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==Branching Table==
 
==Branching Table==
 
{{MapBranchingTable
 
{{MapBranchingTable
|title = E-2 Branching Rules (Starting Points) ▼/▲
+
|title = E-2 Branching Rules (Start Points) ▼/▲
 
|id = 57-2a
 
|id = 57-2a
|0 -> 1 =  
+
|0 -> 1 = * Phase 1+: Amount of CV(B) ≥ 1
|0 -> 2 =  
+
* ???
 +
* Spratly Islands Patrol Unit {{Shiplock|{{ROOTPAGENAME}} Tag 2}} only ('''Normal / Hard''')
 +
|0 -> 2 = * Amount of CV(B) = 0
 +
* Transport Escort Fleet tag {{Shiplock|{{ROOTPAGENAME}} Tag 3}} only ('''Normal / Hard''')
 
}}
 
}}
    
{{MapBranchingTable
 
{{MapBranchingTable
|title = E-2 Branching Rules (Starting Point 1) ▼/▲
+
|title = E-2 Branching Rules (Start Point 1) ▼/▲
 
|id = 57-2b
 
|id = 57-2b
 
|order = A,B,B2,C,D,F,F1,I,T,V,V1
 
|order = A,B,B2,C,D,F,F1,I,T,V,V1
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|B/pink -> B1/battle = * Does not meet the requirements to go to B2  
 
|B/pink -> B1/battle = * Does not meet the requirements to go to B2  
 
|B/pink -> B2/empty = * Meet '''ALL''' of the following requirements:
 
|B/pink -> B2/empty = * Meet '''ALL''' of the following requirements:
** Amount of (F)BB(V) + CV(B) <= 2 (CVLs included?)
+
** Amount of (F)BB(V) + CV(B) 2
** If Slow, amount of (F)BB(V) + CV(B/L) + CA(V) <= 2
+
** Amount of DD ≥ 2
 
|B2/empty -> C/battle, E/battle = Active Branching
 
|B2/empty -> C/battle, E/battle = Active Branching
 
|C/battle -> C1/empty = * Fail the LoS check
 
|C/battle -> C1/empty = * Fail the LoS check
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|F/pink -> F1/battle = * Does not meet the requirements to go to F2
 
|F/pink -> F1/battle = * Does not meet the requirements to go to F2
 
|F/pink -> F2/battle = * Meet '''ALL''' of the following requirements:
 
|F/pink -> F2/battle = * Meet '''ALL''' of the following requirements:
** If Slow fleet, then amount of (F)BB(V) + CV(B) <= 1?
+
** If Slow fleet, then amount of (F)BB(V) + CV(B) 1?
 
** Pass the LoS check
 
** Pass the LoS check
 
** ???
 
** ???
 
|F1/battle -> F2/battle = * Pass the LoS check
 
|F1/battle -> F2/battle = * Pass the LoS check
 
|F1/battle -> J/empty = * Fail the LoS check
 
|F1/battle -> J/empty = * Fail the LoS check
|I/battle -> J/empty = * Pass the LoS check
+
|I/battle -> J/empty = * Fail the LoS check
 
|I/battle -> J1/red/darkblue = * Does not meet the requirements to go to J2
 
|I/battle -> J1/red/darkblue = * Does not meet the requirements to go to J2
 
* Pass the LoS check
 
* Pass the LoS check
|I/battle -> J2/battle = * If Slow, amount of (F)BB(V) + CV(B/L) + CA(V) <= 2
+
|I/battle -> J2/battle = * Meet '''ALL''' of the following requirements:
* Pass the LoS check  
+
** Amount of (F)BB(V) + CV(B) ≤ 3?
|T/pink -> U/red/darkblue =  
+
*** If Slow fleet, then amount of (F)BB(V) + CV(B) ≤ 2
|T/pink -> V/battle = CV(B) <= 2
+
** Amount of CL ≥ 1
???
+
** Amount of DD ≥ 2
 +
** Pass the LoS check  
 +
|T/pink -> U/red/darkblue = * Does not meet the requirements to go to V
 +
|T/pink -> V/battle = * Meet '''ALL''' of the following requirements:
 +
** Amount of CV(B/L) 2
 +
** Amount of CL ≥ 1?
 +
** Amount of DD ≥ 2?
 
|V/battle -> V1/battle = * Does not meet the requirements to go to W
 
|V/battle -> V1/battle = * Does not meet the requirements to go to W
|V/battle -> W/battle = Fast?
+
|V/battle -> W/battle = * Meet '''ALL''' of the following requirements:
* Pass the LoS check
+
** Amount of (F)BB(V) + CV(B) ≤ 3?
 +
*** If Slow fleet, then amount of (F)BB(V) + CV(B) ≤ 2
 +
** Amount of CL ≥ 1
 +
** Pass the LoS check
 
|V1/battle -> V2/empty = * Fail the LoS check
 
|V1/battle -> V2/empty = * Fail the LoS check
 
|V1/battle -> W/battle =  * Pass the LoS check
 
|V1/battle -> W/battle =  * Pass the LoS check
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{{MapBranchingTable
 
{{MapBranchingTable
|title = E-2 Branching Rules (Starting Point 2) ▼/▲
+
|title = E-2 Branching Rules (Start Point 2) ▼/▲
 
|id = 57-2c
 
|id = 57-2c
 
|order = 2,K,N,Q
 
|order = 2,K,N,Q
|2 -> K/battle =  
+
|2 -> K/battle = * If Slow fleet, then amount of DD ≥ 3
|2 -> L/battle =  
+
|2 -> L/battle = * Does not meet the requirements to go to K
|K/battle -> N/pink = ???
+
|K/battle -> N/pink = * Does not meet the requirements to go to O
|K/battle -> O/pink = ???
+
|K/battle -> O/pink = * Meet '''ALL''' of the following requirements:
 +
** Amount of LHA + AV + CL ≥ 1
 +
** Amount of DD ≥ 2
 
|N -> O/pink = ???
 
|N -> O/pink = ???
 
|N -> P/battle = ???
 
|N -> P/battle = ???
 
|Q -> R/empty = * Fail the LoS check
 
|Q -> R/empty = * Fail the LoS check
|Q -> S/battle = * Pass the LoS check
+
|Q -> S/battle = * Pass the LoS check (Cn4 = 68~75 '''Hard''')
 
}}
 
}}
   Line 100: Line 114:  
| Hard|| S|| S x2|| S x2|| S
 
| Hard|| S|| S x2|| S x2|| S
 
|-
 
|-
| Medium|| ?|| ?|| ?|| ?
+
| Medium|| A+|| S x2|| S x2|| A+
 
|-
 
|-
| Easy|| ?|| ?|| ?|| ?
+
| Easy|| A+|| A+|| S x2|| A+
 
|-
 
|-
 
| Casual|| ?|| ?|| ?|| ?
 
| Casual|| ?|| ?|| ?|| ?
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* Single Fleet: '''0-2 (F)BB(V), 1CV(B), 0-1CA(V) 1CL, 0-1CLT, 2DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 
* Single Fleet: '''0-2 (F)BB(V), 1CV(B), 0-1CA(V) 1CL, 0-1CLT, 2DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 
* Route: {{MapRoute|1||A|blue|B|pink|B2|blue|C|red|C2|red}}
 
* Route: {{MapRoute|1||A|blue|B|pink|B2|blue|C|red|C2|red}}
*LBAS range: 2
   
** Bringing ASW power is required
 
** Bringing ASW power is required
 
** Bringing an [[AACI]] capable ship is recommended to pass through the pre-boss nodes and against the boss.
 
** Bringing an [[AACI]] capable ship is recommended to pass through the pre-boss nodes and against the boss.
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* Single Fleet: '''0-2 (F)BB(V), 1CV(B), 0-1CA(V) 1CL, 0-1CLT, 2DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 
* Single Fleet: '''0-2 (F)BB(V), 1CV(B), 0-1CA(V) 1CL, 0-1CLT, 2DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 
* Route: {{MapRoute|1||A|blue|D|blue|H|pink|I|red|J2|red}}
 
* Route: {{MapRoute|1||A|blue|D|blue|H|pink|I|red|J2|red}}
*LBAS range: 8
   
** Bringing ASW power is required
 
** Bringing ASW power is required
 
** Bringing an [[AACI]] capable ship is recommended to pass through the pre-boss nodes and against the boss.
 
** Bringing an [[AACI]] capable ship is recommended to pass through the pre-boss nodes and against the boss.
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|-|Node G=
 
|-|Node G=
 
* Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.
 
* Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.
*LBAS range: 6
      
|-|Node F2=
 
|-|Node F2=
 
* Single Fleet: '''0-2 (F)BB(V), 1CV(B), 0-1CA(V) 1CL, 0-1CLT, 2DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 
* Single Fleet: '''0-2 (F)BB(V), 1CV(B), 0-1CA(V) 1CL, 0-1CLT, 2DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 
* Route: {{MapRoute|1||A|blue|B|pink|B2|blue|E|red|F|pink|C2|red}}
 
* Route: {{MapRoute|1||A|blue|B|pink|B2|blue|E|red|F|pink|C2|red}}
*LBAS range: 4
   
** Bringing an [[AACI]] capable ship is recommended to pass through the pre-boss nodes and against the boss.
 
** Bringing an [[AACI]] capable ship is recommended to pass through the pre-boss nodes and against the boss.
 
** Bringing some ASW power can be helpful,
 
** Bringing some ASW power can be helpful,
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</tabber>
 
</tabber>
 +
* All Fleet must be '''FAST'''
 +
* Need 1CL, 2DD at the minimum.
 +
** Can sortie up to 2FBB, 1CV '''OR''' 1FBB, 1CV, 1CVL for [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] tag
    
==Phase 1 - TP==
 
==Phase 1 - TP==
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* Single Fleet: '''0-1AV, 0-1BBV/CVL, 1CL, 3-5DD''' [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
 
* Single Fleet: '''0-1AV, 0-1BBV/CVL, 1CL, 3-5DD''' [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
 
* Route: {{MapRoute|2||K|red|O|pink|P|red|Q|green|S|red}}
 
* Route: {{MapRoute|2||K|red|O|pink|P|red|Q|green|S|red}}
*LBAS range: 6
+
* LoS Check: 18+ (Cn1) Hard
 
** Bringing an [[AACI]] capable ship is recommended to pass through the air node.
 
** Bringing an [[AACI]] capable ship is recommended to pass through the air node.
 
** Bringing some ASW power can be helpful against node {{MapRoute|K|red}}
 
** Bringing some ASW power can be helpful against node {{MapRoute|K|red}}
 +
** Fleet must contain '''at least 1 LHA/AV/CL, 3 DD''' if slow.
    
==Phase 2 - Boss==
 
==Phase 2 - Boss==
 
* Single Fleet: '''0-2 (F)BB(V), 1CV(B), 0-1CA(V) 1CL, 0-1CLT, 2DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 
* Single Fleet: '''0-2 (F)BB(V), 1CV(B), 0-1CA(V) 1CL, 0-1CLT, 2DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 
* Route: {{MapRoute|1||A|blue|D|blue|G|red|T|pink|V|red|W|red}}
 
* Route: {{MapRoute|1||A|blue|D|blue|G|red|T|pink|V|red|W|red}}
*LoS check: ???
+
*Los check: Cn1 = 16+ on Hard
 
*LBAS range: 7
 
*LBAS range: 7
** Bringing any (F)BB(V) can pose some challenges, as it adds the "second shelling" during day battle, which does not really help clearing the boss, but increase the boss' chance the disable one girl before night battle.
+
** Bringing any (F)BB(V) can pose some challenges, as it adds the "second shelling" during the day battle, which does not really help clear the boss, but increase the boss' chance the disable one girl before the night battle.
 
** The use of several [[Night Cut-In]]s is advised to clear the boss, especially on LD and in higher difficulties.
 
** The use of several [[Night Cut-In]]s is advised to clear the boss, especially on LD and in higher difficulties.
  
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