 depending on your BBs
* Reconn {{Seaplane}} x7
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* Reconn {{Seaplane}} x8
* Bomber{{Seaplane}} x2
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* Bomber {{Seaplane}} x2
* {{Land Based Attack Aircraft}} x6-8
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* {{SeaplaneFighter}} x2
 
* {{BluePlane}} x4
 
* {{BluePlane}} x4
 
* {{RedPlane}} x4
 
* {{RedPlane}} x4
* Carrier Fighters x8
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* {{GreenPlane}} x8
* {{GreenPlane}} x4 (6+ range for LBAS)
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* {{Land Based Attack Aircraft}} x6-8
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** {{GreenPlane}}{{Interceptor Fighter}}{{Interceptor Fighter2}} x4 (6+ range for LBAS)
 
* [[Saiun]] {{YellowPlane}}
 
* [[Saiun]] {{YellowPlane}}
* {{RedAmmo}} x2
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* {{RedAmmo}} x4
* {{AntiGroundArtillery}} x3
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* {{GreenAmmo}} x3
 
* {{TorpedoWeapon}} x10
 
* {{TorpedoWeapon}} x10
 
* {{TorpedoWeapon}} MidjetSub x2
 
* {{TorpedoWeapon}} MidjetSub x2
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As a general rule, you do not need a stockpile of primary resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}) in order to clear the event. Event periods are long enough to clear on your intended difficulty with natural regeneration. Stockpiling primary resources is still a good idea if you intend to do a lot of farming for rare event-only girls. Fuel and steel will be the most used resource followed by ammo. Bauxite use can vary wildly depending on enemy anti-air strength and LBAS utilization. It is also necessary for frontlining, but that is beyond the scope of this article. '''Therefore, you should not neglect leveling your girls and improving your equipment to stockpile.'''
 
As a general rule, you do not need a stockpile of primary resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}) in order to clear the event. Event periods are long enough to clear on your intended difficulty with natural regeneration. Stockpiling primary resources is still a good idea if you intend to do a lot of farming for rare event-only girls. Fuel and steel will be the most used resource followed by ammo. Bauxite use can vary wildly depending on enemy anti-air strength and LBAS utilization. It is also necessary for frontlining, but that is beyond the scope of this article. '''Therefore, you should not neglect leveling your girls and improving your equipment to stockpile.'''
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You will need a decent stockpile of buckets {{IR}} and flamethrowers {{IC}}. These resources are used liberally throughout the event and are relatively difficult to get in mass quantity during the limited event period.  
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You will need a decent stockpile of buckets {{IR}} and flamethrowers {{IC}}. These resources are used liberally throughout the event and are relatively difficult to get in mass quantity during the limited event period. {{IC}} are used for [[Friend Fleet]]s.
    
Refer to the main article on resource farming for details on how you go about farming the necessary resources.
 
Refer to the main article on resource farming for details on how you go about farming the necessary resources.
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<tabber>
 
<tabber>
 
|-|Casual/Easy=
 
|-|Casual/Easy=
* {{IR}}''': ''' 100~300
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* {{IR}}: ~100
* {{IC}}''': ''' ~300
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* {{IC}}: ~300
* {{Fuel}}{{Ammo}}{{Steel}}''': ''' Soft cap ~ 60,000
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* {{Fuel}}{{Ammo}}{{Steel}}: Soft cap ~ 60,000
* {{Bauxite}}''': ''' Soft cap ~ 40,000
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* {{Bauxite}}: Soft cap ~ 40,000
    
|-|Medium=
 
|-|Medium=
* {{IR}}''': ''' 500~800
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* {{IR}}: ~500
* {{IC}}''': ''' ~700
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* {{IC}}: ~600
* {{Fuel}}{{Ammo}}{{Steel}}''': ''' 100,000
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* {{Fuel}}{{Ammo}}{{Steel}}: 100,000
* {{Bauxite}}''': ''' 60,000
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* {{Bauxite}}: 60,000
    
|-|Hard=
 
|-|Hard=
* {{IR}}''': ''' 700~1,000
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* {{IR}}: ~700
* {{IC}}''': ''' ~1,000
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* {{IC}}: ~800
* {{Fuel}}{{Ammo}}{{Steel}}''': ''' 200,000
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* {{Fuel}}{{Ammo}}{{Steel}}: 200,000
* {{Bauxite}}''': ''' 120,000
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* {{Bauxite}}: 120,000
 
</tabber>
 
</tabber>
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[[Events]]
 
[[Events]]
 
{{Help}}
 
{{Help}}
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{{EventsPortal}}
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