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|C/red/darkblue -> K/pink = Fixed routing
 
|C/red/darkblue -> K/pink = Fixed routing
 
|G/empty -> H/battle, I/battle = Active Branching
 
|G/empty -> H/battle, I/battle = Active Branching
|H/battle -> C/red/darkblue = * Does not meet the requirements to go to J
+
|H/battle -> C/red/darkblue = * Meet '''ALL''' of the following requirements:
|H/battle -> J/battle = * Meet '''ANY''' of the following requirements:
+
** CTF or STF
** CTF: Fast fleet and amount of (F)BB(V) ≥ 3
+
** Slow fleet
** CTF: Fast fleet and amount of (F)BB(V) + CA(V) ≤ 4
+
** If Fast or Fast+ fleet:
** TCF
+
*** Amount of (F)BB(V) ≥ 2
 +
*** Amount of CV(B) ≥ 2
 +
*** Amount of CA(V) ≥ 3
 +
** ???
 +
|H/battle -> J/battle = * Does not meet the requirements to go to C
 
|J/battle -> L/battle = * Does not meet the requirements to go to M
 
|J/battle -> L/battle = * Does not meet the requirements to go to M
 
|J/battle -> M/battle = * Meet '''ALL''' of the following requirements:
 
|J/battle -> M/battle = * Meet '''ALL''' of the following requirements:
** CTF: Amount of CV(B/L) ≤ 4
+
** Amount of (F)BB(V) ≤ 3
** CTF: If fleet contains AV, then amount of CA(V) ≤ 2
+
** Amount of CV(B/L) ≤ 4
** STF: ???
+
** If Slow fleet, then amount of CL ≥ 2
** CTF/STF: If Slow fleet, then amount of CL ≥ 2
+
** ???
|K/pink -> L/battle = * CTF: Slow fleet
+
|K/pink -> L/battle = * Does not meet the requirements to go to M
|K/pink -> M/battle = * ???
+
|K/pink -> M/battle = * Meet '''ALL''' of the following requirements:
 +
** CTF: Fast fleet
 +
** CTF: Amount of CV(B) ≤ 2
 
|K/pink -> M1/empty = * CTF: Fast+ fleet
 
|K/pink -> M1/empty = * CTF: Fast+ fleet
 
|M2/empty -> M3/battle, P/battle = Active Branching
 
|M2/empty -> M3/battle, P/battle = Active Branching
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|R/empty -> R2/battle = * Meet '''ALL''' of the following requirements:
 
|R/empty -> R2/battle = * Meet '''ALL''' of the following requirements:
 
** Slow fleet
 
** Slow fleet
** SF: Amount of (F)BB(V) ≤ 2
+
** SF/STF: Amount of (F)BB(V) ≤ 2
** SF: Amount of (F)BB(V) + CV(B) ≤ 3
+
** SF/STF: Amount of (F)BB(V) + CV(B) ≤ 3
** SF: Amount of SS(V) = 0
+
** SF/STF: If fleet contains SS(V), then amount of AS 1?
** STF: If fleet contains SS(V), then amount of AS 1
  −
** STF: Amount of (F)BB(V) + CV(B) ≤ 2
   
|R/empty -> S/pink = * Meet '''ALL''' of the following requirements:
 
|R/empty -> S/pink = * Meet '''ALL''' of the following requirements:
 
** Fast fleet
 
** Fast fleet
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** Route to U unlocked
 
** Route to U unlocked
 
** SF: Amount of DD ≥ 3
 
** SF: Amount of DD ≥ 3
 +
** STF: Amount of CV(B) = 0
 
** STF: Amount of (F)BB(V) ≤ 2
 
** STF: Amount of (F)BB(V) ≤ 2
** STF: Amount of CV(B) = 0
+
** STF: If amount of (F)BB(V) = 3, then meet '''ALL''' of the following additional requirements:
 +
*** Amount of CA ≥ 2
 +
*** Amount of CL + DD ≥ 5
 +
*** Amount of DD ≥ 3?
 
** ???
 
** ???
 
|T/battle -> U/battle = * Route to V locked
 
|T/battle -> U/battle = * Route to V locked
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|T/battle -> V/battle = * Meet '''ALL''' of the following requirements:
 
|T/battle -> V/battle = * Meet '''ALL''' of the following requirements:
 
** Route to V unlocked
 
** Route to V unlocked
** SF: Amount of DD ≥ 3
+
** SF/STF: Amount of DD + DE ≥ 3
 
** STF: Fast fleet
 
** STF: Fast fleet
 
** STF: Amount of (F)BB(V) ≤ 3
 
** STF: Amount of (F)BB(V) ≤ 3
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==Phase 2.3 - Unlock the Boss Node==
 
==Phase 2.3 - Unlock the Boss Node==
Once phase 2 cleared, the following steps have to be performed to unlock the {{MapRoute|Q|red}} Boss:
+
Once phase 2 is cleared, the following steps have to be performed to unlock the {{MapRoute|X|red}} Boss:
 
{|class="wikitable"  
 
{|class="wikitable"  
 
! !! T!! U
 
! !! T!! U
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| Medium|| S x2|| A+ x2
 
| Medium|| S x2|| A+ x2
 
|-
 
|-
| Easy|| ?|| ?
+
| Easy|| S x2|| A+ x2
 
|-
 
|-
| Casual|| ?|| ?
+
| Casual|| S|| B+
 
|}
 
|}
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==Phase 2.7 - Unlock the Shortcuts==
 
==Phase 2.7 - Unlock the Shortcuts==
Once the {{MapRoute|X|red}} Boss unlocked, the following steps have to be performed to unlock the shortcuts:
+
Once the {{MapRoute|X|red}} Boss is unlocked, the following steps have to be performed to unlock the shortcuts:
 
{|class="wikitable"  
 
{|class="wikitable"  
 
! !! F!! Q!! M3
 
! !! F!! Q!! M3
 
|-
 
|-
| Hard|| S|| S|| S
+
| Hard|| S|| A+|| S
 
|-
 
|-
| Medium|| S|| S|| A+
+
| Medium|| A+|| A+|| A+
 
|-
 
|-
| Easy|| S|| S|| A+
+
| Easy|| A+|| A+|| A+
 
|-
 
|-
| Casual|| ?|| ?|| ?
+
| Casual|| A+|| A+|| -
 
|}
 
|}
   Line 258: Line 266:  
|-|Node F=
 
|-|Node F=
 
* Refer to [[#Phase 1 - TP]]'s fleet for composition and routing.
 
* Refer to [[#Phase 1 - TP]]'s fleet for composition and routing.
 +
* Fleet has to be Single and not Striking Force Fleet.
    
|-|Node Q=
 
|-|Node Q=
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|-|Node M3=
 
|-|Node M3=
The following need to be completed to reach node {{MapRoute|M3|red}}:
+
There are two option to reach node {{MapRoute|M3|red}}:
 +
* CTF: '''"[[#Phase 2 - Boss]]'s fleet" at "FAST+"''' with (F)BB(V) ≥ 2 '''AND''' CA(V) ≥ 3
 +
 
 +
-------------------------------
 +
OR
 +
-------------------------------
 +
 
 
#Assemble a CTF with 11 ships "FAST+" '''AND''' 1 ship "SLOW",
 
#Assemble a CTF with 11 ships "FAST+" '''AND''' 1 ship "SLOW",
 
#*Equip the flagship with the {{IconText|{{CommandFacility}}|FCF}} [[FCF]],
 
#*Equip the flagship with the {{IconText|{{CommandFacility}}|FCF}} [[FCF]],
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A possible fleet can then be:
 
A possible fleet can then be:
 
* CTF: '''"[[#Phase 2 - Boss]]'s fleet" at "FAST+" with 1SS(V)''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 
* CTF: '''"[[#Phase 2 - Boss]]'s fleet" at "FAST+" with 1SS(V)''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
* Route: {{MapRoute|2||G|blue|H|pink|C|darkorange|K|pink|M1|blue|M2|blue|M3|red}}
+
* Route: {{MapRoute|2||G|blue|H|red|C|darkorange|K|pink|M1|blue|M2|blue|M3|red}}
 
**See [[Speed|here]] for more details on how to achieve FAST+.
 
**See [[Speed|here]] for more details on how to achieve FAST+.
    +
*This composition method is '''NOT''' recommended and should only be consider if you lack spare BB and CA for later maps
 
;Trivia
 
;Trivia
 
This special gimmick a a reference to a real event, where a slow ship was left alone to maintain the high-speed pursuit of USS Tautog during this map's battle.
 
This special gimmick a a reference to a real event, where a slow ship was left alone to maintain the high-speed pursuit of USS Tautog during this map's battle.
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<tabber>
 
<tabber>
 
|-|STF=
 
|-|STF=
* STF: '''3(F)BB(V), 2CVL, 1CA(V)/CL + 1CL, 1-2CA/CLT, 3-4DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
+
* STF: '''FAST [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
 +
**Main: '''3(F)BB(V), 2CVL, 1CA(V)/CL
 +
**Escort: '''1CL, 1-2CA/CLT, 3-4DD
 
* Route: {{MapRoute|3||R|blue|S|pink|T|red|V|red|X|red}}
 
* Route: {{MapRoute|3||R|blue|S|pink|T|red|V|red|X|red}}
    
|-|SF=
 
|-|SF=
* [[Striking Force Fleet]]: '''0-2(F)BB(V), 1CVL, 1CAV/CL, 3-5DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
+
* [[Striking Force Fleet]]: '''FAST [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
* [[Striking Force Fleet]]: '''0-1FBB, 1CVL, 1CAV/CLT, 1CL, 3-4DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
+
** '''0-2(F)BB(V), 1CVL, 1CAV/CL, 3-5DD  
* [[Striking Force Fleet]]: '''1CL, 6DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
+
** '''0-1FBB, 1CVL, 1CAV/CLT, 1CL, 3-4DD
 +
** '''1CL, 6DD
 
* Route: {{MapRoute|3||R|blue|S|pink|T|red|U|red|V|red|X|red}}
 
* Route: {{MapRoute|3||R|blue|S|pink|T|red|U|red|V|red|X|red}}
 
**Those fleets are only advised for gimmicks clearing
 
**Those fleets are only advised for gimmicks clearing
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</tabber>
 
</tabber>
   −
*If the [[#Phase 2.7 - Unlock the Shortcuts]] is not cleared yet, the routing might be a bit longer.
+
*If the [[#Phase 2.7 - Unlock the Shortcuts]] is not cleared yet, the fleet will route through extra node {{MapRoute|U|Red}}.
 
* LBAS range: 5
 
* LBAS range: 5
 
*LoS check: ?
 
*LoS check: ?
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! !! F!! Q!! U!! V!! M3!! LBAS
 
! !! F!! Q!! U!! V!! M3!! LBAS
 
|-
 
|-
| Hard|| S|| A+|| S|| S|| S|| AS
+
| Hard|| A+|| A+|| A+|| S|| S|| AS
 
|-
 
|-
| Medium|| ?|| ?|| ?|| ?|| ?|| ?
+
| Medium|| A+|| A+|| A+|| S|| S|| AS
 
|-
 
|-
 
| Easy|| ?|| ?|| ?|| ?|| ?|| ?
 
| Easy|| ?|| ?|| ?|| ?|| ?|| ?
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|-|Node F=
 
|-|Node F=
 
* Refer to [[#Phase 1 - TP]]'s fleet for composition and routing.
 
* Refer to [[#Phase 1 - TP]]'s fleet for composition and routing.
 +
* Fleet has to be Single and not Striking Force Fleet.
    
|-|Node Q=
 
|-|Node Q=
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|Hard  || 498
 
|Hard  || 498
 
|-
 
|-
|Medium|| ?
+
|Medium|| 446
 
|-
 
|-
 
|Easy  || 343
 
|Easy  || 343
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{{clear}}
 
{{clear}}
 
{{:{{ROOTPAGENAME}}/Hub}}
 
{{:{{ROOTPAGENAME}}/Hub}}
 +
 +
 +
==Trivia==
 +
This map involves many references to the last battle of Shirakumo off the coast of Akesshi, Hokkaido:
 +
<div class="mw-collapsible mw-collapsed">
 +
 +
;Phase 3
 +
*Is based on the final engagement of Shirakumo.
 +
 +
;Node M3
 +
*The shortcut and debuff route and procedure which involves 11 Fast+ and 1 Slow Ship is based off a real event wherein a slow ship chose to be sacrificed to a submarine fleet to allow the other ships to maintain high speed and escape the area.
 +
 +
;Node X
 +
*Is the final area and coordinates where Shirakumo was sunk off the coast of Akkeshi, Hokkaido
 +
 +
</div>
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