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Line 91: Line 91:  
|N -> P/battle = ???
 
|N -> P/battle = ???
 
|Q -> R/empty = * Fail the LoS check
 
|Q -> R/empty = * Fail the LoS check
|Q -> S/battle = * Pass the LoS check
+
|Q -> S/battle = * Pass the LoS check (Cn4 = 68~75 '''Hard''')
 
}}
 
}}
   Line 114: Line 114:  
| Hard|| S|| S x2|| S x2|| S
 
| Hard|| S|| S x2|| S x2|| S
 
|-
 
|-
| Medium|| S|| S x2|| S x2|| A
+
| Medium|| A+|| S x2|| S x2|| A+
 
|-
 
|-
| Easy|| ?|| ?|| ?|| ?
+
| Easy|| A+|| A+|| S x2|| A+
 
|-
 
|-
 
| Casual|| ?|| ?|| ?|| ?
 
| Casual|| ?|| ?|| ?|| ?
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</tabber>
 
</tabber>
 +
* All Fleet must be '''FAST'''
 +
* Need 1CL, 2DD at the minimum.
 +
** Can sortie up to 2FBB, 1CV '''OR''' 1FBB, 1CV, 1CVL for [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] tag
    
==Phase 1 - TP==
 
==Phase 1 - TP==
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* Single Fleet: '''0-1AV, 0-1BBV/CVL, 1CL, 3-5DD''' [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
 
* Single Fleet: '''0-1AV, 0-1BBV/CVL, 1CL, 3-5DD''' [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
 
* Route: {{MapRoute|2||K|red|O|pink|P|red|Q|green|S|red}}
 
* Route: {{MapRoute|2||K|red|O|pink|P|red|Q|green|S|red}}
 +
* LoS Check: 18+ (Cn1) Hard
 
** Bringing an [[AACI]] capable ship is recommended to pass through the air node.
 
** Bringing an [[AACI]] capable ship is recommended to pass through the air node.
 
** Bringing some ASW power can be helpful against node {{MapRoute|K|red}}
 
** Bringing some ASW power can be helpful against node {{MapRoute|K|red}}
 +
** Fleet must contain '''at least 1 LHA/AV/CL, 3 DD''' if slow.
    
==Phase 2 - Boss==
 
==Phase 2 - Boss==
 
* Single Fleet: '''0-2 (F)BB(V), 1CV(B), 0-1CA(V) 1CL, 0-1CLT, 2DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 
* Single Fleet: '''0-2 (F)BB(V), 1CV(B), 0-1CA(V) 1CL, 0-1CLT, 2DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 
* Route: {{MapRoute|1||A|blue|D|blue|G|red|T|pink|V|red|W|red}}
 
* Route: {{MapRoute|1||A|blue|D|blue|G|red|T|pink|V|red|W|red}}
*LoS check: ???
+
*Los check: Cn1 = 16+ on Hard
 
*LBAS range: 7
 
*LBAS range: 7
** Bringing any (F)BB(V) can pose some challenges, as it adds the "second shelling" during day battle, which does not really help clearing the boss, but increase the boss' chance the disable one girl before night battle.
+
** Bringing any (F)BB(V) can pose some challenges, as it adds the "second shelling" during the day battle, which does not really help clear the boss, but increase the boss' chance the disable one girl before the night battle.
 
** The use of several [[Night Cut-In]]s is advised to clear the boss, especially on LD and in higher difficulties.
 
** The use of several [[Night Cut-In]]s is advised to clear the boss, especially on LD and in higher difficulties.
  
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